This thread was automatically marked as Locked.
Quote from darksage78 »I've only been play testing the Jace version of Grixis Twin at the moment against Tron and Affinity for a bit, but here are some comments.
- Terminate over Dreadbore can often be helpful, e.g. destroying the modular target of Ravager, killing a manland, destroying a creature about to be equipped by plating in affinity. Even stopping the combo in mirror matches!
- 4 Kolaghan's mainboard seems a little heavy, running 3 Cryptics depends on the meta if there's a bunch of Dispel it might not be so good
- 3 Desolate Lighthouse, this might make assembling Cryptic mana a bit more difficult
Quote from Alphez86 »
I didn't see Fulminator Mage being played nor discussed much. Blood Moon seems to be a much more common SB card. Why? I think I'd feel very uncomfortable playing Moon alongside that manabase, while casting Kommand with a Fulminator in my graveyard is the best feeling in the world.
Speaking of manabase, what is the best UB non-shockland dual to play, in your experience? In most of the winning decklists that I saw, there was no clear best option.
Is the Burn matchup as bad as I expect it to be? In my experience with TarmoTwin, sticking Goyfs and racing was one of the very few routes to victory. What do we do with Grixis?
Quote from rafl »Hey guys! Picking up Grixis recently after some experience with UR Twin. The thing that puzzles me the most is how to use Blood Moon here. In UR Twin I'd board it in against most 3-color decks in the format for the occasional free win. However, my experience with this deck is that Blood Moon hurts me equally or sometimes even more than my opponent. Am I playing them wrong or what? Should I bring it in only when it's super good (Tron?, Bloom)? Should I play something else entirely in its place?
Quote from Hquinn_87 »is this list good? Or have I change it?
Quote from MarcWizard »I'm wondering if the pros outweigh the cons here. I've Scoured my Twin into the GY more often than I'd like, taking away my surprise element G1 and prompting the opponent to be extra careful when I have 3 mana untapped. I figured this card will actually let me dig for combo or answers, alongside Serum Visions. Looting simply has a better synergy with Twin than Scour does, and we don't lose anything with regards to turn 2 Tasigur.
Quote from Redvader »Just as a few questions: what matchups do we want to face as the more combo centric version and which ones do we want to face as the more midrange version? Also, is my SB too redundant in places in your opinion? And if so, how should I adjust it? I need to get a bit of practice in with the deck to feel in good control of the deck, but it seems really good to have essentially both twin and control in one deck.
Quote from Alphez86 »Re: the Burn matchup, I imagined that comboing off quickly was our main route to victory. I am not very comfortable with the idea of the matchup being 50/50 at best, though: it is quite common in my metagame and I would enjoy having an edge. I think I might try to squeeze a couple Vampiric Links in in the SB, even though I have no idea how to find room for them.
Quote from jonathanveedot »For those running the discard deck with 2x Tas: Does anyone else feel the third Jace is clunky? There are times when I want to play him t2/3 but the yard is empty thanks to not drawing fetches. Graveyard synergy is tough with no scours. I tried adding a scour in one instance and dropping a Jace in a second instance, and running 2x Jace felt smoother. Also, scouring and revealing I'm on combo pisses me off lol. Is 2 Jace optimal while the third is just good, or do we really want that 3rd jace?
Quote from aegisd23 »Quote from MarcWizard »I'm wondering if the pros outweigh the cons here. I've Scoured my Twin into the GY more often than I'd like, taking away my surprise element G1 and prompting the opponent to be extra careful when I have 3 mana untapped. I figured this card will actually let me dig for combo or answers, alongside Serum Visions. Looting simply has a better synergy with Twin than Scour does, and we don't lose anything with regards to turn 2 Tasigur.I'm trying to fight the blue mage instinct that dismisses looting immediately because card disadvantage, but I'm still not convinced it's good. I think the first thing to deal with is the fallacy that not milling things like snaps is a pro. The top of the library is unknown, so the only thing relevant about what you mill is how you can later use it as a resource (which is almost always a positive due to delve, snaps, KCommand), and the information (which is mostly negative). Really, the only pros are that it does a better job of digging for a specific card, and it gives card selection. I don't think that's enough to justify the cost of -1 card.
I've seen Vampiric link in a few sideboards but I'm skeptical how good they are. Outside of Tasigur, we don't really have anything that wears link that well. The other tech is Dragon's claw, which I'm trying out now. It's nice that it triggers off of some of our own spells.
Quote from Alphez86 »@ aegisd23: as Marc said, the point of Vampiric Link is mostly to blank Eidolons. Due to the wording of this card, we gain life regardless of who controls the enchanted creature. Just remember that this is a triggered ability, unlike Lifelink (which is a static ability): here we take the damage first, then the lifegain goes on the stack. We could die before that resolves
Quote from tjd2191 »The looting isn't like that. It is much worse, unfortunately. In the situation you describe, you end up even on cards with your opponent. With looting, you end up down a card. In the days of treasure cruise delver (where you were rolling in card advantage) I tried the looting to fuel delve and pitch extra lands and such. But it just isn't good for a grindy deck that isn't getting value like dredge from the looting. Putting yourself down a card is very, very bad in any game that goes to grind.
Quote from tjd2191 »That pestermite could have just as likely been on the bottom of your deck and you never see it anyway. You have kolaghans command to bring it back if you really need it. The information you give your opponent isn't anywhere near as important as the loss of a card. It really does matter that much.