i've been tweaking it around here and there. love my side except for boil. also not sure about anger with reckoner. might switch back to volcanic. also not sure if i want batterskull in the list at all. i'm thinking of 2x chandra, pyromaster in the list but not too sure. card advantage would be really nice. i could drop a reckoner and batterskull and curve the list out to 4.
what are people's thoughts? i'd like to get a modern event in soon but dunno when that will happen.
Hey, new to the thread. I was looking to see if there was a modern incarnation of Ponza, and discovered this which looks even more appealing. There is something wonderful about the idea of casting dragons in a competitive deck.
I have a list below I'm thinking about, and would appreciate any advice you have. It lacks Blood Moon, which is a temporary, budget-related issue (since the playset of that basically costs as much as the rest twice over).
I have a few questions. First, how does this look overall for a starting build (you know, aside from the temporary lack of Blood Moon)?
Second, do the mana rocks really help that much? I don't know that a turn 3 Koth is all that devestating, and I'm not sure if something like -4 Coldsteel Heart, +2 SC Mountain, +2 Mizzium Mortars will afford better consistency.
Third, regarding threats: Is Thunderbreak Regent really powerful enough to close a game these days? I see him in a lot of lists, but am unsure he's the right choice. I wondered about going for Inferno Titan, but thought it might be too slow. Stormbreak looks great though.
Anyway, thanks for any advice you are willing to offer.
There are different ways to play the deck. I'll be honest, from my own opinion, big skred isn't nearly as good. you are giving up up stuff for the early game for a late game play. For a start, I would go with either dragons or reckoner/pia&kiran. I prefer to curve out at 4. My list is above. I think four is a good stopping point for this deck.
As far as mana and mana rocks, it's depending on how you feel. I don't like coldsteel heart at all. Mind stones are better cause of card draw. I play magma jet and love it. The scry is amazing. I'd also stay with 23-24 lands. I play 23 and haven't really had much issue.
formulating this list, not tested yet. need inputs on how to improve. no sideboard at the moment as i am still trying to settle the main deck. also waiting for the eldrazi madness to die down before bringing it out for spin.
the game plan is disrupt opponent mana base with blood moon and molten rain. using anger and chandra to provide board wipe for creature based strategy. goblin dark-dweller helps us maintain tempo while flashback either a removal, land destruction or burn spell. pia and kiran allow us to buy time being able to protect the planeswalker from flyer and attacker, allowing us to ultimate koth. chandra do whatever we need most, a new hand, a board wipe, creature to pressure opponent and such. the lone batterskull act as recurring creature, lifegain. this deck is weak to combo strategy pre sideboard.
@lord_darkview, mind stone add as ramp early game and you can sac it late game to draw answer. thunderbreak regent will depends on match-up if you are talking about how useful it is. stormbreath dragon also depends on metagame. if the meta is heavy in white, it is good, is it is terminate dominant, it is not good. thundermaw hellkite is another good option. you can consider a 2-2 split.
I've always liked Mind Stone, and despite the fact that CsH is a Snow permanent, that will do less than cycling. Still, I don't even know that any of our 4cc plays on turn 3 will impact the board immediately enough to be worth it over a kill spell on turn 2. The two I'd like are Mizzium Mortars and Magma Jet. As much as I like Mortars, Skred is probably enough kill for big-guys (once Eldrazi decline), while Scrying Sheets can smooth the draws. Since I want to make my first 4-5 mana on time, that means either 24 land, 22 land and 4 rocks, or 23 lands and 4 cantrip/scry?
I don't know what the border is for "big Skred," but I'm guessing it's at 6cc (Flamecaller or Titan). I do like the idea of playing a Dragon, and PtE is more prolific here than Terminate (though I think Terminate is bad news for all our options). Thundermaw and Thunderbreak seem... underwhelming, I guess. I don't see when I'd prefer either to Stormbreath.
Definitely keeping Reckoner. Though that hints I should use more SC Mountains. Goblin Dark-Dwellers is... actually really good, particularly in my build, I think. I may want two copies over the 5th and 6th Dragon. Pia and Kiran are interesting as well on paper but, aside from providing some tokens to sack, are they really that good (particularly if the build omits mana rocks)?
Thinking about modifying the above list with -4 Coldsteel Heart, -2 Thunderbreak Regent, -1 Pyroclasm, +1 SC Mountain, +4 Magma Jet, +2 Goblin Dark Dwellers.
