I'd use Eldritch Evolution over Evolutionary Leap. It costs one more mana, but you can get whatever you want, and it goes directly onto the battlefield. Much better card IMHO.
It is the first time that I play against any Scapeshift build, so I didn't really know how to play against it. I imagine that this version (RGWU) tries to control the opponent and later do de combo, but he just couldn't.
Game 1 I was really fast: Experiment One into Strangleroot Geist into Leatherback Baloth and the next turn Rancor + Vines.
Game 2 he kept a mediocre hand after mulligan and drew a lot of lands, which gave me the opportunity to curve out with big creatures and win fast.
Side:
+2 Beast Within (it stops the Valakut combo)
+1 Evolutionary Leap (trying it since he was going to side-in Anger of the Gods. Maybe a mistake)
+1 Dungrove Elder (against his Path and bounce spells)
-2 Dismember (no creatures and life-loss, obvius choice)
-2 Scavenging Ooze (no creatures in graveyards)
After the game, I talked with him and he said that I had to side-in Feed the Clan and Pulse of Murasa to answer when he were going to combo-of. I'll try the next time.
Game 1 he had a Mirran Crusader and a Thalia by turn 3, it was impossible to fight against that with small creatures.
Game 2 I started fast and he curved another Mirran Crusader, but thanks to Avatar of the Resolute's trample and Aspect+Vines, I managed to win by one big hit.
Game 3 was really balanced and it resolved on the draw. He had flying creatures and he exiled my Avatars. Just the same as the first game: my creatures were just so small.
Side:
+2 Beast Within (I prefer a 3/3 than most of their creatures, of course).
+1 Pithing Needle (Trying to have it in opening hand to Aether Vial, no luck).
+1 Dungrove Elder (Flickerwisp and Path)
-2 Scavenging Ooze (Same as the first round: too low number of creatures dying and no GY cards)
-1 Vines of Vastwood (Rancor and Aspect seem better in this matchup thanks to First Strike creatures)
-1 Leatherback Baloth (typical change BalothxDungrove)
I realiced that it was a mistake to cut the Baloth, because I needed the fatties to win the game, maybe I even had to side in Obstinated Baloth. What do you think about this?
Game 1 was nuts. He played 3 discard spells + a mulligan that I made. Even with that, I managed to keep two creatures on board that he didn't kill and I just won thanks to an Aspect of Hydra.
Game 2 I didn't saw any of the sideboard cards, but I had God-draws. Treetop Village was an all star here, since he emptied his hand really quick, so no removal for it.
Side:
+1 Dungrove Elder (Obvius choice)
+2 Evolutionary Leap (Same)
+1 Relic of Progenitus (Trying to avoid Delve)
+2 Beast Within (Same as D&T: I prefer to fight against a 3/3 than Tasigur or Death's Shadow)
-3 Leatherback Baloth
-3 Rancor
Awful.
Game 1 I started really well and he was at three life. He played 3 Cryptic Commands + flashbacked one with Snappy. He put 11 tokens on the battlefield so I couldn't do anything.
Game 2 was even worse. I left him at 15 by turn 2 and he just played a Timely Reinforments. Next turn he played Lingering Souls. Turn after turn he killed most of my creatures, chumpblocked them or simply countered them. With Elspeth he finished with 15 tokens on the battlefield and he even refilled his hand (and life counter) with a X=5 Sphin'x Revelation. Really bad, really. The only one possitive thing that I keep of this pairing is that Evolutionary Leap works incredibily good: he didn't wanted to play boardwipes and every Path was a card in my hand. I'm sure that in the future this card will make me really happy.
Side:
+2 Evolutionary Leap
+1 Dungrove Elder
+1 Scavenging Ooze (Lingering Souls, the Delve counterspell, Snappy...)
+1 Relic of Progenitus (same as Scooze)
+1 Pithing Needle (Collonade and Elspeth)
-3 Leatherback Baloth
-1 Rancor
-2 Dismember
I wish that I have sleeved Ratchet Bomb yesterday haha.
I really liked the sideboard that I ran yesterday. I didn't play any lifegain cards, but there was some Burn players. Same for artifact-enchantment hate, since there was 2-3 Affinities. The only thing that I would change is cut the SB Dungrove Elder for Thrun, the Last Troll, but I need to buy it. My sideboard looks like a lot of 1-ofs, but most of them have the same purpose + an added value against some decks, so I like the idea
Just wow! I think that's a good result for our 50$ deck and I'm gonna definitely take 1 or 2 copy of Leap as I see it's a really nice card against removals. Thank you for sharing your results and well done!
