Against Zoo, it won't be able to hit Wild Nacatl and Kird Ape, so you'll end up relying mostly on spot removal in that matchup, which might be okay. In a pinch you could flash in an Exarch to get in that last point of damage.
The evaluation against Merfolk is interesting, since I think I'd much rather have the 3 damage sweeper in case they ever get 2 Lords out, or are threatening a 2nd lord through Aether vial. I don't think the ability to take out master of waves is enough of an incentive to drop that damage. It will be interesting though when you get into a situation where they have 1 lord and an active vial, since you can respond to a vial activation.
I think I would run Kozilek's Return along side of Anger of the Gods and Damnation. My sideboard will probably contain at least one of each, if not a 2-of somewhere. All of them have their uses in specific match-ups.
I currently have a 1/1/1 split of Anger/Clasm/EE in my board, and I bring them all in against Merfolk. I waver from that plan against stuff like Zoo and Burn depending on the matchup, but against Merfolk, I actually think Clasm effects are fine, though not obviously great. Kozilek's Return being an out to Master of Waves isn't necessarily a huge gain over clasm, but I do think it's worth the extra mana. Also, being an instant, again, is massive. It's one thing to have to play Clasm at sorcery speed when they can just vial in a lord, it's quite another when you can respond to the vial activation with your sweeper.
Clasm sometimes won't sweep all your Fish opponent's creatures, but it's still worthwhile as a board card. They have plenty of x/1's, and our main plan is always to mitigate their lords with our other removal, so Clasm plays cleanup. Kozilek's Return does the same thing, while also letting you hold up countermagic or flash creatures and also serving as another one of the precious few answers to Master of Waves. Seems fine.
It's not great against Zoo builds, but that just means you need to pick your sweepers based on meta, as always. My 1/1/1 split would likely remain, I'd just replace Clasm with Return. EE is still the best out against Bogles and Fish and other rando jank like Lanterns. Anger gets Nacatl and Fish. Return is the ace against Robots. But they all do work across all the matchups, if you play them correctly.
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MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
LEGACY RUGB Delver GURB
EDH UW Geist of Saint Traft Aggro-Control WU RUG Riku of Two Reflections Combo GUR BBB Skithiryx Control BB
2 bloodmoon and 1 magus has been solid for me against B and UB eldrazi, and has improved post board bgx and tron. I mulligan less, and the magus makes it less clunky since it's a body and we run kom.
Eldrazi is actually pretty slow to build momentum, taking usually about 3 turns to set up. So far my limited experience against it has suggested that a turn 3 Tas or a natural twin is pretty much the only way I win game 1. Post board, moon effects slow them down about 2-3 turns. I run 2 inqs main and 2 tseize board, and it's been good at picking apart their hand to either clear the combo or their threats. I feel like what you can do in the 2-3 turn window where you slow them down has determined the games for me. It's a very tough but fun match. My testing is limited and playing on paper. I don't run any Jaces in my build.
Today marks the turning point where I added 2 Blood Moons from the shop. I have to spend a small fortune but the way I see it, Blood Moon prices are going to go up. There is no 2 ways about it. Its going to be: outrace the Eldrazi, or slow them down. And quite obviously we only get option 2, and our countermagic really does jack-all. Here's what happened to me at FNM today:
Tonight I went with a UR gameplan maindeck with the black splash for 'nates and Kommands, with a strong control sideboard in case I wanted to board out twin. Turns out my control element is pretty strong indeed and I can really grind out a game, but I seemed to have trouble drawing lands when trying to Twin tonight. Must be my luck.
Match 1: RG Eldrazi
G1: I bolt his Birds of Paradise and have the combo in hand. I'm pretty confident of comboing off but get screwed at 3 lands. I buy time by tapping the Eldrazi Temple via Exarchs, and then Remanding the Oblivion Sower and later tapping it too, but I never draw the 4th land and die somewhere around turn 7.
