Honestly? I think the idea of decision-making having an impact is vastly overrated in the game in general. That's not "oh this decision matters" as much as "do I understand how my deck works and how his/her deck works?" Once you've played with a deck a lot, you know the decisions to make nine times outta ten.
I agree. The game is basically all about knowledge of the format. Even when playing a linear deck, you need to know the format. The only thing is, I think that because of the vast amount of decisions in Legacy, impactful or not, the feeling is better, whether is it exists objectively or not. Cheese exists so much more in Modern, imo, than any other format because of how good cheese cards can be. Just play 1 league on mtgo and its literally filled with "cute" cheesy cards all the time
Honestly? I think the idea of decision-making having an impact is vastly overrated in the game in general. That's not "oh this decision matters" as much as "do I understand how my deck works and how his/her deck works?" Once you've played with a deck a lot, you know the decisions to make nine times outta ten.
I agree with this. I've played more Magic this year than likely ever in my life, and once you know the decks and the match ups and what you need to play around, the game does become a lot less complicated than people think.
I actually think thats why so many people like Modern, because you run into new decks literally all the time. Or at least fringe ones, so your experience is always growing and new.
Like yesterday my Knightfall, I played back to back Belcher decks, both wildly different in how they get to the kill, but I havent played against Belcher in probably months, totally random, but very fun quick games.
the thing with decks, games, or matchups being easy 'once you know' is that its the same across a whole lot of competitive activities. you do this, so i do that, etc; or i do this for that, then that for this, etc. it ties into procedural memory (like muscle memory). its the first obstacle for a lot of games, especial video games where some of it is literally muscle memory you have to beat into yourself. its AFTER that point where you start to have more agency to employ strategic (macro) or tactical (micro) maneuvers because you can autopilot to some degree and thus can focus on other things.
good players still win significantly more over enough games or matches in mtg and even modern. having an 'well its outa my control' mindset runs contrary to having top level competitive players, which anyone can easily observe is not the case. so either its wrong, or its all one big coincidence that has been spanning years or decades. the former sounds more plausible.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
...see this needs to stop. This basic land discussion is how I end up buying like ten foil odyssey swamps.
Truer words have never been spoken.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I'd imagine it's also the constant iterating meta. Each new set introduces cards that change the game. It's as if Street Fighter introduced a character every so often that allowed a different play option AND slightly changed all the preceding characters.
I'd imagine it's also the constant iterating meta. Each new set introduces cards that change the game. It's as if Street Fighter introduced a character every so often that allowed a different play option AND slightly changed all the preceding characters.
This is exacly what I like;
I like the format changing every set.
I like to adapt.
I like everytime an unban is announced because I just like playtesting with the card and against the card.
If the format wouldn't change, I would get bored kinda quickly.
I'd imagine it's also the constant iterating meta. Each new set introduces cards that change the game. It's as if Street Fighter introduced a character every so often that allowed a different play option AND slightly changed all the preceding characters.
This is exacly what I like;
I like the format changing every set.
I like to adapt.
I like everytime an unban is announced because I just like playtesting with the card and against the card.
If the format wouldn't change, I would get bored kinda quickly.
this is why I'd like to see them experiment more with unbans. Obviously there are some cards (like the artifact lands) that have always been on the ban list that should never see the light of day but I feel they could unban more cards just to see how they'll impact the format
I'd imagine it's also the constant iterating meta. Each new set introduces cards that change the game. It's as if Street Fighter introduced a character every so often that allowed a different play option AND slightly changed all the preceding characters.
right, then imagine trying to do this over years and years while trying not to succumb to the inevitability of power creep too easily.
For sure its the same across a number of games (all?) because knowing the appropriate response is a huge part of the fight.