Went 2-1.
R1 blue control with combo via pila Pala architect.
I unsurprisingly lost game one after stalling out on 2 lands and a mind stone and won the second after bolting Pila P and Surgically Extracting followed by a nasty Koth early on. Needle from the board kept me safe from combo shenanigans. Boarding in I removed my main deck Outpost Sieges and Batterskull, adding in Boil, Needles. Opted to keep moon as he runs Academy Ruins and a few scrylands
G3 Bolt and Skred did work, needle again switched off Architect and Koths did work. Moth of Ronom also helped. Boil failed to resolve.
R2 had 3 uninteractive games with Grishoalbrand.
Lost 1 despite Blood Moon and Relics he durdled to Through the Breach twice, leaving him with wurm tokens.
G2 Relic plus Needles and Graffiggers and Ensnaring Bridge do the deal.
G3 repeats G 1
Match centres on drawing Ttb vs Bridge.
R3 Delver. Won 2-1. Boil did not resolve, but Moon and Volcanics did work v Delver, ditto Ratchet Bomb. Koth came down and Siege got up to full throttle G3. I boarded out Reckoner as his build has Vapor Snags. He spent too many resources killing Koth in the 2 games I won.
I like the deck and dodged Eldtazi, though I feel it needs an 18 card board. Not enough options exist flexible cards in the main, eg things like Ratchet Bomb or dual mode spells. That means the sideboard often has to give up on a match or the main has options that are suboptimal. With no tutors and little viable filtering playing cards like Ensnaring Bridge for some matches is about drawing them first.
Still it was nice to play a different control deck.
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I have a few questions. First, how does this look overall for a starting build (you know, aside from the temporary lack of Blood Moon)?
I've never tried out playing tons of land destruction mainboard, but it looks decent. Most builds try to diversify their sweepers but I think 4x pyroclasms works well with your boros reckoners and all your stone rains filling the 3-drop slot. The only concern I have is flooding. With 26 mana sources and 8 stone rain effects, you're going to have some awkward hands. Going up to three Scrying Sheets (and no blood moons to shut them off) helps a bit but if you don't draw one you could be in trouble. Switching from Coldsteels to Mind Stones would probably mean you need to cut Boros Reckoner though. Maybe swap a coldsteel or two with Chandra (either flamecaller or pyromancer) or Outpost Sieges?
Second, do the mana rocks really help that much? I don't know that a turn 3 Koth is all that devestating, and I'm not sure if something like -4 Coldsteel Heart, +2 SC Mountain, +2 Mizzium Mortars will afford better consistency.
Mana rocks are really important against non-aggro where your skred/bolt/pyroclasm package isn't as effective. Getting your finisher out a turn earlier is pretty important when your opponent is trying to assemble tron or some other combo. Or fight through a bunch of remands before your opponent can get the mana for cryptic command. Another benfit with mind stone is it lets you increase your mana sources while giving you some insurance against flooding. I don't think they are crucial to your build though. Mana denial lets you get away with a slower clock, and the rocks won't help speed up your playset of Boros Reckoners.
If your opponent doesn't have any creatures out, then a turn 3 Koth is brutal. It can flip on turn 5 and not many decks can beat a Koth Emblem.
Third, regarding threats: Is Thunderbreak Regent really powerful enough to close a game these days? I see him in a lot of lists, but am unsure he's the right choice. I wondered about going for Inferno Titan, but thought it might be too slow. Stormbreak looks great though.
Thunderbreak Regent is fine. You need more threats in your 4-drop slot besides Koth. The main alternative is Pia and Kiran Nalaar. Never tried Inferno Titan but Stormbreath is great. Easy wins against white decks and short clock against everything else.
Thanks everyone. I took the list in my original post, -4 Coldsteel Heart, -1 Pyroclasm, +1 SC Mountain, +4 Magma Jet, and threw it into my PucaTrade wants. Hopefully I end up with a deck in the next few weeks!
Edit--Update: all except the Koths are on their way. Hooray! May be playing Avalanche Riders until then.
I played this list to a 3-1 tonight. only lost to a tron list.
had blood moon against tron but I mana flooded with no pressure on the field and the game grinded to where my opponent had 7 lands for a karn and broke out of my lock down.
otherwise I beat burn, Collected Company Combo, finally Eldrazi.