Sideboard: I figure my best chance is to combo off. There is no lategame against the Eldrazi.
1 Remand OUT; 1 Countersquall IN
G2: I get screwed again; this time on red mana and the same nightmare happens again: I'm forced to buy time by tapping temples, remanding Eldrazi that still get value anyway, and eventually he ramps into Ulamog after stealing 2 lands with his Sowers. I actually manage to survive 2 turns with Ulamog on the board but this reduces my library to 1 card, all the while not drawing a 2nd red mana. My last card was a bloodstained mire. With nothing to search, I die with a Pestermite on the board, 6 mana but only 1 red, and 2 Splinter Twins in my hand. Its a HORRIBLE feeling.
Summary: Aren't you just looking forward to when these Temple-ramping Eye-reducing people get their hands on Thought-Knot Seer aka Turn-2-Thoughseize-on-a-4/4-stick? Aren't you? If you don't think those are going to be maindecked as a playset, I think you need to read that card again.
Result: 0 - 2, Event Score: 0 - 1
Match 2: Grixis Control
I have experience with the Mirror but not the full-on Grixis Control variant. This guy was piloting the older version with Jace, in true end-step style. This was the perfect chance to test out my transformative sideboard, and I was very pleased with the outcome.
G1: Its pretty easy to figure out what he was playing when he fetched an island from a Polluted Delta and Serum Visioned. We play draw-go for a while, and he drops the Creeping Tarpit, and I know I'm up against Control. He throws some bolts at my face and I eventually do the same, while keeping plenty of mana up so he doesn't dare activate the tarpit. I initiate the hostilities by dropping a Snap on his end step, which he duly Mana Leaks while I have only 2 mana left (was intending to recycle a bolt to the dome). After a few exchanges I am at 6 life, but I do the remand-my-own-terminate trick when he tries to Leak my 'nate targeting the Tarpit. Its the beginning of a value chain that turns in my favor. With card advantage, I eventually win thru Combo backed by Dispel.
Sideboard: I'm not counting on the combo to punch through this time, not on the draw and certainly not post-board. I decide to go all-in control G2. 0 twin.
4 Exarchs, 2 Mites, 4 Twins OUT; 2 Tasigurs, 3 Rise // Fall, 1 Pia and Kiran Nalaar, 1 Countersquall, 1 Spellskite, 1 Engineered Explosives, 1 Dragon's Claw IN
I know, the Claw is a little unusual but I figured if it was going to be a grindy game between 2 Grixis decks, I would have the upper hand if I was gaining life off both our Bolts and 'nates. OK fine, I didn't really have a good 10th card. Sue me.
G2: Draw-go until turn 6 and the action begins. I'm slightly screwed at 4 lands and actually discarded a Kommand. I'm holding 2 Rise // Falls but am not going to expose myself to a Leak. Eventually he taps 3, leaving 2 mana up (oh, so obvious) and casts.... Infinite Obliteration. He hesitates for a second and I keep the best poker face I have. He names "Deceiver Exarch", and begins searching. I'd be lying if I didn't feel a little sadistic pleasure when his face fell. Speaking of fall: The following turn I cast the Hymn to Tourach side of Rise // Fall. He Leaks it, I Dispel it, leaving only 1 Steam Vents untapped, which is risky because I wasn't holding any 1 mana counterspells, and he'd seen my hand earlier via Obliteration. But I figured he'd just lost a Leak and now he was going to lose another 2 at random. The game drags on a little longer, with me Snap-Cryptic Commanding a Tasigur, which was another critical turning point. Afterwards, I'm remanding his Kommand twice over 2 turns (2nd time with a Snap) while he desperately tries to retrieve the Tas and make me discard and bring the card difference closer. Eventually I hit with another Fall and he just can't come back from the card loss. I have a near full grip of 5 cards while he's holding 1. I flip a Jace, and beatdown with Snaps. I win the game with 5 cards in hand, Jace with 6 counters and 2 Snaps on the board while his hand and board are both empty. Considering I'd transformed from Twin, I was pretty impressed by this outcome. (Good thing I didn't draw Claw)
Summary: I'm loving the control mode the deck is capable of, and how it blanks Twin-Hate which everyone is packing so much of nowadays. To date, I've soundly beat Jund semi-transformed and Grixis fully transformed, both of which are the most formidable midrange decks Modern has to offer. If I were to change anything, it would be the maindeck. I'd like very much to cantrip heavier and draw mana and/or combo pieces more consistently, which is what makes UR twin so powerful.
