Why do you say that? Jund has been fantastic from the new set. Wrenn is very much the real deal. Seasoned Pyromancer is huge value. BBE has been cut down to 2, some are debating on 0. Jund's actually feeling better than it has in a very long time.
Jund has plenty of new toys to meddle with. None of them, though, answer in the slightest this deck’s major issues. Which is being too soft against half of the Tier 1. It preys on middle to low Tiers, but struggles too much vs the top dogs (and anything which ramps).
I think there are far too many people who just hate fun. And would choose to be miserable if it meant adding a few % points to their win rate.
Fun isnt a metric, win/loss is. Most of us do not have a 60% Match Win Rate, regardless of deck. Most of us are happy to win more than we lose. I would argue most people are also not tied to a sinking ship of a deck (Blue Moon or Jund) and are more than happy to migrate to something else.
People have fun in different ways, and thats what makes Magic great. It appeals to people who want to play Burn, Prison, Combo, Control, Midrange, and all the various shades in between.
We who get hung up on specific play patterns, are almost certainly the minority.
We who get hung up on specific play patterns, are almost certainly the minority.
I can definitely say that I have more fun in long, intricate, back and forth games in which game decisions have incremental impact and lead towards a winning or losing position. Nothing is more boring than either steamrolling an opponent to a fast win or getting steamrolled in a fast loss. It feels empty, pointless, and makes me question why I waste my time wanting to play. If I cared about my win/loss percentage, I would be playing Dredge or Hogaak, but I think those kinds of play patterns are incredibly boring, and games generally boil down to "Did they draw X hate card? Yes/No. Did I draw answer to X hate card? Yes/No" with little more in terms of meaningful game decisions, besides mulliganning to the stuff you need.
Meanwhile WOTC still thinks discarding a card is somehow disadvantageous.
We who get hung up on specific play patterns, are almost certainly the minority.
I can definitely say that I have more fun in long, intricate, back and forth games in which game decisions have incremental impact and lead towards a winning or losing position. Nothing is more boring than either steamrolling an opponent to a fast win or getting steamrolled in a fast loss. It feels empty, pointless, and makes me question why I waste my time wanting to play. If I cared about my win/loss percentage, I would be playing Dredge or Hogaak, but I think those kinds of play patterns are incredibly boring, and games generally boil down to "Did they draw X hate card? Yes/No. Did I draw answer to X hate card? Yes/No" with little more in terms of meaningful game decisions, besides mulliganning to the stuff you need.
Meanwhile WOTC still thinks discarding a card is somehow disadvantageous.
Have you played Pauper? It's...very slow, and not mindblowing expensive like Legacy, while giving you a lot of what I think you are looking for.
I mean you know me, you know I've suffered playing Snap/Bolt/Remand, for far longer than I should. I've given up expecting Modern to turn around to what it was 3 years ago, its just not going to happen. In the end, I always get bored being the proactive deck in every single match up, I cannot play Phoenix more than a week at at time, and since UWx/Esper is no longer on the Terminus lotto, I'm back to that for now.
If I may be so bold, I dont think you particularly care what you play, but what you play AGAINST. Well thats not changing. Its going to be Dredge/Phoenix/Hogaak/Hollow One/Burn/Infect/Tron/Eldrazi and so on and so on, for the rest of this format's life.
BGx vs URx is a dinosaur. Its closer to Standard, than it is Modern.
Lesser Tiers: Jund, Jeskai Control, Blue Moon, Collected Company, Whirl Prison and so on.
———-
Metagame is VERY balanced, right now. If you want to play interactive decks, there are some you can definitely pick out. If you want to play your 75-cards aficionado is another thing.
So...this isn't anything to the effect of "this card or deck is busted" as a general concern about the future of MtG and my own opinions:
Core spoilers now already have a couple three mana planeswalkers. WOTC has appeared to get better about printing answers to them as well, if only slightly, but not to a point where I am convinced that the company does not want these to become a larger part of general play. I despise these cards, because the moment one resolves, unless you have a significant board advantage, the opponent is going to gain tangible value. A PW on an empty board with the more solid options runs the range of "sudden advantage" to "the game is over." I find them boring, and the good ones tend to consolidate fair decks into the best shells to implement them. Perhaps worst of all, I find them boring because they don't end the game by actually winning the game in a few turns, but rather generating such tremendous advantage that you might as well scoop.
3CMC walkers are becoming the new norm, and as they continue to push the envelope more and more will enter the modern format. We have gone from a point of LOTV being the only option, to now half a dozen walkers finding spots in competitive decks. I think this is only going to increase, in no small part due to the fact that WOTC is fascinated with the idea of turning its competitive game into a convention factory, including an odd fascination with cosplay. I don't give a ***** about cosplay, or fan art, or what have you.
I can handle a wide variety of styles of games. I play modern, legacy, and pauper, but my fear now is that even my easy-to-satisfy preferences won't jive anymore with the company's desire for its own *****tier version of an "MCU."
Lesser Tiers: Jund, Jeskai Control, Blue Moon, Collected Company, Whirl Prison and so on.
———-
Metagame is VERY balanced, right now. If you want to play interactive decks, there are some you can definitely pick out. If you want to play your 75-cards aficionado is another thing.
I think this is a pretty good overview. The problem (if one feels there is one) is not what deck's a person can play, but as I alluded to, do they enjoy the decks they will have to play against.
I think that is an underlying concern that people are skipping over.
The problem (if one feels there is one) is not what deck's a person can play, but as I alluded to, do they enjoy the decks they will have to play against.
I think that is an underlying concern that people are skipping over.
Outside of Humans, Spirits, and UW, I can't say I really look forward to playing against pretty much anything else listed above "lesser tiers." Many create really awful play patterns and wildly swingy games based upon who has the right hate card in the top 7-10 of their library. Shrug. I guess I would be less frustrated if I could at least play with a deck I loved rather than one I simply tolerated. Alas.
And thats all there is too it man. If you find the meta unbearable, there's literally no hope for change. They will never gut the format, it would kill it.
Rotting Regisaur is ridiculous. Zero draw back......O I used up all of the cards in my hand. Discard my non existent card.
Yeah, just to compare the level of power creep here. See Cosmic Larva and Phyrexian Soulgorger.
Don't tear this thing down yet, I want to use it. Honestly, it will be good in standard but modern is probably to fast for this. But I am going to try it anyway.
Rotting Regisaur is ridiculous. Zero draw back......O I used up all of the cards in my hand. Discard my non existent card.
Yeah, just to compare the level of power creep here. See Cosmic Larva and Phyrexian Soulgorger.
or if it's in the opening hand..
turn 2: duress opponent's removal
turn 3: rotting regisaur
turn 4: discard first-sphere gargantua to the regisaur on upkeep. use unearth ability of gargantua. Attack with a 7/6, a 5/4 haste, and draw a card from the gargantua coming to play.
that's just for the kitchen table though.
the regisaur does not have a proper home yet. But it might have a home once people start brewing.
That Twin would be bad in the current metagame and that Eye Eldrazi was the most busted deck in Modern of all times?
I would honestly never play Twin nowadays, even if it was legal. Force of Negation kills it by itself, and the so called ‘good matchups’ had improved consistency and tools to fight it over the years. I don’t know why the card is still banned. Fatal Push also happened.
I'm just gonna keep quietly dreaming about the Banlist update Never to COme where they simultaneously ban everything and unban everything
Can't even complain really, my main deck (UWx Control) is probably the strongest it has ever been. Turns out that if half the format exploits busted graveyard stuff it actually becomes fairly easy to control. Fake diversity best diversity.
I think that Twin should be maindecking some little Teferi in the same way Jeskai Saheeli does, playing mostly at sorcery speed. Ergo, it probably wouldn’t be better than the latter.
That Twin would be bad in the current metagame and that Eye Eldrazi was the most busted deck in Modern of all times?
I would honestly never play Twin nowadays, even if it was legal. Force of Negation kills it by itself, and the so called ‘good matchups’ had improved consistency and tools to fight it over the years. I don’t know why the card is still banned. Fatal Push also happened.
Also, Dovin's Veto is a problem. A huge problem. I playtested against a UW Control with an Izzet Twin list, similar to Todd's and Veto had me wondering if Dispel would be any good in today's meta. Seems that it would not be a great idea to maindeck it, at least more than once.
That said, I believe Twin would be <5% metashare at today's Modern. Thus, super super safe.
Yea, I watched that VS Live matchup too, and it looked pretty silly. I would probably still jam it, as it's better than Kiki moon which I try to enjoy.
I've been slowly buying the pieces for E Tron, so maybe I'll just have to leave the reactive decks for good.
IMHO KiKi-Jiki Combo is better than Splinter Twin at the moment. And neither of them is good.
Jeskai Saheeli is probably better than both.
Yea, I have been very intrigued with saheeli, and I probably just need to play it more. I've played a few games with it and my sequencing was probably not where it needed to be, as I got pretty stomped the whole time.
WOTC MH Team: We want to help fight broken plays and strong openers, so let's print a new force of will style card! We'll even keep it from being used in those combo decks by only allowing it to be free on an opponent's turn.
WOTC WAR Team: We need more teferi cosplayers, and this one needs a static ability. Let's reference the five mana creature teferi from Time Spiral with a three mana planeswalker!
WOTC: New players don't understand instants so let's just remove them from the game with a planeswalker.
Jund has plenty of new toys to meddle with. None of them, though, answer in the slightest this deck’s major issues. Which is being too soft against half of the Tier 1. It preys on middle to low Tiers, but struggles too much vs the top dogs (and anything which ramps).
Fun if you like to Jund em out? Probably.
Spirits
Problem is, it crushes even harder matchups where Jund already dominated, while succumbing even faster against the other part of the metagame.
Not being a Tier doesn’t mean it’s unplayable, anyway.
I think there are far too many people who just hate fun. And would choose to be miserable if it meant adding a few % points to their win rate.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Fun isnt a metric, win/loss is. Most of us do not have a 60% Match Win Rate, regardless of deck. Most of us are happy to win more than we lose. I would argue most people are also not tied to a sinking ship of a deck (Blue Moon or Jund) and are more than happy to migrate to something else.
People have fun in different ways, and thats what makes Magic great. It appeals to people who want to play Burn, Prison, Combo, Control, Midrange, and all the various shades in between.
We who get hung up on specific play patterns, are almost certainly the minority.
Spirits
I can definitely say that I have more fun in long, intricate, back and forth games in which game decisions have incremental impact and lead towards a winning or losing position. Nothing is more boring than either steamrolling an opponent to a fast win or getting steamrolled in a fast loss. It feels empty, pointless, and makes me question why I waste my time wanting to play. If I cared about my win/loss percentage, I would be playing Dredge or Hogaak, but I think those kinds of play patterns are incredibly boring, and games generally boil down to "Did they draw X hate card? Yes/No. Did I draw answer to X hate card? Yes/No" with little more in terms of meaningful game decisions, besides mulliganning to the stuff you need.
Meanwhile WOTC still thinks discarding a card is somehow disadvantageous.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
And that thing is meant for Standard.
Have you played Pauper? It's...very slow, and not mindblowing expensive like Legacy, while giving you a lot of what I think you are looking for.
I mean you know me, you know I've suffered playing Snap/Bolt/Remand, for far longer than I should. I've given up expecting Modern to turn around to what it was 3 years ago, its just not going to happen. In the end, I always get bored being the proactive deck in every single match up, I cannot play Phoenix more than a week at at time, and since UWx/Esper is no longer on the Terminus lotto, I'm back to that for now.
If I may be so bold, I dont think you particularly care what you play, but what you play AGAINST. Well thats not changing. Its going to be Dredge/Phoenix/Hogaak/Hollow One/Burn/Infect/Tron/Eldrazi and so on and so on, for the rest of this format's life.
BGx vs URx is a dinosaur. Its closer to Standard, than it is Modern.
Spirits
Mid Tier: Amulet Titan, Eldrazi Tron, Burn, Titanshift, Infect, Hollow One, Affinity, Death’s Shadow, Bant Spirits.
