It goes along somewhat different lines than the rest of you guys have, but I like it a lot. Plenty of ways to win.
Love the Gilt-Leaf Archdruid inclusion stealing everyone's lands is such a cool way to win. Do you do that fairly often or is it more for the card draw?
I think I would take out the boreal druids and a biomantic mastery for nettle sentinels. That card is a total beast with Heritage Druid. Often I get into the mode with 3 sentinels out + druid where I just cast my whole hand, Zenith into Regal force, Draw 8-9 cards, play my hand.
Also, I'm not sure how biomantic mastery is working out for you, I know it has the ability to draw a crapload of cards. I do have to say that Regal Force is Green-sun's-Zenithable which has been clinch in many games. It also allows you to run less of them.
This is my GW splash list for Ranger of Eos. This dude let's me quickly fetch up combo pieces, or just spam with more elves. Suggestions welcome.
Also, I'm more or less at a loss for what to put in my board. Currently, the only cards I really like are 4x Mark of Asylum Which is amazing and protects my creatures from damage spells and damage sweepers. Suggestions would be greatly appreciated.
Choke makes blue decks cry. Krosan grip makes artifact decks cry. Relic of Progenitus makes any deck using the graveyard (Living end, goyf decks, ect) cry.
I have noticed my worste match-up by far is RDW, I have YET to win a match. I have tried putting in essence warden mainboard to try and improve things, but so far no love at all any other suggestions?
Choke makes blue decks cry. Krosan grip makes artifact decks cry. Relic of Progenitus makes any deck using the graveyard (Living end, goyf decks, ect) cry.
I have noticed my worste match-up by far is RDW, I have YET to win a match. I have tried putting in essence warden mainboard to try and improve things, but so far no love at all any other suggestions?
Idk, I've tested vs. Goblins and never had a problem, but I suppose RDW is much harder. I already run essence warden mainboard because you can gain infinite life with it which will make some decks just scoop. It also routinely gains me 6-10 life a game which is not bad at all.
I guess you could try more lifegain, like leyline of vitality in the board etc. One thing that RDW does is always kills your creatures, which Mark of Asylum deals with very neatly.
I am going the UG route, which means mark is a non-option for me. Usually I just have to hope I squeeze in an early Akroma's Memorial, which makes lots of deck scoop.
So, let me make sure I understand how this combo works.
With the combo pieces (Visionary, Heritage Druid, Curio, Sentinal and mana dork) I tap the three elves for 3 mana, play the visionary (draw a card, and use the left over 1 mana to cast the mana dork returning the visionary to my hand. Before it gets returned to my hand, I tap he visionary, sentinal and the mana dork that just entered to make 3 more mana. From there it goes infinite yes?
I like the idea of adding Birchlore Rangers so we can play Predator Dragon, but in this case, Grapeshot would probably be better.
So, let me make sure I understand how this combo works.
With the combo pieces (Visionary, Heritage Druid, Curio, Sentinal and mana dork) I tap the three elves for 3 mana, play the visionary (draw a card, and use the left over 1 mana to cast the mana dork returning the visionary to my hand. Before it gets returned to my hand, I tap he visionary, sentinal and the mana dork that just entered to make 3 more mana. From there it goes infinite yes?
I like the idea of adding Birchlore Rangers so we can play Predator Dragon, but in this case, Grapeshot would probably be better.
Usually. The problem is you HAVE to have: 1 drop to cycle, nettle sentinal, elvish visionary, and heratige druid along with cloudstone curio. If you add in intruder alarm, it gets much easier to find the right cards.
Usually. The problem is you HAVE to have: 1 drop to cycle, nettle sentinal, elvish visionary, and heratige druid along with cloudstone curio. If you add in intruder alarm, it gets much easier to find the right cards.
As seen in the above list, I run 3 Ranger of Eos. I added him because I found myself not drawing the right cards for the combo, but with Ranger in the deck, I can tutor 2 cards of the combo.
As seen in the above list, I run 3 Ranger of Eos. I added him because I found myself not drawing the right cards for the combo, but with Ranger in the deck, I can tutor 2 cards of the combo.
GSZ does it as well, though white does have lots of good cards to offer. I might have to try it out, though I really do love intruder alarm.
Choke makes blue decks cry. Krosan grip makes artifact decks cry. Relic of Progenitus makes any deck using the graveyard (Living end, goyf decks, ect) cry.
