i agree. i thought going black before was worth it but honestly, it might be a tough thing. white seems promising (ajani vengent, path, stony silence, etc) but then you're cutting your land base down by 4 for fetches. it's a tough choice.
*** = would/should/probably will change them with mind stones. i feel like this is a tight list. i don't get much chance to test due to work/not much modern played near me. i hope it does well at the IQ.
I like this list, but agree on Mind Stone due to the higher curve. Seems like Merfolk has picked up in popularity and Affinity has really come out swinging from the banning of Twin; so a colorless damage souce in the main might be good, maybe move Kozilek's Return to the main and a Blood Moon to the side? I'm running three Moons main deck and its generally enough for G1 in my opinion.
Gentlemen. Have anyone of your seen https://www.youtube.com/watch?v=nfm27pTGPl0
He talks about the new modern meta game and the possibility that we might have to go in to an additional colour to stay competitive. He brings up a lot of good points.
I disagree with on how Blood Moon isn't great right now. I big to differ. I think it's as good as it's ever been especially with decks like Twin all going to 3 colors (Jeskai). He even mentions Path would be great but still talked about having mainboard Moons. I don't like that. On Xmage I haven't lost a match with a resolved Blood Moon in forever. You could build the SB to fight our weakness in Tron and Eldrazi. The Eldrazi match isn't great no matter but you can make Tron favorable. Blood Moon slows them both down and with more mana denial you can win. Seriously it's getting to the point where our SB might need to be 3-4 Fulminator/Molten Rain, Crumble and a couple Boil. We actually struggle resolving our threats vs blue based control so 2x Boil with the threat of Blood Moon is crippling with an EoT Boil to bate out a counter only to slam Moon on your main phase.
Also splashing a 2nd color isn't the worst. We might need to cut down on Skred as a 2 of and splash black for hard removal to deal with early tasigur or goyf since we don't always draw our GY hate. Skred is effecient late game but it's not great early obviously, and the original idea of using Skred in the first place was for Reckoner as a finisher. The real upside of the deck is running mainboard hate like Moon, Relic and Sweepers.
and with it i made some top in small local tournaments.
Now that splinter twin and bloom are gone, i was thinking to splash a second color (white) for better sideboard and lifegain against burn.
Here's the list i was thinking about
I'd like to know what you think about the rw list, the sideboard is an example, because I can't predict exactly how will the metagame evolve
I'm not a fan of Reckoner at all but I won't try to dissuade you. I'll say this. You only have 8 sources of white mana. Kor Firewalker is probably a bad idea at double white. By the time you get that you will be dead vs burn. Dragon Claw is still better.
When you splash you need to chose between Skred or Koth. You are running Koth as a 4 of so he's a win con. The snow-covered plains hurts since you will be fetching for them. You always try to ultimate Koth since almost no decks can beat it. You will not have enough mountains in play to make it worth it. You will need Sacred Foundry for that route which gives the mountain, but this weakens Skred. So you need to pick it's hard to have both. I feel like Koth is a stronger card so I wouldn't prioritize Skred since you are running Helix and Bolt with sweepers. You can always add roast to shore up the big dmg removal.
Well.. i have to say (AGAIN) that splashing a color is not really something great for the deck, the whole strategy of the deck shakes by doing so (even with Coldsteel Heart and Fetches), it really hurts the deck a lot more than it improves it.
So far mono red is the way to go, and maybe, just maybe Red/Waste but i do not think so at the moment. You see i have said it before "the whole reason of picking up this deck is because it has a great matchup VS Aggro and a good matchup VS Eldrazi and Tron that will be at least 70% of the Meta for now, so if you take away the good things about it you will be taking away the reasons the deck is good.
So lets recap this.
Skred red Pros:
1.- bulletproof manabase
2.- the amazing super power that is starting at 20 life instead of 18 or less cause of the fetchlands
3.- the trump of an effect that is the Koth emblem
4.- and the ability to shut down some decks by a turn 2 or even a turn 1 blood moon via the simian spirit guides and yes this is way you consider playing them instead of Mind Stone, not to mention that maindeck moon also helps ( not wins by itself but helps) vs Tron and eldrazi.
5.- having a relic maindeck helps on those hard to beat matches like tarmogoyf, tasigur, living dead, snapcaster and lingering soul decks
6.- having at least 5 sweepers on your main deck plus 8 one mana removal spells is pretty awesome vs any aggro deck using creatures not to mention that if you run Boros reckoner helps too so, infect, zoo, taxes, merfolk, delver and even affinity to a degree are covered.
7.- The sb helps you nail those 50%-50% matchups to a wall with Crumble to dust, shatterstorm, dragons claw, spellskite etc...
Skred red Cons:
1.- Skred red is bad VS counters and overall non aggro blue decks.
2.- Skred red is bad VS combo in general ( although main board relic, moon and molten rain surely help).
3.- Skred red is awful vs Boggles Auras deck so you need to address this with spellskites and ratchet bombs, or oblivion stones or even perilous vault.
So far those are the weaknesses i see in the deck as opposed to having splashing colors all around. Ill list some of the cons i have seen by splashing white (which i have played in tournaments before) and what i think would happen if we splash some other colors, i wont be addressing the good points in detail of each splash as this post is already long enough and they have been addressed by some of you guys and by the guy on the video.
Skred red splash white:
1.- you can run path to exile to help get rid of those pesky guys that dodge bolt and skred but if you do this you give them basic lands so your blood moon and molten rain are not good at all, very anti sinergy.
2.- You can run stony silence on your sb vs tron or affinity ( that were pretty good match-ups to start with) but then your mind stones and relics are not good at all so you have to take them out or have a very akward game, also anti sinergy.
3.- I first thought about running white for ards like timely reinforcements and or Kor firewalker just because we are a bit weak to burn but it forces you to play in a defensive position jumping through skull cracks and or cracking fetches for double mana, this is also true for lightning helix an ajani.
4.- Ajani seems like a great choice because of the land hate sinergy in the deck.. but again if you run path it goes to the wrong direction, this forces you to think about some other subpar cards like oust or sunlance and they are inferior to skred.
Skred red splash Black:
1.- you do get cards like terminate, murderous cut or doom blade, but you could also run dismember without the splash and murderous cut is anti synergistic with the relic, terminate is ok i guess althouh it makes us weaker to spell snare which is the only counter we are usually bullet proof against.
2.- the point of having stuff like thoughtseize and inwuisition of kozilek, hell even duress for this matter could be great but again.. we will not be capitalizing them as well as a jund or junk deck and they will be terrible to draw them on late game because one of the weak points of the deck is the ability to presure fast and this effect doesnt help for a lot of turns they are just a quick way to defend you or try to race the opponent for 1 or 2 turns.