What keeps Magic going despite that, is variance, and mana screw/flood, and diversity in the decks one faces.
it applies to a lot of activities like games/sports, martial combat, etc to varying to degrees. a part of it is having the fundamental knowledge base of knowing what the options are, what they do, where they are good/bad. like if you are playing a MOBA such as league of legends or dota, part of the learning curve is just knowing what all the character abilities are and their cooldowns, what items you can buy and for how much, etc. or knowing/understanding the theory of certain actions and responses, then having the mechanics to apply it.
i somewhat agree with your second statement. 'variance' has this negative stigma surrounding it since it often used synonymously with 'luck'. probability is definitely part of it, but it doesnt necessarily mean it is the major factor in who wins or loses whenever it comes up. the depth of magic comes from that variance providing game states that are wildly different from one another even in the same matchups, while still being engaging or close for both sides of the table. so there is vastly more replayability. unfortunately the cost of having this upside is that plenty of games will be decided by stuff you cant control. even that has its own minor upside by providing less skilled players the opportunity to beat those more skilled or having those high emotion memorable moments because the stars aligned.
its funny seeing all these comments from arena players where many of them are coming from hearthstone because hearthstone was/is 'too RNG'. its just a case of variance not being implemented as well, where you have games playing out mostly the same AND the outcome comes down to a few spins of the lotto wheel.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
...see this needs to stop. This basic land discussion is how I end up buying like ten foil odyssey swamps.
Truer words have never been spoken.
I am pretty content with more Modern ones. I switch between my signed foil full art Noah Bradley BFZ lands and the non-foil full art Unstable ones. I have nostalgia for the old days when I played in middle school and high school, but the lands were the least of it. But I also didn't play from 2001 until M15 and KTK.
I'd imagine it's also the constant iterating meta. Each new set introduces cards that change the game. It's as if Street Fighter introduced a character every so often that allowed a different play option AND slightly changed all the preceding characters.
This is exacly what I like;
I like the format changing every set.
I like to adapt.
I like everytime an unban is announced because I just like playtesting with the card and against the card.
If the format wouldn't change, I would get bored kinda quickly.
Which is why it would be nice for a number of fairly safe and innocuous cards to come off the banned list. Most fears about these cards are either totally unfounded or massively exaggerated. Either way, most people have been terrible at evaluating many of the banned cards, and everyone who sowed fear and disaster (like Jace and AV) has been utterly wrong. Outside of Skullclamp, Misstep, Eye of Ugin, etc, not much on the list is truly, egregiously broken. Most of them just range from "used to be really powerful" to "still powerful, but not stupidly busted."
Yeah, variance gets a bad rap. Its the same as table top games, without the dice, it would get dry much much much faster.
How many memories do we all collectively have of that one game 'oh all I need to top deck is X, and there it is!' or 'if only I had found my Y!' its a huge part of what keeps us firing up the next match.
Even Storm, highly controlled and deterministic, has variance in the amount of hate it must fight though, and trying to implement their plan while doing so.
I'd be careful with that mentality, otherwise, *sigh* you end up with the banlist becoming less about format health and more about a pseudo rotation.
One reason modern isn't boring is that there are so many deck options that you rarely run into two similar events close together. I can play a five round modern and play spirits, then tron, then storm, then burn, then grixis shadow. I can play another five rounder and go against humans, KCI, dredge, elves, then miracles. The lack of boredom comes in the number of scenarios.
One would have to be extremely ignorant to the reality of Modern to not know that every single set impacts Modern's meta game, and we have (seemingly) hit a point where its impossible for any single deck to dominate like we saw in the old days of the format pillars of old.
]Which is why it would be nice for a number of fairly safe and innocuous cards to come off the banned list. Most fears about these cards are either totally unfounded or massively exaggerated. Either way, most people have been terrible at evaluating many of the banned cards, and everyone who sowed fear and disaster (like Jace and AV) has been utterly wrong. Outside of Skullclamp, Misstep, Eye of Ugin, etc, not much on the list is truly, egregiously broken. Most of them just range from "used to be really powerful" to "still powerful, but not stupidly busted."
The problem is that that is highly subjective. Would you be fine with Cloudpost unbanned? The deck that it enables doesn't violate the turn 4 rule technically.
What about Umezawa's Jitte. Can't really kill you early too. Ponder is unable to kill anything so I guess that's fine too.
See where this goes? For every card you can find people who would be OK with it or they would not. This is why this is never going anywhere.
]Which is why it would be nice for a number of fairly safe and innocuous cards to come off the banned list. Most fears about these cards are either totally unfounded or massively exaggerated. Either way, most people have been terrible at evaluating many of the banned cards, and everyone who sowed fear and disaster (like Jace and AV) has been utterly wrong. Outside of Skullclamp, Misstep, Eye of Ugin, etc, not much on the list is truly, egregiously broken. Most of them just range from "used to be really powerful" to "still powerful, but not stupidly busted."
The problem is that that is highly subjective. Would you be fine with Cloudpost unbanned? The deck that it enables doesn't violate the turn 4 rule technically.
What about Umezawa's Jitte. Can't really kill you early too. Ponder is unable to kill anything so I guess that's fine too.
See where this goes? For every card you can find people who would be OK with it or they would not. This is why this is never going anywhere.
Hence the "etc." Obviously there ARE broken and degenerate things on there, but there are a lot of innocuous and fairly safe/tame things on there that were put there through questionable circumstances, put there for the sole purpose of shaking up the format, put there prematurely due to their performance in other formats, or put there to power down decks in a time when the format was exponentially less powerful than what we have today.
Honestly, even stuff like Jitte would be fine, considering that most creature decks are pumping out out free 4/4s, free flying 3/2s, 1 mana 4/5s, 5/5s, and 12/12s, or continuously recursive creatures that usually return for free and are played in decks with handy access to artifact removal. And the non-creature decks can fairly easily just ignore Jitte and kill you before it does anything relevant.
I'm not advocating that Jitte and all the other cards on the list be unbanned, but that this isn't 2012 anymore. Many things on the list are not nearly as scary or powerful as they were many years ago. In the time since many of these bans, Modern has been affected by hundreds of new cards, that formed dozens of new decks, as well as greatly increase the power of existing ones.
Which is why it would be nice for a number of fairly safe and innocuous cards to come off the banned list. Most fears about these cards are either totally unfounded or massively exaggerated. Either way, most people have been terrible at evaluating many of the banned cards, and everyone who sowed fear and disaster (like Jace and AV) has been utterly wrong. Outside of Skullclamp, Misstep, Eye of Ugin, etc, not much on the list is truly, egregiously broken. Most of them just range from "used to be really powerful" to "still powerful, but not stupidly busted."
It is honestly speaking a more fundamental question on which direction modern should be steered. Cards like Ponder, DTT, DRS, Pod, Twin and Cloudpost will pump up the Power by a "large" margin, which both enables and weakens a lot of semi competitive decks. If the overall net gain is positive or negative cannot be judged at all, since those are such huge unknown factors.
However, on the other hand there are a bunch of cards on the list which are more on the "not so impactful" side of spectrum (as we have seen with BBE, Jace, BB, Sword and Valakut). Those could come of the list either way without having an noticeable impact on the format.
This idea has been true for Modern for nearly the entirety of its existence, minus Eldrazi Winter.
There were two more periods of time, where the diversity suffered (although not as much as in Eldrazie Winter, which is nigh impossible if we are honest), it was TC time (three decks having a metagame share of above 50%) and a small time frame of Return to Ravinca (2-3 months, it was DRS vs Pod vs Twin, which were close to 50% overall (NOTE: DRS combined 2 decks)).
But than again, nothing beats Eldrazie in this regard.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
There were two more periods of time, where the diversity suffered (although not as much as in Eldrazie Winter, which is nigh impossible if we are honest), it was TC time (three decks having a metagame share of above 50%) and a small time frame of Return to Ravinca (2-3 months, it was DRS vs Pod vs Twin, which were close to 50% overall (NOTE: DRS combined 2 decks)).
But than again, nothing beats Eldrazie in this regard.
Greetings,
Kathal
I personally liked playing during those times (well, rarely actually played during DRS), but I can understand why some people didn't like it. But cfusionpm has a big point here. Modern has always been diverse. It comes down to how diverse you want it to be. There was a time when the deck distribution was something like this - 15%, 10%, 10%, 10%, 5%, 5%, 5%, 40% for the remaining 20 decks. I brought up the question here, "how diverse do you want Modern?" Players still wanted it MORE diverse. So, the meta is 10%, 10%, 5, 5, 5, 5, 5, and the remaining 55% is 35 other decks. I personally prefer the LESS diverse of these 2 examples. Too much diversity can also be a bad thing.
Imagine if 100 decks all took up 1% of the meta. You never faced the same deck in a 2 month span. That's terrible and the main reason people brought up 20-30 card sideboards for Modern, which I think is a TERRIBLE idea. Players now want more cards banned. People are starting to realize that some cards are not super strong that are on the current ban list. Many others still aren't convinced because they believe what Wizards tells them.
I don't. I didn't believe that Sword of the Meek needed to be on the ban list when Rite of Flame was legal and I personally don't think that Stoneforge Mystic, Preordain, or Green Sun's Zenith need to be on the current ban list, just to name a few. We all have our biases and maybe I'm biased toward Umezawa's Jitte (which I don't want unbanned), but it's time for people, myself included, to get over those biases.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
We are quite consistently now being given tools that are applicable against a wide range of decks, and that 10, 10, 5, 5, 5, 5? Well 3 of those are going to be hit by the same hate/sideboard.
Can you do something about lands?
Can you do something about artifacts?
Can you do something about creatures?
Can you do something about enchantments?
If the answer to the above is no. Then the answer to this better be yes.
i think they got the right idea. or maybe i should say they have A right idea. the b&r list isnt the only means to shift the format. flatten the power level then steadily trickle in cards from new sets. which also has the blatant upside of getting modern players to care about them.
personally i think they could push a little harder on the generic answers. more cards that arent embarrassing or ask a lot to play main deck. sideboards should be supplemental, just enough where you are rewarded if you read the field right but not extensively punishing if you dont. moving in that direction also increases your ability to hate out certain decks if you really want to without crippling you against everyone else.
It's clear wizards is definitely trying to push cards into Modern, anyone who denies that is just being willfully ignorant. Every single set has cards that impact Modern.
We are quite consistently now being given tools that are applicable against a wide range of decks, and that 10, 10, 5, 5, 5, 5? Well 3 of those are going to be hit by the same hate/sideboard.
Can you do something about lands?
Can you do something about artifacts?
Can you do something about creatures?
Can you do something about enchantments?
If the answer to the above is no. Then the answer to this better be yes.
Can you race?
So we’re saying the answer is to race dredge? Might want can you do something about graveyards?
It's clear and it's great that they have been thinking about Modern (somewhat) when designing new cards.
My only grudge is that they are not looking at the innocuous cards still left on the ban list. If I were to start somewhere I'd try to narrow the ban list as much as possible and then try to sculpt the format introducing the really needed cards.
The way they are doing it, which could be considered valid by many, is through power creeping the format. This will make the cards currently played in the banlist unplayable when they actually decide to unban them...
Anyway #freePreordain
Agreed, Preordain looks pretty stupid being on the ban list right now
I agree. The game is basically all about knowledge of the format. Even when playing a linear deck, you need to know the format. The only thing is, I think that because of the vast amount of decisions in Legacy, impactful or not, the feeling is better, whether is it exists objectively or not. Cheese exists so much more in Modern, imo, than any other format because of how good cheese cards can be. Just play 1 league on mtgo and its literally filled with "cute" cheesy cards all the time
URStormRU
GRTitanshift[mana]RG/mana]
I agree with this. I've played more Magic this year than likely ever in my life, and once you know the decks and the match ups and what you need to play around, the game does become a lot less complicated than people think.
I actually think thats why so many people like Modern, because you run into new decks literally all the time. Or at least fringe ones, so your experience is always growing and new.
Like yesterday my Knightfall, I played back to back Belcher decks, both wildly different in how they get to the kill, but I havent played against Belcher in probably months, totally random, but very fun quick games.
Then I played against 1 drop Zoo.
