This thread was marked as Locked by Lantern.
Quote from TakeYourShoesOff »Duress over Thoughtseize is just an edge for burn game one. I'm also not sure if there is really a way to get punished for it.
Quote from Sirius_B »Quote from TakeYourShoesOff »Duress over Thoughtseize is just an edge for burn game one. I'm also not sure if there is really a way to get punished for it.
Almost everything worth discarding is a creature.
Quote from johnkorean »Does anyone run mono-White or B/W without discard? I have to stick to one color for budget-ish reasons so I can't run Black for Lingering Souls, discard, Zealous Persecution, Sorin, Solemn Visitor, etc., but I still want to try to make the most "competitive" version of mono-White possible. The 60 I cobbled together looks like this:
TrappedUnderIce's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land17 Plains4 Ghost Quarter2 Windbrisk HeightsTokens4 Raise the Alarm4 Spectral Procession4 Midnight Haunting2 Secure the WastesAnthems4 Intangible Virtue3 Honor of the PureRemoval4 Path to ExileSpice4 Myth Realized4 Gitaxian Probe4 Mana Tithe
Mana Tithe is a homeless man's Thoughtseize, and Gitaxian Probe is mostly there to power up Myth Realized. Thoughts?
Quote from TrappedUnderIce »
I had thought about this before, would recommend two Brave the Elements over two Mana Tithe. No reason not to run the full number of Windbrisk Heights. And probably an Auriok Champion or two, not budget obv, over Honor of the Pure, but then you're probably playing a bad Soul Sisters deck: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=85748
Sideboard would probably have some number of Rest in Peace, Stony Silence, Timely Reinforcements, Kor Firewalker, Aven Mindcensor, etc.
Quote from Jendo87 »Sorry if it's been talked about before, how is everyones opinions on monastery mentor?
Quote from Senzura »Quote from Jendo87 »Sorry if it's been talked about before, how is everyones opinions on monastery mentor?
I love teh card, but I could not for the life of me make it work. Mentor would be good if people just sat there and waited for you to play mentor, then let you play anthems and destroy their hand. Mentor is good in vintage because mana is literally free in that format. I don't want to feel bad about destroying their hand and using cards that could create me monks, I just want to play them. I want twin out of their hand ASAP.
In my experience, 3 fliers at 2/2 is enough for you to set up for the win and put them on a clock. You don't really need anymore guys. 8 lingering souls, 4 processions, and maybe a bitterblossem or two is enough, monk tokens cost 3+a spell.
I'm hoping another card pops along and breaks mentor, but that card isn't here. I'd pickup some for speculation reasons though.
Quote from johnkorean »I've seen Auriok Champion in most mains now. Is that mostly to hose Twin/Burn game 1, or is it more to offset life lost from fetches/Thoughtseize in the B/W lists?
Quote from michaelvogler »But that isn't why you remove your discard: compared to Jund and Abzan, our discards are less effective and set us back a turn. If you don't force a discard, then you put them on the defensive. Our evasion creatures can hit them while we run defense with things like Auriok Champion. RIP negates their Goyf and Siege Rhino comes down too late to address the beating they are taking. Sure, they can wipe the board, but that is why you don't overextend.