------- NOTE ----- One really good thing about a black splash would be something like slaughter games becaus eit would really help vs combo decks but i dont think one card merits the whole shakedown of the deck. ------ NOTE ------
Skred red splash Blue:
1.- Blue just gives us counters really so we take an even more defensive stand and although skred is more like a control deck than anything else it has to be very proactive so its again going the other way the deck tries t be going.
2.- Blue doesnt add removal at all so no help there, and although you could use cards like mana leak or remand ther eis not really a good hard counter just splashing this color ( n cryptic command for us)
3.- we cannot use the bet blue card in modern (snapcaster mage) cause of the Relic again anti sinergy.
4.- basically everything this deck ants to do with a blue splash, blue moon does it better and you should play that deck hehehe.. and yeah even keranos is not that great.
Skred red splash Green:
1.- I dont see a point on splashing green to be honest and by going that route i would suggest to build some other deck that could be as wrecking and proactive as skred.
2.- the green splash would help if we could use some sort of acceleration but if you use birds of paradise or any mana dork they will be clash with your sweepers, and if you use search for tomorrow, rampant growth or some other sort of 2 mana ramp to fetch your basic snow covered land ( it has to be for the skred to be good) then ypou have to again tweak and shake the solid mana base.
Skred red splash anything cons:
If you take away what really makes this deck good, you better start building another deck from scratch because as you see...
1.- koth will not be good with another color
2.- blood moon will not be great
3.- skred looses a lot if you play anything but snow covered lands
4.- if you make your graveyard matter to you the relic will not be as good having on check all the decks that make a better use of their graveyard than you.
So as i see it, the deck is pretty good positioned at the moment, and is quite strong and quite solid by itself, there will always be a deck or 2 that we cannot win for instance the through the breach emrakul deck that some people are playing and this makes me wanna go back and pack at least 2 boil on my sb, burn is a problem but 3 to 4 dragons claw often do the trick, and also the auras deck so its 3 ratchet bomb and 2 spellskite for me, but this is true to any format ever and just really worrying on this little of the whole meta is great.
If you start worrying about the deck at this point it is maybe not for you and try to build another one maybe with a similar approach?.
I played the whole weekend of the GP Mexico with this list by the way and so far im still thinking of sing it on the Pro Tour Oath of the Gatewatch next weekend, but im inclining to those boils and also thinking about kozileks return and taking out the crumble to dust for surgical extractions (mainly cause a molten +surgical is almost the same as a crumbling to dust but surgical helps on another match-ups).
lemme know what do you think, im also trying to fit 1 or 2 outpost siege in there because no i didnt like chandra pyromaster, i also need to test chandra flamecaller, and changing the reckoners for Thunderbreak regents, but so far i still like the reckoner.. albeit im the only one liking it.
Ill try to post some tourney reports later today or tomorrow..
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I agree with you eetu as i've been piloting the deck for 2 years. I'll say I'm not a fan of Reckoner however since he's the only creature early he's just removed almost instantly pretty much negating the combo. He's just really miserable vs control that have no qualms pathing/bolting him and he's miserable vs Jund (abrupt decay, terminate) where they can and will remove him instantly and both decks can just wait for "in response" 2 for 1 you. However I will not dissuade you. Of course the number of decks running Blue in general still outnumber the Eldrazi decks (which I disagree with you they are very tough for us to beat more so than Tron since even with Blood Moon they just hardcast Sower and Herder which outclass Skred for a long time), so I think you need Boil. I run 2 of them and have literally never looked back. The games are grindy since blue based control can't clock you so holding up Boil and Blood Moon really stresses them out.
You can splash but lose pretty much lose Skred overall. You can make Koth powerful with the splash and you can of course add removal that is more powerful than Skred. I think for now staying Mono is still the right choice but Skred is quickly becoming outclassed if these linear big mana decks still stay around. Skred being a little weak right now is the only thing I agree with Tutor in the above video. He is wrong about Blood Moon though.
Edit: I would like to add that Earthquake has been really good in testing so far. Since we don't hurt ourselves on mana this clears the board plus it's a fireball.
I'm sticking to mono-red, but if I were to splash white I would add Kiki-jiki, Mirror Breaker and Restoration Angel in place of some of the other win-cons.
Triple red is easy, and single white is an easy splash. Is there something in white that can push kiki out of bolt range to side in against bolt decks?
So I've been lurking on this thread forever, and I've played Skred Red about a year now. I've done Big Red and Superfriends build, but the standard build has worked great in my local meta. I just want some opinions so far.
My deck currently is the Demigod list because in my meta there is a lot of Terminates and Bolts, so the standard creature package is effective. I used to run big skred and super friends, but I change them up depending on my meta shifts. So far this list has worked really well against the grindy decks and the white based aggro. Only ever lost to Seismic Swans, but that deck plays a lot like storm anyway. I would play Coldsteel Heart but most of the time my games don't win off of Demingod, but Koth and Chandra variants instead. Every here and there land based decks come about and my sideboard is to deal with those. If anyone has suggestions or ideas I'm open to hear them.
Im going to test thunderbreak regents over rekoners and 1 earthquake over blasphemous now.. if anyone care to join me on MWS.. look for meim The Horror.
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If Terminate is a thing, it would seem Thunderbreak Regent is superior to Reckoner. You'd still get to deal some damage if your dragon died.
I definitely plan on getting Regents, they just haven't come in the mail yet. So far the proxies do work well to fly over and with demigod the thunderbreak damage adds up quickly. Burn was prevalent in my meta a while back, and that's when I went from Superfriends to Reckoners. Walkers and Dragons are too slow for burn meta sad to say.
At first it was 2 chandra and 4 koth, i change that because thunderbreak really hurts me on my mana curve, then i traded the simians for mind stones and still the deck felt slow, as for the chandra.. there wasnt a time when i wanted to play her over a stormbreath dragon except qhen i needed a threat and a sweeper at the same time biut i had to do -4 to kill some guys and it idnt help either..
so far im not likeing both the dragon nor the chandra.. but specially the dragon it really hurts me on my koth plan..:P
I guess im going back to eckoner, although yeah its not great at this moment bu it hits on curve.. although maybe a fulminator mage would be better i believe that we really need something else to play on turn 3 or to accel to if we dont have a bloo dmoon on turn 2...
Anyway ill do a brief report of the 2 modenr opens i played this past weekend:
Tourney number 1:
Match 1 Vs Abzan midrange:
Game 1: I got a turn 2 moon using a simian and stalled th egame for 3 turns until he got a forest playing ascavenging ooze then i played a koth -2 andplayed anger of the gods, he followed with a tarmogoyf which i ingored ( he was a 1/2, so i played stormbreath and untapped island and hit him for 8, he attacked koth and passed th turn.. i played a second dragon and he conceded.
SB plan: I got 2 spellskites, in and took 1 koth and 1 reckoner out.
