Try 3 volcanic fallouts/kozileks return instead. I made the switch ages ago and haven't looked back since. The instant speed is worth the 1 mana, and lets us hold mana up for scrying sheets/pia/mindstone cracks.
How is the flamecaller performing? I feel like you can cut 1 pyromaster because of the legendary rule with flamecaller and because she isn't good unless the board os empty, and even then Koth should have priority to come out first anyway.
If you're running the pia and kiran list, I highly recommend 2-3 hangerbacks to go with them.
How is the flamecaller performing? I feel like you can cut 1 pyromaster because of the legendary rule with flamecaller and because she isn't good unless the board os empty, and even then Koth should have priority to come out first anyway.
Flamecaller seems solid. Pretty small sample size because it's a one-of, but I've won all three games where I've cast her. The zero seems pretty irrelevant, you're either going to +1 her if the board is clear, or -x her and then +1 next turn because the board is clear now. Having the versatility to be either a sweeper or a very short clock is great.
I'm definitely a little worried about having 3 Chandras total but the deck really needs a source of card advantage for when scrying sheets is turned off by blood moon. I could run Outpost Siege but the 1 damage ping keeps being relevant enough that I would miss it a lot.
Does anyone here run a Demigod list? I've been wanting to play skred and turns out Demigod is an optional build path, which is a card I've been wanting to play aswell.
What you guys think about Simian Spirit Guide? I love the Blood Moon t2 and I don't understand why is it so underplayedde ...
Moreover: is Chandra Pyromaster or Outpost Siege so needed even with 3 magma jet in my build? (I trade quality advantage over pure card advantage)
Spirit Guide is a solid card, especially in more aggressive builds. I personally don't play it because my build has a strong late game and cares more about card advantage than tempo. SSG might still be good in it though, I've never tested it tbqh.
I think playing Magma Jet alongside Chandra/Siege is sacrificing a lot of mana efficiency. Maybe outpost siege in the sideboard for matchups where you're not able to win quickly? I agree with midn8Walker that it's hard to say for sure without seeing a full decklist.
Listen - I know alot of modern players that have heard of Skred, and may have even taken a gander at the deck and ran a few games with someone elses deck. I (and probably most of us here) have played at least 100 plus games with it. Everything this thread is devoted to is can we make skred better, can we find better synergy. Yes i agree that in a VACUUM maybe sin prodder is not a good card based on some of your reasoning's. I think that with everything Skred is about - i think this card is a borderline allstar. I will run at least 20 games against real decks and real people when this is released and i will let you know whether or not it works in live game situations.
I look forward to your results. I have been begging the gods for a new card for this deck and Sin Prodder may be just the thing with the amount of four and five drops in the deck and forcing damage through with Menace.
No i meant in testing i might need to remove it because then i don't get a real sense of how Sin Prodder is working in the game any Skred deck can basically win after it sticks a blood moon. I would ALWAYS run BM. I want to test whether or not Sin Prodder is viable for this deck.
Does anyone here run a Demigod list? I've been wanting to play skred and turns out Demigod is an optional build path, which is a card I've been wanting to play aswell.
You are in luck my friend.
I took the following list to a GPT today, finishing in 7th, boasting a notable 3-0 (6-0) against Grixis control. Take that Ancestral Vision!
No Mind Stone or Scrying Sheets? Well, they are not very fun to have when you are trying to cast Demigod of Revenge. Tormenting Voice takes the spot of card draw, having some nice synergy with Demigod, and Coldsteel Heart is the mana rock of choice instead. It's snow! Valakut is also not too bad against the slower decks like Grixis and Jund where you don't draw Blood Moon.
