Yeah, Creeping Chill was designed to be used with Surveil, not with decks that can put half their library into the graveyard by turn 3.
While I get it, the reason I will not cut WOTC a break on this oversight in card design is that they also reprinted freakin narcomoeba. A card that helped bust dredge is right next to creeping chill and nobody thought "hey this creeping chill is a cool card, but it works just like narcomoeba. it could boost dredge in other formats."
"It could be cool in other formats" =/= "designed and tested for other formats."
We already know that nearly 100% of their designs and decisions regarding eternal formats revolve around gut feelings, instinct, and maybe a handful of test games with unrefined lists. I'm sure Dredge entered their mind as an afterthought, instead of "we are going to design XYZ card to specifically slot into Dredge, because that deck needs to be better."
RE WOTC playtest group: Is it true that Tom Ross is no longer a part of WOTC playtest group?
Proof: The below image, saying: Boss Naya. Infect. That Theros deck with all the little red creatures. You know? It might be faster to list all the great rogue decks Tom "The Boss" Ross hasn't bolstered to the top of the scene! He's back from WotC, and it looks like he hasn't lost a single step.
If this is true, do we have someone testing for Modern at the moment?
Edit: His twitter account reads:
The guy on the Infect token. Formerly Play Design at Wizards of the Coast.
So, nobody tests for Modern now?
I doubt Tom Ross was the only one testing modern in play design. He left for whatever reason, but we shouldn't take that to mean NOBODY is testing for modern anymore.
This card will not be banned. If anything, they will take out the next best dredger which is Stinkweed Imp. Wizards has said time and time again that dredge is the problem mechanic, not the cards that benefit from it.
RE WOTC playtest group: Is it true that Tom Ross is no longer a part of WOTC playtest group?
Proof: The below image, saying: Boss Naya. Infect. That Theros deck with all the little red creatures. You know? It might be faster to list all the great rogue decks Tom "The Boss" Ross hasn't bolstered to the top of the scene! He's back from WotC, and it looks like he hasn't lost a single step.
If this is true, do we have someone testing for Modern at the moment?
Edit: His twitter account reads:
The guy on the Infect token. Formerly Play Design at Wizards of the Coast.
So, nobody tests for Modern now?
I doubt Tom Ross was the only one testing modern in play design. He left for whatever reason, but we shouldn't take that to mean NOBODY is testing for modern anymore.
This card will not be banned. If anything, they will take out the next best dredger which is Stinkweed Imp. Wizards has said time and time again that dredge is the problem mechanic, not the cards that benefit from it.
I'd be pretty fine with a stinkweed imp ban, dredge 5 just helps you get rid of most of your deck
You're talking about the same people that made Eldrazi Temple when Eye of Ugin was already in the format, on top of printing cards like Thought-Knot Seer at the same time.
You talk about Eldrazi Temple as if it were printed in BFZ. The two lands coexisted just fine in standard and modern until WoTC broke the 7+ CMC rule that kept them in check. Other than that nitpick, you present a good point. Creeping Chill wasn't the first time a new card turned a fine deck into a monster, and it won't be the last.
You're talking about the same people that made Eldrazi Temple when Eye of Ugin was already in the format, on top of printing cards like Thought-Knot Seer at the same time.
You talk about Eldrazi Temple as if it were printed in BFZ. The two lands coexisted just fine in standard and modern until WoTC broke the 7+ CMC rule that kept them in check. Other than that nitpick, you present a good point. Creeping Chill wasn't the first time a new card turned a fine deck into a monster, and it won't be the last.
Yeah, the game-breaking problem isn't the lands, but the busted, pushed 2, 3, 4, and 5 drops that all had dumb powerful abilities stapled on.
Yeah, the pre-Oath of the Gatewatch Eldrazi deck with the Eye/Temple/Urborg manabase was strong, but still fair when you were powering out Oblivion Sower and Blight Herder as opposed to Thought-Knot and Reality Smasher. Man I miss that deck.