I have noticed my worste match-up by far is RDW, I have YET to win a match. I have tried putting in essence warden mainboard to try and improve things, but so far no love at all any other suggestions?
Why is this combo so necessary exactly? I just played a deck with tons of burn/creature destruction and it wasn't Cloudstone Curio that was winning it. Can someone explain the combo (or rather, not the combo, but why it's so necessary)?
Why is this combo so necessary exactly? I just played a deck with tons of burn/creature destruction and it wasn't Cloudstone Curio that was winning it. Can someone explain the combo (or rather, not the combo, but why it's so necessary)?
The combo is not 100% unnecessary, a good chunk of the time you win just by slapping down a bunch of elves, pumping them with lords then attacking for silly amounts.
However, it does increase your clock dramatically and it gives you an "I Win" button that can end games immediately.
For me, the combo is quite important. Yes, maybe 60 percent of the time I just spam with elves then fetch a bunch of archdruids to win. But the other 40%, I combo off turns 3-4. This really can mess with people, because if you do it game one, they aren't really ready for the elf beatdown games 2 and 3.
I met Triumphforks playing Combo Elves on MTGO and he beat the pants off me so I decided to put together something the same. The only differences are that I'm playing 4 Intruder Alarm so I can get the fast combo of Llanowar Elves +Imperious Perfect + Intruder Alarm more often and I upped the land count to 19 I was mulling too much at 18 ( i'm the unluckiest guy play this game) the final change is 1 more Regal Force because I wanted more card draw and he's big body helps with zoo.I might tryGilt-Leaf Archdruid some time instead but thats another tale. The sideboard is crap and I just threw some stuff in just to see what I needed. The problem is the deck is so tight what do I take out for sb anyways combo pieces:-/ draw guys:-/ I have no idea.
I met Triumphforks playing Combo Elves on MTGO and he beat the pants off me so I decided to put together something the same. The only differences are that I'm playing 4 Intruder Alarm so I can get the fast combo of Llanowar Elves +Imperious Perfect + Intruder Alarm more often and I upped the land count to 19 I was mulling too much at 18 ( i'm the unluckiest guy play this game) the final change is 1 more Regal Force because I wanted more card draw and he's big body helps with zoo.I might tryGilt-Leaf Archdruid some time instead but thats another tale. The sideboard is crap and I just threw some stuff in just to see what I needed. The problem is the deck is so tight what do I take out for sb anyways combo pieces:-/ draw guys:-/ I have no idea.
This deck is very intriguing to me, as Elves are my favorite decks, and the one I play the most...is Combo Elves that much better than beatdown elves? I just started really liking Elves since Scars and Ezuri and Copperhorn came...They are just all so good together.
What makes this deck better for modern than FaunaVine with better Lords?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Love the Gilt-Leaf Archdruid inclusion stealing everyone's lands is such a cool way to win. Do you do that fairly often or is it more for the card draw?
I think I would take out the boreal druids and a biomantic mastery for nettle sentinels. That card is a total beast with Heritage Druid. Often I get into the mode with 3 sentinels out + druid where I just cast my whole hand, Zenith into Regal force, Draw 8-9 cards, play my hand.
Also, I'm not sure how biomantic mastery is working out for you, I know it has the ability to draw a crapload of cards. I do have to say that Regal Force is Green-sun's-Zenithable which has been clinch in many games. It also allows you to run less of them.
4 Cloudstone Curio
4 Heritage Druid
4 Elvish Archdruid
4 Arbor Elf
3 Ranger of Eos
4 Llanowar Elves
4 Nettle Sentinel
3 Essence Warden
1 Regal Force
4 Elvish Visionary
1 Emrakul, the Aeons Torn
1 Ezuri, Renegade Leader
1 Dryad Arbor
4 Razorverge Thicket
2 Sunpetal Grove
12 Forest
This is my GW splash list for Ranger of Eos. This dude let's me quickly fetch up combo pieces, or just spam with more elves. Suggestions welcome.
Also, I'm more or less at a loss for what to put in my board. Currently, the only cards I really like are 4x Mark of Asylum Which is amazing and protects my creatures from damage spells and damage sweepers. Suggestions would be greatly appreciated.
I have noticed my worste match-up by far is RDW, I have YET to win a match. I have tried putting in essence warden mainboard to try and improve things, but so far no love at all any other suggestions?