Today evening I will play at a 40player-FNM probably with my DragonSkred List Tournamentreport will follow tomorrow, hopefully I won't encounter Eldrazis -.-
Thanks everyone. I took the list in my original post, -4 Coldsteel Heart, -1 Pyroclasm, +1 SC Mountain, +4 Magma Jet, and threw it into my PucaTrade wants. Hopefully I end up with a deck in the next few weeks!
Edit--Update: all except the Koths are on their way. Hooray! May be playing Avalanche Riders until then.
I had the same problem lol. It took me a month to get a single copy of Koth from pucatrade. Might want to just bit the bullet and buy a few, it's honestly the best card in the deck.
Well, 3 Koth just got sent my way, so I'm in luck! One to go.
Speaking of which, I notice some people running 3 these days. Is there a particular reason? Should I consider replacing the 4th with a Chandra, Pyromaster; Thunderbreak Regent, or Pia and Kiran?
i kind of want to try parallectric feedback. it seems like against eldrazi or tron, it could be huge, especially if we get some early points of damage in.
While I'm not in a position to talk from experience playing Skred Red, I have a hunch that Parallectric Feedback isn't going to be that good, here. The reason is that it's a turn 3 play (at earliest) which doesn't help the board state.
Against aggro-Eldrazi, this doesn't help you stabilize. If you're lucky enough to do 5 against a Reality Smasher, you're still getting hit for as much if not more, and your relative board state has deteriorated. It might help to close the game if you hit one of the big guys, but don't PWs and Dragons close things pretty fast too? Against other Eldrazi, it might be better. Regardless, there's indication that this won't be such a problem in few weeks.
For RG-Tron, this might help against a turn 4 Karn (or turn 3, if we're on the play and have a mana rock). But still, they have Karn, we probably lack a creature or PW to threaten them, and so Karn starts taking threats out of our hand. Versus, if Karn need to immediately remove a Dragon or Koth, he's now in Bolt range at least. It is pretty good versus Emerakul. Against U-Tron, they're fine playing slower and will just wait until they can counter simultaneously as cast their threat, and we're giving them time by holding back mana for this. Still, mana denial beats this in all cases.
I mean, I don't have a lot of experience with Skred Red, but I can't imagine being very scared of that card from my experience playing Tron. I'd be more scared of the guy packing additional land destruction.
First Round vs. Abzan-CoCo (0:2)
Got destroyed by 5 Collected Companys always hitting exactly what he needs + 2 Spellskites protecting his combo.
I had Anger when I was in need for Skred, had Skred when I needed Anger,... he made it to the first place, really good player.
Second Round vs. Blue-Affinity (2:0)
First round I removed everything he had casted, second round Ratchet Bomb and Shattering Spree came in for even more removal he didnt have fast hands and I had awesome hands to deal with him.
Third Round vs. 3C(5C)-SuperBestFriends (2:0)
Last time I lost to him cause of Kor Firewalker and a bunch of massremoval, this time both matches Blood Moon seals the win making him unable to cast Wrath of God in both games
Fourth Round vs. Aggro-Abzan (2:0)
3x Lightning Bolt and 2x Skred for his Manadorks and then Blood Moon to win... 2. Game Bolt, Anger, Koth, Stormbreath, Stormbreath, Stormbreath... pretty easy
What I've learned:
- Im waiting for 4.April...
- Blood Moon is awesome <3 free win time
- Take care of Combodecks, always expect the impossible.
- Realize when youre the offensive or the defensive player!!
- Chandra, Flamecaller makes a great Finisher
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
goblin darkdwellers is good option for retro to anger of gods. or magma jet
Yeah, thats right - but in my Meta I prefer the Stormbreath Dragon, simply cause it can attack through those 1/1 flying Ghost Token and doesn't die to Path to Exile and some other nasty stuff
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
How relevant is Skred's speed to this deck? I like the Big Red nature of the build, but could I use Flame Slash (or Terminate) with the Big Red Moon/Koth Beats engine?