Yeah, the pre-Oath of the Gatewatch Eldrazi deck with the Eye/Temple/Urborg manabase was strong, but still fair when you were powering out Oblivion Sower and Blight Herder as opposed to Thought-Knot and Reality Smasher. Man I miss that deck.
Oh, I loved that deck. I used to Smash on Jund and Grixis with that deck. I was actually pretty sad when the Pro Tour results basically showed Eldrazi Aggro (as opposed to BW Eldrazi Midrange) to be just straight up better by a LOT. Had to move on...
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
You're talking about the same people that made Eldrazi Temple when Eye of Ugin was already in the format, on top of printing cards like Thought-Knot Seer at the same time.
You talk about Eldrazi Temple as if it were printed in BFZ. The two lands coexisted just fine in standard and modern until WoTC broke the 7+ CMC rule that kept them in check. Other than that nitpick, you present a good point. Creeping Chill wasn't the first time a new card turned a fine deck into a monster, and it won't be the last.
Yeah, the game-breaking problem isn't the lands, but the busted, pushed 2, 3, 4, and 5 drops that all had dumb powerful abilities stapled on.
Neither the lands by themselves or the pushed Eldrazi from Oath of the Gatewatch by themselves were problems. It's only when you combine the two that you run into issues.
I think it was correct for Eye of Ugin to take the hit, but Eldrazi Temple would have also been acceptable. Fast mana tends to cause issues.
I wish they'd be more willing to unban cards like what they did with GGT to test the format to see if it can handle it. If anything they can do what they did it GGT and just ban it again if it ever becomes too much
Ick.
Can you imagine the firestorm if Twin was unbanned long enough that new and old people picked up the deck and foiled it out only to have a "oops, this needs to go away again" 6 months or a year later? Ick.
Ugh,this sucks. I only need Mox Opals and EE's to finish KCI, OR, I could throw down ~$200 for arclights and manamorphose to do UR phoenix. On one hand, I just spent 150 bucks throwing together the supplementals for KCI, and goldfishing with it has been surprisingly fun. On the flip side, I reaaaally don't want to spend 400 on opals just to see KCI hampered come the next B&R. What a fantastic dilemma..... Bans suck
Well, if it's any solace, if you do pick up the Opals and are willing to get some Chalice's and Force of Will's you have the makings of a solid Legacy deck that's been putting up results lately vis a vis Antiquities War.
On the topic of of whether Creeping Chill was on Wizard's radar, Paul Cheon said on stream (R&D plays Magic on the main MTG Twitch) that they knew/were aware of Chill's modern playability, and they guessed that Arclight Phoenix had potential, with it being spell-based. This was after they were asked about wariness of Modern playables for GRN. This suggests that there was probably minimal testing, but at very least it was known that the aforementioned cards could/would see play, if not to the degree they currently are.
Can you imagine the firestorm if Twin was unbanned long enough that new and old people picked up the deck and foiled it out only to have a "oops, this needs to go away again" 6 months or a year later? Ick.
If it was actually and genuinely a problem that was destroying Modern, they could very easily remedy it by banning Deceiver Exarch, like they should have in the first place (or, you know, see that it's totally fine in today's faster, and significantly more powerful and punishing Modern.
I would love nothing more than for them to find out. Especially since the fear is even more unfounded than the baseless fear drummed up around AV and Jace; mostly thanks to the myths and legends being exaggerated to ludicrous levels for the past 3 years.
(Let's also remember that GGT was legal in the format for a year, and it took threeadditionalcards printed in rapid succession to break the deck to pieces).
I played against and watched some Izzet Phoenix players at my FNM last night. For some reason seeing it play in person makes me want to buy more into the deck than when I watched it streamed. It feels as though the Shadow decks may have some game against the Phoenix decks, too.