Result: 2 - 0, Event Score: 1 - 1
Match 3: Infect
I lose this match due to bad luck G1, and stupidity G2. I'm pretty sore about G1, but have absolutely no excuses G2. This report will be short and sweet. Actually, make that Brief, and Bitter
G1: I screw on 3 lands. Again. I buy time by removing some threats, but eventually he has the mana and cards to play around me and I die slowly over several attacks despite Dispel-ing some growth spells. Noble Hierarchs, Inkmoths, Might of Oaks, Vines of vastwood and Apostle's blessing for protection. You know, the usual stuff.
Sideboard: Spellskite IN, obviously. Remand OUT.
To beat infect, either combo off or land a Skite. It's that simple. It should be, right?
G2: I keep a hand with 5 lands, a snap, and a dispel. What the hell was I thinking? I lose on turn 4. Maybe I was paranoid about mana. But why did I keep a hand without interaction against INFECT?! No excuses.
Summary: Bleh.
Result: 0 - 2, Event Score: 1 - 2
End notes: I'm probably going to use more cantrips. I need to get that combo out more consistently. I'll have to figure out a way to be a consistent UR twin G1, and maintain that powerful control mode G2 if necessary. I bought 2 Blood Moons from the store at 50 SGD apiece, which is something like 37 USD?
Post match changes: I will probably move Kommands to the sideboard and bring in Electrolyzes. I may also change the Sunken Hollow into a Smoldering Marsh, considering between Watery Grave, Darkslick and Hollow I have 3 UB lands. If I'm fetching for Cryptic it'll probably be worth to shock myself anyway, since it doesn't come online in time against Aggro.
The 2 blood moons have already taken over 1 Radiant Flames and 1 Dragon's Claw, leaving out the Burn match-up, which seems to be out of fashion now, in favor of the up-and-coming Eldrazi. Zoo is hardly seen now as well, and I may remove the other Radiant Flames and 1 more sideboard to make space for the Kommands. I would then have room in maindeck for Electrolyze, which is consistency, and game against Tokens while not losing too much against Affinity.
I'm thinking of getting a third Moon, but am also considering a Magus. The magus can provide beats, which may matter in a control grindfest, and Rise/Kommand can pick it back up.
Well, that's all from me for today. I'm beat, and frankly worried about Eldrazi post OGW. Its almost sickeningly unfair how strong the Eldrazi are going to be when OGW launchs, and OGW doesn't even give any decent weapons to fight back with. Those temples, guys. Its those temples.
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As I play tokens (had it resting as it was not well placed but will see an uptick) and grixis twin, engineered explosives ... even ratchet bomb work. We will side in two Burrentons, possibly Rootborn Defenses, so anger/pyroclasm/izzet could be neutralized unless you can counter BFT or have GftT. Don't let the anthems hit like Intangible Virtue, and if there are 1-2 down, watch out for Zealous Persecution because they could take tokrns out of damage sweeper range, and could take out your Pestermites too. Lots of discard and targeted removal in tokens. If instead you sweep 0 you'll get the tokens, or set at 2 CMC you'll get things like Auriock Champion, anthems, sideboard cards like Runed Halo etc. Ratchet Bomb is probably the best sweeper vs. tokens. We probably don't have any tokens until turn 3.