Game 2:he got a second turn thalia which i couldnt kill for 3 turns but i played a 3rd turn reckoner, a 4th turn blood moon, and waited, he had played a tarmogoyf and arhino hen tapped for another rhino he was at 17 so back to 19, i bolted him at the end of turn and on my turn played blasphemous act leaving him on 1 and me being at 2, i then waited 4 turns to get a bolt, dragon, koth or molten rain but he got a plains first and lingering souls.. i just got lands, relics and moons.. so i lost
Game 3: he destroyed my hand playing Inquisition on turn 1 and 2 thoughtseizes on turn 2 taking a reckoner, a relic and on the last one he took a blasphemous act over ablood moon.. i skreded his ooze and angered the lingering tokens he had over the next few turns, then i molten rain his only plains and played my blood moon.. to my surprise he didnt had an answer.. so he was planning on fetching a basic with it but didnt had a chance to.. we stalled for 3 more turn until i drew a koth, bash and ultimate with him and won.
Match 2 Vs Hatebears:
Game 1.- It really was a strange match, i went with a hand of bloo dmoon, molten rain, koth, dragon, bolt and 3 lands, i bolted a thalia on turn 2.. and never played or drew another bolt or skred or anger on the whole game.. he played blade splicer and flickerwisp and bashed me until i got to play a dragon on turn 5 to block i was at 7 and he didnt attacked cause of the dragon.. i dunno what he expected, i played a 2nd dragon and the game stalled... i sat there waiting to get a sweeper but nothing came.. he eventually drew an archangel of tithes but couldnt pass through and i got to transform both dragons and bash him for the win.. i know not a really good player.. but well..
SB plan: i got 2 spellskites, 2 shattering spree and 2 Perilous vault in and took 3 relics and 3 molten rain
Game 2.- I got a hand of skred, bolt, double reckoner and lands.. so i snapped keep, he played the GOD curve.. turn one militant dryad, turn 2 thalia, turn 3 leonin arbitrer and ghost quarter, turn 4 blade splicer turn 5 path to exile to my reckoner and flickerwisp another ghost quarter of his.. activated ghost quarter on my upkeep so i had to pay .. so yeah.. pretty brutal.
Game 3: I went with a hand of koth, reckoner, dragon, skred, anger and 2 mountains. eventually leaving him withouth creatures and playing koth..then dragon wich he dismembered then reckoner wich he pathed and when i was about to ultimate koth he vialed flicker wisp at him.. 2 times.. so the game went looong.. and i beat him in the end with another dragon and koth emblem.. i was at 1 at this point and he had lethal on board, the thing was thah he thought he would kill me and performed an alpha strike i exiled a simian and skreded a flickerwisp with allowed me to live at 1. a lot of cheering here since we were the last table.
This match was and has been a lot tougher than i imagined it would be in the past, im not sure why it always sems i draw the cards in a wrong order vs Hatebears.. and also if you underestimate even one of their guys you will be dead when they play the nex.. try to kill them asap.. this doesnt means you will be bolting anything.. just look for arbitrer, thalia, and judge familiar specially.
Match 3 Vs Eldrazi black:
Game 1: Well here are the cold facts. i won this game and the whole match because this guy didnt knew what as happening.. i played a turn 2 blood moon. he dint had discard on turn 1 or 2 ( he started).. he could just played an eldrazi mimic followed by a matter reshaper... then i anger of the gods and h couldn't play anything anymore..
SB plan: i put in 2 crumble to dust, 2 pithing needle and 2 spellskites.
Game 2: He got his discard and hit me for bolt on turn 1 then for skred on turn 2 and surgical my bolts.. then played an thought knot who bashed me for 2 turns before i played a reckoner then a dragon.. he got an oblivion sower and i was beaten by ulamog soon after.
Game 3: he discarded my blood moon, i molten rained his urborg.. he coulndt play more discard so he played a surgical on my molten rain at the end of my draw.. i revealed a freshly drawn blood moon :). so i played it but i didnt had anything to hit him with so the game went on until he eventually got an oblivion sower that i skreded.. and he got stuck at 9 mana with ulamog on hand for 3 turns, in those i got a reckoner, that he dismembered and i skreded so he got 4 damage by dismember and 7 by skred/reckoner, then i got a koth that hit 2 times.. he played ulamog and exiled koth and moon.. and i drew a molten rain next turn and killed him.. and yes i know he surgicalled my molten rains.. but he failed to find that one so im guessing he will be more thorough next time..
A pretty tough match, after the match we played 4 more games by my request without SB and he won 3 out of 4.. so after he knew what the deck does it was pretty easy to disrupt us, o and i was lucky he never casted a reality smasher on the match caus ethat guy is a beast and if you take that blashemous act out of your deck well theres no way of making it.
Match 1 Vs Boggle's Auras:
Game 1: This was a kid about 14 years old or maybe even 15 (bare in mind i am 20 years older), he played as if tomorrow didnt exist.. played a boggles turn 1, rancor and keen sense turn 2, daybreak coronet and spider umbra on turn 3 and never looked back i was dead at turn 4, i played a turn 2 reckoner and a turn 3 anger but he already had umbra so nothing to be done here.. imposible to win.
SB plan: By this time i had 2 perilous vault, and 2 spellskites in and took 4 skred out.
Game 2: He played an elf, then ethereal armor and hyena umbra, i couldnt do nothing but i had the perilous vault and enough lands to pull it out, i played a second turn reckoner using a simian but did almost nothing.. i even drew an spellskite on turn 3 that he pathed then playes coronet and another ethereal armor that hit for a lot so i blocked and nothing happened.. on turn 4 i playes vault with my other land in hand hoping to survive.. and yes i did.. he hit me for a lot but i survived then he was like.. for how much does it activate? 5?.. ok then i will play my freshly drawn suppresion field.. and well i died next turn..:S
thuis match is almost unwinnable if we dond dedicate at least 5 or more cards on the sb, we need an early spellskite and luck that they dont pull the path to exile for some turns, play a second turn moon and yes the vaults were terrible, i was testing them instead of oblivion stones i had before ( to kill pro red creature and bigger stuff, also enchantments).. so now they are gone and im playing 3 ratchet bombs i believe they are better than the other options.
so i went 3-1 and it wasnt that bad.. but yeah we alredy knew those 2 matches are our bad matches so.. it helped to address them.
I'll do the report for the second tournament later guys.. cheers.