Lesser Tiers: Jund, Jeskai Control, Blue Moon, Collected Company, Whirl Prison and so on.
———-
Metagame is VERY balanced, right now. If you want to play interactive decks, there are some you can definitely pick out. If you want to play your 75-cards aficionado is another thing.
Core spoilers now already have a couple three mana planeswalkers. WOTC has appeared to get better about printing answers to them as well, if only slightly, but not to a point where I am convinced that the company does not want these to become a larger part of general play. I despise these cards, because the moment one resolves, unless you have a significant board advantage, the opponent is going to gain tangible value. A PW on an empty board with the more solid options runs the range of "sudden advantage" to "the game is over." I find them boring, and the good ones tend to consolidate fair decks into the best shells to implement them. Perhaps worst of all, I find them boring because they don't end the game by actually winning the game in a few turns, but rather generating such tremendous advantage that you might as well scoop.
3CMC walkers are becoming the new norm, and as they continue to push the envelope more and more will enter the modern format. We have gone from a point of LOTV being the only option, to now half a dozen walkers finding spots in competitive decks. I think this is only going to increase, in no small part due to the fact that WOTC is fascinated with the idea of turning its competitive game into a convention factory, including an odd fascination with cosplay. I don't give a ***** about cosplay, or fan art, or what have you.
I can handle a wide variety of styles of games. I play modern, legacy, and pauper, but my fear now is that even my easy-to-satisfy preferences won't jive anymore with the company's desire for its own *****tier version of an "MCU."
If so, it was a good run.
1. Cheaper, with value.
2. Bigger (Liliana, Dreadhorde General, Teferi, Hero of Dominaria) that will take over a game in short order.
Walkers are their face cards, their story cards, and for some people that is important. Do I prefer it otherwise? Yes.
Thankfully they seem to be at least aware of the issue these cards pose, by printing things like Fry.
I think this is a pretty good overview. The problem (if one feels there is one) is not what deck's a person can play, but as I alluded to, do they enjoy the decks they will have to play against.
I think that is an underlying concern that people are skipping over.
Spirits
Outside of Humans, Spirits, and UW, I can't say I really look forward to playing against pretty much anything else listed above "lesser tiers." Many create really awful play patterns and wildly swingy games based upon who has the right hate card in the top 7-10 of their library. Shrug. I guess I would be less frustrated if I could at least play with a deck I loved rather than one I simply tolerated. Alas.
I'll look into Pauper. Delver looks gas.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Spirits
Don't tear this thing down yet, I want to use it. Honestly, it will be good in standard but modern is probably to fast for this. But I am going to try it anyway.
or if it's in the opening hand..
turn 2: duress opponent's removal
turn 3: rotting regisaur
turn 4: discard first-sphere gargantua to the regisaur on upkeep. use unearth ability of gargantua. Attack with a 7/6, a 5/4 haste, and draw a card from the gargantua coming to play.
that's just for the kitchen table though.
the regisaur does not have a proper home yet. But it might have a home once people start brewing.
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I would honestly never play Twin nowadays, even if it was legal. Force of Negation kills it by itself, and the so called ‘good matchups’ had improved consistency and tools to fight it over the years. I don’t know why the card is still banned. Fatal Push also happened.
Can't even complain really, my main deck (UWx Control) is probably the strongest it has ever been. Turns out that if half the format exploits busted graveyard stuff it actually becomes fairly easy to control. Fake diversity best diversity.
Yea, I watched that VS Live matchup too, and it looked pretty silly. I would probably still jam it, as it's better than Kiki moon which I try to enjoy.
I've been slowly buying the pieces for E Tron, so maybe I'll just have to leave the reactive decks for good.
Jeskai Saheeli is probably better than both.
Yea, I have been very intrigued with saheeli, and I probably just need to play it more. I've played a few games with it and my sequencing was probably not where it needed to be, as I got pretty stomped the whole time.
Spirits
WOTC WAR Team: We need more teferi cosplayers, and this one needs a static ability. Let's reference the five mana creature teferi from Time Spiral with a three mana planeswalker!
WOTC: New players don't understand instants so let's just remove them from the game with a planeswalker.