For those considering a green splash, my friend sleeved up a test deck version with green. During testing, Mosswort Bridge consistently cheated out Ulamogs and Sowers, though his deck wasn't the Heartless Summoning version.
I end up cutting Cavern of Souls for an extra Ghost Quarter. It's way too important to disrupt Tron, Infect and Affinity lands while forcing a big creature against blue decks isn't a priority. The big guys have triggers on cast, so who cares ? The possibility to quarter myself for a Wastes against Blood Moon is also mandatory in the blue MUs, more than Cavern that's gonna be shut down anyway.
What do you guys think about Desert in this deck
The manabase is very tight, I think I'd rather have a Ghost Quarter against Affinity and Infect than a Desert. Desert lets your opponent hit you with a Plating or pump spells on their Nexus before you can hit the thing... Not reliable to me.
Besides I will edit my first post page 1 about the possible multiple T3 plays, because yes we can put more than 1 eldrazi on the battlefield on turn 3 (for the few that aren't aware when they start playing the deck). I guess it can be useful to share the sequencing.
For those considering a green splash, my friend sleeved up a test deck version with green. During testing, Mosswort Bridge consistently cheated out Ulamogs and Sowers, though his deck wasn't the Heartless Summoning version.
how many did he run? and what did his decklist look like? I would imagine if you have 10 power on board you are already winning and doesn't really get you started early in the game - kind of win more. But how did u feel going up against it?
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
He did play with mimics, and that was usually how he triggered the bridge. I think he had 3, and while it wasn't always activated, when it was it wasn't just "win more". Green was basically for ancient stirrings and sylvan scrying.
He did play with mimics, and that was usually how he triggered the bridge. I think he had 3, and while it wasn't always activated, when it was it wasn't just "win more". Green was basically for ancient stirrings and sylvan scrying.
hmmm i like it... did he also play endless ones? I would imagine it'll help to get to 10 power along any curve with other eldrazi support. But its a bit non-bo with heartless summoning since it decreases the power and kills mimic, but cool idea!
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
For those considering a green splash, my friend sleeved up a test deck version with green. During testing, Mosswort Bridge consistently cheated out Ulamogs and Sowers, though his deck wasn't the Heartless Summoning version.
I'm curious about splashing green, as it opens up options for cards like Maelstrom Pulse or Abrupt Decay or even a card like Summer Bloom for faster ramp, into Eye of Ugin or Eldrazi Temple. There are a couple thoughts, though someone would obviously have to playtest them first
Hey guys, first time posting, but I've been following the forum for a while. Ive been testing various versions of B<>x Eldrazi and have bought in to BW and Heartless Eldrazi in paper. For the life of me I cant decide which versions is better. However, since the topic was just recently discussed I thought I'd share a BG<> post Oath version of the deck utilizing Ancient Stirrings (Which is absolutely amazing in this deck!) and World Breaker (Also Awesome) that I've had some success with. The deck gets there color wise by relying on basically all non-basic lands. Here is the list-
Mainboard
4 Ancient Stirrings
1 Cavern of Souls
1 Forest
4 Conduit of Ruin
4 Eldrazi Temple
4 Heartless Summoning
4 Eye of Ugin
2 Inquisition of Kozilek
1 Slaughter Pact
3 Thought-Knot Seer
4 Tendo Ice Bridge
2 Thoughtseize
4 Llanowar Wastes
4 Overgrown Tomb
3 Ulamog, the Ceaseless Hunger
3 Oblivion Sower
2 Reality Smasher
3 World Breaker
3 Warping Wail
4 Urborg, Tomb of Yawgmoth
Sideboard This obviously has a lot of room to be tweaked but in this version I think its necessary to run 4 Ratchet Bombs to deal with Blood Moon. It also helps a lot with some of our other tougher matchups like Merfolk, Afinity, Infect (kindof), ZOO, Abzan Company, etc.
2 Memoricide
1 Surgical Extraction
1 All is Dust
3 Ghost Quarter
2 Go for the Throat
2 Feed The Clan
4 Ratchet Bomb
Anyway give it a test and let me know what you guys think. Thanks
Hey man, registered to tell you what great success I've had with this build. I've tried the B processors and the BW processors and mono black and all that. This is leagues better imo. Thanks!
The only issue I'm running into is with land destruction and our only basic being a single forest. Otherwise I've had zero mana issues.
I really believe Green-Black works fine. I don't know if you guys have noticed how few times we need to crack Tendo Ice Bridge for black in the straight black version. It almost never happens. It means the manabase with searching spells is way more consistent than what we see at first glance. The Karsten's article is kind of an argument of authority which often doesn't count the fact we play Maps and such.