What are your guys opinions on thoughtseize against burn? Running 2 IOK in the board, but they are pretty bad against Tron...I've seen mixed opinions on TS against burn. I plan to go to a large event where I would expect a decent amount of both...thoughts?
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
I don't like it. It's passable in Jund against Burn because you'll likely want Black on turn 1 anyways, but Twin wants Blue turn one. I often find myself fetching basics against Burn and going to get a basic Swamp on turn 1 or a Watery Grave just doesn't appeal to me. I don't think it's worth it.
Thoughtseize is pretty terrible against Burn. I've left it in before as a "gain 1-2 life" proxy back when I played BGx decks, but even then it's very risky and obviously not very good. And that was before Burn had evolved to the even quicker versions we see now. One of the advantages we have in the matchup is getting them choked on mana via counterspells and tappers while we dig for the combo. Seizing them earlymight save you a few points of damage later in the game, but it's still accelerating their clock for them. In general, I think this deck should never have more than 3 IoK and 2 Seize in the 75, and I would only play that many in the Jace version. The rest of the builds generally only want 2-3 discard spells total, and I'd be careful of using up more than one sideboard slot for discard. We aren't the attrition deck, it just plays well with our combo.
IoK is great, but Seize is a very serious downgrade.
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MODERN RGB Jund BGR WGB Junk/Abzan Company WGB
LEGACY RUGB Delver GURB
EDH UW Geist of Saint Traft Aggro-Control WU RUG Riku of Two Reflections Combo GUR BBB Skithiryx Control BB
What are your guys opinions on thoughtseize against burn? Running 2 IOK in the board, but they are pretty bad against Tron...I've seen mixed opinions on TS against burn. I plan to go to a large event where I would expect a decent amount of both...thoughts?
TS is a little too painful for our colors. Run Rise//Fall instead. It's 2 mana, but it'll take 2 cards out. The Rise side is a nightmare as well, providing tempo without card loss as you recur snaps or retrieve dismembered exarchs.
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What are your guys opinions on thoughtseize against burn? Running 2 IOK in the board, but they are pretty bad against Tron...I've seen mixed opinions on TS against burn. I plan to go to a large event where I would expect a decent amount of both...thoughts?
Most of the lists you see out there (and my preference as well) is not to have IoK in the SB. I think if you have slots in the SB for discard, it should be for thoughtseize. You would never bring it in against burn, but I don't think the drawback of not having discard in against burn (which is very minor by the way. Discard isn't always good against them since you want to be spending your mana as efficiently as possible, and discard is negative on tempo) outweighs the number of matchups where thoughtseize is better.
So, I've returned after a few months not playing MtG at all, and I was curious to ask this, since I was a great supporter of Grixis Twin.
Why did the deck slide off in the tier2?
From what I understand, Blood Moon got better with Amulet Bloom and Tron running amok over the last few months, so UR became the popular choice. When I play Twin, I still run Grixis.
Also, the format became more linear and aggressive/combo heavy. UR Twin is better at comboing, and thus better against the likes of Amulet, Tron, Burn, etc. Blood Moon is only one small part of that, and we both get to play that card. It's just better in UR, just like the combo itself.
That said, I have had no issue with Grixis winning the last few months either. Play what you know and what you like.
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If the meta swarms with Eldrazi, I believe the more consistent combo colors will prevail over those who sacrifice some combo probability in exchange for control.
The reason is Eldrazi are meant to crush control. They make removal less impressive and existing staple counterspells a joke. To beat Eldrazi the best way is to simply land twin on a exarch or mite. Once the sowers start flowing it's going to be a real problem.
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Against Zoo, it won't be able to hit Wild Nacatl and Kird Ape, so you'll end up relying mostly on spot removal in that matchup, which might be okay. In a pinch you could flash in an Exarch to get in that last point of damage.
The evaluation against Merfolk is interesting, since I think I'd much rather have the 3 damage sweeper in case they ever get 2 Lords out, or are threatening a 2nd lord through Aether vial. I don't think the ability to take out master of waves is enough of an incentive to drop that damage. It will be interesting though when you get into a situation where they have 1 lord and an active vial, since you can respond to a vial activation.
UBR Grixis UBR
Clasm sometimes won't sweep all your Fish opponent's creatures, but it's still worthwhile as a board card. They have plenty of x/1's, and our main plan is always to mitigate their lords with our other removal, so Clasm plays cleanup. Kozilek's Return does the same thing, while also letting you hold up countermagic or flash creatures and also serving as another one of the precious few answers to Master of Waves. Seems fine.
It's not great against Zoo builds, but that just means you need to pick your sweepers based on meta, as always. My 1/1/1 split would likely remain, I'd just replace Clasm with Return. EE is still the best out against Bogles and Fish and other rando jank like Lanterns. Anger gets Nacatl and Fish. Return is the ace against Robots. But they all do work across all the matchups, if you play them correctly.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
2 bloodmoon and 1 magus has been solid for me against B and UB eldrazi, and has improved post board bgx and tron. I mulligan less, and the magus makes it less clunky since it's a body and we run kom.
Eldrazi is actually pretty slow to build momentum, taking usually about 3 turns to set up. So far my limited experience against it has suggested that a turn 3 Tas or a natural twin is pretty much the only way I win game 1. Post board, moon effects slow them down about 2-3 turns. I run 2 inqs main and 2 tseize board, and it's been good at picking apart their hand to either clear the combo or their threats. I feel like what you can do in the 2-3 turn window where you slow them down has determined the games for me. It's a very tough but fun match. My testing is limited and playing on paper. I don't run any Jaces in my build.
4 Splinter Twin
4 Deceiver Exarch
2 Pestermite
Recursion Package (5)
4 Snapcaster Mage
1 Jace, Vryn's Prodigy
Countermagicks (10)
2 Cryptic Command
4 Remands
2 Spell Snare
2 Dispel
Removal Package (8)
2 Terminates
4 Lightning Bolts
2 Kolaghan's Command
4 Serum Visions
Lands (23)
4 Polluted Delta
4 Bloodstained Mire
2 Steam Vents
1 Blood Crypt
1 Watery Grave
1 Darkslick Shores
1 Sunken Hollow
5 Island
2 Mountain
1 Swamp
1 Desolate Lighthouse
3 Rise // Fall
2 Tasigur, the Golden Fang
1 Pia and Kiran Nalaar
1 Painful Truths
1 Countersquall
1 Engineered Explosives
1 Dragon's Claw
1 Pyroclasm
2 Radiant Flames
1 Spellskite
1 Vandalblast
Tonight I went with a UR gameplan maindeck with the black splash for 'nates and Kommands, with a strong control sideboard in case I wanted to board out twin. Turns out my control element is pretty strong indeed and I can really grind out a game, but I seemed to have trouble drawing lands when trying to Twin tonight. Must be my luck.
Match 1: RG Eldrazi
G1: I bolt his Birds of Paradise and have the combo in hand. I'm pretty confident of comboing off but get screwed at 3 lands. I buy time by tapping the Eldrazi Temple via Exarchs, and then Remanding the Oblivion Sower and later tapping it too, but I never draw the 4th land and die somewhere around turn 7.
Sideboard: I figure my best chance is to combo off. There is no lategame against the Eldrazi.
1 Remand OUT; 1 Countersquall IN
G2: I get screwed again; this time on red mana and the same nightmare happens again: I'm forced to buy time by tapping temples, remanding Eldrazi that still get value anyway, and eventually he ramps into Ulamog after stealing 2 lands with his Sowers. I actually manage to survive 2 turns with Ulamog on the board but this reduces my library to 1 card, all the while not drawing a 2nd red mana. My last card was a bloodstained mire. With nothing to search, I die with a Pestermite on the board, 6 mana but only 1 red, and 2 Splinter Twins in my hand. Its a HORRIBLE feeling.
Summary: Aren't you just looking forward to when these Temple-ramping Eye-reducing people get their hands on Thought-Knot Seer aka Turn-2-Thoughseize-on-a-4/4-stick? Aren't you? If you don't think those are going to be maindecked as a playset, I think you need to read that card again.
Result: 0 - 2, Event Score: 0 - 1
Match 2: Grixis Control
I have experience with the Mirror but not the full-on Grixis Control variant. This guy was piloting the older version with Jace, in true end-step style. This was the perfect chance to test out my transformative sideboard, and I was very pleased with the outcome.
G1: Its pretty easy to figure out what he was playing when he fetched an island from a Polluted Delta and Serum Visioned. We play draw-go for a while, and he drops the Creeping Tarpit, and I know I'm up against Control. He throws some bolts at my face and I eventually do the same, while keeping plenty of mana up so he doesn't dare activate the tarpit. I initiate the hostilities by dropping a Snap on his end step, which he duly Mana Leaks while I have only 2 mana left (was intending to recycle a bolt to the dome). After a few exchanges I am at 6 life, but I do the remand-my-own-terminate trick when he tries to Leak my 'nate targeting the Tarpit. Its the beginning of a value chain that turns in my favor. With card advantage, I eventually win thru Combo backed by Dispel.
Sideboard: I'm not counting on the combo to punch through this time, not on the draw and certainly not post-board. I decide to go all-in control G2. 0 twin.
4 Exarchs, 2 Mites, 4 Twins OUT; 2 Tasigurs, 3 Rise // Fall, 1 Pia and Kiran Nalaar, 1 Countersquall, 1 Spellskite, 1 Engineered Explosives, 1 Dragon's Claw IN
I know, the Claw is a little unusual but I figured if it was going to be a grindy game between 2 Grixis decks, I would have the upper hand if I was gaining life off both our Bolts and 'nates. OK fine, I didn't really have a good 10th card. Sue me.
G2: Draw-go until turn 6 and the action begins. I'm slightly screwed at 4 lands and actually discarded a Kommand. I'm holding 2 Rise // Falls but am not going to expose myself to a Leak. Eventually he taps 3, leaving 2 mana up (oh, so obvious) and casts.... Infinite Obliteration. He hesitates for a second and I keep the best poker face I have. He names "Deceiver Exarch", and begins searching. I'd be lying if I didn't feel a little sadistic pleasure when his face fell. Speaking of fall: The following turn I cast the Hymn to Tourach side of Rise // Fall. He Leaks it, I Dispel it, leaving only 1 Steam Vents untapped, which is risky because I wasn't holding any 1 mana counterspells, and he'd seen my hand earlier via Obliteration. But I figured he'd just lost a Leak and now he was going to lose another 2 at random. The game drags on a little longer, with me Snap-Cryptic Commanding a Tasigur, which was another critical turning point. Afterwards, I'm remanding his Kommand twice over 2 turns (2nd time with a Snap) while he desperately tries to retrieve the Tas and make me discard and bring the card difference closer. Eventually I hit with another Fall and he just can't come back from the card loss. I have a near full grip of 5 cards while he's holding 1. I flip a Jace, and beatdown with Snaps. I win the game with 5 cards in hand, Jace with 6 counters and 2 Snaps on the board while his hand and board are both empty. Considering I'd transformed from Twin, I was pretty impressed by this outcome. (Good thing I didn't draw Claw)
Summary: I'm loving the control mode the deck is capable of, and how it blanks Twin-Hate which everyone is packing so much of nowadays. To date, I've soundly beat Jund semi-transformed and Grixis fully transformed, both of which are the most formidable midrange decks Modern has to offer. If I were to change anything, it would be the maindeck. I'd like very much to cantrip heavier and draw mana and/or combo pieces more consistently, which is what makes UR twin so powerful.
