If you want a mana rock, just try Mind Stone. It also has the advantage of being able to sac it for a card draw later down the line. I've thought about the green Talismans and putting in some copies of a G producing painlands so I could run Ancient Stirrings and World Breaker. If you don't need colored mana, just try Mind Stone.
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Great insight purklefluff, rekon you could post a tentative list?
Would playing two mana rocks in the 60 such as talisman of dominance be that terrible? It's another spell that fills the turn two curve and reliably sets up a turn 3 tks or smasher. It also enables us to play those creatures in a blood moon scenario.
It can also tap straight away for dismember should we need it.
I've been running 2 spellskites main board too and they've been great
Yeah spellskite is an all-star.
Tentative list would be flexible and have a few either/or choices.
I'd suggest the following as a kind of "stock" version to be tuned and tweaked as a matter of course.
There are a few "caveats" which I'll talk about afterwards.
- The list in general has very few "dead" cards, such as mana rocks/dorks or similar. The main aim is to just have the most consistently powerful "curve" if you cast a threat every turn, enabled by more consistent topdecks. We aren't trying to rush tron or expensive bombs, just put the opponent under too much early pressure, followed by an *eventual* tron assembly and a late-game punch from ulamog.
- 3x Endbringer could legitimately be a split between that and Conduit of ruin. Conduit is very bad as your only 6-drop but as a singleton or a split it has some merit.
- 2x ulamog could again be a split between that and kozilek, the great distortion. This is a personal preference thing but personally I value the exile trigger more highly than the countering spells ability. I like to "get back into the game" against opponents who are pressuring the board, or open up profitable attacks with my own creatures.
- 3x Dismember could be a split between that and spatial contortion. Contortion is good but sometimes the extra mana requirement makes all the difference.
- The whole sideboard: metagame dependant but I'd strongly advocate chalice (especially if you are running gemstone caverns) and also ratchet bombs 2 and 3. The rest is down to your meta. Gut shot slams infect and affinity, so spam it there every time.
- Mimic/Revoker: I have found the deck to still need a good 2-drop, and both have advantages. As I've said before, we aren't technically a ramp deck, and we shouldn't be playing to our top-end like RG Tron or similar. We are an aggro-ish midrange deck with a powerful "level up" kind of mid to late game.
With that said, I'm still yo-yoing back and forth between the two options. Mimic can come down off a single temple meaning you can drop a vesuva on turn two and still drop an early threat. Revoker can't do this, but has more wide-ranging applications.
Really what's swung it for me is the metagame. I have found in my own local meta, being able to drop a quick mimic and follow it up a couple of turns later with a reality smasher is still good. The revoker tends to matter less for me, but my metagame is full of burn and weird stuff like mono U Turns.
If your meta has stuff like Tron, Affinity, Elves, ad nauseam, thopter-sword, grishoalbrand or any similarly affected decks, revoker will be *far superior* for your purposes, and I'd recommend completely dropping mimic in favour of the disruptive Phyrexian. The gains you can make by shutting off a critical piece or denying them a turn of activations on something is incredible for a deck like this, where a little disruption can go a long way.
What the deck sorely wants to be able to do is run maindeck chalice. It would solve so many problems for us. Of course it interferes with expedition map so it's sadly a sideboard-only card, unless someone can think of a 2-mana colourless card that does the same thing as map? That would be amazing.
- 4x Vesuva; this one is a full playset for the express purpose of seeing whether it's good or not. As I've previously said (along with many pros) start with a playset and shave down until you get to a good number. Working up from 1 or 2 is harder because you don't get a proper feel for how good the card can be, both by itself or in multiples. My initial brief testing has seen vesuva as an extremely potent card, and I'd advise testing it for yourself.
- 2x Gemstone caverns; without eye of ugin, the deck does indeed need something of a "kick" against the faster decks, especially when on the draw. I really like caverns for this exact purpose, and it propels you nicely ahead of the curve with your threats. Also makes a sideboarded chalice of the Void MUCH better. Again this is a card I'd recommend people testing and making their own judgements on. I haven't yet lost a game in which I got a turn 0 chalice. Take that with a huge pinch of salt obviously but if we're making judgements on card choices based on some limited testing, I can make the broad assertions that 1) the card fits the deck fairly well, and 2) it tends to work.
That's all I got for now.
My main point would be to try to keep the top-end of the deck fairly light in order to mesh well with the fact that tron is a bonus rather than the main strategy.
