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Quote from Necroci »
EDIT: Should probably have some number of Caves of Koilos in there, since they make all "3" of our colors.
Quote from SabresEdge »Might as well post my list and see what people think...
SabresEdge's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4x blight herder4x oblivion sower4x wasteland strangler2x ulamog, the ceaseless hunger3x inquisition of kozilek3x thoughtseize3x lightning bolt2x kolaghan's command4x relic of progenitus2x scrabbling claws2x dismember1x anger of the gods2x liliana of the veil3x eye of ugin4x eldrazi temple4x bloodstained mire2x blood crypt2x urborg, tomb of yawgmoth1x ghost quarter5x swamp3x mountain2x spellskite2x fulminator mage2x rakdos charm2x vandalblast2x ratchet bomb1x all is dust2x crumble to dust2x slaughter pact
Quote from Necroci »Is it really that much better than Anger's extra damage or Pyroclasm's reduced cost if Ulamog's your only 7+ CMC? He already exiles 2 cards when he comes down, the return's nuke seems rather unnecessary to take over the game at that point.
Quote from Complex Pants »Here is the list for the forum.
deaddrift's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (14)1 Spellskite4 Blight Herder4 Oblivion Sower4 Wasteland Strangler1 Ulamog, the Ceaseless HungerPlaneswalkers (1)1 Liliana of the VeilLands (25)2 Plains2 Swamp1 Bojuka Bog1 Cavern of Souls4 Eldrazi Temple4 Ghost Quarter2 Godless Shrine4 Marsh Flats1 Vault of the Archangel2 Eye of Ugin2 Urborg, Tomb of YawgmothSpells (20)2 Expedition Map4 Relic of Progenitus4 Path to Exile1 Slaughter Pact4 Inquisition of Kozilek4 Lingering Souls1 ThoughtseizeSideboard1 Crucible Of Worlds2 Engineered Explosives2 Stony Silence2 Celestial Purge2 Disenchant1 Slaughter Pact1 Liliana of the Veil1 Duress
Quote from zombie_sky_diver »Is there a specific reason to run a single Spellskite other then that its overall just a good card?
Like... is there synergy somewhere I'm not seeing?
Quote from Necroci »Off the top of my head it misses Merfolk if they have a lord out, since most of them are 2/2s.
Quote from Dice_Rifel »Idea - why continue running Oblivion Sowers? Displacer + strangler takes care of creatures, Displacer + sculler takes care of cards in hand. Displace by itself is just so versatile. . . I don't think you need to make room for it by cutting other important spells.
This might be a good place to start: It's controlling, but keeps the Ulmog's for wham I win moments.
4 Relic of Progenitus
2 Expedition Map Sorceries
3 Inquisition of Kozilek
4 Lingering Souls
4 Path to Exile
Quote from MTG-Fan »Oblivion Sower is one of the best cards in this deck. I don't think it's correct to run less than 4. If anything, I'd cut Herder before Sower. Sower gives you uncounterable mana ramp regardless of what's in the opponent's graveyard or exile zone. It's unconditional ramp, essentially, with a fat body left over.