Another thing is also how we sequence our hand: it's pretty rare that we need turn 1 discard. It's a way stronger play to go Urborg >> Eye or Temple >> Urborg, or if we don't have black, Temple / Eye >> Land. Playing TKS or Smasher turn 2-3 is a better play overall than a Thoughtseize, since TKS is basically a TS on legs.
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What do we think about preordering the OGW cards? I'm going to go ahead and grab the World Breakers at 3.50. They have performed wonderfully in my tests and eviscerate tron quite nicely. TKS at 7.50? Seems high to me.
What do we think about preordering the OGW cards? I'm going to go ahead and grab the World Breakers at 3.50. They have performed wonderfully in my tests and eviscerate tron quite nicely. TKS at 7.50? Seems high to me.
I was lucky and preordered a playset of all relevant Eldrazi a week ago when people hadn't caught up to how good they were.
Personally I think they're only going to go up so you might as well preorder now.
ah wise, i should have picked up TKS last week, it was just 4.50 CAD (which is like 3 USD?) back then
This deck is turning out to cost me an arm and a leg ahahahah
I just put a preorder in for world breakers and smashers
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Modern: C Serum Eldrazi Legacy: CEldrazi C Mud W Soldier Stompy R Bread (big red stompy) WU Spirit Blade WUG Meat Hooks WUBGR Blue Dredge
Playtested this for a while.
I like this a lot, though I added an extra Ghost Quarter on the side for what headminerv said -- affinity is pretty common in my meta. Took out a Thragtusk. Also added an extra World breaker. Didn't notice a difference. Don't remember what I took out. I particularly like Maelstrom Pulse as it feels more solid.
Still curious about Mosswort Bridge as it's a pretty solid Green Source for early cheats, especially a well placed World Breaker with pseudo-flash at Mosswort's instant speed. I'm asking because a lot more people would know about the shift in lands than I, though it sounds amazing. Even flash-casting Ulamog for exiling two perms disrupts a lot of combo, shuts down lands and ends a lot of heavy matchups.
Metagame choice ? I see it doesn't hit Prime, Wurmcoil, the mirror (no matter what we think, there's an Eldrazi hype we need to be ready for right now). It doesn't hit Rhino, Tasigur, the new Kalitas, Traitor of Ghet (playable in Grixis and Jund), Redcap, Olivia,... so what does it do that Blade doesn't ? Hits Dark Confidant, Viscera Seer, what else ?
I'm not a huge fan of Dismember, mainly because of Prime, Wurmcoil and the mirror. Slaughter Pact is the only card I could consider as better than Doom Blade in a vacuum. Because it surprises your opponent and force him play around it next games.
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Metagame choice ? I see it doesn't hit Prime, Wurmcoil, the mirror (no matter what we think, there's an Eldrazi hype we need to be ready for right now). It doesn't hit Rhino, Tasigur, the new Kalitas, Traitor of Ghet (playable in Grixis and Jund), Redcap, Olivia,... so what does it do that Blade doesn't ? Hits Dark Confidant, Viscera Seer, what else ?
I'm not a huge fan of Dismember, mainly because of Prime, Wurmcoil and the mirror. Slaughter Pact is the only card I could consider as better than Doom Blade in a vacuum. Because it surprises your opponent and force him play around it next games.
point taken that it doesnt hit late game threats (since early game ones don't tend to be black)
I guess with respect to that comment, go for the throat seems like a better choice (with the exception that it doesn't hit wurmcoil or the affinity match up with is pretty miserable as it is)
Going mad with my math, I figured out we can actually cast Ulamog on turn 3 :
In theory, you can cast 2-3 Oblivion Sowers for free by turn 3, and if you get 6 lands out of those guys, you can cast TWO Ulamog, the Ceaseless Hunger (or even better is a split with 1 Kozilek to draw 7 !). Which pushes up to 38 CMC of creature spells by turn 3 !
About the sideboard, I try other options than Vampiric Link, and one I like so far is 1X Sword of Light and Shadow. Link is often put on a guy by turn 4-5, it's not usually faster than paying 5 to play-equip a Sword, because we actually need TKS or Smasher very early to do either way. Abzan Midrange is a tight MU, where they can Liliana of the Veil us, easily do 1-for-1s with their removal spells, and grind us out with Lingering Souls. Another MU is Martyr Proc (4x Wrath of God), and also Tokens. They're grindy MUs and fly over us. The fact we can gain life back and race them is crucial. These archetypes play removals, so Link seems quite poor. Sword gets better as we play bigger guys too, and it incidentally protects a TKS from giving our opponent card draw.
Keep in mind Abzan bring out Inquisition of Kozilek, they have less targeted discard spells, but they may keep Abrupt Decays for early disruption towards Map and HS anyway.
Also, 1X Crucible of Worlds really helps doing something against Tron, Fulminator Mage and the mirror. It's both defensive and offensive in these MUs and I don't expect to ever disrupt the inevitability of ramp decks without drawing this card at some point.
Casting AD isn't bad at all, because the goal isn't to run it out on the first threat you see. If you wanted to cast it on turns 2 or 3 it might be rough, but thats because we're dropping as many Eldrazi lands as possible to get out 4/4 and 5/5s and put our opponent under pressure. I've found the best play to be using them on targets around turn 4 or 5 to maximize a swing by our beaters.
On the same note, I don't miss hand disruption because I prioritize building our manabase to drop TKS and Smashers. TBH I can see adding 2 or more IOK to the board but in the main they probably slow us down more than our opponent (except in the case of combo, which would be worth bringing it in from the board then)
Anyone else finding Conduit of Ruin something of a liability? More than a few times I've searched up Ulamog only to have Conduit countered or removed, giving my opponent a near-time walk while I draw an uncastable card and try to find more ramp. Oblivion Sower almost feels like the safer bet, though obviously w/o the search clause.
Anyone else finding Conduit of Ruin something of a liability? More than a few times I've searched up Ulamog only to have Conduit countered or removed, giving my opponent a near-time walk while I draw an uncastable card and try to find more ramp. Oblivion Sower almost feels like the safer bet, though obviously w/o the search clause.
This is why I like having World Breaker in the main. Ulamog is great is you have enough mana already, but World Breaker is almost guaranteed to be cast if you have enough mana for Conduit already. I'd love if there was a great 8 drop we could cast, but sadly I think that CMC is sort of weak.
Anyone else finding Conduit of Ruin something of a liability?
Let's say our opponent can sometimes screw our top deck by playing Path to Exile, or Oblivion Sower. Lantern Control can get us there too. I know I often delay the moment I play Conduit, and sometimes I fail at searching on purpose, just because I want to somewhat control my next top deck. I still believe it's better than Sower most of the time. Sower missing is a very bad feeling.
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The manabase is very tight, I think I'd rather have a Ghost Quarter against Affinity and Infect than a Desert. Desert lets your opponent hit you with a Plating or pump spells on their Nexus before you can hit the thing... Not reliable to me.
Besides I will edit my first post page 1 about the possible multiple T3 plays, because yes we can put more than 1 eldrazi on the battlefield on turn 3 (for the few that aren't aware when they start playing the deck). I guess it can be useful to share the sequencing.
how many did he run? and what did his decklist look like? I would imagine if you have 10 power on board you are already winning and doesn't really get you started early in the game - kind of win more. But how did u feel going up against it?
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
hmmm i like it... did he also play endless ones? I would imagine it'll help to get to 10 power along any curve with other eldrazi support. But its a bit non-bo with heartless summoning since it decreases the power and kills mimic, but cool idea!
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
I'm curious about splashing green, as it opens up options for cards like Maelstrom Pulse or Abrupt Decay or even a card like Summer Bloom for faster ramp, into Eye of Ugin or Eldrazi Temple. There are a couple thoughts, though someone would obviously have to playtest them first
EDIT: LOL no, RIP Summer Bloom.
Hey man, registered to tell you what great success I've had with this build. I've tried the B processors and the BW processors and mono black and all that. This is leagues better imo. Thanks!
The only issue I'm running into is with land destruction and our only basic being a single forest. Otherwise I've had zero mana issues.
WUEmeria ControlUW
WUGifts TronUW
RGWNaya BurnWGR
RGTronGR
GUInfectUG
HAffinityH
3 Oblivion Sower
1 World Breaker
4 Thought-Knot Seer
4 Reality Smasher
4 Conduit of Ruin
2 Ulamog, the Ceaseless Hunger
Enchantments
4 Heartless Summoning
Spells
1 Doom Blade
3 Sylvan Scrying
1 Maelstrom Pulse
2 Dismember
4 Ancient Stirrings
3 Abrupt Decay
3 Cavern of Souls
4 Llanowar Wastes
2 Forest
4 Overgrown Tomb
1 Swamp
4 Eldrazi Temple
4 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
2 Spellskite
2 Duress
1 Abrupt Decay
3 Nature's Claim
3 Thragtusk
1 Maelstrom Pulse
2 Feed the Clan
1 Languish
Here's my list, and GB<> feels great.
Ancient Stirrings and Sylvan Scrying play much better than Expedition Map, and having access to real removal like Abrupt Decay and Maelstrom Pulse means we can actually handle a wider variety of decks.
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
how difficult is it to cast BG for abrupt? I feel like it might be rough, but I wanted to know what your testing has shown
EDIT: also do you miss the hand disruption cards? I just noticed there was no IoK or thoughtseize in your build
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
Another thing is also how we sequence our hand: it's pretty rare that we need turn 1 discard. It's a way stronger play to go Urborg >> Eye or Temple >> Urborg, or if we don't have black, Temple / Eye >> Land. Playing TKS or Smasher turn 2-3 is a better play overall than a Thoughtseize, since TKS is basically a TS on legs.
WUEmeria ControlUW
WUGifts TronUW
RGWNaya BurnWGR
RGTronGR
GUInfectUG
HAffinityH
ah wise, i should have picked up TKS last week, it was just 4.50 CAD (which is like 3 USD?) back then
This deck is turning out to cost me an arm and a leg ahahahah
I just put a preorder in for world breakers and smashers
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
Playtested this for a while.
I like this a lot, though I added an extra Ghost Quarter on the side for what headminerv said -- affinity is pretty common in my meta. Took out a Thragtusk. Also added an extra World breaker. Didn't notice a difference. Don't remember what I took out. I particularly like Maelstrom Pulse as it feels more solid.
Still curious about Mosswort Bridge as it's a pretty solid Green Source for early cheats, especially a well placed World Breaker with pseudo-flash at Mosswort's instant speed. I'm asking because a lot more people would know about the shift in lands than I, though it sounds amazing. Even flash-casting Ulamog for exiling two perms disrupts a lot of combo, shuts down lands and ends a lot of heavy matchups.
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
I'm not a huge fan of Dismember, mainly because of Prime, Wurmcoil and the mirror.
Slaughter Pact is the only card I could consider as better than Doom Blade in a vacuum. Because it surprises your opponent and force him play around it next games.
point taken that it doesnt hit late game threats (since early game ones don't tend to be black)
I guess with respect to that comment, go for the throat seems like a better choice (with the exception that it doesn't hit wurmcoil or the affinity match up with is pretty miserable as it is)
C Serum Eldrazi
Legacy:
C Eldrazi
C Mud
W Soldier Stompy
R Bread (big red stompy)
WU Spirit Blade
WUG Meat Hooks
WUBGR Blue Dredge
In theory, you can cast 2-3 Oblivion Sowers for free by turn 3, and if you get 6 lands out of those guys, you can cast TWO Ulamog, the Ceaseless Hunger (or even better is a split with 1 Kozilek to draw 7 !). Which pushes up to 38 CMC of creature spells by turn 3 !
About the sideboard, I try other options than Vampiric Link, and one I like so far is 1X Sword of Light and Shadow. Link is often put on a guy by turn 4-5, it's not usually faster than paying 5 to play-equip a Sword, because we actually need TKS or Smasher very early to do either way.
Abzan Midrange is a tight MU, where they can Liliana of the Veil us, easily do 1-for-1s with their removal spells, and grind us out with Lingering Souls. Another MU is Martyr Proc (4x Wrath of God), and also Tokens. They're grindy MUs and fly over us. The fact we can gain life back and race them is crucial. These archetypes play removals, so Link seems quite poor. Sword gets better as we play bigger guys too, and it incidentally protects a TKS from giving our opponent card draw.
Keep in mind Abzan bring out Inquisition of Kozilek, they have less targeted discard spells, but they may keep Abrupt Decays for early disruption towards Map and HS anyway.
Also, 1X Crucible of Worlds really helps doing something against Tron, Fulminator Mage and the mirror. It's both defensive and offensive in these MUs and I don't expect to ever disrupt the inevitability of ramp decks without drawing this card at some point.
For more information on the metagame update, check out the post in the metagame thread below:
http://www.mtgsalvation.com/forums/the-game/modern/566735-modern-metagame-breakdown-and-discussion-updated?comment=923
On the same note, I don't miss hand disruption because I prioritize building our manabase to drop TKS and Smashers. TBH I can see adding 2 or more IOK to the board but in the main they probably slow us down more than our opponent (except in the case of combo, which would be worth bringing it in from the board then)
This is why I like having World Breaker in the main. Ulamog is great is you have enough mana already, but World Breaker is almost guaranteed to be cast if you have enough mana for Conduit already. I'd love if there was a great 8 drop we could cast, but sadly I think that CMC is sort of weak.
Modern:
Abzan Company
Abzan Midrange
GB Collected Elves
Legacy:
Junkblade
EDH:
Erebos, God of Black
You won't like Omnath when he's angry...
CEDH:
Meren, Clan of Vzlue
I'm sorry, I can't figure what AD is...?
Let's say our opponent can sometimes screw our top deck by playing Path to Exile, or Oblivion Sower. Lantern Control can get us there too. I know I often delay the moment I play Conduit, and sometimes I fail at searching on purpose, just because I want to somewhat control my next top deck. I still believe it's better than Sower most of the time. Sower missing is a very bad feeling.