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Hi everyone. I was playing Skred all last modern season and now that it is on the horizon I think I will play Skred once again this season. I had reasonable success, for those on this thread who remember, as I went Top 8 in a PPTQ and top half of SCG Dallas with a list that took inspiration from Adonis2k and ACG886's online lists from last summer. I was running Big Skred primarily, but now I think there may be an opportunity to leverage the serious stall power of Hangarback Walker coupled with our awesome board wiping ability to grind matches to an inevitable win state for us. Here is a list I am testing currently:
I've always like running 4 wipes in the main game 1 as it makes my sideboarding very easy and my hard mulligan's game 1 feel more workable. I think the interaction between Hangarback and Pia and Kiran Nalaar is good enough to get us through the rough part of a lot of matchups right now. For the late game, we can lean hard on Batterskull, Wurmcoil, and Scuttling Doom Engine to get us there. I know most may not like Scuttle, but his pseudo-evasion isn't a joke and his interaction with Shrapnel Blast can literally just steal a game post-attack. For those that care, here was my original list last season: http://tappedout.net/mtg-decks/big-skred-pptq-top-8/
I feel the MB sweepers usually won't cut it against Jund, espcially the Pyroclasms. But what would be good to sideboard into against Jund? Molten Rains? Crumble to Dust?
And one more question, we were discussing building a transformative sideboard. An example of this was putting a bunch of Goblin Guides, Swiftsprears and Eidolons in the SB. Has this been tried before?
The Mainboard sweeps are relevant vs Jund. Then again I use a different varity. With Relic in play that pyroclasm, anger of the gods can wipe their whole board. Jund is running Pia and Kiran so it helps and they run Kitchen Finks in the sideboard. Those sweepers clear them. In my current list im using 2x Anger, 2x Pyroclasm 1x Earth Quake. I went 4-0 on Xmage last night and 8-1 in matches. I played Jund, UR Delver, Ad Nasueam, Jund.
I only bring in 1-2 Molten Rain vs them for Raging Ravine in case they have Abrupt Decay up for Blood Moon. I bring in Roast as well. It takes out Goyf quite efficiently.
The Mainboard sweeps are relevant vs Jund. Then again I use a different varity. With Relic in play that pyroclasm, anger of the gods can wipe their whole board. Jund is running Pia and Kiran so it helps and they run Kitchen Finks in the sideboard. Those sweepers clear them. In my current list im using 2x Anger, 2x Pyroclasm 1x Earth Quake. I went 4-0 on Xmage last night and 8-1 in matches. I played Jund, UR Delver, Ad Nasueam, Jund.
I only bring in 1-2 Molten Rain vs them for Raging Ravine in case they have Abrupt Decay up for Blood Moon. I bring in Roast as well. It takes out Goyf quite efficiently.
how do you feel your SB would handle the current "meta" with tron/infect/blue moon/eldrazi/etc? haven't seen anyone use defense grid before.
I think i want to try one goblin dark-dwellers over batterskull in the main. and cut a Molten rain for an additional anger of the gods in the sideboard.
-Adonis2k
what did you play again? your deck looks really strong.
Hey guys well im bac with that second tourney matchup.
Match 1 Vs UG infet:
Game 1: i kept a hand of 1 bolt, 1 molten rain, 1 relic, 3 mountain and a koth not knowing what to expect. i bolted a noble hierarch, molten rained a nexus, but eventually i never got another bolt nor skred, he played a second nexus that killed me, in the end i had 4 koths in hand.. just awful.
SB plan: I boarded in 2 spellskites, and 2 crumble to dust and took 2 koth and 2 dragons out.
Game 2: I kept a hand with 1 bolt, 1 skred, 1 anger of the gods, 1 spellkite 1 scrying sheet and 2 mountain, everyting went ok but i had play all my cards and flooded with lands, eventually he got me with his 3rd blighted agent and become inmense.
Just awful, this match is usually pretty easy but hey.. thats magic i guess..
Match 2 Vs 8 rack:
Game 1: I must say i havent tested vs this match before so when i saw what it was i inmediately thought im screwed.. then i realize that i have 3 meaningful cards to help me and all the rest suck so hard, relic cause it will help me top deck, scrying sheets so i can maintain myself vs liliana, and my only way to victory is koth cause he dont have anything to deal with him if i can top deck it. As i thought the game went long.. scrying sheets was the all star helping me to not take damage of the racks, eventualy he ultimate dliliana taking 3 lands and i was taking 1 damage per turn and sometimes 2, but in the end i could top deck a koth and beat him with him.
SB plan: not a lot i could get in, as almost always i took 2 spellkites in cause of his dismembers and murderous cut. and 2 perilous vault ( and yeah i wish then they were ratchet bombs too).
Game 2: it as asically a rehash of game 1 minus my relic helping me deal with ravens crime.. i ended up losing this time.
Game 3: i had 2 simian, koth, relic 2 mountain and a dragon, so i played the relic, he played IOK and took one simian then i drew another mountain and played it, he decided to play a waste not instead of discarding me wich a lowed me to play koth on turn 3 and eventually he got him..:)
Pretty nasty match, its all about the top deck, id say its hard, and i hope to see very few of those in Atlanta.
Match 3 Vs UW Gifts tron:
Game 1: This match is pretty hard the absolute worst of all the TRON variants, he has counters that are great against us, he has signets so the moon is not great... well.. i played a very grindy match even though i played a second turn blood moon, then i played boros reckoner 3 times wich he proceded to use path to exile on the 3 of them allowed me to get 11 lands in play so i was condescend and mana leak proof to be able to drop a koth that got cryptic commanded and i followed with a dragon that eventually got him.. he did played a 7h turn karn taking away the dragon but i had a second copy in my hand.
SB plan: I took 2 shattering spree, 2 spellskite, 2 pithing needle and 2 rumple to dust in, and 4 anger of the gods, 1 blasphemous act, 1 koth, and 2 skreds out.
Game 2: he played me an urzas mine turn 1, urzas tower and signet turn 2, urza spower plant and ugin on turn 3 while i was casting 2 relics and a reckoner.. i couldnt do anything and he got me with ugin all the way to his ultimate.
Game 3: this was the grindiest of the grinds.. he started with leyline of sanctity in play, i played a relic turn 1, a reckoner using a simian on turn 2, and a moon on turn 3 pressuring him.. he played a sun droplet, and i played a koth attacking for 7, the game went on and he eventually played 3 timely reinforcements and countered a dragon, then bounced my koth, i playe dit again and it got countered but i had another, i must have dealt more than 50 damage at the end.. he played an elesh norn from hand and a second sun droplet,i played a pithing needle naming ugin and eventually got to ultimated koth while he had 7 counters on him then i proceded killing the elsh with the mountains and bashing with mountains and reckoner until i succeded.. he was left with iona and unburial rites on his hand at the end of the game, caus ehe never got a 3rd white mana enabler and my relic prevented him to iscard both to all those thirst for knowledges he played..
Overall a very very tough match, if it becomes more popular i dont want to keep playing skred haha..
Match 4 Vs UG infect again:
Game 1.- I drew a normal hand.. bolt, bolt, skred, anger, rekconer, lands... and utterly destroyed him.
SB plan: the same as before.
Game 2. He sat there not playing a isngle guy until he played 3 wild defiances, then played an elf and landed a nexus,i didnt got a moon, so i took car eo fthe elf with an anger of the gods, then the nexus killed me cause of the wild defiances.
