Anyone else finding Conduit of Ruin something of a liability? More than a few times I've searched up Ulamog only to have Conduit countered or removed, giving my opponent a near-time walk while I draw an uncastable card and try to find more ramp. Oblivion Sower almost feels like the safer bet, though obviously w/o the search clause.
This is exactly why i run 2-3 world breakers and 1 ulamog, I actually find it a little tough getting ulamog out unless I had perfect draws
Anyone else finding Conduit of Ruin something of a liability?
Let's say our opponent can sometimes screw our top deck by playing Path to Exile, or Oblivion Sower. Lantern Control can get us there too. I know I often delay the moment I play Conduit, and sometimes I fail at searching on purpose, just because I want to somewhat control my next top deck. I still believe it's better than Sower most of the time. Sower missing is a very bad feeling.
AD = abrupt decay, he was replying to me asking if he thought BG was too tough to cast, I tested it myself and found it very much so do-able - not always by turn 2-3 but surely by turns 4-5 so depends on the application you will be using it for, with that said I'll probably drop it to a 2-of since i don't think it can reliably hit early game aggro (since this deck has a rough time with them ie affinity/infect)
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
Played against a sweet RB Heartless deck that ruined me with Crumble to Dust. Saw they were running Kozilek's Return as well. Wasn't able to get a decklist though.
The red splash is very interesting for this card in particular. GR Tron, probably U Tron as well, and the mirror MU are pretty tough. The card might be too slow against Infect and Affinity but I bet you find a slot for it post-side anyway since those MUs are amongst the toughest ones as well.
The monoblack version needs a Surgical Extraction + Ghost Quarter for the same result. This is why I think 1 Surgical is pretty good in the monoblack SB, maybe 2.
I think the main reason I like heartless is because this deck is the best one to cast Kozilek's Return for full potential as a double board sweeper early and mid/late with only one card. I don't understand why people from eldrazi are not even considering it as a choice. Processors and non heartless are ok because they can play other threats (good ones) and curve until 6 and only ulamog as a late finisher. But Heartless has so much potential to curve at 7 so easily that not abusing a free board sweeper followed by a big threat is like playing as Ryu but never casting a hadouken.
Unfortunately I only play MTGO so I will need to wait more 2 weeks to get oath cards to real test them. =/
But as I said Kozilek's Return resolves so much problem we have early game against cheap fast decks like affinity (even elves) because that are some situations that even if we get a big threat on the field we die. We die because they had dealt so much damage and had more creatures that we can handle. Other thing is against Blood Moon they just help us to cast Kozilek's Return until we can recover and we play so many ramp other than just temples...
I will test some more my pre-oath deck list and I will post it. But something I had cut from my deck is Oblivion Sower (as marginal it could sound). As more cute It could be by just entering for 2 or even free I just don't like it in this deck. Unless you are playing a Surgical Extration/Relic of Progenitus version of this deck I can't see he doing his work so well. I started testing with 2 copies but they were so random in this deck...
To accelerate first turn Heartless Summoning I play full set of Simian Spirit Guide. Not only for Heartless Summoning but mainly for turn 1 Chalice of the Void that just punches every other deck so hard. They not only protect my big stuff from nasty path to exile but hurts cantrips, relics, disruption, Zoo, Burn, Affinity, Boggles all the hard matchups we have. Under the protection of Chalice 3/3 Kozilek's Channeler are not a lightning bolt target anymore.
Have you ever played a game where you was just 1 mana short to play something game breaking? Simian Spirit Guide does it for you!
I won't have doubts to just exile all my simians to cast/float mana for Kozilek, the Great Distortion and refill my whole hand. They help you to cast Kozilek's Return if you don't have red.
Chalice of the Void let us to play a non blue soft lock with Void Winnower. Chalice for 1 do all the things I said before and with Void on the field they will only be able to play cost 3 spells (not counting higher than that) and for some decks it is a hard lock. What happens when I just have Kozilek, the Great Distortion with Simians and Returns to discard for 3? And Returns just get better when I discard it?
Heartless Eldrazi can do better than trying to port versions from other eldrazi decks because we can play cards that they just can't (at least not with so much synergy). That is why I like this version so much.
