I might splash white and try Oath of Gideon. We run enough Planeswalkers. Ive never lost a game where I ultimate Koth. With Oath you only need to activate him once. It's a least worth testing.
Splashing white makes Koth a lot worse. It gets harder to hit double red, and without a high mountain count then his ultimate isn't really a game-ender any more.
I might splash white and try Oath of Gideon. We run enough Planeswalkers. Ive never lost a game where I ultimate Koth. With Oath you only need to activate him once. It's a least worth testing.
Splashing white makes Koth a lot worse. It gets harder to hit double red, and without a high mountain count then his ultimate isn't really a game-ender any more.
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I know. I've been on skred for a long time. It's not like you can't get a high mountain count. It's splash of white. I used to run black as splash color and it literally didn't change how Koth was played or his ultimate I changed back to mono red because the black splash didn't really improve anything, it just felt the same. You don't run shocks. You run fetches and basics and only need the 1 source then you can use those fetches to continue to get mountains. Having 4-5 mountains out is all you need to win the game with him.
Pretty easy to get those mountains. Pretty easy to get double red. You also get wear/tear in the sideboard. It's something to test. You could even drop to 2 snow-covered plains probably. The meta is so strange right now Scrying sheets isn't even great at the moment and can probably be cut for a bit till things settle down. Tons of decks are running Ghost Quarter and Tec Edge. We are running Moon and hardly ever siding it out. I have found myself the last few weeks never getting scrying sheets going. I've been playing more aggressive because the meta has become aggressive. I'm tapping out more then ever with Pia and Kiran and Hangerbacks. Plus with Chandra, Mind Stonesx4 and Relics x4 we have card draw.
Ok guys i started playing skred and doing all sort of splashes and.. NO.. you do not want to o that.. scrying sheets is not amazing thats true, but if you are stalled and you dont have the moon ( so you are losing( it helps a lot and theres not many other ways to improve on this without taking a spell slot. Also fetchlands with sheets suck so you play one or the other.. lets assume you prefer fetchlands ,then your Skred gets a lot worse after you played a blood moon and you will lose one of the advantages of the deck, and that is starting your life at 20 instead of 18, or 16 due to fetch damage like everybody else., and if you go the snow covered splash basic lands koth loses a lot of power so.. no.. one of th ebest things about this deck is its bulletproof mana base.
he sideboard is definitely up in the air but I ditched the reckoner plan for the Pia as well as the Hangarback and the Wurmcoil. Hopefully this works ok
People tend to go over board with the 2nd color that's why. As far as Koth goes we very seldom use him to ramp though it does happen occasionally. Running 4 fetches (that's it) really isn't going to hurt us that much. Look Skred is fun but when is the last time you saw it take down a REL event? Yep never. You need to keep the spirit of the deck alive (skred, koth, basically mono red) but it's still a developing competitive deck and needs to be changed and worked on constantly to become an all around decent deck. A long testing session (weeks of FNM magic and Xmage) is okay for trying a small splash. It shores up some of the weakness of the deck. As a pilot of close to 2 years I know the weaknesses big time. I started the testing of the double dragons and Ugin a year ago at it worked out. I remember people telling me "going away from Reckoner" is a problem. I begged to differ. The double dragons list became pretty successful. I recommend actually trying the deck for weeks at your LGS and learn the in and outs of new ideas before dropping them. The only thing I can't get on board with is adding all the eldrazi to the deck which just fundamentally changes the deck to another. Also I'm not necessarily disagreeing with you on the splash, I'm just saying trying little new things is what eventually makes a deck break through. If we all just kept playing 4x Storm, 4x Reckoners with the same sweepers etc the deck will never go anywhere other than where it is. So experiment.
I tweaked my eldrazi list and geared it for land destruction instead of the blood moon effect, like I originally had it.
after several tests the land destruction plays better into the Oblivion sower plan. I added red sun's zenith as this can be bother exile effect and win condition and it gets stronger and stronger as the game goes on.
I tweaked my eldrazi list and geared it for land destruction instead of the blood moon effect, like I originally had it.
after several tests the land destruction plays better into the Oblivion sower plan. I added red sun's zenith as this can be bother exile effect and win condition and it gets stronger and stronger as the game goes on.
If you have had success with this list, then more power to you; however, you removed one of the more powerful points of Skred with Blood Moon. The curve has 8 one drops, 0 two drops, 11 three drops, 13 CMC 4+, and no Mana acceleration. What really makes Heartless Eldrazi work is the Sol Lands and Heartless Summoning for all the extra colorless ramp. Some list I've seen also run Mind Stone. Your main interaction to disrupt your opponent won't be until T3, which I think is a tad slow for Modern. You need acceleration, Simian Spirit Guide is probably your best bet with this brew. Otherwise, removing Skred and adding Eldrazi Temple and/or Eye of Ugin would work, but then you lose Koth power and aren't really playing Skred Red anymore.