P.S. tonight I'm gonna play with my friends and if there will be some interesting matchups I'll share them here in the next days
I'd use Eldritch Evolution over Evolutionary Leap. It costs one more mana, but you can get whatever you want, and it goes directly onto the battlefield. Much better card IMHO.
I think they definitely should be used in different situation, because eldritch doesn't "protect" from boardwipes but, if you have only one creature, it can give you another stronger one onto the battlefield. On the other hand Leap cost less, it is always ready to use (unless you opponent has got enchantment-hate spells) and at least you can get a little advantage from each of your removed creatures. But that's my opinion and unfortunately I've never tested those cards.
I'd use Eldritch Evolution over Evolutionary Leap. It costs one more mana, but you can get whatever you want, and it goes directly onto the battlefield. Much better card IMHO.
I think they definitely should be used in different situation, because eldritch doesn't "protect" from boardwipes but, if you have only one creature, it can give you another stronger one onto the battlefield. On the other hand Leap cost less, it is always ready to use (unless you opponent has got enchantment-hate spells) and at least you can get a little advantage from each of your removed creatures. But that's my opinion and unfortunately I've never tested those cards.
Yeah, good point. It's different enough that I shouldn't say Eldritch is "better". While I think Edritch Evolution is the better overall card, Evolutionary Leap may be a better sideboard card in this deck.
But I prefer Heroic Intervention for that effect because keeping your creatures is better than replacing them with creatures in hand. Losing your board with this deck is pretty devastating because it lacks a strong mid/late game.
Heroic Intervention works great, but is for a single use and, most important, a Dispel stops it. That happened to me 3-4 times in a row, so I preffer to fill my hand and start again, which isn't difficult if they use the boardwipe on curve (they can't counterspell the new creatures that we play).
I'd use Eldritch Evolution over Evolutionary Leap. It costs one more mana, but you can get whatever you want, and it goes directly onto the battlefield. Much better card IMHO.
Eldritch Evolution is a sorcery. It does absolutely nothing against removal.
I think you may have misunderstood the purpose of Evolutionary Leap.
I'd use Eldritch Evolution over Evolutionary Leap. It costs one more mana, but you can get whatever you want, and it goes directly onto the battlefield. Much better card IMHO.
Eldritch Evolution is a sorcery. It does absolutely nothing against removal.
I think you may have misunderstood the purpose of Evolutionary Leap.
Thanks for completely ignoring my previous reply just to be a dbag.
Thanks for completely ignoring my previous reply just to be a dbag.
So you criticize someone's card choice on the basis of your own complete misunderstanding and then expect them not to respond?
The very least I'll do is inform you that you've misunderstood something. If you see some malicious intent in that (or what you call being a "dbag") then that's on you.
It is the first time that I play against any Scapeshift build, so I didn't really know how to play against it. I imagine that this version (RGWU) tries to control the opponent and later do de combo, but he just couldn't.
Game 1 I was really fast: Experiment One into Strangleroot Geist into Leatherback Baloth and the next turn Rancor + Vines.
Game 2 he kept a mediocre hand after mulligan and drew a lot of lands, which gave me the opportunity to curve out with big creatures and win fast.
Side:
+2 Beast Within (it stops the Valakut combo)
+1 Evolutionary Leap (trying it since he was going to side-in Anger of the Gods. Maybe a mistake)
+1 Dungrove Elder (against his Path and bounce spells)
-2 Dismember (no creatures and life-loss, obvius choice)
-2 Scavenging Ooze (no creatures in graveyards)
After the game, I talked with him and he said that I had to side-in Feed the Clan and Pulse of Murasa to answer when he were going to combo-of. I'll try the next time.
Game 1 he had a Mirran Crusader and a Thalia by turn 3, it was impossible to fight against that with small creatures.
Game 2 I started fast and he curved another Mirran Crusader, but thanks to Avatar of the Resolute's trample and Aspect+Vines, I managed to win by one big hit.
Game 3 was really balanced and it resolved on the draw. He had flying creatures and he exiled my Avatars. Just the same as the first game: my creatures were just so small.
Side:
+2 Beast Within (I prefer a 3/3 than most of their creatures, of course).
+1 Pithing Needle (Trying to have it in opening hand to Aether Vial, no luck).