The deck may have some difficulty if modern became very fair---but it looks solid, man. I'm really on board with non-combo decks either having a low land count or some serious turbo xerox to them now. Some Twin advocates said in this thread that they didn't want to play Grixis nor Jeskai or UW...well, here you go, a buttery smooth UR deck. It looks like it plays just enough disruption to slow down these aggro and combo decks. The deck looks like it's here to stay. I'm sure there will be some meta shifts to reel it back into tier 2 status at some point in the year...but it looks good.
Do you guys think Sprits is really here to stay? The thing that makes me think Humans may be the better tribal deck is the fact that Humans is in EVERY set, right? I feel as though the deck has the chance of being a lesser stagnant tribal deck than, well, any tribal deck.
I do know one thing, I was wrong about humans being a flash in the pan and I thought Arclight was just a fun, bad card in these Mono Red Runaway decks. Seeing Izzet Phoenix play with Merriam Ross in the finals definitely had me doing a 180.
There may be humans in every set, and just because they are 'good' doesn't mean they will improve the deck. The Humans core is very tight. There's 3, 4 flex slots maximum.
When Militia Bugler was revealed, the humans ban-mania (at the time) went to an all-time high. In actuality, Militia Bugler turned out to just be a solid choice. The humans community are pretty split on the more value oriented Bugler build or Heretic Cathar / Kessig Malcontents more aggressive build. After that fiasco got settled, there were similar reactions to Tajic and plaguecrafter being the next things to push humans over the edge, neither of which are seeing play.
Unless WOTC prints something like a strictly better mantis rider/reflector mage/lieutenant type of core card, new humans will only serve to diversify builds, not increase its power level.
Based on that I think that Spirits and Humans will remain at roughly the same level of viability even though humans gets more cards.
Edit: Also because SPirits gets to play coloured non-creature SB cards. RiP and Stony Silence will always be relevant unless WOTC actually prints those effects on human creature cards.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Can you imagine the firestorm if Twin was unbanned long enough that new and old people picked up the deck and foiled it out only to have a "oops, this needs to go away again" 6 months or a year later? Ick.
Well, they could put it on "probation", letting the player base know upfront that it is only un-banned for the next however many months and it will be specifically re-evaluated then as to whether it will remain un-banned (still on probation or not) or be moved back to the ban list. That might help against the rush and temper expectations.
I played against and watched some Izzet Phoenix players at my FNM last night. For some reason seeing it play in person makes me want to buy more into the deck than when I watched it streamed. It feels as though the Shadow decks may have some game against the Phoenix decks, too.
The deck may have some difficulty if modern became very fair---but it looks solid, man. I'm really on board with non-combo decks either having a low land count or some serious turbo xerox to them now. Some Twin advocates said in this thread that they didn't want to play Grixis nor Jeskai or UW...well, here you go, a buttery smooth UR deck. It looks like it plays just enough disruption to slow down these aggro and combo decks. The deck looks like it's here to stay. I'm sure there will be some meta shifts to reel it back into tier 2 status at some point in the year...but it looks good.
Do you guys think Sprits is really here to stay? The thing that makes me think Humans may be the better tribal deck is the fact that Humans is in EVERY set, right? I feel as though the deck has the chance of being a lesser stagnant tribal deck than, well, any tribal deck.
I do know one thing, I was wrong about humans being a flash in the pan and I thought Arclight was just a fun, bad card in these Mono Red Runaway decks. Seeing Izzet Phoenix play with Merriam Ross in the finals definitely had me doing a 180.
I do believe that fair decks (BGx, UWx, GDS) could be tuned to take out Phoenix if it sticks around as a top presence. It is very smooth, and quite fun I jammed it all weekend.
Edit: Also because SPirits gets to play coloured non-creature SB cards. RiP and Stony Silence will always be relevant unless WOTC actually prints those effects on human creature cards.
Pardee and you make the same claim. My build of humans plays more fetch/shock and my SB has RiP and Stony Silence that play just fine. (This mana base also slightly helps play gaddock and knight of autumn.) I also beat spirit 2-1 this week-end. (He did mull to 5 the last game though. Finished out of top 8 due to tie-breakers.)