Going to play SkRed at a ... lets say interesting FNM - seems like every playable Deck is played there and I have no Idea how to design my Sideboardplans.
- I never saw Merfolk there
- Just 1 Affinityplayer
- Lot of Zoo/Junk stuff, Elves, etc.
- Lot of u/w or U Tron
- Lot of Control (UWx, Grixis, Stuff)
Beside that, I can never say what I'm going to face there (play there every month 1-2times, always facing different decks o.o)
And now theres no Twin, so around 5-6Guys will change their decks.
Question is the Sideboard, actually it's this:
3x Dragon Claw - vs Burn, have the feeling like 2 are not enuff
2x Crumble to Dust - vs Tron, Control, Scapeshift - have the feeling its always to late for 4mana
2x Molten Rain - vs Tron, Control, Scapeshift - just awesome.
2x Boil - vs Tron, Control, Scapeshift - ... more awesome when played in opponent turn, gets countered, follow up with moon.
2x Shattering Spree - Affinity :> and vs Tron
2x Pithing Needle - Karn, Expedition Map, Kiki, dunno
2x Grafdiggers Cage - vs Kitchen Finks, Collected, Chord, Through the Breach, ...
Going to play SkRed at a ... lets say interesting FNM - seems like every playable Deck is played there and I have no Idea how to design my Sideboardplans.
- I never saw Merfolk there
- Just 1 Affinityplayer
- Lot of Zoo/Junk stuff, Elves, etc.
- Lot of u/w or U Tron
- Lot of Control (UWx, Grixis, Stuff)
Beside that, I can never say what I'm going to face there (play there every month 1-2times, always facing different decks o.o)
And now theres no Twin, so around 5-6Guys will change their decks.
Question is the Sideboard, actually it's this:
3x Dragon Claw - vs Burn, have the feeling like 2 are not enuff
2x Crumble to Dust - vs Tron, Control, Scapeshift - have the feeling its always to late for 4mana
2x Molten Rain - vs Tron, Control, Scapeshift - just awesome.
2x Boil - vs Tron, Control, Scapeshift - ... more awesome when played in opponent turn, gets countered, follow up with moon.
2x Shattering Spree - Affinity :> and vs Tron
2x Pithing Needle - Karn, Expedition Map, Kiki, dunno
2x Grafdiggers Cage - vs Kitchen Finks, Collected, Chord, Through the Breach, ...
I'm not sure I like your chances to consistently be able to drop all your 5 drops with only 22 mana sources. Simian Spirit Guide is actually negative, just good for an early explosion like a turn 2 blood moon. He's not going to help you drop those 5 drops overall.
So 4-0'd a local modern tourney, really liking the superfriends build so far, however I think I need to find a replacement for sarkhan, the dragonspeaker he's really just been too underwhelming so far. Might cut him for 2 thundermaw, or potentially a second batterskull and stormbreath.
Burn matchup isn't great game 1, I managed to pull a win but thats because my opponent stopped drawing gas when I got to 4 life game 1 and I managed to sneak in 2 dragon's claw into play game 2. I might go up to 4 claws, if I do I'll cut the molten rains for a claw and probably either a third crumble to dust or another boil.
Still no one at my lgs plays affinity so I'm still in the debates between shatterstorm or shattering spree. Maybe running a 2 spree 1 storm split would be best and not run the smash to smithereens
he sideboard is definitely up in the air but I ditched the reckoner plan for the Pia as well as the Hangarback and the Wurmcoil. Hopefully this works ok
So this was my list posted a bit earlier and I was looking for some feedback on it because it's a little different than some of the builds you guys are proposing. The side is undecided really but I'm looking for some input on the main with regards to ratios on Pia and Kiran and Wurmcoil etc. I wasn't sure about playing 4 of Pia and Kiran
I'm not sure I like your chances to consistently be able to drop all your 5 drops with only 22 mana sources. Simian Spirit Guide is actually negative, just good for an early explosion like a turn 2 blood moon. He's not going to help you drop those 5 drops overall.
Thanks for the contribution... I guess you're right - swapped the 3 Goblin Dark-Dwellers to 1x Relic of Progenitus and 2x Pyrite Spellbombs to play a Playset of both of them and have reliable early drops, meaning I have "only" 4x 5Manadrops and 8x 4Manadrops
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
Well i must say again that the 2 best things about this deck are that you can have an early blood moon to shut the opponents game and that it has a bullet proof manabase.
So any modifications on that are really dumbing itdown.