Game 3: I got my blood moon this time and he couldnt manage to survive long enough to get rid of the 2 spellskites and 2 bolts and one koth bashing him.
Anyways.. i really dont think infect is a problem but never underestimate it it is too explosive.
Ok guys im off.. i hope any of you find this helpful.. ill be back after the pro tour to let you know how i went with the deck.. cheers.
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currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
What do we think of aether membrane?
Large toughness, flies and makes opponents have to recast cards. It can help defend planes walkers and takes several burn spells to kill. Bad against rhino, snap caster and other come into play effects.
Just a random thought.
Also I tried cutting 1 Chandra's parents and batterskull for 2 Goblin Dark-Dwellers and also two main board molten rain. I like the extra land destruction and utility of recasting my spells.
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"I do as I choose, and I answer to no one!"
—Dr. Doom
-My approach to building decks. Sometimes it works.
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I like this list, but agree on Mind Stone due to the higher curve. Seems like Merfolk has picked up in popularity and Affinity has really come out swinging from the banning of Twin; so a colorless damage souce in the main might be good, maybe move Kozilek's Return to the main and a Blood Moon to the side? I'm running three Moons main deck and its generally enough for G1 in my opinion.
I disagree with on how Blood Moon isn't great right now. I big to differ. I think it's as good as it's ever been especially with decks like Twin all going to 3 colors (Jeskai). He even mentions Path would be great but still talked about having mainboard Moons. I don't like that. On Xmage I haven't lost a match with a resolved Blood Moon in forever. You could build the SB to fight our weakness in Tron and Eldrazi. The Eldrazi match isn't great no matter but you can make Tron favorable. Blood Moon slows them both down and with more mana denial you can win. Seriously it's getting to the point where our SB might need to be 3-4 Fulminator/Molten Rain, Crumble and a couple Boil. We actually struggle resolving our threats vs blue based control so 2x Boil with the threat of Blood Moon is crippling with an EoT Boil to bate out a counter only to slam Moon on your main phase.
Also splashing a 2nd color isn't the worst. We might need to cut down on Skred as a 2 of and splash black for hard removal to deal with early tasigur or goyf since we don't always draw our GY hate. Skred is effecient late game but it's not great early obviously, and the original idea of using Skred in the first place was for Reckoner as a finisher. The real upside of the deck is running mainboard hate like Moon, Relic and Sweepers.
I'm not a fan of Reckoner at all but I won't try to dissuade you. I'll say this. You only have 8 sources of white mana. Kor Firewalker is probably a bad idea at double white. By the time you get that you will be dead vs burn. Dragon Claw is still better.
When you splash you need to chose between Skred or Koth. You are running Koth as a 4 of so he's a win con. The snow-covered plains hurts since you will be fetching for them. You always try to ultimate Koth since almost no decks can beat it. You will not have enough mountains in play to make it worth it. You will need Sacred Foundry for that route which gives the mountain, but this weakens Skred. So you need to pick it's hard to have both. I feel like Koth is a stronger card so I wouldn't prioritize Skred since you are running Helix and Bolt with sweepers. You can always add roast to shore up the big dmg removal.
So far mono red is the way to go, and maybe, just maybe Red/Waste but i do not think so at the moment. You see i have said it before "the whole reason of picking up this deck is because it has a great matchup VS Aggro and a good matchup VS Eldrazi and Tron that will be at least 70% of the Meta for now, so if you take away the good things about it you will be taking away the reasons the deck is good.
So lets recap this.
Skred red Pros:
1.- bulletproof manabase
2.- the amazing super power that is starting at 20 life instead of 18 or less cause of the fetchlands
3.- the trump of an effect that is the Koth emblem
4.- and the ability to shut down some decks by a turn 2 or even a turn 1 blood moon via the simian spirit guides and yes this is way you consider playing them instead of Mind Stone, not to mention that maindeck moon also helps ( not wins by itself but helps) vs Tron and eldrazi.
5.- having a relic maindeck helps on those hard to beat matches like tarmogoyf, tasigur, living dead, snapcaster and lingering soul decks
6.- having at least 5 sweepers on your main deck plus 8 one mana removal spells is pretty awesome vs any aggro deck using creatures not to mention that if you run Boros reckoner helps too so, infect, zoo, taxes, merfolk, delver and even affinity to a degree are covered.
7.- The sb helps you nail those 50%-50% matchups to a wall with Crumble to dust, shatterstorm, dragons claw, spellskite etc...
Skred red Cons:
1.- Skred red is bad VS counters and overall non aggro blue decks.
2.- Skred red is bad VS combo in general ( although main board relic, moon and molten rain surely help).
3.- Skred red is awful vs Boggles Auras deck so you need to address this with spellskites and ratchet bombs, or oblivion stones or even perilous vault.
So far those are the weaknesses i see in the deck as opposed to having splashing colors all around. Ill list some of the cons i have seen by splashing white (which i have played in tournaments before) and what i think would happen if we splash some other colors, i wont be addressing the good points in detail of each splash as this post is already long enough and they have been addressed by some of you guys and by the guy on the video.
Skred red splash white:
1.- you can run path to exile to help get rid of those pesky guys that dodge bolt and skred but if you do this you give them basic lands so your blood moon and molten rain are not good at all, very anti sinergy.
2.- You can run stony silence on your sb vs tron or affinity ( that were pretty good match-ups to start with) but then your mind stones and relics are not good at all so you have to take them out or have a very akward game, also anti sinergy.
3.- I first thought about running white for ards like timely reinforcements and or Kor firewalker just because we are a bit weak to burn but it forces you to play in a defensive position jumping through skull cracks and or cracking fetches for double mana, this is also true for lightning helix an ajani.
4.- Ajani seems like a great choice because of the land hate sinergy in the deck.. but again if you run path it goes to the wrong direction, this forces you to think about some other subpar cards like oust or sunlance and they are inferior to skred.
Skred red splash Black:
1.- you do get cards like terminate, murderous cut or doom blade, but you could also run dismember without the splash and murderous cut is anti synergistic with the relic, terminate is ok i guess althouh it makes us weaker to spell snare which is the only counter we are usually bullet proof against.
2.- the point of having stuff like thoughtseize and inwuisition of kozilek, hell even duress for this matter could be great but again.. we will not be capitalizing them as well as a jund or junk deck and they will be terrible to draw them on late game because one of the weak points of the deck is the ability to presure fast and this effect doesnt help for a lot of turns they are just a quick way to defend you or try to race the opponent for 1 or 2 turns.
------- NOTE ----- One really good thing about a black splash would be something like slaughter games becaus eit would really help vs combo decks but i dont think one card merits the whole shakedown of the deck. ------ NOTE ------
Skred red splash Blue:
1.- Blue just gives us counters really so we take an even more defensive stand and although skred is more like a control deck than anything else it has to be very proactive so its again going the other way the deck tries t be going.
