Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Man this is a really freaking sweet card, fingers crossed that white weenie will become viable.
Want to add on that I don't think this is an auto-include in 5C Humans even though it has the relevant creature typing. This likely competes with cards like Militia Bugler/ Kessig Malcontents/ Anafenza/ Deputy of Detention in the flex slots.
The search effect is ...decent. The 1-drops in 5C Humans are pretty low impact in the mid-late stages of a game. It's pretty good as a post-sweeper recovery play, similar to bugler but lacks utility.
The sacrifice effect on the other hand, can be game-winning but it's one of those effects that can be quite hard to use properly without prior information.
Stopping spell-based combo decks from going off mid-combo is the most obvious use, followed by preempting a sweeper from control on a key turn.
Against Tron it's a bit iffy, they might just drop a wurmcoil on you instead.
And of course, things can still be done with the sacrifice on the stack.
All in all, I think it's quite a balanced and well-designed card.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
It's mainly just the extra blast zones running around that hurt the idea of dropping 2x quick Shadows. It's not an awful matchup. But take a look on mtggoldfish, a lot of the top lists right now are matches you'd want to dodge or not feel great seeing.
I'm extremely disappointed with Horizon spoilers thus far, midrange is getting absolutely nothing so far. And no, the Force cycle for black is not some auto include. The Horizon lands are more detrimental to us than of help.
At this point if there's not some fixed and powerful version of DRS, Hym or Sylvan Library this is looking to be a major disappointment. Extra removal isn't what we need either.
These are close to my own thoughts on the set thus far. Personally, I think the expansion of the horizon canopy cycle and potential for competitive tribal slivers are intriguing additions to the format, but everything else thus far hasn't come close to meeting the expectations I had for this set. I imagined less "legacy-lite" creations and something more along the lines of steady impact reprints (e.g. Counterspell, Sylvan Library, Sterling Grove, Containment Priest, etc). However, roughly 2/3 of the set has yet to be revealed, so I'm still cautiously optimistic.
Gds is a good deck, it didn't become bad. Ita just at the moment the meta is awful for it, even at an fnm level. Some high level gds players feel itd very poorly positioned right now. Humans wish tron, dredge and uw...very brutal to hope to dodge so much.
I'm very new to GDS and I might be talking rubbish here, but in testing I've found Wish Tron perfectly fine - I find myself either ripping their mana fixing out of their hand so they never hit tron in the first place, or countering their fetching spells/threats and winning with a fast clock.
Having played the matchup from both sides, GDS is slightly favored vs tron and uw with percentage points going to the more skilled pilot. Humans can be tough, but winnable with the right 75. Dredge on the other hand.....I mean, every deck in the format basically has to draw their dredge hate right?
Having played the matchup from both sides, GDS is slightly favored vs tron and uw with percentage points going to the more skilled pilot.
With regards to UW, I found the matchup feels like it goes from 90/10 to 10/90, and that shift is 100% dependent on how many Stubborn Denials you draw.
I can confirm that GDS is even to slightly favoured against Tron and UW. Don't know what people are talking about. If GDS is ill-positioned (I don't think so, honestly) it may be because Vial decks and Dredge, certainly not due to Tron.
The set so far seems to basically be a Modern Sideboard set and an actual Commander set lol. I really think FoN is just terrible and I don't see the point in playing it over Flusterstorm in a sideboard.
The set so far seems to basically be a Modern Sideboard set and an actual Commander set lol. I really think FoN is just terrible and I don't see the point in playing it over Flusterstorm in a sideboard.
to answer stuff that isnt instants or sorcery would be my guess. regardless of how you rate the playability of either FoN or flusterstorm, they wouldnt be competing for slots
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The set so far seems to basically be a Modern Sideboard set and an actual Commander set lol. I really think FoN is just terrible and I don't see the point in playing it over Flusterstorm in a sideboard.
to answer stuff that isnt instants or sorcery would be my guess. regardless of how you rate the playability of either FoN or flusterstorm, they wouldnt be competing for slots
It won't be competing in slots because its not going to be played
They have different purposes. FoN answers turn 0 relevant spells such as Dredge enablers and Maps from Tron. 0 mana > 1 mana. And it's always hard counter.
I'm unsure if Flusterstorm will be played much if at all. Dovin's Veto kind of broke the counterspell mirrors into having to be able to counter the thing you're actually fighting over (i.e. planeswalkers) instead of countering counterspells.
I mean could be useful if we are overrun with Neoform decks post London Mulligan I certainly would have played it during the time London Mulligan was active on MTGO that and the Force of Black would have been quite useful lol.
The set so far seems to basically be a Modern Sideboard set and an actual Commander set lol. I really think FoN is just terrible and I don't see the point in playing it over Flusterstorm in a sideboard.
to answer stuff that isnt instants or sorcery would be my guess. regardless of how you rate the playability of either FoN or flusterstorm, they wouldnt be competing for slots
It won't be competing in slots because its not going to be played
seems like you missed the point, in that flusterstorm and FoN are hardly comparable; thus your originally quoted statement makes little sense. whether you think FoN is garbage or a slam dunk is irrelevant.
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I'm unsure if Flusterstorm will be played much if at all. Dovin's Veto kind of broke the counterspell mirrors into having to be able to counter the thing you're actually fighting over (i.e. planeswalkers) instead of countering counterspells.
It kinda feels like a lot of the reaction to FoN can be traced to people who don't play a ton of legacy. Here are some reasons FoN is good:
1. Control can tap out in earlier turns to deploy a creature, board wipe or planeswalker.
2. Strong turn 1-2 plays (most of which involve a noncreature spell, see faithless looting and ancient stirrings).
3. You need to make your opponent stumble to generate a tempo advantage.
For instance, I play some grixis shadow. Last night I deployed a turn two angler on the draw against a rakdos control deck, which was promptly met by a Liliana of the Veil using its -2 to turn the tide. With a couple forces in the 75, that play becomes way riskier, because even as a two for one, them losing a turn while I now have a 5/5 clock and plenty of cantrips is a big deal.
Another one, assuming we adopt the London Mulligan: you are on merfolk (which I think gets a big boost from this card) against tron. They mull to 5 and get tower, mine, chromatic star, sylvan scrying, karn. They have the nuts, but a force of negation can give the merfolk player the extra turn needed to win on the crackback instead of worrying about attacking down the planeswalker.
One more, why not? UW control against phoenix, they lead with a faithless looting and drop a phoenix and a land. You can play serum visions turn one. Phoenix player goes for manamorphose turn two. Oops, forced! Is the game over? Not at all, but you didn't have to sit there with a mana open to threaten spell pierce or snare.
These aren't extremely weird situations, in my opinion. There are certainly times force will not be that good, but that sort of thinking applies to every single card in the game. Even if negation becomes a two-of type "well at least I have a chance now" style of counterspell, hell its a step up from before, and it has the mental impact of players being more cautious. I am already looking at ways to build shadow to accomodate a couple.
Spells cast on your own turn/upkeep/combat/end step, etc
I LOVE the idea of FoN and you better believe I am jamming some number of them into just about any blue based deck from now until the end of time. But I am under no delusion that it is anything other than a niche card (like Spell Snare or Dispel). This is not something you just jam 4 of into every blue deck. Even I probably won't ever have more than 1-2 main and 2-3 in the 75 of any deck at any time. And I play decks with 4 Remand and 4 Cryptic.
I mean the problem in Modern is there are a lot of creatures you want to Counter.
I mean honestly the exile clause would be way better against creatures anyway. The spell exiling is niche outside of what Faithless Looting? And in control mirrors?
I'm not so sure about FoN in GDS, if only because the number of blue spells is so low and seems to get lower by the season. This of course changes if modern gets back to properly grinding and we play more serum visions and less baubles, but I have no way to predict that. I will be starting all my blue control lists with 1 FoN in the main and at least 2 in the 75 for testing as I think it's an upgrade to the negate slot at worst and possibly just necessary. There's no doubt that the card is powerful and I doubt the community is going to grasp that in the beginning as it took years for us to understand FoW and even now we see suboptimal use. I don't think it will be a four-of like FoW is in legacy, but it will almost assuredly have an impact on the format and will probably warp it for a bit in the coming months while decks find room for it.
control decks have been playing 1-2 negates (more recently dovin's veto) main deck for quite some time now. the meta will influence that for sure, but 'negate' effects arent too narrow to show up in main decks given the rest of the deck agrees with it (such as a high density of creature answers). i mean, even GDS/traverse DS subsist on stubborn denial being relevant interaction. thats not to say i think FoN will be carrying entire decks/archetypes like stub since the timing restriction limits its capacity for tempo plays, but rather that even creature heavy decks have influential non-creature components.
there is also something to be said about FoN's utility as a potential main deck inclusion if the london mulligan rule is implemented and the sharing of decklists becomes commonplace in tournament settings.
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Man this is a really freaking sweet card, fingers crossed that white weenie will become viable.