Soldier Primer
Sig by ol MISAKA lo
My Trades
Idk, I've tested vs. Goblins and never had a problem, but I suppose RDW is much harder. I already run essence warden mainboard because you can gain infinite life with it which will make some decks just scoop. It also routinely gains me 6-10 life a game which is not bad at all.
I guess you could try more lifegain, like leyline of vitality in the board etc. One thing that RDW does is always kills your creatures, which Mark of Asylum deals with very neatly.
Soldier Primer
Sig by ol MISAKA lo
My Trades
I actually put monument in as an extra "I win this turn, ne ner ne ner" card. It gives haste, which is the primary reason I use it.
Soldier Primer
Sig by ol MISAKA lo
My Trades
With the combo pieces (Visionary, Heritage Druid, Curio, Sentinal and mana dork) I tap the three elves for 3 mana, play the visionary (draw a card, and use the left over 1 mana to cast the mana dork returning the visionary to my hand. Before it gets returned to my hand, I tap he visionary, sentinal and the mana dork that just entered to make 3 more mana. From there it goes infinite yes?
I like the idea of adding Birchlore Rangers so we can play Predator Dragon, but in this case, Grapeshot would probably be better.
birchlore isn't in modern, but manamorphose is.
Usually. The problem is you HAVE to have: 1 drop to cycle, nettle sentinal, elvish visionary, and heratige druid along with cloudstone curio. If you add in intruder alarm, it gets much easier to find the right cards.
Soldier Primer
Sig by ol MISAKA lo
My Trades
As seen in the above list, I run 3 Ranger of Eos. I added him because I found myself not drawing the right cards for the combo, but with Ranger in the deck, I can tutor 2 cards of the combo.
GSZ does it as well, though white does have lots of good cards to offer. I might have to try it out, though I really do love intruder alarm.
Soldier Primer
Sig by ol MISAKA lo
My Trades
Elvish Eulogist? Also, I'd seriously suggest considering Gladecover Scout.
Why is this combo so necessary exactly? I just played a deck with tons of burn/creature destruction and it wasn't Cloudstone Curio that was winning it. Can someone explain the combo (or rather, not the combo, but why it's so necessary)?
The combo is not 100% unnecessary, a good chunk of the time you win just by slapping down a bunch of elves, pumping them with lords then attacking for silly amounts.
However, it does increase your clock dramatically and it gives you an "I Win" button that can end games immediately.
Soldier Primer
Sig by ol MISAKA lo
My Trades
4x Temple Garden
4x Sunpetal Grove
10x Forest
Creatures: 29
4x Llanowar Elves
4x Arbor Elf
4x Heritage Druid
4x Nettle Sentinel
4x Elvish Visionary
4x Elvish Archdruid
3x Ranger of Eos
2x Regal Force
4x Green Sun's Zenith
4x Primal Command
Artifacts: 5
4x Cloudstone Curio
1x Akroma's Memorial
I am trying to figure out what needs to be in the sideboard. Let me know what you all think.
2 Arbor Elf
4 Boreal Druid
4 Elvish Archdruid
4 Elvish Visionary
1 Essence Warden
1 Eternal Witness
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
1 Ranger of Eos
1 Regal Force
4 Glimpse of Nature
1 Primal Command
Instant
4 Summoner's Pact
Artifact
4 Cloudstone Curio
Lands
4 Forest
3 Horizon Canopy
4 Misty Rainforest
1 Pendelhaven
1 Temple Garden
4 Verdant Catacombs
Obviously Glimpse is no longer legal so we have to replace that but this seems like a good starting point.
4 Misty Rainforest
1 Ghost Quarter
9 Forest
4 Flooded Grove
1 Island
Creatures
4 Llanowar Elves
4 Heritage Druid
3 Nettle Sentinel
4 Elvish Archdruid
4 Imperious Perfect
4 Elvish Visionary
2 Regal Force
4 Coiling Oracle
1 Emrakul, the Aeons Torn
3 Cloudstone Curio
4 Intruder Alarm
4 Green Sun's Zenith
4 Nature's Claim
2 Gaea's Herald
3 Ghost Quarter
3 Essence Warden
3 Relic of Progenitus
You can take out the coiling oracles pretty easy, those are usually what I swap in and out.
Soldier Primer
Sig by ol MISAKA lo
My Trades
Maybe something built around Glare of Subdual?
What makes this deck better for modern than FaunaVine with better Lords?