Result: 2 - 0, Event Score: 1 - 1
Match 3: Infect
I lose this match due to bad luck G1, and stupidity G2. I'm pretty sore about G1, but have absolutely no excuses G2. This report will be short and sweet. Actually, make that Brief, and Bitter
G1: I screw on 3 lands. Again. I buy time by removing some threats, but eventually he has the mana and cards to play around me and I die slowly over several attacks despite Dispel-ing some growth spells. Noble Hierarchs, Inkmoths, Might of Oaks, Vines of vastwood and Apostle's blessing for protection. You know, the usual stuff.
Sideboard: Spellskite IN, obviously. Remand OUT.
To beat infect, either combo off or land a Skite. It's that simple. It should be, right?
G2: I keep a hand with 5 lands, a snap, and a dispel. What the hell was I thinking? I lose on turn 4. Maybe I was paranoid about mana. But why did I keep a hand without interaction against INFECT?! No excuses.
Summary: Bleh.
Result: 0 - 2, Event Score: 1 - 2
End notes: I'm probably going to use more cantrips. I need to get that combo out more consistently. I'll have to figure out a way to be a consistent UR twin G1, and maintain that powerful control mode G2 if necessary. I bought 2 Blood Moons from the store at 50 SGD apiece, which is something like 37 USD?
Post match changes: I will probably move Kommands to the sideboard and bring in Electrolyzes. I may also change the Sunken Hollow into a Smoldering Marsh, considering between Watery Grave, Darkslick and Hollow I have 3 UB lands. If I'm fetching for Cryptic it'll probably be worth to shock myself anyway, since it doesn't come online in time against Aggro.
The 2 blood moons have already taken over 1 Radiant Flames and 1 Dragon's Claw, leaving out the Burn match-up, which seems to be out of fashion now, in favor of the up-and-coming Eldrazi. Zoo is hardly seen now as well, and I may remove the other Radiant Flames and 1 more sideboard to make space for the Kommands. I would then have room in maindeck for Electrolyze, which is consistency, and game against Tokens while not losing too much against Affinity.
I'm thinking of getting a third Moon, but am also considering a Magus. The magus can provide beats, which may matter in a control grindfest, and Rise/Kommand can pick it back up.
Well, that's all from me for today. I'm beat, and frankly worried about Eldrazi post OGW. Its almost sickeningly unfair how strong the Eldrazi are going to be when OGW launchs, and OGW doesn't even give any decent weapons to fight back with. Those temples, guys. Its those temples.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
And yeah, I'm pretty excited about TK Seer, mostly because I intend to be casting them myself! Though it will more than often be turn 3, not turn 2.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
UBR Grixis UBR
Legacy: TES (and sometimes ANT), Miracles
Pauper: Kuldotha Jeskai, Murasa Tron
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
IoK is great, but Seize is a very serious downgrade.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
TS is a little too painful for our colors. Run Rise//Fall instead. It's 2 mana, but it'll take 2 cards out. The Rise side is a nightmare as well, providing tempo without card loss as you recur snaps or retrieve dismembered exarchs.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
From what I understand, Blood Moon got better with Amulet Bloom and Tron running amok over the last few months, so UR became the popular choice. When I play Twin, I still run Grixis.
That said, I have had no issue with Grixis winning the last few months either. Play what you know and what you like.
RGB Jund BGR
WGB Junk/Abzan Company WGB
LEGACY
RUGB Delver GURB
EDH
UW Geist of Saint Traft Aggro-Control WU
RUG Riku of Two Reflections Combo GUR
BBB Skithiryx Control BB
The reason is Eldrazi are meant to crush control. They make removal less impressive and existing staple counterspells a joke. To beat Eldrazi the best way is to simply land twin on a exarch or mite. Once the sowers start flowing it's going to be a real problem.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR