Test list I've been ruminating on. The idea is a U/B manabase can handle a few colorless sources, and in those slots I've put in the Temples/Eyes to ramp out utility eldrazi creatures/bombs at what should be reasonable turns.
They key synergy of this deck revolves around using Delay's side effect as a way to activate our Processors and turn it into a better Counterspell. Utility spells like Surgical Extraction and Suffer the Past (oh god the flavor) helps keep more exile fuel for our processors.
This probably is a bit to janky and needs to be streamlined some more (especially the manabase).
Possible inclusions could be Ashiok, Nightmare Weaver for extra processor goodness, and Fathom Feeder (Temples make its activated ability more manageable).
Im planning something similar using my land and sorcery cards from my Ninja deck but with less exile spells and more Ingest, maybe is more Tempo or Control-Agro like farie deck, maybe i should include less ingest drones and more UB control spells.
I wonder if there is not enough select draw & control in these kind of builds, so I might include Serum Visions and more early game hand disruption against you opponent... Thoughtseize, maybe Brain Maggot?
I've had little success with Sire. Have you? He comes in too late for me even with temples and such. Blight Herder might benefit you more especially with Ghostblades.
I also have limited my use of Surgical Extractions (Extirpates for me). No more than 1-2 unless I know my opponent is loading his/her deck with 4-ofs.
Here is a B/R list that appeared on my Decked App. Its pretty similar to the opening list and its not to far from being Grixis. I'm not sure where, but the app said it went 4-0
The R/B version definitely takes better advantage of the fast ramp, and I think works better than the draw go style I was hoping for in my initial list.
Sire of Stagnation is too slow, and probably shouldn't be played. Ulamog's Nullifier is really clunky, and awful if you draw multiples. The problem is mostly that it can't be played early because of the UB cost. However it's still definitely fine enough to play in UB lists as a 1-2x.
I really like Delay, but the lack of good 1 cost processors can make it unwieldy without more sources of exile.
As for the B/R lists, I like the inclusion of Endless One, he works really well with our land ramp spells and is relevant along the curve all the way, but it is very tarmogoyfesque in how it's just a beater. I think between it and Blight Herder, I'd go with the Herder every time.
Conduit of Ruin seems unnecessary, as does going to the higher tier Eldrazi, but I might be wrong on this. Lists should definitely choose between the Conduit and Sower.
I think this deck is missing a little bit of oomph before it can become a decent force. Hopefully Oath of the Gatewatch adds some of that oomph.
Edit: I could see Rakdos Charm being a good fit for some BR lists. Provides exile if you need it, blows up key artifacts, and kills the unwary twin player. However that double cost...
EDIT: oblivion sowers added after shadowgripper's advice
This list is just something i threw together yesterday. I've only goldfished i little bit but i haven't played any games with it yet. I'm hoping to try this out next week maybe.
I've included bojuka bog to free up slots usually taken in the main deck by nihil spellbomb/scrabbling claws/etc. They also turn expedition map as a potential processor enabler if needed. Playing mono-black makes bojuka bog not as bad as in a 2 color deck. I think with all the no colored mana lands playing one color makes the mana a lot better, in addition to not loosing life to our lands.
Also i'm trying out more of the smaller eldrazis because i don't like any of the 6+ drops we have at our disposition. I'm open to adding oblivion sower and other stuff if you guys say they have had positive experience with them. Obviously i'm hoping for more good stuff from oath as well.
So whenever you play vs white decks, you should be aware of that and side in surgical extraction, replacing spellbombs and claws, because surgical doesn't target the opponent but a card in the graveyard. This is the only option we have to enable our processors through a leyline. Relic still can exile everything so it is worth keeping but all the other enablers are worthless.
In my deck i would probably keep the relic and swap thoughseizes for surgical, so that i have less dead cards.
EDIT: i also wanted to point out that processors have funny interactions. VS ad nauseam do you guys think it is worth killing our own dude with wasteland strangler to get rid of a suspended lotus bloom? I think it is but let me know want you think. The same question applies to suspended rift bolt vs burn, although we have more odds of actually having a target for strangler. If so it is a sweet 3-for-1!
Here is a short list of things i've tested that many of you will come to the same conclusion.
sludge crawler - in place of strangler or some mixture. It plays nice with setting up processing and scales ok; but its a mana sink and there are more important things to be doing on 1 often you're lucky if you get to ingest 1 card before it eats removal or becomes stone walled.
pillar of flame - over magma spray the extra reach to me is relevant and nice esp with Lili and Jace running around in grixis and jund.
expedition map - it just isn't fast enough again we need to be interacting with our opponent meaningfully.
Ashiok - I think there should be a blue splash to accommodate it. A tiny blue splash is also for SB options like Echoing truth and EE(sunburst = 3). Tokens and problem permanents(leyline) can give this deck trouble this afford you the ability to move beyond that.
Kolaghan's Command - amazing card, not what this deck needs. Even if your processor's get countered they've still provided alot of value.
I dropped R and U all together and went in a different direction, so far the results have been very promising in my testing. I created a thread about it as to not clutter this one up any more.
Hey all,
Sorry to change gears again, but this seems to be the only active forum currently talking about Eldrazi Processor decks in Modern.
I tried a different approach to this tonight at a FNM (WNF?) at my local store. Dropped U and R and tried G, or as I like to call it Eldrazi Rock went 2-2.
Beat UR Twin and a budget Sun Titan control deck, lost to Naya Burn and BW Tokens. Here's the list:
Couple of things:
BW Tokens was the first person I had ever played the deck against, and it was a bad match up pre-board as I have no sweepers in the deck other than All Is Dust. Post board with Damnation, Night of Souls' Betrayal, Drown in Sorrow and Golgari Charm it becomes much better. Still processing + Lingering Souls = bad interaction.
Burn was a straight race, she got me, I boarded life gain got her, she got me.
Card selection notes:
Some of the cards I went with because of money/didn't have them (only 1 Ulamog, the Ceaseless Hunger and no Cavern of Souls. Although I did get a Cavern when I Oblivion Sower'ed the Twin deck :))
I took out Nihil Spellbomb and put in Sylvan Scrying instead to help get Temples and Eye with more consistency. I think the real win (at least with the version) is ramping with Oblivion Sowers into bigger guys and overwhelming them while keeping them at bay with removal and hand disruption. The 4 Relics and surprisingly effective Titan's Presence gave me enough exiled cards along with the Sowers to power the Blight Herders and Wasteland Stranglers.
The permanent removal is excellent against cards that try and screw with our manabase like Blood Moon or Spreading Seas and also gets rid of Planeswalkers.
I put in a couple Man Lands as well as a GQ for insurance. Treetop Village is excellent and can be tutored up by Sylvan Scrying. Although... I feel like if I had any Cavern of Souls they would be the cards I cut for them.
Overall it seemed promising and I'm going to try it again. Been tinkering with a B/W version like the one above (and also mentioned by Frank Lepore in his article on TCG Player http://magic.tcgplayer.com/db/article.asp?ID=12990&writer=Frank Lepore the video is pretty interesting to watch how it works)
Changes:
I'm taking the Kozilek out and putting in Emrakul, the Aeons Torn. In almost all of the games I played, I got to nearly 15 mana with stolen lands, Scion tokens and Temples. It is great inevitability and is pretty much a win if the game get's past turn 8 I'd say.
Thinking of tinkering with the removal suite, possibly take out Titan's Presence (although it did well I think) in favor of Dismember, another pulse and another Go for the Throat or faster removal like Disfigure or Darkblast.
Or alternatively add another land (probably a Woodland Cemetery) and take out a Presence or both and add another Pulse.
Also the Sideboard needs a lot of work.
Someone also suggested trying Descendants' Path which could be interesting, but would require a big rework.
I've been running g/b eldrazi as well and the two main draws to green are ancient stirrings and scavenging ooze. Stirrings gets nearly any card in the deck and costs one mana, consider it instead of sylvan scrying. Scavenging ooze is fantastic in this build. Eat dead stuff with it, process it, eat it again. I've grown ooze to titanic sizes frequently, when the opponent has no answers to it (and gained tons of life in the process).
Lastly there is a primer for various versions other than blue right here, check it out.