Purkle, thanks for the information and I agree with about 95% of it. Gemstone Caverns seems like some possible ramp tech in place of a mana rock as well.
I do have to disagree with Conduit of Ruin. It lets you tutor up Ulamog and not let you try to topdeck them randomly. Without any Conduit or Sanctum of Ugin it really makes Ulamog just a random chance of showing up top deck. Again I love your analysis but I will stick with those 2 cards to give me the option of a turn 4 Ulamog, that I have successfully pulled off MANY times against several decks in the meta. Sure its conditional as well, but I think it can remain competitive. Again thanks for the analysis and info. Much appreciated.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
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Purkle, thanks for the information and I agree with about 95% of it. Gemstone Caverns seems like some possible ramp tech in place of a mana rock as well.
I do have to disagree with Conduit of Ruin. It lets you tutor up Ulamog and not let you try to topdeck them randomly. Without any Conduit or Sanctum of Ugin it really makes Ulamog just a random chance of showing up top deck. Again I love your analysis but I will stick with those 2 cards to give me the option of a turn 4 Ulamog, that I have successfully pulled off MANY times against several decks in the meta. Sure its conditional as well, but I think it can remain competitive. Again thanks for the analysis and info. Much appreciated.
Seems fair. Like i said a split with Endbringer and Conduit is probably the way to go.
You could even drop an Ulamog for a conduit to give you a more secure mid game but still have the late-game punch.
So like:
3x Endbringer
2x conduit
1x Ulamog.
I mean on paper that seems to satisfy most of what the deck wants to be doing.
Sanctum is interesting but naturally requires you to play 7-cost stuff to find your big stuff, which is sort of pulling the deck two ways. On the one hand the card etb untapped and therefore has low in-game opportunity cost, but on the other hand it eats up a slot and doesn't do anything until after you've cast your bomb card...
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Seems fair. Like i said a split with Endbringer and Conduit is probably the way to go.
I may be leaning that way. You have me strongly thinking about running Gemstone Caverns in place of Sanctum as well. I will have to test. I have never had great success with Sanctum, but it has worked after an All is Dust play or the rare instance Ugin himself shows up. Very conditional. I just miss that Eye of Ugin tutoring too much I think. I may come around.
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STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Seems fair. Like i said a split with Endbringer and Conduit is probably the way to go.
I may be leaning that way. You have me strongly thinking about running Gemstone Caverns in place of Sanctum as well. I will have to test. I have never had great success with Sanctum, but it has worked after an All is Dust play or the rare instance Ugin himself shows up. Very conditional. I just miss that Eye of Ugin tutoring too much I think. I may come around.
it works well in RG Tron, because Karn triggers the sanctum (that's a really big game actually. may even be conditionally better than Eye was, some of the time).
here though i think it puts us at cross-purposes. who knows though, the All is Dust play is worth bearing in mind. maybe it deserves a spot in the long run. for now i'm ok without it though..
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Basically I dropped Sea Gate Wreckage and Tomb of the Spirit Dragon to a one of. In the end, these cards are nice to get in a long grindy game but have almost no impact otherwise. They can come in handy but they aren't really useful in multiples. Added 2 Ghost Quarters to the main board instead as a way to deal with manlands and other land nastiness. Plus it means that we can find our own Waste if we get Bloodmoon so we aren't completely dead in the water. As mentioned before I like the Conduit of Ruin ability to find my titans to close out a game but without a lower drop they aren't always great to find. I kept Deceiver as a 1of as it is another option to tutor up instead of a titan, and I have been fairly happy with its performance. It also can be casted T3 with Tron from map so it has good synergy with the rest of the deck compared to a 8cost/9cost creature. So far I have been very happy with All is Dust as a mainboard component; if you are behind it gets you back into the game (depending who you are playing) and if the board state is fairly even then it basically blows the game out. It can be a dead card against some decks so it should be sided out against those asap. Warping Wail has been an all-star in several games with the ability to removal a ton of popular creatures (Bob, Swiftspear, and several others) plus it can counterspell against Sorcery which very few people expect us to do first game and makes people afraid of 2mana game 2. The two games I lost recently were against Ironworks which I felt was very winnable after sideboard changes, while the second was against Hatebears which I found extremely rough. As for Sanctum of Ugin, I have been able to crack it fairly often from Endless Ones, Deceiver of Forms, All Is Dust, and the Titan themselves. A nice result is you don't always have to get another titan from them, and it can be useful to tutor up a reality smasher after dropping a titan if the game is still ongoing. It is a tutor/card draw later in the game when we really need to get more threats on board. Is that worth the trade off for a land that has more impact early? Like Gemstone Cavern. Maybe but playtesting is where we are going to find out.