PS: my human deck also plays spell queller in SB and selfless spirit main. I feel like the two decks are coalescing a bit, with spirit playing reflector and I'd not be surprised if they ended-up playing meddling mage at some point.
Do you guys think Sprits is really here to stay? The thing that makes me think Humans may be the better tribal deck is the fact that Humans is in EVERY set, right? I feel as though the deck has the chance of being a lesser stagnant tribal deck than, well, any tribal deck.
I do know one thing, I was wrong about humans being a flash in the pan and I thought Arclight was just a fun, bad card in these Mono Red Runaway decks. Seeing Izzet Phoenix play with Merriam Ross in the finals definitely had me doing a 180.
I agree with everything @Renegade Rallier replied on the topic of Humand vs. Spirits as a deck. There is one thing i'd like to add though.
Spirits have better evasion and built in protection. As a Humans player i feel slightly unfavored vs Spirits.
My guess is that Spirits have a better "fair" matchup whereas Humans do better against "unfair" strategies for their disruptive power.
It is however, very easy to try new things with the humans tribe and support is, and will always be plenty. As stated before, of last year, only Militia Bugler has made the cut, and even that card can be a little slow sometimes. Not really counting Knight of Autumn as it basically replaces Reclamation Sage (also a non human) in every GWx deck around.
Since this is my first reply in this topic, i'd like to add that i'm pretty fine with modern in my meta. I play modern magic with friends and at FNM level, and i always encounter various decks and play various decks myself. Never feel really overpowered by others. and have a lot of fun regularly.
For reference, My friends play Dredge and Hollow One, amonst the more degenerate stuff. But also Mardu Pyro, Jeskai Tempo, GBx, Ponza, UR thing and more. What i have experienced is that Dredge and Hollow one but also the "stirrings" decks KCI/Tron are beatable, but make for pretty exciting games.
I have a feeling most pro Twin users are, judging by their signature, highly invested in the UR colors and would love to play those very expensive cards at the top level. Which is totally understandable, and thus they preach for a Twin Unban with reasonably fair arguments. But the financial investment alone would cloud objective perspectives to some degree.
On that same note others would love to add current bannted stuff to their decks. Fair creature toolbox players would love GSZ and so would i. Same goes for SFM, which i'd love to try in abzan or even Humans :). The fact that i play those decks makes me slightly biased.
I'm curious what wizards is going to do in 2019, but i wouldn't be let down if they changed nothing.
You don't count knight of autumn, because 10% other decks use it now too? Strange reason.
The original statement was that the deck didn't get any human tribal staples in the 2018 sets besides Militia Bugler but that every set has the possibility to do so, even when slots are tight.
1: Knight of Autumn is no Human.
2: It basically is a drop-in replacement for every deck willing to run Reclamation Sage that has access to green and white.
Put it in this context and you'll understand why i didn't count it.
If he play it, if it's new, he need to count it. It is a great upgrade for humans, like a great upgrade for elves even it is no Elve. Vial is not a human too, so we don't count it?
"The thing that makes me think Humans may be the better tribal deck is the fact that Humans is in EVERY set, right? I feel as though the deck has the chance of being a lesser stagnant tribal deck than, well, any tribal deck."
Knight of Autumn is an upgrade for any deck that can support Green and White. The conversation is about continued direct support down the line for Spirits vs Humans specifically with regards to the core creature type.
Read between the lines a little bit. Does everything need to be defined to the letter or are you just being pedantic for the sake of it?
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
To post a comment, please login or register a new account.
"It could be cool in other formats" =/= "designed and tested for other formats."
We already know that nearly 100% of their designs and decisions regarding eternal formats revolve around gut feelings, instinct, and maybe a handful of test games with unrefined lists. I'm sure Dredge entered their mind as an afterthought, instead of "we are going to design XYZ card to specifically slot into Dredge, because that deck needs to be better."