For the UB Control Eldrazi I suggest these videos, they are interesting:
My personal thoughts about Ulamog's Nullifier is that It's not very good. Maybe 1-2 per deck because It's a worst Mystic Snake since it requires to many conditions to do something relevant. It's cool because It's an Eldrazi and has counter build in but processing 2 cards for a maybe will counter effect with a weak body. It's more situational than we really need.
Otherwise I like how different this deck works than other colors do.
Don't have the list yet but one card I have been testing and is working very well is Stubborn Denial. Tested Delay but it's very situational because sometimes I didn't have any processor to play =/.
i' do not like it, you have pratically no removals for big creatures and also ulamog doesnt fit here cosue you do not have any ramp creature like blight herder and sower! furthermore why play salvage drone? i would prefere the new prophet of distrotion there!I do not like bearer of silence too!
Thanks for the input, might change Ulamog for Endbringer.
Overall the deck plays eight counterspells to deal with anything I consider a big threat. Wasteland Strangler, Bearer of Silence and Warping Wail deal with the smaller, early creatures. If bigger guys get annoying I might put in some removal. Thought-Knot Seer is another way of dealing with threats and being proactive. Salvage Drone is an early drop that fuels processors and provides card draw if removed, so it adds to tempo/value.
If Delay is underwhelming, I might just get rid of the black for red and add bolts etc.
Slight changes, removed Ulamog and added Dismember; which is a place holder for other removal. Also changed the mana around a bit to add some basics.
@YellowMimic, Fathom Feeder is a card I had in the original list, took it out because I felt I had too many colorless mana sources to reliably cast it.
Might be able to bring it back with the changes I made to the mana.
4x Delay
2x Go for the Throat
2x Doom Blade
4x Inquisition of Kozilek
2x Suffer the Past
3x Surgical Extraction
4x Syncopate
4x Think Twice
1x All Is Dust
1x Murderous Cut
1x Oblivion Sower
1x Sire of Stagnation
1x Ulamog's Reclaimer
3x Wasteland Strangler
3x Ulamog's Nullifier
Lands
4x Polluted Delta
4x Drowned Catacomb
4x Watery Grave
4x Eldrazi Temple
3x Swamp
2x Eye of Ugin
2x Island
1x Urborg, Tomb of Yawgmoth
Test list I've been ruminating on. The idea is a U/B manabase can handle a few colorless sources, and in those slots I've put in the Temples/Eyes to ramp out utility eldrazi creatures/bombs at what should be reasonable turns.
They key synergy of this deck revolves around using Delay's side effect as a way to activate our Processors and turn it into a better Counterspell. Utility spells like Surgical Extraction and Suffer the Past (oh god the flavor) helps keep more exile fuel for our processors.
This probably is a bit to janky and needs to be streamlined some more (especially the manabase).
Possible inclusions could be Ashiok, Nightmare Weaver for extra processor goodness, and Fathom Feeder (Temples make its activated ability more manageable).
4x Eldrazi Temple
1x Eye of Ugin
4x Drowned Catacomb
4x Darkslick Shores
4x Island
4x Swamp
2x Spell Pierce
3x Mana Leak
2x Doom Blade
3x Go for the Throat
3x Curiosity
4x Inquisition of Kozilek
2x All is dust
Creatures
3x Fathom Feeder
3x Benthic Infiltrator
3x Mist Intruder
3x Wasteland Strangler
3x Ulamog's Nullifier
2x Sire of Stagnation
Edit:
Im thinking in a more "control" Deck inspired in yours and less creatures but add a couple Ghostfire Blade.
4x Eldrazi Temple
1x Eye of Ugin
4x Drowned Catacomb
4x Darkslick Shores
4x Island
4x Swamp
2x Spell Pierce
3x Mana Leak
2x Doom Blade
3x Go for the Throat
3x Concentrate
4x Inquisition of Kozilek
2x All is dust
3x Relic of Progenitus
3x Ghostfire Blade
Creatures
3x Fathom Feeder
3x Wasteland Strangler
3x Ulamog's Nullifier
2x Sire of Stagnation
BWC Processors Eldrazi CWB
UBC Emerge EldraziCBU
C Tron Eldrazi C
RBC Meld Eldrazi CBR
GU Tokens Eldrazi UG
I've had little success with Sire. Have you? He comes in too late for me even with temples and such. Blight Herder might benefit you more especially with Ghostblades.