What a fun, interactive, and engaging design.
Infraction issued for spam. --CWP
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Infraction issued for trolling. --CWP
Want to add on that I don't think this is an auto-include in 5C Humans even though it has the relevant creature typing. This likely competes with cards like Militia Bugler/ Kessig Malcontents/ Anafenza/ Deputy of Detention in the flex slots.
The search effect is ...decent. The 1-drops in 5C Humans are pretty low impact in the mid-late stages of a game. It's pretty good as a post-sweeper recovery play, similar to bugler but lacks utility.
The sacrifice effect on the other hand, can be game-winning but it's one of those effects that can be quite hard to use properly without prior information.
Stopping spell-based combo decks from going off mid-combo is the most obvious use, followed by preempting a sweeper from control on a key turn.
Against Tron it's a bit iffy, they might just drop a wurmcoil on you instead.
And of course, things can still be done with the sacrifice on the stack.
All in all, I think it's quite a balanced and well-designed card.
Do you feel the need to personally attack me, even at totally unrelated comments?
I'm not a fan of Silence effects whatsoever. I'm sorry that this view bothers you?
Edit: Speaking of neat cards, how about a Sneak Attack for Planeswalkers?
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
These are close to my own thoughts on the set thus far. Personally, I think the expansion of the horizon canopy cycle and potential for competitive tribal slivers are intriguing additions to the format, but everything else thus far hasn't come close to meeting the expectations I had for this set. I imagined less "legacy-lite" creations and something more along the lines of steady impact reprints (e.g. Counterspell, Sylvan Library, Sterling Grove, Containment Priest, etc). However, roughly 2/3 of the set has yet to be revealed, so I'm still cautiously optimistic.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Having played the matchup from both sides, GDS is slightly favored vs tron and uw with percentage points going to the more skilled pilot. Humans can be tough, but winnable with the right 75. Dredge on the other hand.....I mean, every deck in the format basically has to draw their dredge hate right?
With regards to UW, I found the matchup feels like it goes from 90/10 to 10/90, and that shift is 100% dependent on how many Stubborn Denials you draw.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
URStormRU
GRTitanshift[mana]RG/mana]
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)It won't be competing in slots because its not going to be played
URStormRU
GRTitanshift[mana]RG/mana]
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Thats only if you are in UW.
Spirits
1. Control can tap out in earlier turns to deploy a creature, board wipe or planeswalker.
2. Strong turn 1-2 plays (most of which involve a noncreature spell, see faithless looting and ancient stirrings).
3. You need to make your opponent stumble to generate a tempo advantage.
For instance, I play some grixis shadow. Last night I deployed a turn two angler on the draw against a rakdos control deck, which was promptly met by a Liliana of the Veil using its -2 to turn the tide. With a couple forces in the 75, that play becomes way riskier, because even as a two for one, them losing a turn while I now have a 5/5 clock and plenty of cantrips is a big deal.
Another one, assuming we adopt the London Mulligan: you are on merfolk (which I think gets a big boost from this card) against tron. They mull to 5 and get tower, mine, chromatic star, sylvan scrying, karn. They have the nuts, but a force of negation can give the merfolk player the extra turn needed to win on the crackback instead of worrying about attacking down the planeswalker.
One more, why not? UW control against phoenix, they lead with a faithless looting and drop a phoenix and a land. You can play serum visions turn one. Phoenix player goes for manamorphose turn two. Oops, forced! Is the game over? Not at all, but you didn't have to sit there with a mana open to threaten spell pierce or snare.
These aren't extremely weird situations, in my opinion. There are certainly times force will not be that good, but that sort of thinking applies to every single card in the game. Even if negation becomes a two-of type "well at least I have a chance now" style of counterspell, hell its a step up from before, and it has the mental impact of players being more cautious. I am already looking at ways to build shadow to accomodate a couple.
I LOVE the idea of FoN and you better believe I am jamming some number of them into just about any blue based deck from now until the end of time. But I am under no delusion that it is anything other than a niche card (like Spell Snare or Dispel). This is not something you just jam 4 of into every blue deck. Even I probably won't ever have more than 1-2 main and 2-3 in the 75 of any deck at any time. And I play decks with 4 Remand and 4 Cryptic.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Spirits
I mean honestly the exile clause would be way better against creatures anyway. The spell exiling is niche outside of what Faithless Looting? And in control mirrors?
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Spirits
there is also something to be said about FoN's utility as a potential main deck inclusion if the london mulligan rule is implemented and the sharing of decklists becomes commonplace in tournament settings.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)