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
I doubt Tom Ross was the only one testing modern in play design. He left for whatever reason, but we shouldn't take that to mean NOBODY is testing for modern anymore.
RE: Creeping Chill
This card will not be banned. If anything, they will take out the next best dredger which is Stinkweed Imp. Wizards has said time and time again that dredge is the problem mechanic, not the cards that benefit from it.
https://magic.wizards.com/en/events/coverage/gppor18/top-stories-grand-prix-portland-2018-2018-12-09
Spirits
I'd be pretty fine with a stinkweed imp ban, dredge 5 just helps you get rid of most of your deck
You talk about Eldrazi Temple as if it were printed in BFZ. The two lands coexisted just fine in standard and modern until WoTC broke the 7+ CMC rule that kept them in check. Other than that nitpick, you present a good point. Creeping Chill wasn't the first time a new card turned a fine deck into a monster, and it won't be the last.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
Oh, I loved that deck. I used to Smash on Jund and Grixis with that deck. I was actually pretty sad when the Pro Tour results basically showed Eldrazi Aggro (as opposed to BW Eldrazi Midrange) to be just straight up better by a LOT. Had to move on...
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Neither the lands by themselves or the pushed Eldrazi from Oath of the Gatewatch by themselves were problems. It's only when you combine the two that you run into issues.
I think it was correct for Eye of Ugin to take the hit, but Eldrazi Temple would have also been acceptable. Fast mana tends to cause issues.
Spirits
Ick.
Can you imagine the firestorm if Twin was unbanned long enough that new and old people picked up the deck and foiled it out only to have a "oops, this needs to go away again" 6 months or a year later? Ick.
Well, if it's any solace, if you do pick up the Opals and are willing to get some Chalice's and Force of Will's you have the makings of a solid Legacy deck that's been putting up results lately vis a vis Antiquities War.
Modern: Storm
Legacy: ANT
StandardArena:U/R Drakes
Modern
URStormUR
UBRDeath's ShadowUBR
If it was actually and genuinely a problem that was destroying Modern, they could very easily remedy it by banning Deceiver Exarch, like they should have in the first place (or, you know, see that it's totally fine in today's faster, and significantly more powerful and punishing Modern.
I would love nothing more than for them to find out. Especially since the fear is even more unfounded than the baseless fear drummed up around AV and Jace; mostly thanks to the myths and legends being exaggerated to ludicrous levels for the past 3 years.
(Let's also remember that GGT was legal in the format for a year, and it took three additional cards printed in rapid succession to break the deck to pieces).
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
The deck may have some difficulty if modern became very fair---but it looks solid, man. I'm really on board with non-combo decks either having a low land count or some serious turbo xerox to them now. Some Twin advocates said in this thread that they didn't want to play Grixis nor Jeskai or UW...well, here you go, a buttery smooth UR deck. It looks like it plays just enough disruption to slow down these aggro and combo decks. The deck looks like it's here to stay. I'm sure there will be some meta shifts to reel it back into tier 2 status at some point in the year...but it looks good.
Do you guys think Sprits is really here to stay? The thing that makes me think Humans may be the better tribal deck is the fact that Humans is in EVERY set, right? I feel as though the deck has the chance of being a lesser stagnant tribal deck than, well, any tribal deck.
I do know one thing, I was wrong about humans being a flash in the pan and I thought Arclight was just a fun, bad card in these Mono Red Runaway decks. Seeing Izzet Phoenix play with Merriam Ross in the finals definitely had me doing a 180.
When Militia Bugler was revealed, the humans ban-mania (at the time) went to an all-time high. In actuality, Militia Bugler turned out to just be a solid choice. The humans community are pretty split on the more value oriented Bugler build or Heretic Cathar / Kessig Malcontents more aggressive build. After that fiasco got settled, there were similar reactions to Tajic and plaguecrafter being the next things to push humans over the edge, neither of which are seeing play.