My memory is awful, so I won't be able to give a detailed play by play of each round. Round 1: Grixis (2-0). Blood Moon is definitely a Magic card, and Demigod is incredibly hard for Grixis to answer. My opponent resolved three copies of Visions (once from Goblin Dark Dwellers) but it didn't matter. Not that many cards are dead in this matchup, since most of your removal is good against Tasigur, Olivia, Jace etc. Round 2: Grixis (2-0). In game 2, my opponent tapped out for Tasigur on turn 4. Tasigur promptly died, I untapped and Boiled away 3 lands. The subsequent Blood Moon locked him out of the game, despite a freshly cast Ancestral Vision Round 3: Affinity (0-2). Ravager made all my removal look very stupid in game 1, and two Cranial Platings made short work of me. Game 2 I got beaten down by Etched Champion with Plating (only one this time!). Affinity is probably the roughest of all the creature matchups without adequate sideboard as their threats just match up well against Skred's answers. Round 4: Grixis (2-0). Standard Grixis affair, resolve a couple of Planeswalkers and ride them to victory. I lived the dream in game 2, Ricocheting an Ancestral Vision... while the opponent had no cards in hand (thanks to Liliana of the Veil). Koth went ultimate in this game. Round 5: Burn (2-1). Losing the die roll hurts so much here. I thought I was in good shape in game 1 when my opponent wasn't really doing a whole lot. I found out why quickly after I cast Batterskull; two Searing Blazes came down and, along with Monastery Swiftspear, finished me off. In game 2 I'm pretty sure Dragon Claw gained me at least 10 life before my opponent killed it with a Smash to Smithereens. Needless to say he ran out of gas very quickly. Game 3 was the only way I can win on the draw: Spellskite on turn 2 and opponent misses a land drop for 2 turns, letting me set up for Demigod. Round 6: Merfolk (ID) (For all I say about always playing it out, my opponent needed to get lunch. Fair enough.) Top 8: Naya Zoo (1-2). I got slaughtered in game 1 (he was on the play). Double Nacatl, double Knight of the Reliquary. I conceeded on turn 4. Unfortunately I don't remember too much of game 2. Game 3 I had somewhat stabilised, ready to play a Wurmcoil Engine next turn. On turn 6, my opponent's only nonland permanents are Arlinn Kord and Oath of Nissa, and I was at 13. I died that turn. Arlinn Kord is one hell of a card. My kingdom for a Relic in this match, but it was not to be.
I never got to cast Chandra Flamecaller, so I can't say how good she is. Valakut's ETB tapped only screwed me once, but if it were Scrying Sheets there were multiple instances where I would not have been able to cast Demigod of Revenge. Never played against Tron so Crumble to Dust rotted in my sideboard. I wish they were additional answers to Affinity, in hindsight. It's a small sample size, but I think this version of the deck is probably pretty good if you expect a lot of people to be trying out their freshly unbanned Ancestral Visions.
I started playing this deck with a demigod list. Then slowly moved to a pia list. I honestly don't know what is better, they are both so good. I truthfully think the pia list is better since the entire time i play demigod i only won a few sparce games with it. It is just always a threat that is always there. In my pia list i run reckoner, flamecaller, and batterskull. And they get the work done just as good. With magma jets replacing faithless looting, I still think the brick wall strategy of protecting koth is the way to go.
How is the flamecaller performing? I feel like you can cut 1 pyromaster because of the legendary rule with flamecaller and because she isn't good unless the board os empty, and even then Koth should have priority to come out first anyway.
If you're running the pia and kiran list, I highly recommend 2-3 hangerbacks to go with them.
Flamecaller seems solid. Pretty small sample size because it's a one-of, but I've won all three games where I've cast her. The zero seems pretty irrelevant, you're either going to +1 her if the board is clear, or -x her and then +1 next turn because the board is clear now. Having the versatility to be either a sweeper or a very short clock is great.
I'm definitely a little worried about having 3 Chandras total but the deck really needs a source of card advantage for when scrying sheets is turned off by blood moon. I could run Outpost Siege but the 1 damage ping keeps being relevant enough that I would miss it a lot.
What you guys think about Simian Spirit Guide? I love the Blood Moon t2 and I don't understand why is it so underplayedde ...
Moreover: is Chandra Pyromaster or Outpost Siege so needed even with 3 magma jet in my build? (I trade quality advantage over pure card advantage)
- Post your list and we/I/someone will tell you
flowers shall grow
and I am in them
and that is eternity."
Spirit Guide is a solid card, especially in more aggressive builds. I personally don't play it because my build has a strong late game and cares more about card advantage than tempo. SSG might still be good in it though, I've never tested it tbqh.
I think playing Magma Jet alongside Chandra/Siege is sacrificing a lot of mana efficiency. Maybe outpost siege in the sideboard for matchups where you're not able to win quickly? I agree with midn8Walker that it's hard to say for sure without seeing a full decklist.
I look forward to your results. I have been begging the gods for a new card for this deck and Sin Prodder may be just the thing with the amount of four and five drops in the deck and forcing damage through with Menace.
I don't understand what you mean by this... BM is so powerful: it's one of the reason of the efficiency of this deck...