I tried the artifact skred, and i just dont think it has the inevitability to close out games like Dragons Skred. I have been looking at a possible Skred list with avaricious Dragon.. i may tweak it just a little to use graveyard shennanigans
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4x Lightning Bolt
3x Magma Jet
4x Skred
Sorcery (5)
3x Anger of the Gods
2x Roast
Land (23)
3x Scrying Sheets
20x Snow-Covered Mountain
4x Boros Reckoner
3x Hangarback Walker
3x Pia and Kiran Nalaar
Artifact (4)
1x Batterskull
3x Relic of Progenitus
Enchantment (3)
3x Blood Moon
Planeswalker (4)
4x Koth of the Hammer
2x Boil
3x Dragon's Claw
3x Ensnaring Bridge
3x Molten Rain
2x Ratchet Bomb
2x Shattering Spree
i've been tweaking it around here and there. love my side except for boil. also not sure about anger with reckoner. might switch back to volcanic. also not sure if i want batterskull in the list at all. i'm thinking of 2x chandra, pyromaster in the list but not too sure. card advantage would be really nice. i could drop a reckoner and batterskull and curve the list out to 4.
what are people's thoughts? i'd like to get a modern event in soon but dunno when that will happen.
Current Decks
Standard : WB Orzhov Vampires BW GUB Sultai Constrictor BUG
Brawl : GB Hapatra, Vizier of Poisons BG
Modern : GB Golgari Elves BG GR Atarka Goblins RG
Pauper : W Heroic W GB Delve BG
with my list, would you cut a reckoner and batterskull for 2 chandras? or would you do something different?
I have a list below I'm thinking about, and would appreciate any advice you have. It lacks Blood Moon, which is a temporary, budget-related issue (since the playset of that basically costs as much as the rest twice over).
19 Snow-Covered Mountains
3 Scrying Sheets
4 Coldsteel Heart
Creatures & Planeswalkers (14)
4 Boros Reckoner
4 Koth of the Hammer
2 Thunderbreak Regent
4 Stormbreath Dragon
4 Lightning Bolt
4 Skred
4 Pyroclasm
4 Molten Rain
4 Stone Rain
I have a few questions. First, how does this look overall for a starting build (you know, aside from the temporary lack of Blood Moon)?
Second, do the mana rocks really help that much? I don't know that a turn 3 Koth is all that devestating, and I'm not sure if something like -4 Coldsteel Heart, +2 SC Mountain, +2 Mizzium Mortars will afford better consistency.
Third, regarding threats: Is Thunderbreak Regent really powerful enough to close a game these days? I see him in a lot of lists, but am unsure he's the right choice. I wondered about going for Inferno Titan, but thought it might be too slow. Stormbreak looks great though.
Anyway, thanks for any advice you are willing to offer.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
As far as mana and mana rocks, it's depending on how you feel. I don't like coldsteel heart at all. Mind stones are better cause of card draw. I play magma jet and love it. The scry is amazing. I'd also stay with 23-24 lands. I play 23 and haven't really had much issue.
4x koth of the hammer
3x goblin dark-dweller
3x pia and kiran nalaar
3x blood moon
1x batterskull
4x mind stone
3x anger of the god
3x molten rain
4x lightning bolt
4x skred
2x dismember
21x snow-covered mountain
2x scrying sheet
the game plan is disrupt opponent mana base with blood moon and molten rain. using anger and chandra to provide board wipe for creature based strategy. goblin dark-dweller helps us maintain tempo while flashback either a removal, land destruction or burn spell. pia and kiran allow us to buy time being able to protect the planeswalker from flyer and attacker, allowing us to ultimate koth. chandra do whatever we need most, a new hand, a board wipe, creature to pressure opponent and such. the lone batterskull act as recurring creature, lifegain. this deck is weak to combo strategy pre sideboard.
@lord_darkview, mind stone add as ramp early game and you can sac it late game to draw answer. thunderbreak regent will depends on match-up if you are talking about how useful it is. stormbreath dragon also depends on metagame. if the meta is heavy in white, it is good, is it is terminate dominant, it is not good. thundermaw hellkite is another good option. you can consider a 2-2 split.
I've always liked Mind Stone, and despite the fact that CsH is a Snow permanent, that will do less than cycling. Still, I don't even know that any of our 4cc plays on turn 3 will impact the board immediately enough to be worth it over a kill spell on turn 2. The two I'd like are Mizzium Mortars and Magma Jet. As much as I like Mortars, Skred is probably enough kill for big-guys (once Eldrazi decline), while Scrying Sheets can smooth the draws. Since I want to make my first 4-5 mana on time, that means either 24 land, 22 land and 4 rocks, or 23 lands and 4 cantrip/scry?
I don't know what the border is for "big Skred," but I'm guessing it's at 6cc (Flamecaller or Titan). I do like the idea of playing a Dragon, and PtE is more prolific here than Terminate (though I think Terminate is bad news for all our options). Thundermaw and Thunderbreak seem... underwhelming, I guess. I don't see when I'd prefer either to Stormbreath.
Definitely keeping Reckoner. Though that hints I should use more SC Mountains. Goblin Dark-Dwellers is... actually really good, particularly in my build, I think. I may want two copies over the 5th and 6th Dragon. Pia and Kiran are interesting as well on paper but, aside from providing some tokens to sack, are they really that good (particularly if the build omits mana rocks)?
Thinking about modifying the above list with -4 Coldsteel Heart, -2 Thunderbreak Regent, -1 Pyroclasm, +1 SC Mountain, +4 Magma Jet, +2 Goblin Dark Dwellers.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Went 2-1.
R1 blue control with combo via pila Pala architect.
I unsurprisingly lost game one after stalling out on 2 lands and a mind stone and won the second after bolting Pila P and Surgically Extracting followed by a nasty Koth early on. Needle from the board kept me safe from combo shenanigans. Boarding in I removed my main deck Outpost Sieges and Batterskull, adding in Boil, Needles. Opted to keep moon as he runs Academy Ruins and a few scrylands
G3 Bolt and Skred did work, needle again switched off Architect and Koths did work. Moth of Ronom also helped. Boil failed to resolve.
R2 had 3 uninteractive games with Grishoalbrand.
Lost 1 despite Blood Moon and Relics he durdled to Through the Breach twice, leaving him with wurm tokens.
G2 Relic plus Needles and Graffiggers and Ensnaring Bridge do the deal.
G3 repeats G 1
Match centres on drawing Ttb vs Bridge.
R3 Delver. Won 2-1. Boil did not resolve, but Moon and Volcanics did work v Delver, ditto Ratchet Bomb. Koth came down and Siege got up to full throttle G3. I boarded out Reckoner as his build has Vapor Snags. He spent too many resources killing Koth in the 2 games I won.
I like the deck and dodged Eldtazi, though I feel it needs an 18 card board. Not enough options exist flexible cards in the main, eg things like Ratchet Bomb or dual mode spells. That means the sideboard often has to give up on a match or the main has options that are suboptimal. With no tutors and little viable filtering playing cards like Ensnaring Bridge for some matches is about drawing them first.
Still it was nice to play a different control deck.
I've never tried out playing tons of land destruction mainboard, but it looks decent. Most builds try to diversify their sweepers but I think 4x pyroclasms works well with your boros reckoners and all your stone rains filling the 3-drop slot. The only concern I have is flooding. With 26 mana sources and 8 stone rain effects, you're going to have some awkward hands. Going up to three Scrying Sheets (and no blood moons to shut them off) helps a bit but if you don't draw one you could be in trouble. Switching from Coldsteels to Mind Stones would probably mean you need to cut Boros Reckoner though. Maybe swap a coldsteel or two with Chandra (either flamecaller or pyromancer) or Outpost Sieges?
Mana rocks are really important against non-aggro where your skred/bolt/pyroclasm package isn't as effective. Getting your finisher out a turn earlier is pretty important when your opponent is trying to assemble tron or some other combo. Or fight through a bunch of remands before your opponent can get the mana for cryptic command. Another benfit with mind stone is it lets you increase your mana sources while giving you some insurance against flooding. I don't think they are crucial to your build though. Mana denial lets you get away with a slower clock, and the rocks won't help speed up your playset of Boros Reckoners.
If your opponent doesn't have any creatures out, then a turn 3 Koth is brutal. It can flip on turn 5 and not many decks can beat a Koth Emblem.
Thunderbreak Regent is fine. You need more threats in your 4-drop slot besides Koth. The main alternative is Pia and Kiran Nalaar. Never tried Inferno Titan but Stormbreath is great. Easy wins against white decks and short clock against everything else.
Edit--Update: all except the Koths are on their way. Hooray! May be playing Avalanche Riders until then.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
had blood moon against tron but I mana flooded with no pressure on the field and the game grinded to where my opponent had 7 lands for a karn and broke out of my lock down.
otherwise I beat burn, Collected Company Combo, finally Eldrazi.
4 skred
3 slagstorm
3 magma jet
2 simian spirit guide
3 relic of progenitus
3 demigod of revenge
3 chandra's pheonix
2 goblin dark-dwellers
3 boros reckoner
1 chandra pyromaster
2 gemstone cavern
2 scrying sheet
3 arid mesa
16 snow mountain
4x Thunderbreak Regent
4x Lightning Bolt
4x Skred
3x Anger of the Gods
1x Volcanic Fallout
4x Koth of the Hammer
1x Chandra Flamecaller
3x Blood Moon
1x Outpost Siege
3x Relic of Progenitus
3x Pyrite Spellbomb
20x Snow-Covered Mountain
2x Scrying Sheets
3x Dragon's Claw
2x Boil
3x Molten Rain
3x Ratchet Bomb
2x Grafdigger's Cage
flowers shall grow
and I am in them
and that is eternity."
I had the same problem lol. It took me a month to get a single copy of Koth from pucatrade. Might want to just bit the bullet and buy a few, it's honestly the best card in the deck.
Speaking of which, I notice some people running 3 these days. Is there a particular reason? Should I consider replacing the 4th with a Chandra, Pyromaster; Thunderbreak Regent, or Pia and Kiran?
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Against aggro-Eldrazi, this doesn't help you stabilize. If you're lucky enough to do 5 against a Reality Smasher, you're still getting hit for as much if not more, and your relative board state has deteriorated. It might help to close the game if you hit one of the big guys, but don't PWs and Dragons close things pretty fast too? Against other Eldrazi, it might be better. Regardless, there's indication that this won't be such a problem in few weeks.
For RG-Tron, this might help against a turn 4 Karn (or turn 3, if we're on the play and have a mana rock). But still, they have Karn, we probably lack a creature or PW to threaten them, and so Karn starts taking threats out of our hand. Versus, if Karn need to immediately remove a Dragon or Koth, he's now in Bolt range at least. It is pretty good versus Emerakul. Against U-Tron, they're fine playing slower and will just wait until they can counter simultaneously as cast their threat, and we're giving them time by holding back mana for this. Still, mana denial beats this in all cases.
I mean, I don't have a lot of experience with Skred Red, but I can't imagine being very scared of that card from my experience playing Tron. I'd be more scared of the guy packing additional land destruction.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
4x Thunderbreak Regent
4x Lightning Bolt
4x Skred
3x Anger of the Gods
1x Volcanic Fallout
4x Koth of the Hammer
1x Chandra Flamecaller
3x Blood Moon
1x Outpost Siege
3x Relic of Progenitus
3x Pyrite Spellbomb
20x Snow-Covered Mountain
2x Scrying Sheets
3x Dragon's Claw
2x Boil
3x Molten Rain
3x Ratchet Bomb
2x Grafdigger's Cage
Tournamentreport, 30Player-FNM (3:1)
First Round vs. Abzan-CoCo (0:2)
Got destroyed by 5 Collected Companys always hitting exactly what he needs + 2 Spellskites protecting his combo.
I had Anger when I was in need for Skred, had Skred when I needed Anger,... he made it to the first place, really good player.
Second Round vs. Blue-Affinity (2:0)
First round I removed everything he had casted, second round Ratchet Bomb and Shattering Spree came in for even more removal he didnt have fast hands and I had awesome hands to deal with him.
Third Round vs. 3C(5C)-SuperBestFriends (2:0)
Last time I lost to him cause of Kor Firewalker and a bunch of massremoval, this time both matches Blood Moon seals the win making him unable to cast Wrath of God in both games
Fourth Round vs. Aggro-Abzan (2:0)
3x Lightning Bolt and 2x Skred for his Manadorks and then Blood Moon to win... 2. Game Bolt, Anger, Koth, Stormbreath, Stormbreath, Stormbreath... pretty easy
What I've learned:
- Im waiting for 4.April...
- Blood Moon is awesome <3 free win time
- Take care of Combodecks, always expect the impossible.
- Realize when youre the offensive or the defensive player!!
- Chandra, Flamecaller makes a great Finisher
flowers shall grow
and I am in them
and that is eternity."
Yeah, thats right - but in my Meta I prefer the Stormbreath Dragon, simply cause it can attack through those 1/1 flying Ghost Token and doesn't die to Path to Exile and some other nasty stuff
flowers shall grow
and I am in them
and that is eternity."