Check back and forth between the two lists, it seems like the average stock list is pretty close.
I've had Kozilek Butcher of Truth singlehandedly win me games against decking strategies. Annihilator 4 is amazing is as well. As this I'm more inclined to it over Kozilek Great Distortion.
I also find a playset of either Radiant Fountain or Gemstone Caverns worthwhile as a way to slow down your opponents or speed yourself up.
I've had Kozilek Butcher of Truth singlehandedly win me games against decking strategies. Annihilator 4 is amazing is as well. As this I'm more inclined to it over Kozilek Great Distortion.
I also find a playset of either Radiant Fountain or Gemstone Caverns worthwhile as a way to slow down your opponents or speed yourself up.
kozilek is a metagame call. i can honestly say Mill has never been a thing in my local community and I've never seen it at a large event, but if it's in your area, power to you.
fountain doesn't slow your opponent (bolded). removal or blockers does. it's a fairly nice niche effect that's good against burn, but not really anything else. again it's meta. if you play against burn twice during every FNM then sure. otherwise i couldn't ever condone an entire playset of this card. it's far too much of a wasted opportunity, because other lands have more impact.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
i am really close to your lists, except for the flex land spots i have 2 mirrorpool and it might be overkill but i have added 3 coat of arms lately and really liking it (could be nostalgia too)
Unfortunately I'm not very keen on either one of those cards in this deck. ETB tapped is a HUGE drawback for any land especially if we are trying to accelerate out a big Eldrazi ahead of curve. I'd leave the Coat of Arms in the nostalgia bin or for the kitchen table. A lot of other decks are going to get a bigger advantage out of it than ours. (Merfolk, Goblins, Elves, Tokens). Think about it this way as well, do you want to play Coat of Arms on turn 4 or 5 or Reality Smasher, Conduit of Ruin, Endbringer, Endless One, Oblivion Stone or even Ulamog on that turn? Just my 2 cents, but leave them (Coat of Arms) in the binder.
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STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Hey Nekrogoblinn! I've been testing it out trying to push it towards RG with Karplusan instead of forests. Also gives you colorless in case you need it. Maybe give that a shot too.
This is One4nd0nly, I am a long time lurker of the mtgsalvation.com community and saw the colorless eldrazi tron at the very top of the deck creation subforum. First off, congratulations to everyone here who have had interest in the deck concept thus making it to a sticky position on the deck creation subforum!
Now I have here a list that I will be playing this coming local FNM 04/15/2016 and thought I post it here asking for critique and suggestions for the coming FNM event.
I like your list and idea in general, but I would make the following changes:
-3 Conduit of Ruin +3 Oblivion Sower
-1 Bane of Bala Ged (Nice find) +1 New Ulamog
-2 Mountain -1Forest -1 Sylvan Scrying +4 Karplusan Forest
I'm still playing the deck, but I have a blue oriented version and also a Colorless build.
I like your list and idea in general, but I would make the following changes: -3 Conduit of Ruin +3 Oblivion Sower
-1 Bane of Bala Ged (Nice find) +1 New Ulamog
-2 Mountain -1Forest -1 Sylvan Scrying +4 Karplusan Forest
I'm still playing the deck, but I have a blue oriented version and also a Colorless build.
i see some people still wanting to run sower, but can you (not picking on you specifically, just something i've seen) actually come up with a reason why?
i mean before, it switched on your eye of ugin, making it an insanely powerful late game boost. now it does.... what? i mean you don't really need to ramp into anything particularly.
i could be wrong. maybe it's just the top-end glue that hold the deck together and lets you play ulamog without needing to assemble tron... right?
but that seems a bit odd.
would be interesting to hear your take on things, bud.
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I like your list and idea in general, but I would make the following changes:
-3 Conduit of Ruin +3 Oblivion Sower
-1 Bane of Bala Ged (Nice find) +1 New Ulamog
-2 Mountain -1Forest -1 Sylvan Scrying +4 Karplusan Forest
I'm still playing the deck, but I have a blue oriented version and also a Colorless build.