/shrug
Also: Unban's are not 'bad' ever. lol
Spirits
YouTube Channel, with deck techs, gameplay, analysis, spoiler reviews, and more!
good players still win significantly more over enough games or matches in mtg and even modern. having an 'well its outa my control' mindset runs contrary to having top level competitive players, which anyone can easily observe is not the case. so either its wrong, or its all one big coincidence that has been spanning years or decades. the former sounds more plausible.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)What keeps Magic going despite that, is variance, and mana screw/flood, and diversity in the decks one faces.
Spirits
Truer words have never been spoken.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)This is exacly what I like;
I like the format changing every set.
I like to adapt.
I like everytime an unban is announced because I just like playtesting with the card and against the card.
If the format wouldn't change, I would get bored kinda quickly.
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
this is why I'd like to see them experiment more with unbans. Obviously there are some cards (like the artifact lands) that have always been on the ban list that should never see the light of day but I feel they could unban more cards just to see how they'll impact the format
right, then imagine trying to do this over years and years while trying not to succumb to the inevitability of power creep too easily.
it applies to a lot of activities like games/sports, martial combat, etc to varying to degrees. a part of it is having the fundamental knowledge base of knowing what the options are, what they do, where they are good/bad. like if you are playing a MOBA such as league of legends or dota, part of the learning curve is just knowing what all the character abilities are and their cooldowns, what items you can buy and for how much, etc. or knowing/understanding the theory of certain actions and responses, then having the mechanics to apply it.
i somewhat agree with your second statement. 'variance' has this negative stigma surrounding it since it often used synonymously with 'luck'. probability is definitely part of it, but it doesnt necessarily mean it is the major factor in who wins or loses whenever it comes up. the depth of magic comes from that variance providing game states that are wildly different from one another even in the same matchups, while still being engaging or close for both sides of the table. so there is vastly more replayability. unfortunately the cost of having this upside is that plenty of games will be decided by stuff you cant control. even that has its own minor upside by providing less skilled players the opportunity to beat those more skilled or having those high emotion memorable moments because the stars aligned.
its funny seeing all these comments from arena players where many of them are coming from hearthstone because hearthstone was/is 'too RNG'. its just a case of variance not being implemented as well, where you have games playing out mostly the same AND the outcome comes down to a few spins of the lotto wheel.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)I am pretty content with more Modern ones. I switch between my signed foil full art Noah Bradley BFZ lands and the non-foil full art Unstable ones. I have nostalgia for the old days when I played in middle school and high school, but the lands were the least of it. But I also didn't play from 2001 until M15 and KTK. Which is why it would be nice for a number of fairly safe and innocuous cards to come off the banned list. Most fears about these cards are either totally unfounded or massively exaggerated. Either way, most people have been terrible at evaluating many of the banned cards, and everyone who sowed fear and disaster (like Jace and AV) has been utterly wrong. Outside of Skullclamp, Misstep, Eye of Ugin, etc, not much on the list is truly, egregiously broken. Most of them just range from "used to be really powerful" to "still powerful, but not stupidly busted."
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
How many memories do we all collectively have of that one game 'oh all I need to top deck is X, and there it is!' or 'if only I had found my Y!' its a huge part of what keeps us firing up the next match.
Even Storm, highly controlled and deterministic, has variance in the amount of hate it must fight though, and trying to implement their plan while doing so.
Spirits
One reason modern isn't boring is that there are so many deck options that you rarely run into two similar events close together. I can play a five round modern and play spirits, then tron, then storm, then burn, then grixis shadow. I can play another five rounder and go against humans, KCI, dredge, elves, then miracles. The lack of boredom comes in the number of scenarios.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
One would have to be extremely ignorant to the reality of Modern to not know that every single set impacts Modern's meta game, and we have (seemingly) hit a point where its impossible for any single deck to dominate like we saw in the old days of the format pillars of old.
Spirits
The problem is that that is highly subjective. Would you be fine with Cloudpost unbanned? The deck that it enables doesn't violate the turn 4 rule technically.
What about Umezawa's Jitte. Can't really kill you early too. Ponder is unable to kill anything so I guess that's fine too.
See where this goes? For every card you can find people who would be OK with it or they would not. This is why this is never going anywhere.
Hence the "etc." Obviously there ARE broken and degenerate things on there, but there are a lot of innocuous and fairly safe/tame things on there that were put there through questionable circumstances, put there for the sole purpose of shaking up the format, put there prematurely due to their performance in other formats, or put there to power down decks in a time when the format was exponentially less powerful than what we have today.
Honestly, even stuff like Jitte would be fine, considering that most creature decks are pumping out out free 4/4s, free flying 3/2s, 1 mana 4/5s, 5/5s, and 12/12s, or continuously recursive creatures that usually return for free and are played in decks with handy access to artifact removal. And the non-creature decks can fairly easily just ignore Jitte and kill you before it does anything relevant.
I'm not advocating that Jitte and all the other cards on the list be unbanned, but that this isn't 2012 anymore. Many things on the list are not nearly as scary or powerful as they were many years ago. In the time since many of these bans, Modern has been affected by hundreds of new cards, that formed dozens of new decks, as well as greatly increase the power of existing ones.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
It is honestly speaking a more fundamental question on which direction modern should be steered. Cards like Ponder, DTT, DRS, Pod, Twin and Cloudpost will pump up the Power by a "large" margin, which both enables and weakens a lot of semi competitive decks. If the overall net gain is positive or negative cannot be judged at all, since those are such huge unknown factors.
However, on the other hand there are a bunch of cards on the list which are more on the "not so impactful" side of spectrum (as we have seen with BBE, Jace, BB, Sword and Valakut). Those could come of the list either way without having an noticeable impact on the format.
There were two more periods of time, where the diversity suffered (although not as much as in Eldrazie Winter, which is nigh impossible if we are honest), it was TC time (three decks having a metagame share of above 50%) and a small time frame of Return to Ravinca (2-3 months, it was DRS vs Pod vs Twin, which were close to 50% overall (NOTE: DRS combined 2 decks)).
But than again, nothing beats Eldrazie in this regard.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
I personally liked playing during those times (well, rarely actually played during DRS), but I can understand why some people didn't like it. But cfusionpm has a big point here. Modern has always been diverse. It comes down to how diverse you want it to be. There was a time when the deck distribution was something like this - 15%, 10%, 10%, 10%, 5%, 5%, 5%, 40% for the remaining 20 decks. I brought up the question here, "how diverse do you want Modern?" Players still wanted it MORE diverse. So, the meta is 10%, 10%, 5, 5, 5, 5, 5, and the remaining 55% is 35 other decks. I personally prefer the LESS diverse of these 2 examples. Too much diversity can also be a bad thing.
Imagine if 100 decks all took up 1% of the meta. You never faced the same deck in a 2 month span. That's terrible and the main reason people brought up 20-30 card sideboards for Modern, which I think is a TERRIBLE idea. Players now want more cards banned. People are starting to realize that some cards are not super strong that are on the current ban list. Many others still aren't convinced because they believe what Wizards tells them.
I don't. I didn't believe that Sword of the Meek needed to be on the ban list when Rite of Flame was legal and I personally don't think that Stoneforge Mystic, Preordain, or Green Sun's Zenith need to be on the current ban list, just to name a few. We all have our biases and maybe I'm biased toward Umezawa's Jitte (which I don't want unbanned), but it's time for people, myself included, to get over those biases.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)We are quite consistently now being given tools that are applicable against a wide range of decks, and that 10, 10, 5, 5, 5, 5? Well 3 of those are going to be hit by the same hate/sideboard.
Can you do something about lands?
Can you do something about artifacts?
Can you do something about creatures?
Can you do something about enchantments?
If the answer to the above is no. Then the answer to this better be yes.
Can you race?
Spirits
personally i think they could push a little harder on the generic answers. more cards that arent embarrassing or ask a lot to play main deck. sideboards should be supplemental, just enough where you are rewarded if you read the field right but not extensively punishing if you dont. moving in that direction also increases your ability to hate out certain decks if you really want to without crippling you against everyone else.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
So we’re saying the answer is to race dredge? Might want can you do something about graveyards?
Agreed, Preordain looks pretty stupid being on the ban list right now
URStormRU
GRTitanshift[mana]RG/mana]