Come on, this thread has an awesome primer and "only" 75sites... read the primer, get your answer x)
flowers shall grow
and I am in them
and that is eternity."
Haha, I must have missed it
You are in luck my friend.
I took the following list to a GPT today, finishing in 7th, boasting a notable 3-0 (6-0) against Grixis control. Take that Ancestral Vision!
21 Snow-Covered Mountain
2 Valakut, the Molten Pinnacle
Threats
1 Batterskull
4 Demigod of Revenge
1 Chandra, Flamecaller
2 Chandra, Pyromaster
4 Koth of the Hammer
3 Anger of the Gods
3 Blood Moon
3 Coldsteel Heart
4 Lightning Bolt
3 Relic of Progenitus
4 Skred
2 Tormenting Voice
3 Volcanic Fallout
2 Boil
2 Crumble to Dust
3 Dragon Claw
2 Ricochet Trap
3 Spellskite
2 Vandalblast
1 Wurmcoil Engine
No Mind Stone or Scrying Sheets? Well, they are not very fun to have when you are trying to cast Demigod of Revenge. Tormenting Voice takes the spot of card draw, having some nice synergy with Demigod, and Coldsteel Heart is the mana rock of choice instead. It's snow! Valakut is also not too bad against the slower decks like Grixis and Jund where you don't draw Blood Moon.
My memory is awful, so I won't be able to give a detailed play by play of each round.
Round 1: Grixis (2-0). Blood Moon is definitely a Magic card, and Demigod is incredibly hard for Grixis to answer. My opponent resolved three copies of Visions (once from Goblin Dark Dwellers) but it didn't matter. Not that many cards are dead in this matchup, since most of your removal is good against Tasigur, Olivia, Jace etc.
Round 2: Grixis (2-0). In game 2, my opponent tapped out for Tasigur on turn 4. Tasigur promptly died, I untapped and Boiled away 3 lands. The subsequent Blood Moon locked him out of the game, despite a freshly cast Ancestral Vision
Round 3: Affinity (0-2). Ravager made all my removal look very stupid in game 1, and two Cranial Platings made short work of me. Game 2 I got beaten down by Etched Champion with Plating (only one this time!). Affinity is probably the roughest of all the creature matchups without adequate sideboard as their threats just match up well against Skred's answers.
Round 4: Grixis (2-0). Standard Grixis affair, resolve a couple of Planeswalkers and ride them to victory. I lived the dream in game 2, Ricocheting an Ancestral Vision... while the opponent had no cards in hand (thanks to Liliana of the Veil). Koth went ultimate in this game.
Round 5: Burn (2-1). Losing the die roll hurts so much here. I thought I was in good shape in game 1 when my opponent wasn't really doing a whole lot. I found out why quickly after I cast Batterskull; two Searing Blazes came down and, along with Monastery Swiftspear, finished me off. In game 2 I'm pretty sure Dragon Claw gained me at least 10 life before my opponent killed it with a Smash to Smithereens. Needless to say he ran out of gas very quickly. Game 3 was the only way I can win on the draw: Spellskite on turn 2 and opponent misses a land drop for 2 turns, letting me set up for Demigod.
Round 6: Merfolk (ID) (For all I say about always playing it out, my opponent needed to get lunch. Fair enough.)
Top 8: Naya Zoo (1-2). I got slaughtered in game 1 (he was on the play). Double Nacatl, double Knight of the Reliquary. I conceeded on turn 4. Unfortunately I don't remember too much of game 2. Game 3 I had somewhat stabilised, ready to play a Wurmcoil Engine next turn. On turn 6, my opponent's only nonland permanents are Arlinn Kord and Oath of Nissa, and I was at 13. I died that turn. Arlinn Kord is one hell of a card. My kingdom for a Relic in this match, but it was not to be.
I never got to cast Chandra Flamecaller, so I can't say how good she is. Valakut's ETB tapped only screwed me once, but if it were Scrying Sheets there were multiple instances where I would not have been able to cast Demigod of Revenge. Never played against Tron so Crumble to Dust rotted in my sideboard. I wish they were additional answers to Affinity, in hindsight. It's a small sample size, but I think this version of the deck is probably pretty good if you expect a lot of people to be trying out their freshly unbanned Ancestral Visions.
GRTitan ScapeshiftGR
UBRGrishoalbrandUBR
WRGNaya CompanyWRG
UREldrazi AggroUR
UMerfolkU
WRNorinWR