I thank you for the suggestions of what to change however due to financial constraints purchasing something like ulamog is way out of my price range on cards in general
The main reason I like Sower is cause its ability triggers when you cast it, not when it comes into play, so you are getting some good value if even if he is countered or killed.
Of course it also accelerate mana and we can play more spells each turn.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Yeah spellskite is an all-star.
Tentative list would be flexible and have a few either/or choices.
I'd suggest the following as a kind of "stock" version to be tuned and tweaked as a matter of course.
There are a few "caveats" which I'll talk about afterwards.
4x urza's power plant
4x urza's tower
4x urza's mine
4x Eldrazi Temple
4x Vesuva
2x ghost quarter
2x gemstone caverns (these are flex, I like the turn 1 ramp)
Creatures
4x Eldrazi Mimic (or Phyrexian Revoker)
4x Endless One
4x Matter Reshaper
4x Thought-Knot Seer
4x Reality Smasher
3x Endbringer
2x ulamog, the ceaseless hunger
1x Ratchet Bomb
3x oblivion stone
3x Dismember
4x expedition map
2x Ratchet Bomb
3x Gut Shot
2x Grafdigger's Cage
2x Faerie Macabre (or relic of progenitus)
4x Chalice of the Void
2x spellskite
So the caveats;
- The list in general has very few "dead" cards, such as mana rocks/dorks or similar. The main aim is to just have the most consistently powerful "curve" if you cast a threat every turn, enabled by more consistent topdecks. We aren't trying to rush tron or expensive bombs, just put the opponent under too much early pressure, followed by an *eventual* tron assembly and a late-game punch from ulamog.
- 3x Endbringer could legitimately be a split between that and Conduit of ruin. Conduit is very bad as your only 6-drop but as a singleton or a split it has some merit.
- 2x ulamog could again be a split between that and kozilek, the great distortion. This is a personal preference thing but personally I value the exile trigger more highly than the countering spells ability. I like to "get back into the game" against opponents who are pressuring the board, or open up profitable attacks with my own creatures.
- 3x Dismember could be a split between that and spatial contortion. Contortion is good but sometimes the extra mana requirement makes all the difference.
- The whole sideboard: metagame dependant but I'd strongly advocate chalice (especially if you are running gemstone caverns) and also ratchet bombs 2 and 3. The rest is down to your meta. Gut shot slams infect and affinity, so spam it there every time.
- Mimic/Revoker: I have found the deck to still need a good 2-drop, and both have advantages. As I've said before, we aren't technically a ramp deck, and we shouldn't be playing to our top-end like RG Tron or similar. We are an aggro-ish midrange deck with a powerful "level up" kind of mid to late game.
With that said, I'm still yo-yoing back and forth between the two options. Mimic can come down off a single temple meaning you can drop a vesuva on turn two and still drop an early threat. Revoker can't do this, but has more wide-ranging applications.
Really what's swung it for me is the metagame. I have found in my own local meta, being able to drop a quick mimic and follow it up a couple of turns later with a reality smasher is still good. The revoker tends to matter less for me, but my metagame is full of burn and weird stuff like mono U Turns.
If your meta has stuff like Tron, Affinity, Elves, ad nauseam, thopter-sword, grishoalbrand or any similarly affected decks, revoker will be *far superior* for your purposes, and I'd recommend completely dropping mimic in favour of the disruptive Phyrexian. The gains you can make by shutting off a critical piece or denying them a turn of activations on something is incredible for a deck like this, where a little disruption can go a long way.
What the deck sorely wants to be able to do is run maindeck chalice. It would solve so many problems for us. Of course it interferes with expedition map so it's sadly a sideboard-only card, unless someone can think of a 2-mana colourless card that does the same thing as map? That would be amazing.
- 4x Vesuva; this one is a full playset for the express purpose of seeing whether it's good or not. As I've previously said (along with many pros) start with a playset and shave down until you get to a good number. Working up from 1 or 2 is harder because you don't get a proper feel for how good the card can be, both by itself or in multiples. My initial brief testing has seen vesuva as an extremely potent card, and I'd advise testing it for yourself.
- 2x Gemstone caverns; without eye of ugin, the deck does indeed need something of a "kick" against the faster decks, especially when on the draw. I really like caverns for this exact purpose, and it propels you nicely ahead of the curve with your threats. Also makes a sideboarded chalice of the Void MUCH better. Again this is a card I'd recommend people testing and making their own judgements on. I haven't yet lost a game in which I got a turn 0 chalice. Take that with a huge pinch of salt obviously but if we're making judgements on card choices based on some limited testing, I can make the broad assertions that 1) the card fits the deck fairly well, and 2) it tends to work.