I also have limited my use of Surgical Extractions (Extirpates for me). No more than 1-2 unless I know my opponent is loading his/her deck with 4-ofs.
4 Blight Herder
4 Oblivion Sower
1 Conduit of Ruin
2 Ulamog, the Ceaseless Hunger
2 Go for the Throat
2 Thoughtseize
1 All is Dust
3 Inquisition of Kozilek
2 Nihil Spellbomb
4 Relic of Progenitus
4 Lightning Bolt
2 Magma Spray
1 Slaughter Pact
4 Cavern of Souls
2 Blood Crypt
2 Eye of Ugin
4 Blackcleave Cliffs
2 Mountain
3 Swamp
2 Bloodstained Mire
1 Urborg, Tomb of Yawgmoth
1 Slaughter Games
2 Shatterstorm
2 Damnation
2 Anger of the Gods
2 Spellskite
1 Vampiric Link
2 Crumble to Dust
1 Surgical Extraction
2 Duress
Sire of Stagnation is too slow, and probably shouldn't be played.
Ulamog's Nullifier is really clunky, and awful if you draw multiples. The problem is mostly that it can't be played early because of the UB cost. However it's still definitely fine enough to play in UB lists as a 1-2x.
I really like Delay, but the lack of good 1 cost processors can make it unwieldy without more sources of exile.
As for the B/R lists, I like the inclusion of Endless One, he works really well with our land ramp spells and is relevant along the curve all the way, but it is very tarmogoyfesque in how it's just a beater. I think between it and Blight Herder, I'd go with the Herder every time.
Conduit of Ruin seems unnecessary, as does going to the higher tier Eldrazi, but I might be wrong on this. Lists should definitely choose between the Conduit and Sower.
I think this deck is missing a little bit of oomph before it can become a decent force. Hopefully Oath of the Gatewatch adds some of that oomph.
Edit: I could see Rakdos Charm being a good fit for some BR lists. Provides exile if you need it, blows up key artifacts, and kills the unwary twin player. However that double cost...
4 endless one
4 dominator drone
4 wasteland strangler
4 blight herder
3 oblivion sower
1 ulamog, the ceaseless hunger
instants : 4
4 dismember
sorceries : 8
4 inquisition of kozilek
4 thoughtseize
4 relic of progenitus
2 expedition map
lands : 22
2 eye of ugin
2 ghost quarter
4 eldrazi temple
2 urborg, tomb of yawgmoth
4 bojuka bog
8 swamp
4 surgical extraction
4 ratchet bomb
2 ruin processor
2 slaughter pact
2 drown in sorrow
1 night of souls' betrayal
EDIT: oblivion sowers added after shadowgripper's advice
This list is just something i threw together yesterday. I've only goldfished i little bit but i haven't played any games with it yet. I'm hoping to try this out next week maybe.
I've included bojuka bog to free up slots usually taken in the main deck by nihil spellbomb/scrabbling claws/etc. They also turn expedition map as a potential processor enabler if needed. Playing mono-black makes bojuka bog not as bad as in a 2 color deck. I think with all the no colored mana lands playing one color makes the mana a lot better, in addition to not loosing life to our lands.
Also i'm trying out more of the smaller eldrazis because i don't like any of the 6+ drops we have at our disposition. I'm open to adding oblivion sower and other stuff if you guys say they have had positive experience with them. Obviously i'm hoping for more good stuff from oath as well.
This deck is not very played your opponents might not realize this but leyline of sanctity is very powerful against this deck. In addition to turning off all the discard, it turns off all the graveyard exiling engines, be it relic of progenitus, oblivion sower, scrabbling claws, nihil spellbomb and bojuka bog.
So whenever you play vs white decks, you should be aware of that and side in surgical extraction, replacing spellbombs and claws, because surgical doesn't target the opponent but a card in the graveyard. This is the only option we have to enable our processors through a leyline. Relic still can exile everything so it is worth keeping but all the other enablers are worthless.
In my deck i would probably keep the relic and swap thoughseizes for surgical, so that i have less dead cards.