2.- Blue doesnt add removal at all so no help there, and although you could use cards like mana leak or remand ther eis not really a good hard counter just splashing this color ( n cryptic command for us)
3.- we cannot use the bet blue card in modern (snapcaster mage) cause of the Relic again anti sinergy.
4.- basically everything this deck ants to do with a blue splash, blue moon does it better and you should play that deck hehehe.. and yeah even keranos is not that great.
Skred red splash Green:
1.- I dont see a point on splashing green to be honest and by going that route i would suggest to build some other deck that could be as wrecking and proactive as skred.
------ NOTE ------ go here for this http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/569795-turbo-moon ------ NOTE ------
2.- the green splash would help if we could use some sort of acceleration but if you use birds of paradise or any mana dork they will be clash with your sweepers, and if you use search for tomorrow, rampant growth or some other sort of 2 mana ramp to fetch your basic snow covered land ( it has to be for the skred to be good) then ypou have to again tweak and shake the solid mana base.
Skred red splash anything cons:
If you take away what really makes this deck good, you better start building another deck from scratch because as you see...
1.- koth will not be good with another color
2.- blood moon will not be great
3.- skred looses a lot if you play anything but snow covered lands
4.- if you make your graveyard matter to you the relic will not be as good having on check all the decks that make a better use of their graveyard than you.
So as i see it, the deck is pretty good positioned at the moment, and is quite strong and quite solid by itself, there will always be a deck or 2 that we cannot win for instance the through the breach emrakul deck that some people are playing and this makes me wanna go back and pack at least 2 boil on my sb, burn is a problem but 3 to 4 dragons claw often do the trick, and also the auras deck so its 3 ratchet bomb and 2 spellskite for me, but this is true to any format ever and just really worrying on this little of the whole meta is great.
If you start worrying about the deck at this point it is maybe not for you and try to build another one maybe with a similar approach?.
I played the whole weekend of the GP Mexico with this list by the way and so far im still thinking of sing it on the Pro Tour Oath of the Gatewatch next weekend, but im inclining to those boils and also thinking about kozileks return and taking out the crumble to dust for surgical extractions (mainly cause a molten +surgical is almost the same as a crumbling to dust but surgical helps on another match-ups).
Deck:
4 Boros Reckoner
3 Stormbreath Dragon
3 Simian spirit guide
4 Koth of the hammer
3 Relic of progenitus
4 Lightning bolt
4 Skred
1 Blasphemous act
4 Anger of the gods
4 Blood moon
3 Molten rain
2 Scrying sheets
1 Mouth of ronom
20 snow-covered mounain
1 Shatterstorm
2 Shattering spree
3 Dragon's claw
2 Spellskite
2 Pithing Needle
2 Crumble to dust
3 Ratchet bomb
lemme know what do you think, im also trying to fit 1 or 2 outpost siege in there because no i didnt like chandra pyromaster, i also need to test chandra flamecaller, and changing the reckoners for Thunderbreak regents, but so far i still like the reckoner.. albeit im the only one liking it.
Ill try to post some tourney reports later today or tomorrow..
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
You can splash but lose pretty much lose Skred overall. You can make Koth powerful with the splash and you can of course add removal that is more powerful than Skred. I think for now staying Mono is still the right choice but Skred is quickly becoming outclassed if these linear big mana decks still stay around. Skred being a little weak right now is the only thing I agree with Tutor in the above video. He is wrong about Blood Moon though.
Edit: I would like to add that Earthquake has been really good in testing so far. Since we don't hurt ourselves on mana this clears the board plus it's a fireball.
Triple red is easy, and single white is an easy splash. Is there something in white that can push kiki out of bolt range to side in against bolt decks?
2x Scrying Sheets
21x Snow-Covered Mountain
Creatures
4x Boros Reckoner
4x Demigod of Revenge
Instant or Sorceries
4x Lightning Bolt
2x Magma Jet
4x Volcanic Fallout
2x Roast
4x Skred
2x Chandra, Flamecaller
4x Koth of the Hammer
Artifact and Enchantments
4x Relic of Progenitus
3x Blood Moon
2x Anger of the Gods
1x Boil
2x Chandra, Pyromaster
3x Crumble to Dust
4x Molten Rain
1x Pyrite Spellbomb
2x Shattering Spree
My deck currently is the Demigod list because in my meta there is a lot of Terminates and Bolts, so the standard creature package is effective. I used to run big skred and super friends, but I change them up depending on my meta shifts. So far this list has worked really well against the grindy decks and the white based aggro. Only ever lost to Seismic Swans, but that deck plays a lot like storm anyway. I would play Coldsteel Heart but most of the time my games don't win off of Demingod, but Koth and Chandra variants instead. Every here and there land based decks come about and my sideboard is to deal with those. If anyone has suggestions or ideas I'm open to hear them.
Edit 1: Mispells and Grammar Corrections
BMono Black DevotionB RMono Red ControlR
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
BMono Black DevotionB RMono Red ControlR
4 Stormbreath dragon
3 simian spirit guide
1 earthquake
3 anger of the gods
4 blood moon
3 relic of progenitus
4 lightning bolt
4 skred
1 chandra flamecaller
3 molten rain
3 koth of the hammer
At first it was 2 chandra and 4 koth, i change that because thunderbreak really hurts me on my mana curve, then i traded the simians for mind stones and still the deck felt slow, as for the chandra.. there wasnt a time when i wanted to play her over a stormbreath dragon except qhen i needed a threat and a sweeper at the same time biut i had to do -4 to kill some guys and it idnt help either..
so far im not likeing both the dragon nor the chandra.. but specially the dragon it really hurts me on my koth plan..:P
I guess im going back to eckoner, although yeah its not great at this moment bu it hits on curve.. although maybe a fulminator mage would be better i believe that we really need something else to play on turn 3 or to accel to if we dont have a bloo dmoon on turn 2...
Anyway ill do a brief report of the 2 modenr opens i played this past weekend:
Tourney number 1:
Match 1 Vs Abzan midrange:
Game 1: I got a turn 2 moon using a simian and stalled th egame for 3 turns until he got a forest playing ascavenging ooze then i played a koth -2 andplayed anger of the gods, he followed with a tarmogoyf which i ingored ( he was a 1/2, so i played stormbreath and untapped island and hit him for 8, he attacked koth and passed th turn.. i played a second dragon and he conceded.
SB plan: I got 2 spellskites, in and took 1 koth and 1 reckoner out.