Don't worrie if BW<> can make T2, I'm sure we can! I think this is the most powerful version of the deck anyways We have a more consistent manabase. I guess we have to wait till the 22nd to starte seeing some results with the new cards. who know what will take best place... my money is on this. But Wasteland Strangler is a decent card which we do not run
Kozilecs return seems pretty awsome for red, but 3 colours is not this decks strength (I may be wrong)
Simian Spirit Guide - Is a cool idea and makes red easier, have you thought of Talisman of Indulgence for fixing as well?
Maybe faithless looting with Dread Defiler n Barrage Tyrant, could be worth considering.
Don't worrie if BW<> can make T2, I'm sure we can! I think this is the most powerful version of the deck anyways We have a more consistent manabase. I guess we have to wait till the 22nd to starte seeing some results with the new cards. who know what will take best place... my money is on this.
Kozilecs return seems pretty awsome for red, but 3 colours is not this decks strength (I may be wrong)
Simian Spirit Guide - Is a cool idea and makes red easier, have you thought of Talisman of Indulgence for fixing as well?
Maybe faithless looting with Dread Defiler n Barrage Tyrant, could be worth considering.
i do like the option of having crumble to dust in the SB with some mainboard kozilek's return instead of anger of the gods that the BR processor version uses, red might be the way to go in the future (their land base is also the best of all colors because of the fast lands, which I can't believe increased almost 10x in price)
simian + chalice also seems strong, but i feel like its set up might be too hard, You need 2 cards for sure in your opening hand, and i'm not too confident how often that'll happen (itll feel the same as trying to get 2x sol lands in your hand if you play 4x of each..)
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
Kozilek's Return is INSANE for all these situations where our best play is to cast Ulamog or whatever fatty there is, but our opponent has tokens in play, or flyers, and we're at a low life total. It doesn't answer the Nexus, but it answers the rest. Even though I don't play the red version yet, I think this is the one card that pushes me towards it. Crumble to Dust answers the Nexus and tron and the Eldrazis, which are tough MUs anyway. Those two cards reunited makes this version sooo appealing !
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Maybe this suggestion wouldn't be as effective, but has anyone tried Corrupted Crossroads in the mix? That land basically lets you splash almost all the cards with devoid, including Kozilek's Return and World Breaker, and also produces the C that pure colorless cards would require.
And for removal that hits tiny creatures, what do you think about Spatial Contortion? Nameless Inversion was quite good on its time at dealing with tiny critters and sometimes would double as a pseudo Giant Growth when used on your own fatties. I comment about Contortion because I read some lists that used Disfigure.
This is my current iteration of the list i am thinking about trying. I wanted to run the fast red black lands but was actually afraid i wouldnt have the correct fixxing if i did that for all my colorless spells. My land base is kinda screwy but I am thinking of starting here. Any thoughts?
Kozilecs return seems pretty awsome for red, but 3 colours is not this decks strength (I may be wrong)
Simian Spirit Guide - Is a cool idea and makes red easier, have you thought of Talisman of Indulgence for fixing as well?
Maybe faithless looting with Dread Defiler n Barrage Tyrant, could be worth considering.
Yeah I like Kozilek's Return and my only reason to splash red is for playing this and luckily other cards like Simian and Chalice were just appearing and connecting with the whole deck idea. I like spot removals but there are some games that even if we cast Ulamog, the Ceaseless Hunger they just have more small threats that we can't survive a next turn massive attack.
I will do some tweaks to my current list this weekend (and things will change after oath release online) but i will post here soon (will do more tests). Other thing people had mentioned is Crumble to Dust that is the other reason I like Simian to cast it as soon as turn 3 against tron (or even mirror match) along side sideboard surgical extraction (main deck ghost quarter). I know surgical extraction is not a friend of Chalice but against tron we side out our creature removals and bring in surgical extraction + Crumble to Dust (and cutting some chalices). The same simian ramp works with sideboard Slaughter Games against combos.
Yeah I thought about Corrupted Crossroads to play both cards you mentioned but the only "problem" is Heartless Summoning. Not being able to pay black to cast it is very harsh. To play both cards I was thinking to play fetchs and search for any dual land I need at the moment or just play Mana Confluence to early play anything and late not taking damage with Urborg.
About Spatial Contortion I would not play it but it could be an option for people playing BG with Ancient Stirrings but as I said I probably would not play it.
Maybe this suggestion wouldn't be as effective, but has anyone tried Corrupted Crossroads in the mix?
It's a nice addition to the monoblack version ! But a very poor one in the heavy splashed ones, since it doesn't cast non-devoid colored spells. Good call.
And for removal that hits tiny creatures, what do you think about Spatial Contortion?
Same issue as the cards discussed above in the monoblack versions: it doesn't do better than Blade / Go For / Pact. Too narrow.
@Elvish_BomBom :
I do believe IoK is worse than TS everywhere but against Burn. IoK doesn't get many the cards that can compete with our gameplan.
Your sideboard is too dedicated to a very few MUs. I recommand you to play Kolaghan's Command x2 in the main, and Terminate x2, as very efficient answers to a lot of decks. Kozilek's Return is an excellent SB card, on the level of Spellskite probably, but I'm not sold on playing it MB. The card is really bad against a good variety of Tier 1-2 decks. I would put 3 in the SB.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
So I've removed Oblivion Sowers and some number of Conduits to run Endbringer and its ridiculous - giant body attached to recurring value. Anyone else tried it yet?
Kozilecs return seems pretty awsome for red, but 3 colours is not this decks strength (I may be wrong)
Simian Spirit Guide - Is a cool idea and makes red easier, have you thought of Talisman of Indulgence for fixing as well?
Maybe faithless looting with Dread Defiler n Barrage Tyrant, could be worth considering.
Yeah I like Kozilek's Return and my only reason to splash red is for playing this and luckily other cards like Simian and Chalice were just appearing and connecting with the whole deck idea. I like spot removals but there are some games that even if we cast Ulamog, the Ceaseless Hunger they just have more small threats that we can't survive a next turn massive attack.
I will do some tweaks to my current list this weekend (and things will change after oath release online) but i will post here soon (will do more tests). Other thing people had mentioned is Crumble to Dust that is the other reason I like Simian to cast it as soon as turn 3 against tron (or even mirror match) along side sideboard surgical extraction (main deck ghost quarter). I know surgical extraction is not a friend of Chalice but against tron we side out our creature removals and bring in surgical extraction + Crumble to Dust (and cutting some chalices). The same simian ramp works with sideboard Slaughter Games against combos.
EDIT: Thinking better Descendants' Path + Conduit of Ruin combo is very strong. If they don't answer it you will do so many unfair things =).
Descendants' Path...I love it. This is more of a mid game card once our board is a little more established, so i can see putting 2 in the deck. It can make our mid/late game great if we're running out of gas. even if we can't cast a creature, it'll filter through our deck to get to the creatures faster. I think putting in emrakul would be too greedy since we wouldn't really play 4 descendant's path in the deck and it'll be extremely difficult to cast emrakul normally. I'm going to brainstorm how I can use Descendants' Path
I will try 2 Endbringer as well. Not sure I'll like it, because Conduit and Sower serve 2 pretty useful roles :
- Conduit gets you the fatty you're looking for in the tough spots mid/late game. I want Ulamog to exile enchantments on Bogles, kill Lili and a Tarmo, etc..., in short terms, end the game.
- Sower enables crazy turn 3-4's (I got Winnower + Sower + Conduit turn 3 earlier today !), and helps you hardcast your top curve post-board against the land-hate.
But I see Endbringer being better against aggro strategies, which we are weak to. He also draws cards post-board and helps hardcast the fatties as well.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
This may be off topic but I have looked at the new eldrazi control threads and cannot find where all the <>BG builds went. Did eldrazi followers give up on incorporating green, or did it just prove to be not as useful during testing. I have not tested this deck as much as I wanted (working on ninja/faerie deck atm as well) but I have a hard time believing that cards such as Abrupt Decay as well as some of the new green eldrazi cannot find a place in a build, not to mention all the great sideboard tech we get.
Stellar logic. All decks that will ever be tier 1 or 2 have already been discovered. Might as well lock up the forum here and stop brewing everyone. Format solved.
Green sounds good, I want to replace Expedition map with something, ancient stirrings is great, and having world breaker and abrupt decay, but all that is less, Ulamogs, They will bring out blood moon g2. Normally heartless would be able to get through, but you cant cast Abrupt, or World breaker now. Wait and see till after the 22nd till some results come in!
Here's a new version of my list. No Oblivion Sowers and fewer 7+ drops are the big changes. Not sure if Sowers or Conduits are better, but the 6 drop slot is too crowded with both and Endbringer. I also added the Thragtusks to the main as a way of better stabilizing the aggro, burn, and tempo matchups. I tried Basilisk Collars but they were a little lackluster. Kitchen Finks might also be good as it is also an early threat, but I'm not sure the manabase can produce GG quickly enough.
You know what ? I think Thragtusk could be a 3-4X in the list. It's arguably better than Reality Smasher.
+ He is very good against Liliana who wrecks us.
+ He gains life while we have tough MUs against Bogles, Burn, Affinity, Elves, etc...
+ He counterbalances the awkward slow starts.
+ He leaves us a body after Karn arrives in town.
He's like our Wurmcoil Engine Tron needs in the aggro MUs. What's your opinion on this ?
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
You know what ? I think Thragtusk could be a 3-4X in the list. It's arguably better than Reality Smasher.
+ He is very good against Liliana who wrecks us.
+ He gains life while we have tough MUs against Bogles, Burn, Affinity, Elves, etc...
+ He counterbalances the awkward slow starts.
+ He leaves us a body after Karn arrives in town.
He's like our Wurmcoil Engine Tron needs in the aggro MUs. What's your opinion on this ?
Overall, I think we're all mistaken about Smasher. He's an aggro dude and doesn't help us ramp into Ulamog. With HS on the board, he's pretty underwhelming too. He'd better fit in the aggro eldrazi deck.
I really like the approach of this main deck (last daily mtgtop8): http://mtgtop8.com/event?e=11311&d=264247&f=MO
Full ramp, a Ruin Processor, overall inevitability.
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This is exactly why i run 2-3 world breakers and 1 ulamog, I actually find it a little tough getting ulamog out unless I had perfect draws
AD = abrupt decay, he was replying to me asking if he thought BG was too tough to cast, I tested it myself and found it very much so do-able - not always by turn 2-3 but surely by turns 4-5 so depends on the application you will be using it for, with that said I'll probably drop it to a 2-of since i don't think it can reliably hit early game aggro (since this deck has a rough time with them ie affinity/infect)
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
Still sticking with BG.
WUEmeria ControlUW
WUGifts TronUW
RGWNaya BurnWGR
RGTronGR
GUInfectUG
HAffinityH
The monoblack version needs a Surgical Extraction + Ghost Quarter for the same result. This is why I think 1 Surgical is pretty good in the monoblack SB, maybe 2.
The red version could play Terminate, Blightning or Kolaghan's Command, I don't know if they all fit to the plan, but they're strong spells.
Edit:
Heartless Eldrazi by Seth Manfield. http://magic.tcgplayer.com/db/article.asp?ID=13062&writer=Seth+Manfield
2 Kozilek's Channeler
1 Kozilek, the Great Distortion
4 Matter Reshaper
4 Thought-Knot Seer
4 Ulamog, the Ceaseless Hunger
Spells:
1 Disfigure
2 Doom Blade
4 Expedition Map
1 Go for the Throat
4 Heartless Summoning
4 Inquisition of Kozilek
4 Thoughtseize
4 Eldrazi Temple
4 Eye of Ugin
4 Ghost Quarter
2 Mortuary Mire
2 Sanctum of Ugin
5 Swamp
4 Urborg, Tomb of Yawgmoth
2 Duress
2 Go for the Throat
1 Memoricide
1 Murderous Cut
4 Relic of Progenitus
2 Ruin Processor
1 Surgical Extraction
Unfortunately I only play MTGO so I will need to wait more 2 weeks to get oath cards to real test them. =/
But as I said Kozilek's Return resolves so much problem we have early game against cheap fast decks like affinity (even elves) because that are some situations that even if we get a big threat on the field we die. We die because they had dealt so much damage and had more creatures that we can handle. Other thing is against Blood Moon they just help us to cast Kozilek's Return until we can recover and we play so many ramp other than just temples...
I will test some more my pre-oath deck list and I will post it. But something I had cut from my deck is Oblivion Sower (as marginal it could sound). As more cute It could be by just entering for 2 or even free I just don't like it in this deck. Unless you are playing a Surgical Extration/Relic of Progenitus version of this deck I can't see he doing his work so well. I started testing with 2 copies but they were so random in this deck...
To accelerate first turn Heartless Summoning I play full set of Simian Spirit Guide. Not only for Heartless Summoning but mainly for turn 1 Chalice of the Void that just punches every other deck so hard. They not only protect my big stuff from nasty path to exile but hurts cantrips, relics, disruption, Zoo, Burn, Affinity, Boggles all the hard matchups we have. Under the protection of Chalice 3/3 Kozilek's Channeler are not a lightning bolt target anymore.
Have you ever played a game where you was just 1 mana short to play something game breaking? Simian Spirit Guide does it for you!
I won't have doubts to just exile all my simians to cast/float mana for Kozilek, the Great Distortion and refill my whole hand. They help you to cast Kozilek's Return if you don't have red.
Chalice of the Void let us to play a non blue soft lock with Void Winnower. Chalice for 1 do all the things I said before and with Void on the field they will only be able to play cost 3 spells (not counting higher than that) and for some decks it is a hard lock. What happens when I just have Kozilek, the Great Distortion with Simians and Returns to discard for 3? And Returns just get better when I discard it?
Heartless Eldrazi can do better than trying to port versions from other eldrazi decks because we can play cards that they just can't (at least not with so much synergy). That is why I like this version so much.
Stubborn Denial and See the Unwritten.
@Master_Hades
Would you share a list ? The thread is fresh and open to improve everyday. I can't wait to see Elesh Norn, Grand Cenobite in a white version and Simian Spirit Guide in a red one...
Don't worrie if BW<> can make T2, I'm sure we can! I think this is the most powerful version of the deck anyways We have a more consistent manabase. I guess we have to wait till the 22nd to starte seeing some results with the new cards. who know what will take best place... my money is on this. But Wasteland Strangler is a decent card which we do not run
Kozilecs return seems pretty awsome for red, but 3 colours is not this decks strength (I may be wrong)
Simian Spirit Guide - Is a cool idea and makes red easier, have you thought of Talisman of Indulgence for fixing as well?
Maybe faithless looting with Dread Defiler n Barrage Tyrant, could be worth considering.
Legacy: Dark Depths, Pox, Eldrazi Agro
Vintage: Dark Depths, Grey Orge
Pauper: Faerie Ninja
7pt Highlander: BW Combo
EDH: Horobi, (t)Toshiro, (t)Isamaru
dont forget crumble to dust mirror and tron
shatterstorm also great in my local meta at least
simian + chalice also seems strong, but i feel like its set up might be too hard, You need 2 cards for sure in your opening hand, and i'm not too confident how often that'll happen (itll feel the same as trying to get 2x sol lands in your hand if you play 4x of each..)
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
And for removal that hits tiny creatures, what do you think about Spatial Contortion? Nameless Inversion was quite good on its time at dealing with tiny critters and sometimes would double as a pseudo Giant Growth when used on your own fatties. I comment about Contortion because I read some lists that used Disfigure.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
Yeah I like Kozilek's Return and my only reason to splash red is for playing this and luckily other cards like Simian and Chalice were just appearing and connecting with the whole deck idea. I like spot removals but there are some games that even if we cast Ulamog, the Ceaseless Hunger they just have more small threats that we can't survive a next turn massive attack.
Talisman of Indulgence could be interesting for extra mana fixing/ramp. Will test it after oath release at mtgo. About Faithless Looting I don't like it too much in my deck because Chalice but It could feat in another combo deck with Dread Defiler + Death's Shadow why not? =)
I will do some tweaks to my current list this weekend (and things will change after oath release online) but i will post here soon (will do more tests). Other thing people had mentioned is Crumble to Dust that is the other reason I like Simian to cast it as soon as turn 3 against tron (or even mirror match) along side sideboard surgical extraction (main deck ghost quarter). I know surgical extraction is not a friend of Chalice but against tron we side out our creature removals and bring in surgical extraction + Crumble to Dust (and cutting some chalices). The same simian ramp works with sideboard Slaughter Games against combos.
For BG players I suggest trying Descendants' Path + Mutavault because they combo so well with Conduit of Ruin. If you have Conduit of Ruin + Descendants' Path + Mutavault they will need to kill Conduit and Mutavault to not let Descendants' Path trigger. So you can cheat casting Ulamog, the Ceaseless Hunger or even Emrakul, the Aeons Torn(why not? XD) easily and if they remove Descendants' Path you just have your main Heartless Summoning game plan running beside.
EDIT: Thinking better Descendants' Path + Conduit of Ruin combo is very strong. If they don't answer it you will do so many unfair things =).
About Spatial Contortion I would not play it but it could be an option for people playing BG with Ancient Stirrings but as I said I probably would not play it.
It's a nice addition to the monoblack version ! But a very poor one in the heavy splashed ones, since it doesn't cast non-devoid colored spells. Good call.
Same issue as the cards discussed above in the monoblack versions: it doesn't do better than Blade / Go For / Pact. Too narrow.
@Elvish_BomBom :
I do believe IoK is worse than TS everywhere but against Burn. IoK doesn't get many the cards that can compete with our gameplan.
Your sideboard is too dedicated to a very few MUs. I recommand you to play Kolaghan's Command x2 in the main, and Terminate x2, as very efficient answers to a lot of decks. Kozilek's Return is an excellent SB card, on the level of Spellskite probably, but I'm not sold on playing it MB. The card is really bad against a good variety of Tier 1-2 decks. I would put 3 in the SB.
Descendants' Path...I love it. This is more of a mid game card once our board is a little more established, so i can see putting 2 in the deck. It can make our mid/late game great if we're running out of gas. even if we can't cast a creature, it'll filter through our deck to get to the creatures faster. I think putting in emrakul would be too greedy since we wouldn't really play 4 descendant's path in the deck and it'll be extremely difficult to cast emrakul normally. I'm going to brainstorm how I can use Descendants' Path
- Conduit gets you the fatty you're looking for in the tough spots mid/late game. I want Ulamog to exile enchantments on Bogles, kill Lili and a Tarmo, etc..., in short terms, end the game.
- Sower enables crazy turn 3-4's (I got Winnower + Sower + Conduit turn 3 earlier today !), and helps you hardcast your top curve post-board against the land-hate.
But I see Endbringer being better against aggro strategies, which we are weak to. He also draws cards post-board and helps hardcast the fatties as well.
Legacy: Dark Depths, Pox, Eldrazi Agro
Vintage: Dark Depths, Grey Orge
Pauper: Faerie Ninja
7pt Highlander: BW Combo
EDH: Horobi, (t)Toshiro, (t)Isamaru
This is Gnarballs dude! great list. I can't decide between this and monoblack... they both have their pros and cons but i'm leaning towards GB
4 Reality Smasher
4 Thought-Knot Seer
2 Endbringer
2 Conduit of Ruin
1 Ulamog, the Ceaseless Hunger
1 World Breaker
2 Thragtusk
Other
3 Heartless Summoning
Removal
2 All Is Dust
1 Dismember
2 Abrupt Decay
1 Murderous Cut
1 Slaughter Pact
2 Go for the Throat
1 Maelstrom Pulse
4 Ancient Stirrings
3 Sylvan Scrying
4 Eldrazi Temple
4 Eye of Ugin
4 Llanowar Wastes
3 Urborg, Tomb of Yawgmoth
3 Twilight Mire
1 Cavern of Souls
2 Forest
1 Swamp
1 Overgrown Tomb
1 Tendo Ice Bridge
1 Spellskite
2 Duress
3 Nature's Claim
2 Maelstrom Pulse
3 Feed the Clan
2 Warping Wail
1 Languish
1 Crucible of Worlds
Here's a new version of my list. No Oblivion Sowers and fewer 7+ drops are the big changes. Not sure if Sowers or Conduits are better, but the 6 drop slot is too crowded with both and Endbringer. I also added the Thragtusks to the main as a way of better stabilizing the aggro, burn, and tempo matchups. I tried Basilisk Collars but they were a little lackluster. Kitchen Finks might also be good as it is also an early threat, but I'm not sure the manabase can produce GG quickly enough.
+ He is very good against Liliana who wrecks us.
+ He gains life while we have tough MUs against Bogles, Burn, Affinity, Elves, etc...
+ He counterbalances the awkward slow starts.
+ He leaves us a body after Karn arrives in town.
He's like our Wurmcoil Engine Tron needs in the aggro MUs. What's your opinion on this ?
Why not play wurmcoil
I'm thinking about giving it a try..
I really like the approach of this main deck (last daily mtgtop8):
http://mtgtop8.com/event?e=11311&d=264247&f=MO
Full ramp, a Ruin Processor, overall inevitability.