That's all I got for now.
My main point would be to try to keep the top-end of the deck fairly light in order to mesh well with the fact that tron is a bonus rather than the main strategy.
I do have to disagree with Conduit of Ruin. It lets you tutor up Ulamog and not let you try to topdeck them randomly. Without any Conduit or Sanctum of Ugin it really makes Ulamog just a random chance of showing up top deck. Again I love your analysis but I will stick with those 2 cards to give me the option of a turn 4 Ulamog, that I have successfully pulled off MANY times against several decks in the meta. Sure its conditional as well, but I think it can remain competitive. Again thanks for the analysis and info. Much appreciated.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Seems fair. Like i said a split with Endbringer and Conduit is probably the way to go.
You could even drop an Ulamog for a conduit to give you a more secure mid game but still have the late-game punch.
So like:
3x Endbringer
2x conduit
1x Ulamog.
I mean on paper that seems to satisfy most of what the deck wants to be doing.
Sanctum is interesting but naturally requires you to play 7-cost stuff to find your big stuff, which is sort of pulling the deck two ways. On the one hand the card etb untapped and therefore has low in-game opportunity cost, but on the other hand it eats up a slot and doesn't do anything until after you've cast your bomb card...
I may be leaning that way. You have me strongly thinking about running Gemstone Caverns in place of Sanctum as well. I will have to test. I have never had great success with Sanctum, but it has worked after an All is Dust play or the rare instance Ugin himself shows up. Very conditional. I just miss that Eye of Ugin tutoring too much I think. I may come around.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
it works well in RG Tron, because Karn triggers the sanctum (that's a really big game actually. may even be conditionally better than Eye was, some of the time).
here though i think it puts us at cross-purposes. who knows though, the All is Dust play is worth bearing in mind. maybe it deserves a spot in the long run. for now i'm ok without it though..
4 Endless One
2 Eldrazi Mimic
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
1 Endbringer
2 Conduit of Ruin
1 Deceiver of Form
1 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
4 Eldrazi Temple
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Sea Gate Wreckage
1 Tomb of the Spirit Dragon
3 Sanctum of Ugin
2 Ghost Quarter
1 Wastes
4 Expedition Map
2 Warping Wail
4 Spatial Contortion
2 All Is Dust
Basically I dropped Sea Gate Wreckage and Tomb of the Spirit Dragon to a one of. In the end, these cards are nice to get in a long grindy game but have almost no impact otherwise. They can come in handy but they aren't really useful in multiples. Added 2 Ghost Quarters to the main board instead as a way to deal with manlands and other land nastiness. Plus it means that we can find our own Waste if we get Bloodmoon so we aren't completely dead in the water. As mentioned before I like the Conduit of Ruin ability to find my titans to close out a game but without a lower drop they aren't always great to find. I kept Deceiver as a 1of as it is another option to tutor up instead of a titan, and I have been fairly happy with its performance. It also can be casted T3 with Tron from map so it has good synergy with the rest of the deck compared to a 8cost/9cost creature. So far I have been very happy with All is Dust as a mainboard component; if you are behind it gets you back into the game (depending who you are playing) and if the board state is fairly even then it basically blows the game out. It can be a dead card against some decks so it should be sided out against those asap. Warping Wail has been an all-star in several games with the ability to removal a ton of popular creatures (Bob, Swiftspear, and several others) plus it can counterspell against Sorcery which very few people expect us to do first game and makes people afraid of 2mana game 2. The two games I lost recently were against Ironworks which I felt was very winnable after sideboard changes, while the second was against Hatebears which I found extremely rough. As for Sanctum of Ugin, I have been able to crack it fairly often from Endless Ones, Deceiver of Forms, All Is Dust, and the Titan themselves. A nice result is you don't always have to get another titan from them, and it can be useful to tutor up a reality smasher after dropping a titan if the game is still ongoing. It is a tutor/card draw later in the game when we really need to get more threats on board. Is that worth the trade off for a land that has more impact early? Like Gemstone Cavern. Maybe but playtesting is where we are going to find out.
Check back and forth between the two lists, it seems like the average stock list is pretty close.
