Hi everyone! I'm new here (but not new to Magic) and I've played stompy for about a month and i think that this kind of deck is awesome!
Here I post my personal version and I'm open to any suggestions:
I know that to be competitive this deck needs Scavenging Ooze and Dryad Militant instead of Kalonian Tusker and Skarrgan Pit-Skulk (and in fact I'll run them when I'll decide to partecipate at my local FNM) but Skarrgan seems to be really powerful when it deals 5 (when you've got only 1 vines) or more damage directly.
I'm thinking about testing also 2xTalara's Battalion, 2xNature's Way and a copy of Rhonas, the Indomitable. Another card that give me the temptation to test it is Setessan Oathsworn, but I fear that is too fragile and it also costs 3 mana which can be used for more impacting creatures like the Baloth
Thanks in advance for your feedback!
P.S. I apologize for my bad english
On Setessan Oathsworn: a 3-drop that enters the battlefield as a 1/1 is awful in part because it doesn't evolve Experiment One. That's the reason Reverent Hunter is bad too - if it entered the battlefield with those counters on it, it would be worth a hard look; getting the counters as an ETB trigger, not so much.
Same reason Heir of the Wilds is a bad idea. Sure, it'll usually attack as a 3/3. But it enters the battlefield as a 2/2 for 2. Which just isn't good enough. If you think you need the deathtouch on defense, go Narnam Renegade. It is half the cost, evolves E1 just as well as a worst case, and is a 2/3 that helps a following Avatar of the Resolute as a best case.
Skarrgan Pit-Skulk is also a lousy nonbo with E1. A typical line of play is to drop an E1 on T1, then drop a thing or things on T2 to evolve your E1 before it attacks. But if you play SPS pre-combat it's a 1/1. If you play it postcombat you've missed your chance to evolve E1 to make it hit harder this turn.
Thank you for your tips! I think you're right about the creatures choices, but what about my other spells? Have you got some other advice about them?
I think I have to protect my creatures using Heroic Intervention but on the other side I feel like that I could put some other pump or removal spell instead of Intervention
I recommend leaving Heroic Intervention in the sideboard. Bring it in against anyone playing sweepers. Consider Blossoming Defense, which gives a pump and protection from spot removal.
Also, 18 land is probably too low since you're running four 3-drops and a 4-drop.
I'm running 18 cause during some tests with 20/21 the 70/80% of time I was drawing too many lands and no pump or creature spells, and I saw that running 18 is much better but I could be wrong. However I'll give a shot at blossoming defense cause it seems very good. Thank you!
I have got another question for y'all: do you think that is a good idea to run maybe a Rhonas the Indomitable and a Bow of Nylea in main deck? And what are your thoughts about Nature's Way as a removal?
Hi everyone! I'm new here (but not new to Magic) and I've played stompy for about a month and i think that this kind of deck is awesome!
Here I post my personal version and I'm open to any suggestions:
I know that to be competitive this deck needs Scavenging Ooze and Dryad Militant instead of Kalonian Tusker and Skarrgan Pit-Skulk (and in fact I'll run them when I'll decide to partecipate at my local FNM) but Skarrgan seems to be really powerful when it deals 5 (when you've got only 1 vines) or more damage directly.
I'm thinking about testing also 2xTalara's Battalion, 2xNature's Way and a copy of Rhonas, the Indomitable. Another card that give me the temptation to test it is Setessan Oathsworn, but I fear that is too fragile and it also costs 3 mana which can be used for more impacting creatures like the Baloth
Thanks in advance for your feedback!
P.S. I apologize for my bad english
20-21 Lands is the correct and tested number. Below that, you can't do combat tricks, you can rarely protect your creatures, you can't activate treetop village, most of the time 3 drops will get stuck in hand.
PS: No good creature for Stompy in Ixalan
I have got another question for y'all: do you think that is a good idea to run maybe a Rhonas the Indomitable and a Bow of Nylea in main deck? And what are your thoughts about Nature's Way as a removal?