EDIT: i also wanted to point out that processors have funny interactions. VS ad nauseam do you guys think it is worth killing our own dude with wasteland strangler to get rid of a suspended lotus bloom? I think it is but let me know want you think. The same question applies to suspended rift bolt vs burn, although we have more odds of actually having a target for strangler. If so it is a sweet 3-for-1!
4 Wasteland Strangler
4 Blight Herder
1 Conduit of Ruin
4 Oblivion Sower
2 Ulamog, the Ceaseless Hunger
Spells (21)
1 Slaughter Pact
3 Inquisition of Kozilek
4 Lightning Bolt
2 Magma Spray
2 Nihil Spellbomb
4 Relic of Progenitus
2 Thoughtseize
2 Go for the Throat
1 All Is Dust
4 Blackcleave Cliffs
2 Blood Crypt
2 Bloodstained Mire
4 Cavern of Souls
4 Eldrazi Temple
2 Eye of Ugin
2 Mountain
3 Swamp
1 Urborg, Tomb of Yawgmoth
2 Duress
1 Surgical Extraction
1 Vampiric Link
2 Spellskite
2 Anger of the Gods
2 Crumble to Dust
2 Damnation
2 Shatterstorm
1 Slaughter Games
Here is a short list of things i've tested that many of you will come to the same conclusion.
sludge crawler - in place of strangler or some mixture. It plays nice with setting up processing and scales ok; but its a mana sink and there are more important things to be doing on 1 often you're lucky if you get to ingest 1 card before it eats removal or becomes stone walled.
pillar of flame - over magma spray the extra reach to me is relevant and nice esp with Lili and Jace running around in grixis and jund.
expedition map - it just isn't fast enough again we need to be interacting with our opponent meaningfully.
Ashiok - I think there should be a blue splash to accommodate it. A tiny blue splash is also for SB options like Echoing truth and EE(sunburst = 3). Tokens and problem permanents(leyline) can give this deck trouble this afford you the ability to move beyond that.
Kolaghan's Command - amazing card, not what this deck needs. Even if your processor's get countered they've still provided alot of value.
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/651723-bw-eldrazi-processor
Sorry to change gears again, but this seems to be the only active forum currently talking about Eldrazi Processor decks in Modern.
I tried a different approach to this tonight at a FNM (WNF?) at my local store. Dropped U and R and tried G, or as I like to call it Eldrazi Rock went 2-2.
Beat UR Twin and a budget Sun Titan control deck, lost to Naya Burn and BW Tokens. Here's the list:
4x Blight Herder
1x Conduit of Ruin
1x Kozilek, Butcher of Truth
4x Oblivion Sower
1x Ulamog, the Ceaseless Hunger
4x Wasteland Strangler
Artifacts (4)
4x Relic of Progenitus
Instants and Sorceries (18)
3x Abrupt Decay
1x All Is Dust
2x Go for the Throat
4x Inquisition of Kozilek
1x Maelstrom Pulse
3x Sylvan Scrying
2x Thoughtseize
2x Titan's Presence
4x Eldrazi Temple
2x Eye of Ugin
2x Forest
1x Ghost Quarter
3x Overgrown Tomb
2x Swamp
2x Treetop Village
2x Urborg, Tomb of Yawgmoth
4x Verdant Catacombs
1x Woodland Cemetery
1x Damnation
1x Dismember
1x Drown in Sorrow
1x Maelstrom Pulse
1x Night of Souls' Betrayal
1x Feed the Clan
2x Kitchen Finks
1x Ruin Processor
1x Golgari Charm
1x Grafdigger's Cage
2x Disfigure
1x Duress
Couple of things:
BW Tokens was the first person I had ever played the deck against, and it was a bad match up pre-board as I have no sweepers in the deck other than All Is Dust. Post board with Damnation, Night of Souls' Betrayal, Drown in Sorrow and Golgari Charm it becomes much better. Still processing + Lingering Souls = bad interaction.
Burn was a straight race, she got me, I boarded life gain got her, she got me.
Card selection notes:
Some of the cards I went with because of money/didn't have them (only 1 Ulamog, the Ceaseless Hunger and no Cavern of Souls. Although I did get a Cavern when I Oblivion Sower'ed the Twin deck :))
I took out Nihil Spellbomb and put in Sylvan Scrying instead to help get Temples and Eye with more consistency. I think the real win (at least with the version) is ramping with Oblivion Sowers into bigger guys and overwhelming them while keeping them at bay with removal and hand disruption. The 4 Relics and surprisingly effective Titan's Presence gave me enough exiled cards along with the Sowers to power the Blight Herders and Wasteland Stranglers.