+1 Dungrove Elder (Flickerwisp and Path)
-2 Scavenging Ooze (Same as the first round: too low number of creatures dying and no GY cards)
-1 Vines of Vastwood (Rancor and Aspect seem better in this matchup thanks to First Strike creatures)
-1 Leatherback Baloth (typical change BalothxDungrove)
I realiced that it was a mistake to cut the Baloth, because I needed the fatties to win the game, maybe I even had to side in Obstinated Baloth. What do you think about this?
Game 1 was nuts. He played 3 discard spells + a mulligan that I made. Even with that, I managed to keep two creatures on board that he didn't kill and I just won thanks to an Aspect of Hydra.
Game 2 I didn't saw any of the sideboard cards, but I had God-draws. Treetop Village was an all star here, since he emptied his hand really quick, so no removal for it.
Side:
+1 Dungrove Elder (Obvius choice)
+2 Evolutionary Leap (Same)
+1 Relic of Progenitus (Trying to avoid Delve)
+2 Beast Within (Same as D&T: I prefer to fight against a 3/3 than Tasigur or Death's Shadow)
-3 Leatherback Baloth
-3 Rancor
Awful.
Game 1 I started really well and he was at three life. He played 3 Cryptic Commands + flashbacked one with Snappy. He put 11 tokens on the battlefield so I couldn't do anything.
Game 2 was even worse. I left him at 15 by turn 2 and he just played a Timely Reinforments. Next turn he played Lingering Souls. Turn after turn he killed most of my creatures, chumpblocked them or simply countered them. With Elspeth he finished with 15 tokens on the battlefield and he even refilled his hand (and life counter) with a X=5 Sphin'x Revelation. Really bad, really. The only one possitive thing that I keep of this pairing is that Evolutionary Leap works incredibily good: he didn't wanted to play boardwipes and every Path was a card in my hand. I'm sure that in the future this card will make me really happy.
Side:
+2 Evolutionary Leap
+1 Dungrove Elder
+1 Scavenging Ooze (Lingering Souls, the Delve counterspell, Snappy...)
+1 Relic of Progenitus (same as Scooze)
+1 Pithing Needle (Collonade and Elspeth)
-3 Leatherback Baloth
-1 Rancor
-2 Dismember
I wish that I have sleeved Ratchet Bomb yesterday haha.
I really liked the sideboard that I ran yesterday. I didn't play any lifegain cards, but there was some Burn players. Same for artifact-enchantment hate, since there was 2-3 Affinities. The only thing that I would change is cut the SB Dungrove Elder for Thrun, the Last Troll, but I need to buy it. My sideboard looks like a lot of 1-ofs, but most of them have the same purpose + an added value against some decks, so I like the idea
Congrats on playing well. Nice game against GDS, that deck is usually hard to beat.
As for the Esper control... Dryad and Ooze are good to help prevent their snapcaster mage strategy. I also recommend watching opponent's grave closely if you have dryad in play, make sure they exile sorcery and instants put there while the dryad is alive.
Today I finally made 3-1 with the same list as the other day. So happy with it.
Game 1 he mulliganed to 5, kept a mediocre hand and flooded, I curved very well and had a fast win.
Game 2 he started really well, two Displacers (I killed one with a Dismember), a Thought-Knot Seer, the one that flies and a Drowner of Hope. This last one could close the game really fast, but a Vines made Rhonas keep untap. Rhonas was an all-star in this match, since he could block to infinite, so the only way that he was hitting was by air and I landed two Avatar of the Resolute. In the last turn I attacked with a really huge army. He blinked my two Avatars, so Experiment One grew, blocked with everything he had, but thanks to Rhonas' ability I made letal damage.
I think the pairing is very similar to the Death&Taxes matchup: you need the biggest boys to win, and Vines of Vastwood helps a lot.
Side:
+2 Beast Within (I prefer a Kalonian Tusker in his board rather than bigger Eldrazies that make unfair things).
-2 Rancor
Game 1 he mulliganed to 5 and I was simply faster. Feels great to win this race.
Game 2 he had Tron by hand and played some Matter Reshapers that bringed an All Is Dust really fast, the rest is story.
Game 3 was insane: turn 1 Experiment One into turn 2 Strangleroot Geist into turn 3 Strangleroot Geist (no 3rd land). He discarded a Dismember with Thought-Knot Seer but I had in hand 2x Aspect of Hydra + Beast Within, so the next turn I hit by 10 with the unblocked Geist and let him to 2. He couldn't find the 5th mana to play a big Eldrazi, so he only could block one Geist.
Another really, really bad matchup that I win. It's obvius that the deck needs some help from the opponent like mulligans or bad drawings, but that's how this game works.
Side:
+2 Beast Within (same reasoning as the first round, but with added value to destroy lands)
+2 Deglamer (Batterskull, Wurmcoil Engine and, most important, Chalice of the Void)
+1 Pithing Needle (Expedition Map or, by topdeck, against Ugin)
-4 Rancor
-1 Dryad Militant (I needed to get the fat guys if I wanted to fight against theirs)
My opponent explained to me that this was his Pauper Zoo deck with some changes to be Modern-legal and some Fetchlands lend by a friend. It was surprisingly good and stable. Very fun game, since it was pure race.
Game 1 was a race that he managed to win. Wild Nacatl + Rancor + Qasali Pridemage was insane and he had some Bolts. Rhonas and Dungrove were at my hand and couldn't get to the battlefield.
Game 2 was another race, but this time I won it. Dryad + Geist + two Rancors.
Game 3: A Leatherback Baloth bought me some time, but he killed it with a weird Burn spell. I turned it back thanks to Pulse of Murasa (and, of course, the 6 life gain was decisive) and killed a 7/3 Nacatl with a Dismember. At that moment, he lost the race: I attacked with Geist & Baloth, he blocked Baloth and I played a +5 Aspect of Hydra. Even if he had an answer to that I had Vines at hand, so no problem.
Side (I didn't know how to sideboard against this, so I just changed cards as I were playing against Burn, I boarded out the 3cmc creatures because I wanted to race him, so the only one that was worth for that was Leatherback Baloth):
+1 Feed the Clan
+1 Pulse of Murasa
+1 Obstinate Baloth (maybe I dind't have to side in this)
+1 Scavenging Ooze
-3 Dungrove Elder
-1 Rhonas the Indomitable
A Jund build that played cards like the new Chandra or Courser of Kruphix and without 4-drops creatures. Really fun to play against him.
Game 1 he kept a hand with a removal and an Inqusition of Kozilek. I curved out well and by turn 4 he tapped to play Chandra, so I could play Aspect of Hydra without fear.
Game 2 I mulliganed to 5 and kept a hand with 4 Forests and 1 Dungrove Elder. Horrible. He just killed the rest of the creatures that entered the battlefield.
Game 3 is one of the best that I played in all this time. I managed to play a Scavenging Ooze and he just didn't drew the spells to kill it. His Tarmogoyf's were 1/2!, only lands were in the graveyard. Unfortunately, two Anger of the Gods and some Liliana of the Veil gave him he game by turn 14? 18? Really fun game and a great opponent. Courser of Kruphix is insane.
Sideboard:
+1 Scavenging Ooze
+2 Beast Within
+1 Dungrove Elder (I wish it was Thrun)
+2 Evolutionary Leap (great, great against this decks)
-3 Leatherback Baloth
-2 Dismember
-1 Rancor
He told me that I dind't had to side out the Dismembers since Dark Confidant and Courser of Kruphix were good targets: this is not only about Tarmogoyf. And I feel that Pithing Needle would be great against Liliana, who perhaps won the match. Well, I'll learn for the next time.
I'm happy with the way I played and with the results. I need to improve, but I after a lot of changes I feel that this 75 cards build (well, I'll add Thrun, the Last Troll and i wouldn't mind to run some fetchlands for Revolt issues) is the best for me.
Congrats on playing well. Nice game against GDS, that deck is usually hard to beat.
As for the Esper control... Dryad and Ooze are good to help prevent their snapcaster mage strategy. I also recommend watching opponent's grave closely if you have dryad in play, make sure they exile sorcery and instants put there while the dryad is alive.
Thanks for the advices. Dryad and Ooze work great against that deck, but he killed the first one and didn't allow me to bring in the second one haha.
P.S. Again, sorry for my english. Maybe I'm a little bit hard to read.
Scooze is actually better. It can be a 3/3 for the same amount of mana. Then yes he costs mana to grow but he can get out of bolt range in one turn of investment. I think you correctly pointed out the few flaws of that dino.
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I had considered it. But if that's the case why not just say so?
I would honestly not be surprised if there are isolated metas out there where people play 8 of the same card.
@amicdeep Been following the updated to your G/W version, you quite killed the budget element of stompy . I'm gonna wait for Iconic masters before getting any more Horizon Canopies as they got crazy overpriced. Like trying the 1 of Old-Growth Dryads, it's going to hurt lot less later in game and it may be better as not a turn 1 drop but more as say turn 3 drop for 1, equip with rancor and hold back protection. Were you planning to add a 3rd Dromoka's Command to MB or 2nd to SB?
Hey guys! digging this thread so far. A lot of really cool ideas here. I originally put together a monogreen stompy list on MTGO just to play for fun, but I have been doing surprisingly well with it. So much so, I'm considering taking it to North Carolina in October.
My list is a little different from everyone else's. I focus on creatures that blank removal so I don't have to play vines of the vastwood. It makes me slower, but more consistent. However, I've noticed that combo, tron, path to exile, Lilliana, and graveyard hate have been giving me a lot of trouble.
So I'm considering a black splash to deal with it.
Here's what I have in mind:
4 noble hierarch
1 ulvenwald tracker
3 scavenging ooze
4 strangleroot geist
4 predator ooze
4 kitchen finks
1 Pharika, god of afflictions
2 Nylea, god of the hunt
4 inquisition of kozilek
3 thought seize
4 rancor
2 aspect of hydra
sideboard still in the works. My mono green was very similar to this list and ran pretty well. I have high hopes for this one too. I'm gonna test it out today and report back later
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Just wow! I think that's a good result for our 50$ deck and I'm gonna definitely take 1 or 2 copy of Leap as I see it's a really nice card against removals. Thank you for sharing your results and well done!
P.S. tonight I'm gonna play with my friends and if there will be some interesting matchups I'll share them here in the next days
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
I think they definitely should be used in different situation, because eldritch doesn't "protect" from boardwipes but, if you have only one creature, it can give you another stronger one onto the battlefield. On the other hand Leap cost less, it is always ready to use (unless you opponent has got enchantment-hate spells) and at least you can get a little advantage from each of your removed creatures. But that's my opinion and unfortunately I've never tested those cards.
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Yeah, good point. It's different enough that I shouldn't say Eldritch is "better". While I think Edritch Evolution is the better overall card, Evolutionary Leap may be a better sideboard card in this deck.
But I prefer Heroic Intervention for that effect because keeping your creatures is better than replacing them with creatures in hand. Losing your board with this deck is pretty devastating because it lacks a strong mid/late game.
As for Eldritch Evolution, WrenchMind said everything. It's an interesting card, but not for the same purpose that Evolutionary Leap has.
Eldritch Evolution is a sorcery. It does absolutely nothing against removal.
I think you may have misunderstood the purpose of Evolutionary Leap.
Thanks for completely ignoring my previous reply just to be a dbag.
So you criticize someone's card choice on the basis of your own complete misunderstanding and then expect them not to respond?
The very least I'll do is inform you that you've misunderstood something. If you see some malicious intent in that (or what you call being a "dbag") then that's on you.
Congrats on playing well. Nice game against GDS, that deck is usually hard to beat.
As for the Esper control... Dryad and Ooze are good to help prevent their snapcaster mage strategy. I also recommend watching opponent's grave closely if you have dryad in play, make sure they exile sorcery and instants put there while the dryad is alive.
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Game 2 he started really well, two Displacers (I killed one with a Dismember), a Thought-Knot Seer, the one that flies and a Drowner of Hope. This last one could close the game really fast, but a Vines made Rhonas keep untap. Rhonas was an all-star in this match, since he could block to infinite, so the only way that he was hitting was by air and I landed two Avatar of the Resolute. In the last turn I attacked with a really huge army. He blinked my two Avatars, so Experiment One grew, blocked with everything he had, but thanks to Rhonas' ability I made letal damage.
I think the pairing is very similar to the Death&Taxes matchup: you need the biggest boys to win, and Vines of Vastwood helps a lot.
Side:
+2 Beast Within (I prefer a Kalonian Tusker in his board rather than bigger Eldrazies that make unfair things).
-2 Rancor
Game 2 he had Tron by hand and played some Matter Reshapers that bringed an All Is Dust really fast, the rest is story.
Game 3 was insane: turn 1 Experiment One into turn 2 Strangleroot Geist into turn 3 Strangleroot Geist (no 3rd land). He discarded a Dismember with Thought-Knot Seer but I had in hand 2x Aspect of Hydra + Beast Within, so the next turn I hit by 10 with the unblocked Geist and let him to 2. He couldn't find the 5th mana to play a big Eldrazi, so he only could block one Geist.
Another really, really bad matchup that I win. It's obvius that the deck needs some help from the opponent like mulligans or bad drawings, but that's how this game works.
Side:
+2 Beast Within (same reasoning as the first round, but with added value to destroy lands)
+2 Deglamer (Batterskull, Wurmcoil Engine and, most important, Chalice of the Void)
+1 Pithing Needle (Expedition Map or, by topdeck, against Ugin)
-4 Rancor
-1 Dryad Militant (I needed to get the fat guys if I wanted to fight against theirs)
Game 1 was a race that he managed to win. Wild Nacatl + Rancor + Qasali Pridemage was insane and he had some Bolts. Rhonas and Dungrove were at my hand and couldn't get to the battlefield.
Game 2 was another race, but this time I won it. Dryad + Geist + two Rancors.
Game 3: A Leatherback Baloth bought me some time, but he killed it with a weird Burn spell. I turned it back thanks to Pulse of Murasa (and, of course, the 6 life gain was decisive) and killed a 7/3 Nacatl with a Dismember. At that moment, he lost the race: I attacked with Geist & Baloth, he blocked Baloth and I played a +5 Aspect of Hydra. Even if he had an answer to that I had Vines at hand, so no problem.
Side (I didn't know how to sideboard against this, so I just changed cards as I were playing against Burn, I boarded out the 3cmc creatures because I wanted to race him, so the only one that was worth for that was Leatherback Baloth):
+1 Feed the Clan
+1 Pulse of Murasa
+1 Obstinate Baloth (maybe I dind't have to side in this)
+1 Scavenging Ooze
-3 Dungrove Elder
-1 Rhonas the Indomitable
Game 1 he kept a hand with a removal and an Inqusition of Kozilek. I curved out well and by turn 4 he tapped to play Chandra, so I could play Aspect of Hydra without fear.
Game 2 I mulliganed to 5 and kept a hand with 4 Forests and 1 Dungrove Elder. Horrible. He just killed the rest of the creatures that entered the battlefield.
Game 3 is one of the best that I played in all this time. I managed to play a Scavenging Ooze and he just didn't drew the spells to kill it. His Tarmogoyf's were 1/2!, only lands were in the graveyard. Unfortunately, two Anger of the Gods and some Liliana of the Veil gave him he game by turn 14? 18? Really fun game and a great opponent. Courser of Kruphix is insane.
Sideboard:
+1 Scavenging Ooze
+2 Beast Within
+1 Dungrove Elder (I wish it was Thrun)
+2 Evolutionary Leap (great, great against this decks)
-3 Leatherback Baloth
-2 Dismember
-1 Rancor
He told me that I dind't had to side out the Dismembers since Dark Confidant and Courser of Kruphix were good targets: this is not only about Tarmogoyf. And I feel that Pithing Needle would be great against Liliana, who perhaps won the match. Well, I'll learn for the next time.
I'm happy with the way I played and with the results. I need to improve, but I after a lot of changes I feel that this 75 cards build (well, I'll add Thrun, the Last Troll and i wouldn't mind to run some fetchlands for Revolt issues) is the best for me.
Thanks for the advices. Dryad and Ooze work great against that deck, but he killed the first one and didn't allow me to bring in the second one haha.
P.S. Again, sorry for my english. Maybe I'm a little bit hard to read.
There's a discussion two pages back.
I had considered it. But if that's the case why not just say so?
I would honestly not be surprised if there are isolated metas out there where people play 8 of the same card.
My list is a little different from everyone else's. I focus on creatures that blank removal so I don't have to play vines of the vastwood. It makes me slower, but more consistent. However, I've noticed that combo, tron, path to exile, Lilliana, and graveyard hate have been giving me a lot of trouble.
So I'm considering a black splash to deal with it.
Here's what I have in mind:
4 noble hierarch
1 ulvenwald tracker
3 scavenging ooze
4 strangleroot geist
4 predator ooze
4 kitchen finks
1 Pharika, god of afflictions
2 Nylea, god of the hunt
4 inquisition of kozilek
3 thought seize
4 rancor
2 aspect of hydra
sideboard still in the works. My mono green was very similar to this list and ran pretty well. I have high hopes for this one too. I'm gonna test it out today and report back later