I'd suggest you read through the thread (or give the search a try, though I've often found it to be lacking on this forum). Nearly all of the cards you're asking about have been discussed. As far as those three cards, some like them and some don't. I don't think there is a general consensus on them at this time.
Ok I made some changes: -4x Skarrgan; +4x Dryad Militant; +2 Scooze; -2x Heir of the wilds; +2x Forests; -2x Herioc Intervention (sideboarded). Now I'm thinking about replace Tusker with Garruk's companion cause of trample.
Thank you all for your feedback, I feel this deck has improved a lot!
Why would that be annoying? Sharing information and asking for advice is exactly what this forum is for.
As for your sideboard, we will need to know your local meta-game to give you any useful advice. So, what do you play against often? And what do you lose to?
I usually play against Burn, Bogles, DS, UR delver, Jund and Infect, but a part from Jund, Infect, Bogles and DS, the others are a bit less expensive copy of the original and powerful ones (for example the guy with Burn doesn't run the Guides, the guy with the UR delver doesn't have the Snaps, ect)...
With Burn, Infect and UR delver it is always a tough match (especially with delver who has a lot of removal) and in fact I've put Feed the clan, Plummet and Bower Passage (but I'm not sure about this one).
Jund is slower than us so if I can shut down the tarmo and liliana I can win the 60/70% of time (maybe it is also due to the lack of experience of the player)
The matchup with Bogles and DS I think that are easier for us cause we're faster or we have more creatures to deal with (but i put a back to nature and 2x of naturalize for bogles just in case)
I usually play against Burn, Bogles, DS, UR delver, Jund and Infect, but a part from Jund, Infect, Bogles and DS, the others are a bit less expensive copy of the original and powerful ones (for example the guy with Burn doesn't run the Guides, the guy with the UR delver doesn't have the Snaps, ect)...
With Burn, Infect and UR delver it is always a tough match (especially with delver who has a lot of removal) and in fact I've put Feed the clan, Plummet and Bower Passage (but I'm not sure about this one).
Jund is slower than us so if I can shut down the tarmo and liliana I can win the 60/70% of time (maybe it is also due to the lack of experience of the player)
The matchup with Bogles and DS I think that are easier for us cause we're faster or we have more creatures to deal with (but i put a back to nature and 2x of naturalize for bogles just in case)
Alright. Let me go through the decks you mentioned one by one.
To beat Burn, run Feed the Clan. Looks like you already do. Scavenging Ooze is also great. Run them in the main. Maybe an extra in the sideboard. Sometimes you can pressure them with an Ooze and bait them into Skullcracking you to stop it, at which point you fire off a Feed the Clan in response.
I never play against Bogles myself, so I know very little about it. Hopefully others will offer advice here. I assume that Back to Nature is the dedicated hate plan and Natural State is a good all-round card to have with wide application in other matchups.
To beat Death's Shadow (assuming Grixis), I would use roughly the same plan as I do for Jund. Maybe stick a single Blossoming Defense in the sideboard. But unlike Jund, I would play more carefully against Death's Shadow. Once they are below 10 life, try to win in one big swing.
I am not familiar with UR Delver either, but I assume cards like Choke and Eyes of the Wisent are good. I would not devote a lot of cards to killing the Delver itself, beyond the basic 3 Dismember that should be somewhere in your 75. I would just try to be aggressive and maybe stick one strong hate card if possible.
To beat Infect, tell the Infect player that it's not a deck anymore. If that doesn't work, try Gut Shot.
What do you guys think is the correct number of SB cards against Burn in an average metagame? I usually run 3 cards (a split of Feed the Clan, Pulse of Murasa and Obstinate Baloth) + 2 Scavenging Ooze + Enchantment hate against Eidolon, but since it's a good matchup I'm thinking of removing one and sleeve an aditional Natural State, since I only run 2 artifact-hate cards and find them grindier than Burn.
Do you think Evolutionary Leap will be replaced by the new Shaper's Sanctuary for the same purpose? I'll definitely try Evolutionary Leap the next FNM, sounds really good.
Do you think Evolutionary Leap will be replaced by the new Shaper's Sanctuary for the same purpose?
Replaced? No. But I think you will have a meaningful choice between the two that will depend on your local meta-game. If you face Jund, Death's Shadow, Death and Taxes and other single-target removal decks, then Shaper's Sanctuary is best. If you face traditional control decks (U/W, Jeskai, Grixis, Esper) then Evolutionary Leap still has a lot of merit because it works against sweepers.
Also keep in mind that there are corner cases where Evolutionary Leap gives you options that Shaper's Sanctuary would not. Sacrificing your entire board in response to Living End comes to mind. I have also once avoided death against 8-Rack by Leap'ing a creature to have one more card in hand for The Rack triggers.
EDIT:
It's also worth noting that there is a massive skill gap between Shaper's Sanctuary and Evolutionary Leap. Sanctuary is a very simple card. You play it and it works. Evolutionary Leap, on the other hand, will lead to complex decisions nearly every turn. Mostly about how many threats to deploy vs. how much mana to hold up for sacrificing in response to removal/sweepers.
Also keep in mind that there are corner cases where Evolutionary Leap gives you options that Shaper's Sanctuary would not. Sacrificing your entire board in response to Living End comes to mind. I have also once avoided death against 8-Rack by Leap'ing a creature to have one more card in hand for The Rack triggers.
Wow, I couldn't imagine those cases. I'm surely going to give a chance to Evolutionary Leap. I run Heroic Intervention against boardwipes, but this is another way to go(good way to also not insta-lose against All Is Dust if the opponent doesn't have so many creatures ready to sweep).
As for lifegain, maybe I'll add another Scavenging Ooze instead of another graveyard-hate card. Scooze it's not the best vs Burn or GY strategies (low impact at the early game), but saving a slot in the sideboard thanks to the 2 for 1 could be really helpful. Thanks a lot.
Alright. Let me go through the decks you mentioned one by one.
To beat Burn, run Feed the Clan. Looks like you already do. Scavenging Ooze is also great. Run them in the main. Maybe an extra in the sideboard. Sometimes you can pressure them with an Ooze and bait them into Skullcracking you to stop it, at which point you fire off a Feed the Clan in response.
I never play against Bogles myself, so I know very little about it. Hopefully others will offer advice here. I assume that Back to Nature is the dedicated hate plan and Natural State is a good all-round card to have with wide application in other matchups.
To beat Death's Shadow (assuming Grixis), I would use roughly the same plan as I do for Jund. Maybe stick a single Blossoming Defense in the sideboard. But unlike Jund, I would play more carefully against Death's Shadow. Once they are below 10 life, try to win in one big swing.
I am not familiar with UR Delver either, but I assume cards like Choke and Eyes of the Wisent are good. I would not devote a lot of cards to killing the Delver itself, beyond the basic 3 Dismember that should be somewhere in your 75. I would just try to be aggressive and maybe stick one strong hate card if possible.
To beat Infect, tell the Infect player that it's not a deck anymore. If that doesn't work, try Gut Shot.
Thank you! I didn't immagine how powerful Leap was against Jund or 8-Rack, I'll surely give it a shot. Do you think I also need a copy or 2 of Relic of Progenitus for graveyard hate? Because I feel I put too many flying-hate cards and these days I don't think that there are so many decks that run those flying things...
Do you think I also need a copy or 2 of Relic of Progenitus for graveyard hate?
Use Relic of Progenitus if you face dedicated graveyard-decks, like Dredge, Living End and Reanimator. If you only face decks that use the graveyard for incidental value (Snapcaster, Tasigur, Goyf etc.) then Scavenging Ooze is enough.
It is the first time that I play against any Scapeshift build, so I didn't really know how to play against it. I imagine that this version (RGWU) tries to control the opponent and later do de combo, but he just couldn't.
Game 1 I was really fast: Experiment One into Strangleroot Geist into Leatherback Baloth and the next turn Rancor + Vines.
Game 2 he kept a mediocre hand after mulligan and drew a lot of lands, which gave me the opportunity to curve out with big creatures and win fast.
Side:
+2 Beast Within (it stops the Valakut combo)
+1 Evolutionary Leap (trying it since he was going to side-in Anger of the Gods. Maybe a mistake)
+1 Dungrove Elder (against his Path and bounce spells)
-2 Dismember (no creatures and life-loss, obvius choice)
-2 Scavenging Ooze (no creatures in graveyards)
After the game, I talked with him and he said that I had to side-in Feed the Clan and Pulse of Murasa to answer when he were going to combo-of. I'll try the next time.
Game 1 he had a Mirran Crusader and a Thalia by turn 3, it was impossible to fight against that with small creatures.
Game 2 I started fast and he curved another Mirran Crusader, but thanks to Avatar of the Resolute's trample and Aspect+Vines, I managed to win by one big hit.
Game 3 was really balanced and it resolved on the draw. He had flying creatures and he exiled my Avatars. Just the same as the first game: my creatures were just so small.
Side:
+2 Beast Within (I prefer a 3/3 than most of their creatures, of course).
+1 Pithing Needle (Trying to have it in opening hand to Aether Vial, no luck).
+1 Dungrove Elder (Flickerwisp and Path)
-2 Scavenging Ooze (Same as the first round: too low number of creatures dying and no GY cards)
-1 Vines of Vastwood (Rancor and Aspect seem better in this matchup thanks to First Strike creatures)
-1 Leatherback Baloth (typical change BalothxDungrove)
I realiced that it was a mistake to cut the Baloth, because I needed the fatties to win the game, maybe I even had to side in Obstinated Baloth. What do you think about this?
Game 1 was nuts. He played 3 discard spells + a mulligan that I made. Even with that, I managed to keep two creatures on board that he didn't kill and I just won thanks to an Aspect of Hydra.
Game 2 I didn't saw any of the sideboard cards, but I had God-draws. Treetop Village was an all star here, since he emptied his hand really quick, so no removal for it.
Side:
+1 Dungrove Elder (Obvius choice)
+2 Evolutionary Leap (Same)
+1 Relic of Progenitus (Trying to avoid Delve)
+2 Beast Within (Same as D&T: I prefer to fight against a 3/3 than Tasigur or Death's Shadow)
-3 Leatherback Baloth
-3 Rancor
Awful.
Game 1 I started really well and he was at three life. He played 3 Cryptic Commands + flashbacked one with Snappy. He put 11 tokens on the battlefield so I couldn't do anything.
Game 2 was even worse. I left him at 15 by turn 2 and he just played a Timely Reinforments. Next turn he played Lingering Souls. Turn after turn he killed most of my creatures, chumpblocked them or simply countered them. With Elspeth he finished with 15 tokens on the battlefield and he even refilled his hand (and life counter) with a X=5 Sphin'x Revelation. Really bad, really. The only one possitive thing that I keep of this pairing is that Evolutionary Leap works incredibily good: he didn't wanted to play boardwipes and every Path was a card in my hand. I'm sure that in the future this card will make me really happy.
Side:
+2 Evolutionary Leap
+1 Dungrove Elder
+1 Scavenging Ooze (Lingering Souls, the Delve counterspell, Snappy...)
+1 Relic of Progenitus (same as Scooze)
+1 Pithing Needle (Collonade and Elspeth)
-3 Leatherback Baloth
-1 Rancor
-2 Dismember
I wish that I have sleeved Ratchet Bomb yesterday haha.
I really liked the sideboard that I ran yesterday. I didn't play any lifegain cards, but there was some Burn players. Same for artifact-enchantment hate, since there was 2-3 Affinities. The only thing that I would change is cut the SB Dungrove Elder for Thrun, the Last Troll, but I need to buy it. My sideboard looks like a lot of 1-ofs, but most of them have the same purpose + an added value against some decks, so I like the idea
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Here I post my personal version and I'm open to any suggestions:
17 Forest
1 Treetop Village
//Enchantments
4 Rancor
//Instants
4 Aspect of Hydra
1 Collected Company
2 Dismember
2 Heroic Intervention
4 Vines of Vastwood
4 Avatar of the Resolute
4 Experiment One
2 Heir of the Wilds
2 Kalonian Tusker
4 Leatherback Baloth
4 Skarrgan Pit-Skulk
4 Strangleroot Geist
1 Surrak, the Hunt Caller
I know that to be competitive this deck needs Scavenging Ooze and Dryad Militant instead of Kalonian Tusker and Skarrgan Pit-Skulk (and in fact I'll run them when I'll decide to partecipate at my local FNM) but Skarrgan seems to be really powerful when it deals 5 (when you've got only 1 vines) or more damage directly.
I'm thinking about testing also 2xTalara's Battalion, 2xNature's Way and a copy of Rhonas, the Indomitable. Another card that give me the temptation to test it is Setessan Oathsworn, but I fear that is too fragile and it also costs 3 mana which can be used for more impacting creatures like the Baloth
Thanks in advance for your feedback!
P.S. I apologize for my bad english
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Same reason Heir of the Wilds is a bad idea. Sure, it'll usually attack as a 3/3. But it enters the battlefield as a 2/2 for 2. Which just isn't good enough. If you think you need the deathtouch on defense, go Narnam Renegade. It is half the cost, evolves E1 just as well as a worst case, and is a 2/3 that helps a following Avatar of the Resolute as a best case.
Skarrgan Pit-Skulk is also a lousy nonbo with E1. A typical line of play is to drop an E1 on T1, then drop a thing or things on T2 to evolve your E1 before it attacks. But if you play SPS pre-combat it's a 1/1. If you play it postcombat you've missed your chance to evolve E1 to make it hit harder this turn.
I think I have to protect my creatures using Heroic Intervention but on the other side I feel like that I could put some other pump or removal spell instead of Intervention
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Also, 18 land is probably too low since you're running four 3-drops and a 4-drop.
Budget Modern: GStompyG | R8-WhackR
I have got another question for y'all: do you think that is a good idea to run maybe a Rhonas the Indomitable and a Bow of Nylea in main deck? And what are your thoughts about Nature's Way as a removal?
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
20-21 Lands is the correct and tested number. Below that, you can't do combat tricks, you can rarely protect your creatures, you can't activate treetop village, most of the time 3 drops will get stuck in hand.
PS: No good creature for Stompy in Ixalan
I'd suggest you read through the thread (or give the search a try, though I've often found it to be lacking on this forum). Nearly all of the cards you're asking about have been discussed. As far as those three cards, some like them and some don't. I don't think there is a general consensus on them at this time.
Budget Modern: GStompyG | R8-WhackR
Thank you all for your feedback, I feel this deck has improved a lot!
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
I run:
1x Back to Nature
1x Bow of Nylea
2x Bower Passage (but I want to replace them with some gravehate or other spells)
1x Dismember
2x Feed the Clan
2x Fog (I use them against Infect)
2x Heroic Intervention
2x Naturalize
2x Plummet
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Why would that be annoying? Sharing information and asking for advice is exactly what this forum is for.
As for your sideboard, we will need to know your local meta-game to give you any useful advice. So, what do you play against often? And what do you lose to?
With Burn, Infect and UR delver it is always a tough match (especially with delver who has a lot of removal) and in fact I've put Feed the clan, Plummet and Bower Passage (but I'm not sure about this one).
Jund is slower than us so if I can shut down the tarmo and liliana I can win the 60/70% of time (maybe it is also due to the lack of experience of the player)
The matchup with Bogles and DS I think that are easier for us cause we're faster or we have more creatures to deal with (but i put a back to nature and 2x of naturalize for bogles just in case)
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Alright. Let me go through the decks you mentioned one by one.
To beat Burn, run Feed the Clan. Looks like you already do. Scavenging Ooze is also great. Run them in the main. Maybe an extra in the sideboard. Sometimes you can pressure them with an Ooze and bait them into Skullcracking you to stop it, at which point you fire off a Feed the Clan in response.
I never play against Bogles myself, so I know very little about it. Hopefully others will offer advice here. I assume that Back to Nature is the dedicated hate plan and Natural State is a good all-round card to have with wide application in other matchups.
To beat Jund, run Evolutionary Leap and Thrun, the Last Troll. An early Leap can singlehandedly grind out a Jund deck.
To beat Death's Shadow (assuming Grixis), I would use roughly the same plan as I do for Jund. Maybe stick a single Blossoming Defense in the sideboard. But unlike Jund, I would play more carefully against Death's Shadow. Once they are below 10 life, try to win in one big swing.
I am not familiar with UR Delver either, but I assume cards like Choke and Eyes of the Wisent are good. I would not devote a lot of cards to killing the Delver itself, beyond the basic 3 Dismember that should be somewhere in your 75. I would just try to be aggressive and maybe stick one strong hate card if possible.
To beat Infect, tell the Infect player that it's not a deck anymore. If that doesn't work, try Gut Shot.
Do you think Evolutionary Leap will be replaced by the new Shaper's Sanctuary for the same purpose? I'll definitely try Evolutionary Leap the next FNM, sounds really good.
I run 2 Scavenging Ooze in the main deck. In the sideboard I have 2 Feed the Clan, 1 Obstinate Baloth and 1 extra Scavenging Ooze.
Replaced? No. But I think you will have a meaningful choice between the two that will depend on your local meta-game. If you face Jund, Death's Shadow, Death and Taxes and other single-target removal decks, then Shaper's Sanctuary is best. If you face traditional control decks (U/W, Jeskai, Grixis, Esper) then Evolutionary Leap still has a lot of merit because it works against sweepers.
Also keep in mind that there are corner cases where Evolutionary Leap gives you options that Shaper's Sanctuary would not. Sacrificing your entire board in response to Living End comes to mind. I have also once avoided death against 8-Rack by Leap'ing a creature to have one more card in hand for The Rack triggers.
EDIT:
It's also worth noting that there is a massive skill gap between Shaper's Sanctuary and Evolutionary Leap. Sanctuary is a very simple card. You play it and it works. Evolutionary Leap, on the other hand, will lead to complex decisions nearly every turn. Mostly about how many threats to deploy vs. how much mana to hold up for sacrificing in response to removal/sweepers.
Wow, I couldn't imagine those cases. I'm surely going to give a chance to Evolutionary Leap. I run Heroic Intervention against boardwipes, but this is another way to go(good way to also not insta-lose against All Is Dust if the opponent doesn't have so many creatures ready to sweep).
As for lifegain, maybe I'll add another Scavenging Ooze instead of another graveyard-hate card. Scooze it's not the best vs Burn or GY strategies (low impact at the early game), but saving a slot in the sideboard thanks to the 2 for 1 could be really helpful. Thanks a lot.
Thank you! I didn't immagine how powerful Leap was against Jund or 8-Rack, I'll surely give it a shot. Do you think I also need a copy or 2 of Relic of Progenitus for graveyard hate? Because I feel I put too many flying-hate cards and these days I don't think that there are so many decks that run those flying things...
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Well I run 2x scooze in main and in side 2x Feed the Clan, 3x enchantment hate (back to nature + 2x natural state) and 1x Bow of Nylea.
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Use Relic of Progenitus if you face dedicated graveyard-decks, like Dredge, Living End and Reanimator. If you only face decks that use the graveyard for incidental value (Snapcaster, Tasigur, Goyf etc.) then Scavenging Ooze is enough.
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
1 Treetop Village
19 Forest
Creatures:
4 Experiment One
4 Dryad Militant
2 Narnam Renegade
4 Avatar of the Resolute
4 Strangleroot Geist
2 Scavenging Ooze
3 Dungrove Elder
3 Leatherback Baloth
1 Rhonas the Indomitable
3 Aspect of Hydra
4 Vines of Vastwood
4 Rancor
2 Dismember
2 Deglamer
1 Natural State
1 Feed the Clan
1 Pulse of Murasa
1 Obstinate Baloth
1 Scavenging Ooze
1 Relic of Progenitus
1 Grafdigger's Cage
2 Evolutionary Leap
1 Dungrove Elder
2 Beast Within
1 Pithing Needle
Game 1 I was really fast: Experiment One into Strangleroot Geist into Leatherback Baloth and the next turn Rancor + Vines.
Game 2 he kept a mediocre hand after mulligan and drew a lot of lands, which gave me the opportunity to curve out with big creatures and win fast.
Side:
+2 Beast Within (it stops the Valakut combo)
+1 Evolutionary Leap (trying it since he was going to side-in Anger of the Gods. Maybe a mistake)
+1 Dungrove Elder (against his Path and bounce spells)
-2 Dismember (no creatures and life-loss, obvius choice)
-2 Scavenging Ooze (no creatures in graveyards)
After the game, I talked with him and he said that I had to side-in Feed the Clan and Pulse of Murasa to answer when he were going to combo-of. I'll try the next time.
Game 2 I started fast and he curved another Mirran Crusader, but thanks to Avatar of the Resolute's trample and Aspect+Vines, I managed to win by one big hit.
Game 3 was really balanced and it resolved on the draw. He had flying creatures and he exiled my Avatars. Just the same as the first game: my creatures were just so small.
Side:
+2 Beast Within (I prefer a 3/3 than most of their creatures, of course).
+1 Pithing Needle (Trying to have it in opening hand to Aether Vial, no luck).
+1 Dungrove Elder (Flickerwisp and Path)
-2 Scavenging Ooze (Same as the first round: too low number of creatures dying and no GY cards)
-1 Vines of Vastwood (Rancor and Aspect seem better in this matchup thanks to First Strike creatures)
-1 Leatherback Baloth (typical change BalothxDungrove)
I realiced that it was a mistake to cut the Baloth, because I needed the fatties to win the game, maybe I even had to side in Obstinated Baloth. What do you think about this?
Game 1 was nuts. He played 3 discard spells + a mulligan that I made. Even with that, I managed to keep two creatures on board that he didn't kill and I just won thanks to an Aspect of Hydra.
Game 2 I didn't saw any of the sideboard cards, but I had God-draws. Treetop Village was an all star here, since he emptied his hand really quick, so no removal for it.
Side:
+1 Dungrove Elder (Obvius choice)
+2 Evolutionary Leap (Same)
+1 Relic of Progenitus (Trying to avoid Delve)
+2 Beast Within (Same as D&T: I prefer to fight against a 3/3 than Tasigur or Death's Shadow)
-3 Leatherback Baloth
-3 Rancor
Game 1 I started really well and he was at three life. He played 3 Cryptic Commands + flashbacked one with Snappy. He put 11 tokens on the battlefield so I couldn't do anything.
Game 2 was even worse. I left him at 15 by turn 2 and he just played a Timely Reinforments. Next turn he played Lingering Souls. Turn after turn he killed most of my creatures, chumpblocked them or simply countered them. With Elspeth he finished with 15 tokens on the battlefield and he even refilled his hand (and life counter) with a X=5 Sphin'x Revelation. Really bad, really. The only one possitive thing that I keep of this pairing is that Evolutionary Leap works incredibily good: he didn't wanted to play boardwipes and every Path was a card in my hand. I'm sure that in the future this card will make me really happy.
Side:
+2 Evolutionary Leap
+1 Dungrove Elder
+1 Scavenging Ooze (Lingering Souls, the Delve counterspell, Snappy...)
+1 Relic of Progenitus (same as Scooze)
+1 Pithing Needle (Collonade and Elspeth)
-3 Leatherback Baloth
-1 Rancor
-2 Dismember
I wish that I have sleeved Ratchet Bomb yesterday haha.
I really liked the sideboard that I ran yesterday. I didn't play any lifegain cards, but there was some Burn players. Same for artifact-enchantment hate, since there was 2-3 Affinities. The only thing that I would change is cut the SB Dungrove Elder for Thrun, the Last Troll, but I need to buy it. My sideboard looks like a lot of 1-ofs, but most of them have the same purpose + an added value against some decks, so I like the idea