Unless WOTC prints something like a strictly better mantis rider/reflector mage/lieutenant type of core card, new humans will only serve to diversify builds, not increase its power level.
Based on that I think that Spirits and Humans will remain at roughly the same level of viability even though humans gets more cards.
Edit: Also because SPirits gets to play coloured non-creature SB cards. RiP and Stony Silence will always be relevant unless WOTC actually prints those effects on human creature cards.
Well, they could put it on "probation", letting the player base know upfront that it is only un-banned for the next however many months and it will be specifically re-evaluated then as to whether it will remain un-banned (still on probation or not) or be moved back to the ban list. That might help against the rush and temper expectations.
BWTokens
GCollected Stompany
BWGUSeance Insanity
URUR Bloo
I do believe that fair decks (BGx, UWx, GDS) could be tuned to take out Phoenix if it sticks around as a top presence. It is very smooth, and quite fun I jammed it all weekend.
Spirits
Pardee and you make the same claim. My build of humans plays more fetch/shock and my SB has RiP and Stony Silence that play just fine. (This mana base also slightly helps play gaddock and knight of autumn.) I also beat spirit 2-1 this week-end. (He did mull to 5 the last game though. Finished out of top 8 due to tie-breakers.)
PS: my human deck also plays spell queller in SB and selfless spirit main. I feel like the two decks are coalescing a bit, with spirit playing reflector and I'd not be surprised if they ended-up playing meddling mage at some point.
I agree with everything @Renegade Rallier replied on the topic of Humand vs. Spirits as a deck. There is one thing i'd like to add though.
Spirits have better evasion and built in protection. As a Humans player i feel slightly unfavored vs Spirits.
My guess is that Spirits have a better "fair" matchup whereas Humans do better against "unfair" strategies for their disruptive power.
It is however, very easy to try new things with the humans tribe and support is, and will always be plenty. As stated before, of last year, only Militia Bugler has made the cut, and even that card can be a little slow sometimes.
Not really counting Knight of Autumn as it basically replaces Reclamation Sage (also a non human) in every GWx deck around.
Since this is my first reply in this topic, i'd like to add that i'm pretty fine with modern in my meta. I play modern magic with friends and at FNM level, and i always encounter various decks and play various decks myself. Never feel really overpowered by others. and have a lot of fun regularly.
For reference, My friends play Dredge and Hollow One, amonst the more degenerate stuff. But also Mardu Pyro, Jeskai Tempo, GBx, Ponza, UR thing and more. What i have experienced is that Dredge and Hollow one but also the "stirrings" decks KCI/Tron are beatable, but make for pretty exciting games.
I have a feeling most pro Twin users are, judging by their signature, highly invested in the UR colors and would love to play those very expensive cards at the top level. Which is totally understandable, and thus they preach for a Twin Unban with reasonably fair arguments. But the financial investment alone would cloud objective perspectives to some degree.
On that same note others would love to add current bannted stuff to their decks. Fair creature toolbox players would love GSZ and so would i. Same goes for SFM, which i'd love to try in abzan or even Humans :). The fact that i play those decks makes me slightly biased.
I'm curious what wizards is going to do in 2019, but i wouldn't be let down if they changed nothing.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
The original statement was that the deck didn't get any human tribal staples in the 2018 sets besides Militia Bugler but that every set has the possibility to do so, even when slots are tight.
1: Knight of Autumn is no Human.
2: It basically is a drop-in replacement for every deck willing to run Reclamation Sage that has access to green and white.
Put it in this context and you'll understand why i didn't count it.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I think he means he's not counting Knight of Autumn because it's not a human.
Knight of Autumn is an upgrade for any deck that can support Green and White. The conversation is about continued direct support down the line for Spirits vs Humans specifically with regards to the core creature type.
Read between the lines a little bit. Does everything need to be defined to the letter or are you just being pedantic for the sake of it?