I also find a playset of either Radiant Fountain or Gemstone Caverns worthwhile as a way to slow down your opponents or speed yourself up.
kozilek is a metagame call. i can honestly say Mill has never been a thing in my local community and I've never seen it at a large event, but if it's in your area, power to you.
fountain doesn't slow your opponent (bolded). removal or blockers does. it's a fairly nice niche effect that's good against burn, but not really anything else. again it's meta. if you play against burn twice during every FNM then sure. otherwise i couldn't ever condone an entire playset of this card. it's far too much of a wasted opportunity, because other lands have more impact.
Unfortunately I'm not very keen on either one of those cards in this deck. ETB tapped is a HUGE drawback for any land especially if we are trying to accelerate out a big Eldrazi ahead of curve. I'd leave the Coat of Arms in the nostalgia bin or for the kitchen table. A lot of other decks are going to get a bigger advantage out of it than ours. (Merfolk, Goblins, Elves, Tokens). Think about it this way as well, do you want to play Coat of Arms on turn 4 or 5 or Reality Smasher, Conduit of Ruin, Endbringer, Endless One, Oblivion Stone or even Ulamog on that turn? Just my 2 cents, but leave them (Coat of Arms) in the binder.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=100839
C'mon Zach!!! Don't bail on us now.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
4 Eldrazi Mimic
4 Endless One
4 Matter Reshaper
4 Thought Knot Seer
4 Reality Smasher
3 Endbringer
4 Expedition Map
1 Sylvan Scrying
4 Ancient Stirrings
2 Dismember
2 Warping Wail
4 Eldrazi Temple
4 Urza's Tower
4 Urza's Mine
4 Urza's Popwerplant
1 Wastes
7 Forest
This is what i was thinking, ancient stirringsturns on so much ability to find the land i need or a threat to kill with. What do yall think?
4 Simian Spirit Guide
4 Endless One
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
1 Endbringer
Spells
4 Pyroclasm
4 Expedition Map
4 Ancient Stirrings
4 Sylvan Scrying
4 All is Dust
2 Dismember
4 Lightning Bolt
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
4 Eldrazi Temple
4 Karplusan Forest
1 Wastes
1 Forest
1 Sea Gate Wreckage
This is One4nd0nly, I am a long time lurker of the mtgsalvation.com community and saw the colorless eldrazi tron at the very top of the deck creation subforum. First off, congratulations to everyone here who have had interest in the deck concept thus making it to a sticky position on the deck creation subforum!
Now I have here a list that I will be playing this coming local FNM 04/15/2016 and thought I post it here asking for critique and suggestions for the coming FNM event.
4 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
4 World Breaker
2 Bane of Bala Ged
//Spells: 18
4 Expedition Map
4 Ancient Stirring
4 Sylvan Scrying
4 Talisman of Impulse
2 Kozilek's Return
4 Urza's Mine
4 Urza's Powerplant
4 Urza's Tower
4 Eldrazi Temple
2 Forest
2 Mountain
3 Pithing Needle
3 Grafdigger's Cage
3 Torpor Orb
4 Destructive Revelry
2 Kozilek's Return
I like your list and idea in general, but I would make the following changes:
-3 Conduit of Ruin +3 Oblivion Sower
-1 Bane of Bala Ged (Nice find) +1 New Ulamog
-2 Mountain -1Forest -1 Sylvan Scrying +4 Karplusan Forest
I'm still playing the deck, but I have a blue oriented version and also a Colorless build.
Moderm - Mono blue Tron and Eldrazi variants
Legacy - Building Eldrazi Stompy
My team for ever ever:
Sport Club Internacional
www.internacional.com.br
i see some people still wanting to run sower, but can you (not picking on you specifically, just something i've seen) actually come up with a reason why?
i mean before, it switched on your eye of ugin, making it an insanely powerful late game boost. now it does.... what? i mean you don't really need to ramp into anything particularly.
i could be wrong. maybe it's just the top-end glue that hold the deck together and lets you play ulamog without needing to assemble tron... right?
but that seems a bit odd.
would be interesting to hear your take on things, bud.
I thank you for the suggestions of what to change however due to financial constraints purchasing something like ulamog is way out of my price range on cards in general
Of course it also accelerate mana and we can play more spells each turn.
Moderm - Mono blue Tron and Eldrazi variants
Legacy - Building Eldrazi Stompy
My team for ever ever:
Sport Club Internacional
www.internacional.com.br