Still i tried dark dwellers and they are ok but not great, the most powerful thing to do with them is exactly that boom/bust but it is an anti sinergy here since koth really want you yo have lands, and skred also.
Id stay away from that route i believe that is another deck to build.
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currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
At cmc5 Shattering Spree destroys 5 artifacts which is usually ALL your opponent artifacts
Shattering Spree gets constantly better, Vandalblast still destroys 1artifact whether you have 2 or 4 mana
Shattering Spree gets through counter, paying one mana more
Shattering Spree is always castable since we are running more than 20 red mana sources, the RRRR isn't hard to pay
I never thought about that before. The uncounterablitiy isn't generally relevant in my opinion, but casting Shattering Spree on T2/3 to hit key artifacts is probably better than Vandelblast on those turns.
he sideboard is definitely up in the air but I ditched the reckoner plan for the Pia as well as the Hangarback and the Wurmcoil. Hopefully this works ok
So this was my list posted a bit earlier and I was looking for some feedback on it because it's a little different than some of the builds you guys are proposing. The side is undecided really but I'm looking for some input on the main with regards to ratios on Pia and Kiran and Wurmcoil etc. I wasn't sure about playing 4 of Pia and Kiran
Is Blasphemous Act worth a main deck spot without the Reckoner synergy?
Also, I haven't played the Nalaar build, but it seems like you always want Chandra parents in play. Even casting one with one in play nets you two more thopters.
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Splashing white makes Koth a lot worse. It gets harder to hit double red, and without a high mountain count then his ultimate isn't really a game-ender any more.
I know. I've been on skred for a long time. It's not like you can't get a high mountain count. It's splash of white. I used to run black as splash color and it literally didn't change how Koth was played or his ultimate I changed back to mono red because the black splash didn't really improve anything, it just felt the same. You don't run shocks. You run fetches and basics and only need the 1 source then you can use those fetches to continue to get mountains. Having 4-5 mountains out is all you need to win the game with him.
4x Arid Mesa
3x Snow-Covered Plains
2x Scrying Sheets
15x Snow-Covered Mountain
Pretty easy to get those mountains. Pretty easy to get double red. You also get wear/tear in the sideboard. It's something to test. You could even drop to 2 snow-covered plains probably. The meta is so strange right now Scrying sheets isn't even great at the moment and can probably be cut for a bit till things settle down. Tons of decks are running Ghost Quarter and Tec Edge. We are running Moon and hardly ever siding it out. I have found myself the last few weeks never getting scrying sheets going. I've been playing more aggressive because the meta has become aggressive. I'm tapping out more then ever with Pia and Kiran and Hangerbacks. Plus with Chandra, Mind Stonesx4 and Relics x4 we have card draw.
1x Snow-Covered Plains
2x Scrying Sheets
16x Snow-Covered Mountain
I’ve never had an issue getting the one Plains when I need it post board or having too few Mountains for Koth.
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
Creatures (8)
1 Wurmcoil Engine
2 Pia and Kiran Nalaar
1 Hangarback Walker
3 Stormbreath Dragon
Spells (30)
4 Lightning Bolt
1 Pyrite Spellbomb
3 Relic of Progenitus
4 Skred
2 Mind Stone
2 Magma Jet
2 Pyroclasm
1 Blasphemous Act
2 Blood Moon
4 Volcanic Fallout
1 Chandra, Pyromaster
4 Koth of the Hammer
Lands (22)
2 Scrying Sheets
20 Snow-Covered Mountain
Sideboard (15)
4 Ghost Quarter
2 Pithing Needle
3 Combust
1 Surgical Extraction
1 Thundermaw Hellkite
2 Smash to Smithereens
2 Shatterstorm
he sideboard is definitely up in the air but I ditched the reckoner plan for the Pia as well as the Hangarback and the Wurmcoil. Hopefully this works ok
"If it was easy, everyone would do it."
after several tests the land destruction plays better into the Oblivion sower plan. I added red sun's zenith as this can be bother exile effect and win condition and it gets stronger and stronger as the game goes on.
3 blight herder
3 oblivion sower
4 fulminator mage
3 red sun's zenith
4 skred
3 anger of the gods
1 bonfire of the damned
1 Chandra, Flamecaller
4 molten rain
2 scrying sheets
22 snow mountain
If you have had success with this list, then more power to you; however, you removed one of the more powerful points of Skred with Blood Moon. The curve has 8 one drops, 0 two drops, 11 three drops, 13 CMC 4+, and no Mana acceleration. What really makes Heartless Eldrazi work is the Sol Lands and Heartless Summoning for all the extra colorless ramp. Some list I've seen also run Mind Stone. Your main interaction to disrupt your opponent won't be until T3, which I think is a tad slow for Modern. You need acceleration, Simian Spirit Guide is probably your best bet with this brew. Otherwise, removing Skred and adding Eldrazi Temple and/or Eye of Ugin would work, but then you lose Koth power and aren't really playing Skred Red anymore.
- I never saw Merfolk there
- Just 1 Affinityplayer
- Lot of Zoo/Junk stuff, Elves, etc.
- Lot of u/w or U Tron
- Lot of Control (UWx, Grixis, Stuff)
Beside that, I can never say what I'm going to face there (play there every month 1-2times, always facing different decks o.o)
And now theres no Twin, so around 5-6Guys will change their decks.
4x Thunderbreak Regent
3x Goblin Dark-Dwellers
4x Lightning Bolt
4x Skred
4x Anger of the Gods
3x Simian Spirit Guide
3x Blood Moon
3x Relic of Progenitus
2x Pyrite Spellbomb
2x Scrying Sheets
Question is the Sideboard, actually it's this:
3x Dragon Claw - vs Burn, have the feeling like 2 are not enuff
2x Crumble to Dust - vs Tron, Control, Scapeshift - have the feeling its always to late for 4mana
2x Molten Rain - vs Tron, Control, Scapeshift - just awesome.
2x Boil - vs Tron, Control, Scapeshift - ... more awesome when played in opponent turn, gets countered, follow up with moon.
2x Shattering Spree - Affinity :> and vs Tron
2x Pithing Needle - Karn, Expedition Map, Kiki, dunno
2x Grafdiggers Cage - vs Kitchen Finks, Collected, Chord, Through the Breach, ...
flowers shall grow
and I am in them
and that is eternity."
I'm not sure I like your chances to consistently be able to drop all your 5 drops with only 22 mana sources. Simian Spirit Guide is actually negative, just good for an early explosion like a turn 2 blood moon. He's not going to help you drop those 5 drops overall.
Burn matchup isn't great game 1, I managed to pull a win but thats because my opponent stopped drawing gas when I got to 4 life game 1 and I managed to sneak in 2 dragon's claw into play game 2. I might go up to 4 claws, if I do I'll cut the molten rains for a claw and probably either a third crumble to dust or another boil.
Still no one at my lgs plays affinity so I'm still in the debates between shatterstorm or shattering spree. Maybe running a 2 spree 1 storm split would be best and not run the smash to smithereens
2x Anger of the Gods
4x Blood Moon
2x Chandra, Flamecaller
4x Koth of the Hammer
4x Lightning Bolt
4x Mind Stone
4x Pyroclasm
4x Relic of Progenitus
2x Sarkhan, the Dragonspeaker
2x Scrying Sheets
4x Skred
21x Snow-Covered Mountain
3x Stormbreath Dragon
2x Crumble to Dust
1x Damping Matrix
3x Dragon's Claw
2x Molten Rain
3x Reality Hemorrhage
1x Shatterstorm
2x Smash to Smithereens
Thoughts anyone?
So this was my list posted a bit earlier and I was looking for some feedback on it because it's a little different than some of the builds you guys are proposing. The side is undecided really but I'm looking for some input on the main with regards to ratios on Pia and Kiran and Wurmcoil etc. I wasn't sure about playing 4 of Pia and Kiran
"If it was easy, everyone would do it."
That's a good point, I keep forgetting that's a card.
Thanks for the contribution... I guess you're right - swapped the 3 Goblin Dark-Dwellers to 1x Relic of Progenitus and 2x Pyrite Spellbombs to play a Playset of both of them and have reliable early drops, meaning I have "only" 4x 5Manadrops and 8x 4Manadrops
flowers shall grow
and I am in them
and that is eternity."
Shattering Spree > Vandalblast
flowers shall grow
and I am in them
and that is eternity."
So any modifications on that are really dumbing itdown.
Still i tried dark dwellers and they are ok but not great, the most powerful thing to do with them is exactly that boom/bust but it is an anti sinergy here since koth really want you yo have lands, and skred also.
Id stay away from that route i believe that is another deck to build.
currently playing
Standard RUGRUG Ramp
Modern GRTurbo Moon,RRRSkred Red
Legacy BBBNightmare Effect,GUWEnchantress,UWBCephalid Breakfast
I never thought about that before. The uncounterablitiy isn't generally relevant in my opinion, but casting Shattering Spree on T2/3 to hit key artifacts is probably better than Vandelblast on those turns.
Is Blasphemous Act worth a main deck spot without the Reckoner synergy?
Also, I haven't played the Nalaar build, but it seems like you always want Chandra parents in play. Even casting one with one in play nets you two more thopters.