if I am going to abrupt decay anything, it will be that sword, bloodmoon or the reckoner. batterskull can't be abrupt decay or path to exile except for that token which is not the big deal as I can equip batterskull to another creature. furthermore, our deck is supposed to lock out their mana, sword by itself can't win me the game and also it fight for the same position as bloodmoon, boros reckoner and magus of the moon. batterskull on other hand serve as a creature and equipment. therefore I am more bias towards batterskull than a sword. take note that we are not playing a lot of creature. our real creature range from 9-10 without considering our mountain beatdown. the sword will be in consideration if we are playing more creature beatdown in the form of ash zealot and such.
a bit disappointed it didn't go into establish. had use this deck to thrash quite a lot of top tier deck lol. this is a hoser deck that can troll a lot of multi-colour deck in the format. there just isn't enough single colour deck in the format to pose too much threat.
a bit disappointed it didn't go into establish. had use this deck to thrash quite a lot of top tier deck lol. this is a hoser deck that can troll a lot of multi-colour deck in the format. there just isn't enough single colour deck in the format to pose too much threat.
It would have gone into Established if ktekenshinx hadn't changed the criteria. From my testing, the deck has a few main problems.
1. Boros Reckoner isn't good enough. It is much worse than other red threats that could be played, dies to Lightning Bolt, is hard to cast with Scrying Sheets in play, and seems to only be played for its mediocre combo with Skred.
2. Scrying Sheets doesn't work well. It is completely negated by our Blood Moons and we rarely have the spare mana to use it until later in the game, when we already have the advantage.
3. Koth is bad in many matchups. While Koth seems good on paper, he has no way of protecting himself, has a rarely useful -2, and just doesn't do anything against decks like Splinter Twin, Small Zoo, Affinity, and RG Tron.
4. Skred is the only card in the deck that can stop Deceiver Exarch.
I don't agree with boros reckoner as a bad 3 drop. it can do wonders with volcanic fall out, pyroclasm and such to kill big creature like tarmogoyf. it is also efficient beater in my opinion as most people wouldn't block it.
scrying sheet, I do agree can be rather useless is we are going bloodmoon early. do you have any good replacement for this card in mind? however when we are doing the more control matchup, I do find it useful for card advantage. therefore it is more a situational card against different matchup.
koth is good in my opinion for a fast beatdown. I don't really care if it survive for more than 2 turn usually as I utilise the +1 effect more often. in the event I -5, I usually win the game. -2 is usually when I need to activate the monstrosity effect on stormbreath dragon. the -2 effect can be wanton but useful in certain situation. in the past I run inferno titan and it work great as the -2 can let me firebreath stronger or cast 2 second titan in 1 turn. I think koth is better for this deck compare to most other planeswalker. However you can consider Chandra pyromanceras a 3 koth2 Chandra mix if you want to. the only thing I like anout Chandra is the 0 ability, the ultimate is not fantastic, neither is the first ability. unless there is a particular instant or sorcery that can be game changing.
I don't agree with boros reckoner as a bad 3 drop. it can do wonders with volcanic fall out, pyroclasm and such to kill big creature like tarmogoyf. it is also efficient beater in my opinion as most people wouldn't block it.
It is okay, but most decks have much better 3 drops than it. I personally would recommend trying out Hammer of Purphoros instead of 1-2 of them.
scrying sheet, I do agree can be rather useless is we are going bloodmoon early. do you have any good replacement for this card in mind? however when we are doing the more control matchup, I do find it useful for card advantage. therefore it is more a situational card against different matchup.
Unfortunately I don't have any better ideas. Because snow lands are important for Skred you can't replace it with Tectonic Edge, which is another reason why I switched to Boros Control (Path to Exile is just better than Skred).
koth is good in my opinion for a fast beatdown. I don't really care if it survive for more than 2 turn usually as I utilise the +1 effect more often. in the event I -5, I usually win the game. -2 is usually when I need to activate the monstrosity effect on stormbreath dragon. the -2 effect can be wanton but useful in certain situation. in the past I run inferno titan and it work great as the -2 can let me firebreath stronger or cast 2 second titan in 1 turn. I think koth is better for this deck compare to most other planeswalker. However you can consider Chandra pyromanceras a 3 koth2 Chandra mix if you want to. the only thing I like anout Chandra is the 0 ability, the ultimate is not fantastic, neither is the first ability. unless there is a particular instant or sorcery that can be game changing.
Koth can be good for fast beatdown, but most decks can easily kill it or completely ignore the damage and kill you first.
I don't know the deck enough (or the format), but it's probably for cards like Etched Champion, Master of Waves etc.
Master of Waves can be stopped by Pyroclasm killing the tokens. Etched Champion can be stopped with Shatterstorm. And there still is no reason for them to be mainboard.
pyrite spellbomb can deal with pro red creatures and serve as cantrip if not needed, therefore it is reasonable to place it mainboard.
I am thinking is there a place for damping matrix mainboard in skred red? damping matrix will stop splintertwin, melira pod, tron's oblivion stone and such. furthermore, it does not affect our creatures much.
one question, does damping matrix affect batterskull com into play effect of putting a germ token and equipping it? I know it affect the equip ability, just not sure about the come into play equip ability.
pyrite spellbomb can deal with pro red creatures and serve as cantrip if not needed, therefore it is reasonable to place it mainboard.
I am thinking is there a place for damping matrix mainboard in skred red? damping matrix will stop splintertwin, melira pod, tron's oblivion stone and such. furthermore, it does not affect our creatures much.
one question, does damping matrix affect batterskull com into play effect of putting a germ token and equipping it? I know it affect the equip ability, just not sure about the come into play equip ability.
What pro-red creatures are we concerned about? I agree that Spellbomb isn't worse than Seal of Fire or Burst Lightning necessarily, it just fills a different role.
Damping Matrix doesn't affect triggered abilities, so you still get your Germ.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
etched champion, master of waves will be some that are commonly seen. there are also kor firewalker for red/white soldier hatebear that is starting to be common around my area as during a GPT qualifier, someone pilot it to a 1st finish. these are threats that we can't deal with, not even with combust. therefore, it can be a good choice to board in 1-2 pyrite spellbomb.
do you guys think damping matrix have a place here in skred red if we go big red like wurmcoil engine, inferno titan and such?
pyrite spellbomb can deal with pro red creatures and serve as cantrip if not needed, therefore it is reasonable to place it mainboard.
I am thinking is there a place for damping matrix mainboard in skred red? damping matrix will stop splintertwin, melira pod, tron's oblivion stone and such. furthermore, it does not affect our creatures much.
one question, does damping matrix affect batterskull com into play effect of putting a germ token and equipping it? I know it affect the equip ability, just not sure about the come into play equip ability.
There aren't any pro-red creatures that are a concern. Master of Waves is weak after you board-wipe its tokens away and Etched Champion is stopped by many better anti-Affinity cards.
I took Skred Red to GP Minneapolis and dropped out at an unimpressive 2/3. I took Skred because I wanted to exploit the expensive mana bases I knew would be there. Also it's a bit of a faster matchup. I never went to time and always had extra minutes to snack, trade, or watch other games.
The white land was more relevant before some last-minute tweaks. I had Path in the board and Lightning Helix in the main, and was waffling about with some other white options for the board. I would keep the white for Ajani.
I don't really remember how I boarded for each match, but here's how it went.
1st round was against Soul Sisters. I scooped pretty quick on game 1 -- turn 2 Blood Moon wasn't any good and I wasn't drawing into sweepers. Game 2 was a blowout with Reckoner doing serious work removing his field -- pryoclasm + reckoner & combat can really whittle down a field of 2/2 quick. Game 3 was grindy, he locked it out when I couldn't draw into Anger or Wear // Tear for his double Honor of the Pure, and I died to 6 or 7 3/3s.
2nd round was against a very friendly guy playing Mill. I wish more games went like this, he was pleasant to play with and we had a good talk even though Blood Moon pretty much shut his mana off both games. Game 2 was close, I killed him with Reckoner attack, then 2nd main phase Pyroclasm then Skred for the last point of damage. when I had 3 cards left in my library and he had a Crab out.
3rd round was against ... I'm not really sure. I was done in 5 minutes. I saw a Swamp, an Urborg, and a Nykthos. Never saw more of his deck than those. Won with Reckoner / Dragon beats after the t2 bloodmoon.
4th round was against U/R Delver/Pyromancer tempo. We went to 3 games on this one after I pulled game 2 out of thin air with exact damage due to Monsterious Dragon (and him with 1 card in hand). I really, really, really missed the Volcanic Fallouts here, I should not have cut my 3/2 split between Pyroclasm/Fallout. Despite having a Cavern naming dragon out and active, and 3 dragons in hand, I couldn't close the last game out due to Vapor Snag, and I died to Delver and elemental tokens. Nice guy to play with, great games.
5th round was Scapeshift. I lost hard. Without Mindstone/Coldsteel Heart I couldn't get the threats down fast enough, and he saw at least 3 Cryptic Commands in each game. I didn't even know what to board in against him. He was running enough basics that Blood Moon didn't slow down his early game at all, and he just waited until he had the mana to Cryptic-bounce my Blood Moon and then Scapeshift. I did make him fully go off just in case he didn't have all the mountains he needed, but it wasn't enough.
Thoughts: This is very much a meta-assassin deck. 6 dead mainboard slots against anything mono-colored is pretty rough. I played the deck because I wanted to drop turn 2 moon effects against Pod, America, and RUG tempo. I regret moving the Volcanic Fallout out of the deck. Scrying Sheets was online and used in 2 games, and in only 1 game did it draw gas despite running 24 lands. Draw remains an issue. I'd experiment with Blue Skred if I had Scalding Tarns. I'm going to experiment with Coldsteel Heart and Phyrexian Ironfoot if I take the deck to something local. The white splash never hurt my ability to hit double red, and while bloodmoon'd fetches did lower my snow count, I don't think it mattered enough to not splash if you can. The sideboard options are great with white.
So I decided to try a tier 2 deck at Modern FNM tonight since I am getting tired of always bringing control. I still couldn't make myself bring a straight aggro deck, so I thought I would give Skred.dec a try.
Anyway, I hadn't tested the deck much but I was actually pretty damn impressed with it. The one thing I have seen that all these other lists are lacking is Figure of Destiny. Seriously...what the hell people. Early pressure, mid-game mana-sink and late game win-con. He was the MVP all night. Taking down goyfs and dodging bolts all night long.
Other than that, there is a sweet interaction between Koth -2 and Obsidian Fireheart. The deck also plays haymakers so counters can be tricky. I have combated this by choosing demigod of revenge over these other 5/5 flyers. Great if countered....and it was great for me all night with Koth's -2 and faithless looting. Also, ever reverberated a cryptic command? Feels good
As it sounds like people are recognizing,blood moon has become much weaker as the meta has adjusted by running more basics. Instead, the approach I have taken is a Ponzi-type early game with Molten Rain. The LD is honestly what won many of my match-ups, since a t1 figure, t2 pump tap land or burst/skred into t3 molten rain, t4 bomb was back breaking for many decks.
A few changes I would make:
-1 Akroma (Cheeky but not good)
-1 Slagstorm (no longer playable)
+1 Rolling Terrain (Keep the damage + tempo plan strong)
+1 Draw-spell of some sort. Maybe browbeat? Maybe another faithless looting?
Other than that, the SB was a mess. My pod game was closer than it should have because I lacked anger of the gods. I also didn't have any gravehate for living end, but won off the back of my faithless looting away an akroma and inferno titan. The only cards that were relevant were pyrohemia, kazul and artifact destruction for pod.
I built this deck yesterday because I have always liked the idea of Skred+Snow permanents and remembered there was a deck like this back in Type 2 years ago. I guess someone beat me to it.
Yesterday was Modern Game Day at my LGS, and as such, my first Modern tournament ever. Finished with a score of 2-2. I wasn't expecting to do too well in any case being my first time playing the deck as well.
the figure of destiny seem a good turn one play that skred red need. I am trying out another big red without the snow, but I see no harm combining the power of the 2 together. personally, I felt that boros reckoner still deserve a place in here to deal with big threat which anger of god can't handle. have you consider going more land destruction for this deck with addition of stone rain and avalanche rider since you are not playing blood moon which is a lock down card? I would not mind adding the molten rain and rolling terrain to my skred red to deal with their basic land. also, have you consider Chandra pyromancer which can give card advantage and make more use with the land destruction card? I will try the ponza version and post result at a later time.
Updated the Primer with some of the card choices I've been seeing people use. I'm still on GR, for those wondering; trying out a pair of Simian Spirit Guide and I like him a lot.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
While testing the deck out on MTGO, I tried out Faithless Looting (while removing the Relics) to try and add card advantage to the deck. It's been pretty good, not stellar though. Thoughts?
Faithless looting is just okay in my experience. The deck wants to get your lands out for skred and in my case valakut, the win-con (which should be an auto-include IMO). Looting goes against this by being actually card disadvantage hard-casted and card neutral when flash-backed. Still, it is great with Demigod of revenge and other than that, lets you discard your high cc early and late lets you get to your high cc. It seems like a sort of necessary evil. Honestly, the deck really wants 2x of late game draw spell, but I can't think of any. Browbeat doesn't do what you want....maybe, Chandra Pyromaster? I can't think of a single decent red draw spell really. Sort of makes me want to splash blue for stream augury but that changes the deck entirely. Without demigod, I think faithless looting is way wrong. I have a singleton Chandra Ablaze for late game draw and a late game win-con...but honestly, I don't think I have ever drawn it in a game so I can't comment on it.
Boros reckoner is interesting. I feel like the triple red early is a bit dicey with scrying sheets (which I am starting to get pretty unimpressed with. I continue to draw 2 or have 2 in my opening hand constantly which screws up my demigod plays :/). Still, the creature is house in terms of dealing with creatures on the board and does have some nice synergy with skred and sweepers. I could see testing it for sure.
In my 2 slots recently I have been testing staggershock. Great card: Better than flame javelin by far. Is easy on the mana-base with 2 colorless and can get into 2-1 territory easily with all these 2 toughness creatures running around. Sexy thing you.
Chandra pyromaster or chandra the firebrand...both seem like interesting additions for different reasons. Doubling up an LD or Banefire seems great..but the deck doesn't run a huge amount of spells really. The draw off pyromaster is good, but I can see the ultimate being a huge whiff. Maybe just use her as a red bob? Seems reasonable. I could see testing either really. The 4 drop spot is a tad bit crowded with Koth already however. I've had great luck with the OG Chandra in different decks as a great anti-aggro card. She nukes creatures and her ultimate always wins. Still, it doesn't seem right here though: she is a control planeswalker in an aggro-ish deck.
The LD isn't really to crush the opposing manabase nor really the main focus of the deck. Really, the LD follows the Ponza philosophy: slow the opponent while you set up for a huge bomb (demigod, titan, koth, etc). Considering how many man-lands and opposing valakuts from scapeshift and tri-colored decks there are in Modern, I've found LD to be very strong currently as opposed to my experience with blood moon in modern, which is mediocre. I've considered avalanche riders, but it seems like a worse roiling terrain. I also tried to increase the LD, but the deck started feeding too many LD spells with not threat to capitalize on them. Honestly, I feel like Skred red's philosophy should be this: screw with the opponent while also damaging them. Molten rain is perfect for this. That way when you land a bomb, they are within easy reach.
Anyway, just a few thoughts on the deck. It is a blast to play and refreshing after the infinite counters that all my other decks have in them.
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Modern BWUTeachingsBWU GUGU TempoGU WLifeW RWValakut ControlRW UBModern MillUB
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Pauper UBGRW Domain UBGRW
Vintage RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant
Yeah, I took out Faithless Looting and put Relic back in during a 2-Man. I was so happy I did because I ended up being paired against Melira Pod (I won the match 2-1).
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It would have gone into Established if ktekenshinx hadn't changed the criteria. From my testing, the deck has a few main problems.
1. Boros Reckoner isn't good enough. It is much worse than other red threats that could be played, dies to Lightning Bolt, is hard to cast with Scrying Sheets in play, and seems to only be played for its mediocre combo with Skred.
2. Scrying Sheets doesn't work well. It is completely negated by our Blood Moons and we rarely have the spare mana to use it until later in the game, when we already have the advantage.
3. Koth is bad in many matchups. While Koth seems good on paper, he has no way of protecting himself, has a rarely useful -2, and just doesn't do anything against decks like Splinter Twin, Small Zoo, Affinity, and RG Tron.
4. Skred is the only card in the deck that can stop Deceiver Exarch.
Storm Crow is strictly worse than Seacoast Drake.
What is the point of the Pyrite Spellbombs? They just seem worse than Seal of Fire, which is worse than Burst Lightning.
Storm Crow is strictly worse than Seacoast Drake.
scrying sheet, I do agree can be rather useless is we are going bloodmoon early. do you have any good replacement for this card in mind? however when we are doing the more control matchup, I do find it useful for card advantage. therefore it is more a situational card against different matchup.
koth is good in my opinion for a fast beatdown. I don't really care if it survive for more than 2 turn usually as I utilise the +1 effect more often. in the event I -5, I usually win the game. -2 is usually when I need to activate the monstrosity effect on stormbreath dragon. the -2 effect can be wanton but useful in certain situation. in the past I run inferno titan and it work great as the -2 can let me firebreath stronger or cast 2 second titan in 1 turn. I think koth is better for this deck compare to most other planeswalker. However you can consider Chandra pyromanceras a 3 koth2 Chandra mix if you want to. the only thing I like anout Chandra is the 0 ability, the ultimate is not fantastic, neither is the first ability. unless there is a particular instant or sorcery that can be game changing.
It is okay, but most decks have much better 3 drops than it. I personally would recommend trying out Hammer of Purphoros instead of 1-2 of them.
Unfortunately I don't have any better ideas. Because snow lands are important for Skred you can't replace it with Tectonic Edge, which is another reason why I switched to Boros Control (Path to Exile is just better than Skred).
Koth can be good for fast beatdown, but most decks can easily kill it or completely ignore the damage and kill you first.
Master of Waves can be stopped by Pyroclasm killing the tokens. Etched Champion can be stopped with Shatterstorm. And there still is no reason for them to be mainboard.
Storm Crow is strictly worse than Seacoast Drake.
I am thinking is there a place for damping matrix mainboard in skred red? damping matrix will stop splintertwin, melira pod, tron's oblivion stone and such. furthermore, it does not affect our creatures much.
one question, does damping matrix affect batterskull com into play effect of putting a germ token and equipping it? I know it affect the equip ability, just not sure about the come into play equip ability.
What pro-red creatures are we concerned about? I agree that Spellbomb isn't worse than Seal of Fire or Burst Lightning necessarily, it just fills a different role.
Damping Matrix doesn't affect triggered abilities, so you still get your Germ.
Counter-Cat
Colorless Eldrazi Stompy
do you guys think damping matrix have a place here in skred red if we go big red like wurmcoil engine, inferno titan and such?
There aren't any pro-red creatures that are a concern. Master of Waves is weak after you board-wipe its tokens away and Etched Champion is stopped by many better anti-Affinity cards.
Storm Crow is strictly worse than Seacoast Drake.
4 Boros Reckoner
4 Simian Spirit Guide
3 Stormbreath Dragon
2 Godo, Bandit Warlord
2 Wurmcoil Engine
4 Lightning Bolt
4 Skred
3 Pyroclasm
2 Volcanic Fallout
3 Blood Moon
4 Mind Stone
2 Batterskull
3 Koth of the Hammer
2 Scrying Sheets
18 Snow-Covered Mountain
I like the beefy threats this build gives me.
Here's my list:
4x Lightning Bolt
4x Pyroclasm
4x Skred
4x Blood Moon
2x Magus of the Moon
4x Stormbreath Dragon
4x Boros Reckoner
1x Chandra, Pyromaster
1x Ajani Vengeant
4x Koth of the Hammer
4x Simian Spirit Guide
1x Cavern of Souls
4x Arid Mesa
13x Snow-Covered Mountain
4x Snow-Covered Plains
2x Anger of the Gods
1x Avalanche Riders
1x Cavern of Souls
2x Chalice of the Void
2x Combust
1x Shattering Spree
1x Sowing Salt
1x Thundermaw Hellkite
2x Torpor Orb
2x Wear // Tear
The white land was more relevant before some last-minute tweaks. I had Path in the board and Lightning Helix in the main, and was waffling about with some other white options for the board. I would keep the white for Ajani.
I don't really remember how I boarded for each match, but here's how it went.
1st round was against Soul Sisters. I scooped pretty quick on game 1 -- turn 2 Blood Moon wasn't any good and I wasn't drawing into sweepers. Game 2 was a blowout with Reckoner doing serious work removing his field -- pryoclasm + reckoner & combat can really whittle down a field of 2/2 quick. Game 3 was grindy, he locked it out when I couldn't draw into Anger or Wear // Tear for his double Honor of the Pure, and I died to 6 or 7 3/3s.
2nd round was against a very friendly guy playing Mill. I wish more games went like this, he was pleasant to play with and we had a good talk even though Blood Moon pretty much shut his mana off both games. Game 2 was close, I killed him with Reckoner attack, then 2nd main phase Pyroclasm then Skred for the last point of damage. when I had 3 cards left in my library and he had a Crab out.
3rd round was against ... I'm not really sure. I was done in 5 minutes. I saw a Swamp, an Urborg, and a Nykthos. Never saw more of his deck than those. Won with Reckoner / Dragon beats after the t2 bloodmoon.
4th round was against U/R Delver/Pyromancer tempo. We went to 3 games on this one after I pulled game 2 out of thin air with exact damage due to Monsterious Dragon (and him with 1 card in hand). I really, really, really missed the Volcanic Fallouts here, I should not have cut my 3/2 split between Pyroclasm/Fallout. Despite having a Cavern naming dragon out and active, and 3 dragons in hand, I couldn't close the last game out due to Vapor Snag, and I died to Delver and elemental tokens. Nice guy to play with, great games.
5th round was Scapeshift. I lost hard. Without Mindstone/Coldsteel Heart I couldn't get the threats down fast enough, and he saw at least 3 Cryptic Commands in each game. I didn't even know what to board in against him. He was running enough basics that Blood Moon didn't slow down his early game at all, and he just waited until he had the mana to Cryptic-bounce my Blood Moon and then Scapeshift. I did make him fully go off just in case he didn't have all the mountains he needed, but it wasn't enough.
Thoughts: This is very much a meta-assassin deck. 6 dead mainboard slots against anything mono-colored is pretty rough. I played the deck because I wanted to drop turn 2 moon effects against Pod, America, and RUG tempo. I regret moving the Volcanic Fallout out of the deck. Scrying Sheets was online and used in 2 games, and in only 1 game did it draw gas despite running 24 lands. Draw remains an issue. I'd experiment with Blue Skred if I had Scalding Tarns. I'm going to experiment with Coldsteel Heart and Phyrexian Ironfoot if I take the deck to something local. The white splash never hurt my ability to hit double red, and while bloodmoon'd fetches did lower my snow count, I don't think it mattered enough to not splash if you can. The sideboard options are great with white.
I went undefeated and won the FNM. Sweet.
18 [CS] Snow-Covered Mountain
3 [ZEN] Valakut, the Molten Pinnacle
2 [CS] Scrying Sheets
// Creatures
4 [EVE] Figure of Destiny
2 [ZEN] Obsidian Fireheart
4 [SHM] Demigod of Revenge
2 [M12] Inferno Titan
1 Akroma, Angel of Fury
// Spells
2 [ZEN] Burst Lightning
1 [DKA] Faithless Looting
4 [CS] Skred
1 [CFX] Banefire
2 [10E] Mind Stone
1 [WWK] Comet Storm
2 [CFX] Volcanic Fallout
1 Slagstorm
4 [MR] Molten Rain
2 [WWK] Roiling Terrain
3 [SOM] Koth of the Hammer
1 [ZEN] Chandra Ablaze
2 [RTR] Vandalblast
2 [M11] Reverberate
1 [PLC] Pyrohemia
3 [M14] Burning Earth
2 [WWK] Kazuul, Tyrant of the Cliffs
2 Searing Blaze
2 Vexing Shusher
1 Mimic Vat
Anyway, I hadn't tested the deck much but I was actually pretty damn impressed with it. The one thing I have seen that all these other lists are lacking is Figure of Destiny. Seriously...what the hell people. Early pressure, mid-game mana-sink and late game win-con. He was the MVP all night. Taking down goyfs and dodging bolts all night long.
Other than that, there is a sweet interaction between Koth -2 and Obsidian Fireheart. The deck also plays haymakers so counters can be tricky. I have combated this by choosing demigod of revenge over these other 5/5 flyers. Great if countered....and it was great for me all night with Koth's -2 and faithless looting. Also, ever reverberated a cryptic command? Feels good
As it sounds like people are recognizing,blood moon has become much weaker as the meta has adjusted by running more basics. Instead, the approach I have taken is a Ponzi-type early game with Molten Rain. The LD is honestly what won many of my match-ups, since a t1 figure, t2 pump tap land or burst/skred into t3 molten rain, t4 bomb was back breaking for many decks.
A few changes I would make:
-1 Akroma (Cheeky but not good)
-1 Slagstorm (no longer playable)
+1 Rolling Terrain (Keep the damage + tempo plan strong)
+1 Draw-spell of some sort. Maybe browbeat? Maybe another faithless looting?
Other than that, the SB was a mess. My pod game was closer than it should have because I lacked anger of the gods. I also didn't have any gravehate for living end, but won off the back of my faithless looting away an akroma and inferno titan. The only cards that were relevant were pyrohemia, kazul and artifact destruction for pod.
This would be my updated deck:
18 [CS] Snow-Covered Mountain
3 [ZEN] Valakut, the Molten Pinnacle
2 [CS] Scrying Sheets
// Creatures
4 [EVE] Figure of Destiny
2 [ZEN] Obsidian Fireheart
4 [SHM] Demigod of Revenge
2 [M12] Inferno Titan
// Spells
2 [ZEN] Burst Lightning
1 [DKA] Faithless Looting
4 [CS] Skred
1 [CFX] Banefire
2 [10E] Mind Stone
1 [WWK] Comet Storm
2 [CFX] Volcanic Fallout
4 [MR] Molten Rain
1 [TSB] Browbeat
3 [WWK] Roiling Terrain
3 [SOM] Koth of the Hammer
1 [ZEN] Chandra Ablaze
2 [ALA] Relic of Progenitus
2 [RTR] Vandalblast
2 [M11] Reverberate
2 [THS] Anger of the Gods
2 [FD] Sowing Salt
1 [PLC] Pyrohemia
2 [M14] Burning Earth
2 [WWK] Kazuul, Tyrant of the Cliffs
Standard
Blows
Modern
BWUTeachingsBWU
GUGU TempoGU
WLifeW
RWValakut ControlRW
UBModern MillUB
Legacy
UMUCU
BPoxB
BWRTokensBWR
Pauper
UBGRW Domain UBGRW
Vintage
RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant
Yesterday was Modern Game Day at my LGS, and as such, my first Modern tournament ever. Finished with a score of 2-2. I wasn't expecting to do too well in any case being my first time playing the deck as well.
I did beat Ascension Storm, though.
Counter-Cat
Colorless Eldrazi Stompy
Boros reckoner is interesting. I feel like the triple red early is a bit dicey with scrying sheets (which I am starting to get pretty unimpressed with. I continue to draw 2 or have 2 in my opening hand constantly which screws up my demigod plays :/). Still, the creature is house in terms of dealing with creatures on the board and does have some nice synergy with skred and sweepers. I could see testing it for sure.
In my 2 slots recently I have been testing staggershock. Great card: Better than flame javelin by far. Is easy on the mana-base with 2 colorless and can get into 2-1 territory easily with all these 2 toughness creatures running around. Sexy thing you.
Chandra pyromaster or chandra the firebrand...both seem like interesting additions for different reasons. Doubling up an LD or Banefire seems great..but the deck doesn't run a huge amount of spells really. The draw off pyromaster is good, but I can see the ultimate being a huge whiff. Maybe just use her as a red bob? Seems reasonable. I could see testing either really. The 4 drop spot is a tad bit crowded with Koth already however. I've had great luck with the OG Chandra in different decks as a great anti-aggro card. She nukes creatures and her ultimate always wins. Still, it doesn't seem right here though: she is a control planeswalker in an aggro-ish deck.
The LD isn't really to crush the opposing manabase nor really the main focus of the deck. Really, the LD follows the Ponza philosophy: slow the opponent while you set up for a huge bomb (demigod, titan, koth, etc). Considering how many man-lands and opposing valakuts from scapeshift and tri-colored decks there are in Modern, I've found LD to be very strong currently as opposed to my experience with blood moon in modern, which is mediocre. I've considered avalanche riders, but it seems like a worse roiling terrain. I also tried to increase the LD, but the deck started feeding too many LD spells with not threat to capitalize on them. Honestly, I feel like Skred red's philosophy should be this: screw with the opponent while also damaging them. Molten rain is perfect for this. That way when you land a bomb, they are within easy reach.
Anyway, just a few thoughts on the deck. It is a blast to play and refreshing after the infinite counters that all my other decks have in them.
Standard
Blows
Modern
BWUTeachingsBWU
GUGU TempoGU
WLifeW
RWValakut ControlRW
UBModern MillUB
Legacy
UMUCU
BPoxB
BWRTokensBWR
Pauper
UBGRW Domain UBGRW
Vintage
RVise-Burn!R
"Out of the crooked timber of humanity, nothing straight was ever made" - Immanuel Kant