Game 2:he got a second turn thalia which i couldnt kill for 3 turns but i played a 3rd turn reckoner, a 4th turn blood moon, and waited, he had played a tarmogoyf and arhino hen tapped for another rhino he was at 17 so back to 19, i bolted him at the end of turn and on my turn played blasphemous act leaving him on 1 and me being at 2, i then waited 4 turns to get a bolt, dragon, koth or molten rain but he got a plains first and lingering souls.. i just got lands, relics and moons.. so i lost
Game 3: he destroyed my hand playing Inquisition on turn 1 and 2 thoughtseizes on turn 2 taking a reckoner, a relic and on the last one he took a blasphemous act over ablood moon.. i skreded his ooze and angered the lingering tokens he had over the next few turns, then i molten rain his only plains and played my blood moon.. to my surprise he didnt had an answer.. so he was planning on fetching a basic with it but didnt had a chance to.. we stalled for 3 more turn until i drew a koth, bash and ultimate with him and won.
Match 2 Vs Hatebears:
Game 1.- It really was a strange match, i went with a hand of bloo dmoon, molten rain, koth, dragon, bolt and 3 lands, i bolted a thalia on turn 2.. and never played or drew another bolt or skred or anger on the whole game.. he played blade splicer and flickerwisp and bashed me until i got to play a dragon on turn 5 to block i was at 7 and he didnt attacked cause of the dragon.. i dunno what he expected, i played a 2nd dragon and the game stalled... i sat there waiting to get a sweeper but nothing came.. he eventually drew an archangel of tithes but couldnt pass through and i got to transform both dragons and bash him for the win.. i know not a really good player.. but well..
SB plan: i got 2 spellskites, 2 shattering spree and 2 Perilous vault in and took 3 relics and 3 molten rain
Game 2.- I got a hand of skred, bolt, double reckoner and lands.. so i snapped keep, he played the GOD curve.. turn one militant dryad, turn 2 thalia, turn 3 leonin arbitrer and ghost quarter, turn 4 blade splicer turn 5 path to exile to my reckoner and flickerwisp another ghost quarter of his.. activated ghost quarter on my upkeep so i had to pay .. so yeah.. pretty brutal.
Game 3: I went with a hand of koth, reckoner, dragon, skred, anger and 2 mountains. eventually leaving him withouth creatures and playing koth..then dragon wich he dismembered then reckoner wich he pathed and when i was about to ultimate koth he vialed flicker wisp at him.. 2 times.. so the game went looong.. and i beat him in the end with another dragon and koth emblem.. i was at 1 at this point and he had lethal on board, the thing was thah he thought he would kill me and performed an alpha strike i exiled a simian and skreded a flickerwisp with allowed me to live at 1. a lot of cheering here since we were the last table.
This match was and has been a lot tougher than i imagined it would be in the past, im not sure why it always sems i draw the cards in a wrong order vs Hatebears.. and also if you underestimate even one of their guys you will be dead when they play the nex.. try to kill them asap.. this doesnt means you will be bolting anything.. just look for arbitrer, thalia, and judge familiar specially.
Match 3 Vs Eldrazi black:
Game 1: Well here are the cold facts. i won this game and the whole match because this guy didnt knew what as happening.. i played a turn 2 blood moon. he dint had discard on turn 1 or 2 ( he started).. he could just played an eldrazi mimic followed by a matter reshaper... then i anger of the gods and h couldn't play anything anymore..
SB plan: i put in 2 crumble to dust, 2 pithing needle and 2 spellskites.
Game 2: He got his discard and hit me for bolt on turn 1 then for skred on turn 2 and surgical my bolts.. then played an thought knot who bashed me for 2 turns before i played a reckoner then a dragon.. he got an oblivion sower and i was beaten by ulamog soon after.
Game 3: he discarded my blood moon, i molten rained his urborg.. he coulndt play more discard so he played a surgical on my molten rain at the end of my draw.. i revealed a freshly drawn blood moon :). so i played it but i didnt had anything to hit him with so the game went on until he eventually got an oblivion sower that i skreded.. and he got stuck at 9 mana with ulamog on hand for 3 turns, in those i got a reckoner, that he dismembered and i skreded so he got 4 damage by dismember and 7 by skred/reckoner, then i got a koth that hit 2 times.. he played ulamog and exiled koth and moon.. and i drew a molten rain next turn and killed him.. and yes i know he surgicalled my molten rains.. but he failed to find that one so im guessing he will be more thorough next time..
A pretty tough match, after the match we played 4 more games by my request without SB and he won 3 out of 4.. so after he knew what the deck does it was pretty easy to disrupt us, o and i was lucky he never casted a reality smasher on the match caus ethat guy is a beast and if you take that blashemous act out of your deck well theres no way of making it.
Match 1 Vs Boggle's Auras:
Game 1: This was a kid about 14 years old or maybe even 15 (bare in mind i am 20 years older), he played as if tomorrow didnt exist.. played a boggles turn 1, rancor and keen sense turn 2, daybreak coronet and spider umbra on turn 3 and never looked back i was dead at turn 4, i played a turn 2 reckoner and a turn 3 anger but he already had umbra so nothing to be done here.. imposible to win.
SB plan: By this time i had 2 perilous vault, and 2 spellskites in and took 4 skred out.
Game 2: He played an elf, then ethereal armor and hyena umbra, i couldnt do nothing but i had the perilous vault and enough lands to pull it out, i played a second turn reckoner using a simian but did almost nothing.. i even drew an spellskite on turn 3 that he pathed then playes coronet and another ethereal armor that hit for a lot so i blocked and nothing happened.. on turn 4 i playes vault with my other land in hand hoping to survive.. and yes i did.. he hit me for a lot but i survived then he was like.. for how much does it activate? 5?.. ok then i will play my freshly drawn suppresion field.. and well i died next turn..:S
thuis match is almost unwinnable if we dond dedicate at least 5 or more cards on the sb, we need an early spellskite and luck that they dont pull the path to exile for some turns, play a second turn moon and yes the vaults were terrible, i was testing them instead of oblivion stones i had before ( to kill pro red creature and bigger stuff, also enchantments).. so now they are gone and im playing 3 ratchet bombs i believe they are better than the other options.
so i went 3-1 and it wasnt that bad.. but yeah we alredy knew those 2 matches are our bad matches so.. it helped to address them.
I'll do the report for the second tournament later guys.. cheers.
