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WUB Esper Midrange / Tempo Standard
UR URzatron Modern
WRU Miracles Legacy
WB Death & Taxes Legacy
- My³ -
Quote from Kamahl, the Fallen »This take started out as a bit more of a throwback to the old Standard Alara - Zendikar lists, and evolved from there.
Quote from Topper »
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Quote from The Dead WeathermanUnless you have Vengevine in your deck and your username is ZX_XZ, you should not be milling anyone.
Quote from Lord Hazanko »I've been playing around with a few DredgeVine lists for a little bit now. I've had mixed success, sometimes blowing people out, other times doing a whole lot of nothing and just getting starched. I tried a 4c list first, but it seemed a little to inconsistent, then went to jund, but sometimes it just didn't seem fast enough, so now i'm back at 4c.. Here's what i have been playing with most recently.
4c DredgeVineMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Faithless Looting4 Thought Scour4 Hedron Crab4 Lotleth Troll4 Stinkweed Imp1 Life from the loam4 Gravecrawler4 Vengevine3 Bloodghast3 Fatestitcher3 Abrupt Decay4 Polluted Delta4 Verdant Catacombs4 Mana Confluence2 Overgrown Tomb2 Blood Crypt2 Watery Grave1 Island1 Forest1 Swamp1 Urborg, Tomb of Yawgmoth-Sideboard-3 Pithing Needle4 Inquisition of Kozilek2 Spell Pierce2 Rakdos Charm2 Ancient Grudge2 Gnaw to the Bone
I have read through basically this whole thread, and i noticed a lot of people were playing Haakon and Nameless Inversion at first, but that has sort of fallen out of favor. What's the common opinion on that package?
I was originally running Magus of the Bazaar, but never really got him to do anything so i ended up cutting him. The potential to Fatestitcher + Magus seems pretty awesome though. Same with Skaab Ruinator. It just seemed like he was never necessary. If your swinging with a bunch of Vengevines, Gravecrawlers, Bloodghasts, and Lotleth Trolls i think that should be enough. I could be wrong though.
Any ideas on what i could do to make this better would be cool.
Quote from creamy99 »I need a revamp for this deck. Avatar of Woe was good for a while, but my meta changed. Now that I have fetches, Bloodghast is an option, but that Rites package just seems so much more inviting. So, Bloodghast or Unburial Rites + Elesh-Norn?
Quote from Sled_Dog »I don't care for rites since now you need white mana somewhere. I do like Vengeful Pharaoh though.
Quote from pizzap »Quote from capndeevers »Another FNM, another 4-0 for me.
Congrats! I like the Rotting Rats a lot, because they do exactly what this deck needs: discard and recursion of the Crawlers. I switched back to Lothlet Trolls because I need the trample. Do you really need the Gnaw to the Bone main deck?
Meanwhile, I abandoned my 5 color deck. I loved it, but it was a bit too unreliable. Also with so much Burn around, I took too much damage. I had an early 3-1 in a Daily Event on MTGO, but I think that was a fluke. I could not really go far again and often ended at 2-2 or 1-2. Sometimes, whatever I milled was also a bit tepid, so I added a crazy wincon: the Varolz/Death's Shadow combo. It is awesome. One might say this deck is not optimal, but that is compensated by a 13/14 Birds of Paradise. It is simply awesome!
Vengevine V15.1Magic OnlineOCTGN2ApprenticeBuy These Cards
4 Bloodghast4 Gravecrawler4 Vengevine4 Lotleth Troll4 Death's Shadow3 Varolz, the Scar-Striped3 Birds of Paradise2 Grim Lavamancer2 Satyr Wayfinder1 Tombstalker4 Faithless Looting1 Darkblast4 Grisly Salvage4 Verdant Catacombs2 Swamp2 Stomping Ground3 Overgrown Tomb3 Marsh Flats2 Forest1 Blood Crypt3 Blackcleave Cliffs2 Nihil Spellbomb1 Gnaw to the Bone1 Combust2 Ancient Grudge3 Abrupt Decay1 Dismember3 Thoughtseize2 Destructive Revelry
I had so many iterations of Vengevine decks that I actually lost count. By the way, THIS DECK DOESN'T CONTAIN DREDGE CARDS, so I am not sure whether I can post it here without getting expelled.
I was getting tired of dredging and thus drawing Stinkweed Imp/Golgari Thug. The dredge is nice, but technically it costs me a card. In this build I select what card I should draw, and what card should go to the grave. I like this approach, because now I have more control which cards go to my hand.
It had great testings so far, and I tried 2 Daily Events so far: one was 2-2 and one 3-1, and until now I am quite satisfied. I will update it soon with the new fetches.
Quote from capndeevers »Another FNM, another 4-0 for me.