I've never liked Mirran Crusader because it dies to Lightning Bolt and I don't like investing 3 mana into a threat that gets killed so easily.
I know Crusader is a really explosive threat, but the drawback is real, I'm afraid.
I also don't like the complete absence of Gavony Township. Township won me so many games all by itself, it's not even funny.
Including Birds seems reasonable when you decide to run Swords, I can certainly get behind that.
Sigarda and Baneslayer seem a bit random as 1-ofs, if you want some additional fat, Baneslayer Angel seems like a good choice because of it's extreme swingyness - attacking with BSA against any deck that tries to beat down is really unfair and wins the game in short order.
All in all, the absence of Loxodon Smiter deters me a bit, as I think Smiter is key for this deck. Dropping an elephant turn 2 and then bashing for 5 on turn 3 is what sets this deck apart from something like DnT, which is all lock down and taxing without any real pressure.
Your list looks a bit different from mine, but that doesn't mean it's bad, some of the cardchoices just don't fit my style, but I figure there's no point in arguing with results - if the list performs for you, then go for it.
How is your testing going with this deck? I am testing something similar and I'm wondering how your version is doing. I'm planning on piloting something similar at KC, and I've done a lot of changes every day just because of gold fishing.
Testing has been great. I haven't had the chance to take the deck to one of our weekly tournaments, but I've been slinging it like a mad man in practice sessions and it's working like a charm.
The only thing that doesn't please me is the absence of Rancor, but I haven't see a whole lot of Lingering Souls, so I guess it's fine.
If you can craft a good SB, I'm sure you'll see good results.
I started with something close to Kibler's list, and then found the list housed on the last page here. After wanting to fit in WL Lieges and Voices, I ended up going this direction. I'm still debating on the amounts of everything, and in playtesting find that Voice has been an all-star, especially when I hit a Liege.
Deathrite Shaman may look a bit odd, but I consider him a must when we're running Quarters and Canopys. He's won me a few games. The one thing I'm wondering is whether I want to ditch the Arbiter plan and run Lingering souls or not. Kiblers list seemed good, but I honestly feel at GP KC land disruption will be almost necessary. One thing I want to do is possibly fit in more Mindcensor, no matter which list I run.
How many Linvala do you think should be run mainboard? I've seen some lists run 2, some none.
I started with something close to Kibler's list, and then found the list housed on the last page here. After wanting to fit in WL Lieges and Voices, I ended up going this direction. I'm still debating on the amounts of everything, and in playtesting find that Voice has been an all-star, especially when I hit a Liege.
Deathrite Shaman may look a bit odd, but I consider him a must when we're running Quarters and Canopys. He's won me a few games. The one thing I'm wondering is whether I want to ditch the Arbiter plan and run Lingering souls or not. Kiblers list seemed good, but I honestly feel at GP KC land disruption will be almost necessary. One thing I want to do is possibly fit in more Mindcensor, no matter which list I run.
How many Linvala do you think should be run mainboard? I've seen some lists run 2, some none.
DRS is a very strong card and I'd like to have the slots for him - problem is that his most powerful ability requires mana of a color this deck normally doesn't have access to.
Once you ditch Arbiter and start running Lingering Souls, you're basically moving away from what this deck is all about - not that it's a bad choice, as Lingering Souls, in a vacuum, is a much more potent card.
If you want to run Linvala in the MB, I'd recommend 2, with a 3rd copy in the side, if you have the space. Pod is a deceptively hard matchup and Linvala is the trump card against them - she's also good in matchups where having an evasive threat with resistance to Lightning Bolt comes in handy. Jund, for example.
Cutting the Finks for the 2nd copy of Linvala seems fine, just put 1-2 Finks in the SB then.
I don't know how I feel about the 2 BSA in the MB, but I guess they're fine, considering that you play 7 dorks.
They'd be the first cards to cut in my opinion, if you want to go up to 3 Mindcensors, but BSA is just such a house... On the other hand, the inclusion of WLL means that the power of your ground squad rises significantly.
I don't know, but this is probably a meta call. BSA is a house against UWR.
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I've never liked Mirran Crusader because it dies to Lightning Bolt and I don't like investing 3 mana into a threat that gets killed so easily.
I know Crusader is a really explosive threat, but the drawback is real, I'm afraid.
I also don't like the complete absence of Gavony Township. Township won me so many games all by itself, it's not even funny.
Including Birds seems reasonable when you decide to run Swords, I can certainly get behind that.
Sigarda and Baneslayer seem a bit random as 1-ofs, if you want some additional fat, Baneslayer Angel seems like a good choice because of it's extreme swingyness - attacking with BSA against any deck that tries to beat down is really unfair and wins the game in short order.
All in all, the absence of Loxodon Smiter deters me a bit, as I think Smiter is key for this deck. Dropping an elephant turn 2 and then bashing for 5 on turn 3 is what sets this deck apart from something like DnT, which is all lock down and taxing without any real pressure.
Your list looks a bit different from mine, but that doesn't mean it's bad, some of the cardchoices just don't fit my style, but I figure there's no point in arguing with results - if the list performs for you, then go for it.
Testing has been great. I haven't had the chance to take the deck to one of our weekly tournaments, but I've been slinging it like a mad man in practice sessions and it's working like a charm.
The only thing that doesn't please me is the absence of Rancor, but I haven't see a whole lot of Lingering Souls, so I guess it's fine.
If you can craft a good SB, I'm sure you'll see good results.
3x Deathrite Shaman
4x Path to Exile
3x Thalia, Guardian of Thraben
4x Voice of Resurgence
4x Leonin Arbiter
1x Quasli Pridemage
4x Loxodon Smiter
4x Wilt-Leaf Liege
2x Baneslayer Angel
1x Linvala, Keeper of Silence
1x Kitchen Finks
1x Aven Mindcensor
I started with something close to Kibler's list, and then found the list housed on the last page here. After wanting to fit in WL Lieges and Voices, I ended up going this direction. I'm still debating on the amounts of everything, and in playtesting find that Voice has been an all-star, especially when I hit a Liege.
Deathrite Shaman may look a bit odd, but I consider him a must when we're running Quarters and Canopys. He's won me a few games. The one thing I'm wondering is whether I want to ditch the Arbiter plan and run Lingering souls or not. Kiblers list seemed good, but I honestly feel at GP KC land disruption will be almost necessary. One thing I want to do is possibly fit in more Mindcensor, no matter which list I run.
How many Linvala do you think should be run mainboard? I've seen some lists run 2, some none.
DRS is a very strong card and I'd like to have the slots for him - problem is that his most powerful ability requires mana of a color this deck normally doesn't have access to.
Once you ditch Arbiter and start running Lingering Souls, you're basically moving away from what this deck is all about - not that it's a bad choice, as Lingering Souls, in a vacuum, is a much more potent card.
If you want to run Linvala in the MB, I'd recommend 2, with a 3rd copy in the side, if you have the space. Pod is a deceptively hard matchup and Linvala is the trump card against them - she's also good in matchups where having an evasive threat with resistance to Lightning Bolt comes in handy. Jund, for example.
Cutting the Finks for the 2nd copy of Linvala seems fine, just put 1-2 Finks in the SB then.
I don't know how I feel about the 2 BSA in the MB, but I guess they're fine, considering that you play 7 dorks.
They'd be the first cards to cut in my opinion, if you want to go up to 3 Mindcensors, but BSA is just such a house... On the other hand, the inclusion of WLL means that the power of your ground squad rises significantly.
I don't know, but this is probably a meta call. BSA is a house against UWR.