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
1x Batterskull
3x Blood Moon
3x Hangarback Walker
4x Koth of the Hammer
4x Mind Stone
3x Pia and Kiran Nalaar
1x Pyrite Spellbomb
2x Pyroclasm
4x Relic of Progenitus
2x Scrying Sheets
1x Scuttling Doom Engine
4x Shrapnel Blast
4x Skred
20x Snow-Covered Mountain
1x Steel Hellkite
1x Volcanic Fallout
1x Wurmcoil Engine
Link to deck @ TappedOut.net
I've always like running 4 wipes in the main game 1 as it makes my sideboarding very easy and my hard mulligan's game 1 feel more workable. I think the interaction between Hangarback and Pia and Kiran Nalaar is good enough to get us through the rough part of a lot of matchups right now. For the late game, we can lean hard on Batterskull, Wurmcoil, and Scuttling Doom Engine to get us there. I know most may not like Scuttle, but his pseudo-evasion isn't a joke and his interaction with Shrapnel Blast can literally just steal a game post-attack. For those that care, here was my original list last season: http://tappedout.net/mtg-decks/big-skred-pptq-top-8/
https://www.pinterest.com/chrisrussel0222/magic-the-gathering/
2 Scrying Sheets
4 Thunderbreak Regent
4 Stormbreath Dragon
4 Koth of the Hammer
2 Chandra, Pyromaster
4 Relic of Progenitus
4 Mind Stone
4 Blood Moon
4 Lightning Bolt
4 Skred
2 Pyroclasm
2 Volcanic Fallout
3 Dragon's Claw
2 Molten Rain
2 Crumble to Dust
1 Boil
2 Chalice of the Void
3 Shattering Spree
I feel the MB sweepers usually won't cut it against Jund, espcially the Pyroclasms. But what would be good to sideboard into against Jund? Molten Rains? Crumble to Dust?
And one more question, we were discussing building a transformative sideboard. An example of this was putting a bunch of Goblin Guides, Swiftsprears and Eidolons in the SB. Has this been tried before?
My current sideboard is
4x Molten Rain
4x Dragon's Claw
3x Shattering Spree
2x Boil
1x Defense Grid
1x Roast
I only bring in 1-2 Molten Rain vs them for Raging Ravine in case they have Abrupt Decay up for Blood Moon. I bring in Roast as well. It takes out Goyf quite efficiently.
how do you feel your SB would handle the current "meta" with tron/infect/blue moon/eldrazi/etc? haven't seen anyone use defense grid before.
what did you play again? your deck looks really strong.
i'm running double dragon right now but i've been contemplating running nalaar version. i know i'm probably stupid for asking but how do you play it?
Match 1 Vs UG infet:
Game 1: i kept a hand of 1 bolt, 1 molten rain, 1 relic, 3 mountain and a koth not knowing what to expect. i bolted a noble hierarch, molten rained a nexus, but eventually i never got another bolt nor skred, he played a second nexus that killed me, in the end i had 4 koths in hand.. just awful.
SB plan: I boarded in 2 spellskites, and 2 crumble to dust and took 2 koth and 2 dragons out.
Game 2: I kept a hand with 1 bolt, 1 skred, 1 anger of the gods, 1 spellkite 1 scrying sheet and 2 mountain, everyting went ok but i had play all my cards and flooded with lands, eventually he got me with his 3rd blighted agent and become inmense.
Just awful, this match is usually pretty easy but hey.. thats magic i guess..
Match 2 Vs 8 rack:
Game 1: I must say i havent tested vs this match before so when i saw what it was i inmediately thought im screwed.. then i realize that i have 3 meaningful cards to help me and all the rest suck so hard, relic cause it will help me top deck, scrying sheets so i can maintain myself vs liliana, and my only way to victory is koth cause he dont have anything to deal with him if i can top deck it. As i thought the game went long.. scrying sheets was the all star helping me to not take damage of the racks, eventualy he ultimate dliliana taking 3 lands and i was taking 1 damage per turn and sometimes 2, but in the end i could top deck a koth and beat him with him.
SB plan: not a lot i could get in, as almost always i took 2 spellkites in cause of his dismembers and murderous cut. and 2 perilous vault ( and yeah i wish then they were ratchet bombs too).
Game 2: it as asically a rehash of game 1 minus my relic helping me deal with ravens crime.. i ended up losing this time.
Game 3: i had 2 simian, koth, relic 2 mountain and a dragon, so i played the relic, he played IOK and took one simian then i drew another mountain and played it, he decided to play a waste not instead of discarding me wich a lowed me to play koth on turn 3 and eventually he got him..:)
Pretty nasty match, its all about the top deck, id say its hard, and i hope to see very few of those in Atlanta.
Match 3 Vs UW Gifts tron:
Game 1: This match is pretty hard the absolute worst of all the TRON variants, he has counters that are great against us, he has signets so the moon is not great... well.. i played a very grindy match even though i played a second turn blood moon, then i played boros reckoner 3 times wich he proceded to use path to exile on the 3 of them allowed me to get 11 lands in play so i was condescend and mana leak proof to be able to drop a koth that got cryptic commanded and i followed with a dragon that eventually got him.. he did played a 7h turn karn taking away the dragon but i had a second copy in my hand.
SB plan: I took 2 shattering spree, 2 spellskite, 2 pithing needle and 2 rumple to dust in, and 4 anger of the gods, 1 blasphemous act, 1 koth, and 2 skreds out.
Game 2: he played me an urzas mine turn 1, urzas tower and signet turn 2, urza spower plant and ugin on turn 3 while i was casting 2 relics and a reckoner.. i couldnt do anything and he got me with ugin all the way to his ultimate.
Game 3: this was the grindiest of the grinds.. he started with leyline of sanctity in play, i played a relic turn 1, a reckoner using a simian on turn 2, and a moon on turn 3 pressuring him.. he played a sun droplet, and i played a koth attacking for 7, the game went on and he eventually played 3 timely reinforcements and countered a dragon, then bounced my koth, i playe dit again and it got countered but i had another, i must have dealt more than 50 damage at the end.. he played an elesh norn from hand and a second sun droplet,i played a pithing needle naming ugin and eventually got to ultimated koth while he had 7 counters on him then i proceded killing the elsh with the mountains and bashing with mountains and reckoner until i succeded.. he was left with iona and unburial rites on his hand at the end of the game, caus ehe never got a 3rd white mana enabler and my relic prevented him to iscard both to all those thirst for knowledges he played..
Overall a very very tough match, if it becomes more popular i dont want to keep playing skred haha..
Match 4 Vs UG infect again:
Game 1.- I drew a normal hand.. bolt, bolt, skred, anger, rekconer, lands... and utterly destroyed him.
SB plan: the same as before.
Game 2. He sat there not playing a isngle guy until he played 3 wild defiances, then played an elf and landed a nexus,i didnt got a moon, so i took car eo fthe elf with an anger of the gods, then the nexus killed me cause of the wild defiances.
Game 3: I got my blood moon this time and he couldnt manage to survive long enough to get rid of the 2 spellskites and 2 bolts and one koth bashing him.
Anyways.. i really dont think infect is a problem but never underestimate it it is too explosive.
Ok guys im off.. i hope any of you find this helpful.. ill be back after the pro tour to let you know how i went with the deck.. cheers.
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
Large toughness, flies and makes opponents have to recast cards. It can help defend planes walkers and takes several burn spells to kill. Bad against rhino, snap caster and other come into play effects.
Just a random thought.
Also I tried cutting 1 Chandra's parents and batterskull for 2 Goblin Dark-Dwellers and also two main board molten rain. I like the extra land destruction and utility of recasting my spells.
—Dr. Doom
-My approach to building decks. Sometimes it works.