The permanent removal is excellent against cards that try and screw with our manabase like Blood Moon or Spreading Seas and also gets rid of Planeswalkers.
I put in a couple Man Lands as well as a GQ for insurance. Treetop Village is excellent and can be tutored up by Sylvan Scrying. Although... I feel like if I had any Cavern of Souls they would be the cards I cut for them.
Overall it seemed promising and I'm going to try it again. Been tinkering with a B/W version like the one above (and also mentioned by Frank Lepore in his article on TCG Player http://magic.tcgplayer.com/db/article.asp?ID=12990&writer=Frank Lepore the video is pretty interesting to watch how it works)
Changes:
I'm taking the Kozilek out and putting in Emrakul, the Aeons Torn. In almost all of the games I played, I got to nearly 15 mana with stolen lands, Scion tokens and Temples. It is great inevitability and is pretty much a win if the game get's past turn 8 I'd say.
Thinking of tinkering with the removal suite, possibly take out Titan's Presence (although it did well I think) in favor of Dismember, another pulse and another Go for the Throat or faster removal like Disfigure or Darkblast.
Or alternatively add another land (probably a Woodland Cemetery) and take out a Presence or both and add another Pulse.
Also the Sideboard needs a lot of work.
Someone also suggested trying Descendants' Path which could be interesting, but would require a big rework.
Lastly there is a primer for various versions other than blue right here, check it out.
My personal thoughts about Ulamog's Nullifier is that It's not very good. Maybe 1-2 per deck because It's a worst Mystic Snake since it requires to many conditions to do something relevant. It's cool because It's an Eldrazi and has counter build in but processing 2 cards for a maybe will counter effect with a weak body. It's more situational than we really need.
Otherwise I like how different this deck works than other colors do.
Counter, attack, protect threat, draw cards:
Something like this:
4 Eldrazi Temple
4 Polluted Delta
3 Eye of Ugin
2 Watery Grave
2 Cavern of Souls
2 Underground River
2 Island
2 Urborg, Tomb of Yawgmoth
1 Swamp
4 Serum Visions
3 Remand
3 Delay
2 Dismember
2 Warping Wail
Artifacts
3 Relic of Progenitus
Planeswalkers
1 Ashiok, Nightmare Weaver
4 Salvage Drone
4 Wasteland Strangler
4 Reality Smasher
4 Thought-Knot Seer
2 Bearer of Silence
2 Ulamog's Nullifier
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Overall the deck plays eight counterspells to deal with anything I consider a big threat. Wasteland Strangler, Bearer of Silence and Warping Wail deal with the smaller, early creatures. If bigger guys get annoying I might put in some removal. Thought-Knot Seer is another way of dealing with threats and being proactive. Salvage Drone is an early drop that fuels processors and provides card draw if removed, so it adds to tempo/value.
If Delay is underwhelming, I might just get rid of the black for red and add bolts etc.
Slight changes, removed Ulamog and added Dismember; which is a place holder for other removal. Also changed the mana around a bit to add some basics.
4 Eldrazi Temple
4 Polluted Delta
3 Eye of Ugin
2 Watery Grave
2 Cavern of Souls
2 Underground River
2 Island
2 Urborg, Tomb of Yawgmoth
1 Swamp
4 Serum Visions
3 Remand
3 Delay
2 Dismember
2 Warping Wail
Artifacts
3 Relic of Progenitus
Planeswalkers
1 Ashiok, Nightmare Weaver
4 Salvage Drone
4 Wasteland Strangler
4 Reality Smasher
4 Thought-Knot Seer
2 Bearer of Silence
2 Ulamog's Nullifier
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
Might be able to bring it back with the changes I made to the mana.
Depending on how testing goes I might add a small package of Oblivion Sower, Blight Herder, Ulamog, The Ceaseless Hunger and/or Kozilek, The Great Distortion.
Sea Gate Wreckage could work aswell, but I want to work on the mana a bit more to be consistent.
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant