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Quote from kavselj »This is the list I'm testing with at the moment:
MarcWizard's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (35):4x Llanowar Elves4x Elvish Mystic4x Heritage Druid4x Dwynen's Elite4x Coiling Oracle4x Elvish Archdruid3x Shaman of the Pack3x Sylvan Messenger2x Ezuri, Renegade Leader1x Chameleon Colossus1x Dwynen, Gilt-Leaf DaenSpells (7):3x Eldritch Evolution2x Lead the Stampede2x Collected CompanyLands (19):4x Cavern of Souls4x Gilt-Leaf Palace4x Forest4x Windswept Heath1x Overgrown Tomb1x Breeding Pool1x Nykthos, Shrine to NyxSideboard (15):3x Thoughtseize2x Dismember2x Abrupt Decay2x Fracturing Gust1x Thrun, the Last Troll1x Thragtusk1x Melira, Sylvok Outcast1x Scavenging Ooze1x Reclamation Sage1x Fecundity
I've dropped CoCo count down to just 2 because of the five 4CMC drops. With just 29 targets of which 12 are dorks I just don't see CoCo as reliable as it can be in lists without any 4CMC drops.
As you can see I've also chosen Coiling Oracle over Elvish Visionary. Cavern of Souls along with 4 fetches and a Breeding Pool allows me to cast it quite reliably on T2. It's ability to put a revealed land into play means we can cast a dork afterwards and allows line of play such as T1 Heritage -> T2 Oracle revealing land, play 1CMC elf, tap all three for 3CMC spell. Note that while Visionary simply draws us a card and doesn't reveal any information to the opponent, they will always know what you got from Oracle so they can play around it. In my testing so far I haven't found this to be detrimental to our plan.
Regarding 4CMC creatures I checked out which ones have the most impact on board and how well they perform. All of them can be "cheated" into play via Eldritch Evolution on T2 with Heritage/Dwynen's Elite or T3 via Oracle/Dwynen's Elite.
Sylvan Messenger - Acts as a slightly worse copy of Lead the Stampede but provides us with a 2/2 trample body.
Chameleon Colossus - Dodges all the common modern removal such as Dismember, Terminate, Lightning Bolt (2 for 1, if they burn 2 bolts on it), Abrupt Decay etc. Later in the game we can sink mana into it to force blocks or simply win via damage.
Dwynen, Gilt-Leaf Daen - Out of bolt range, lord and reach which can help against flying threats such as Delver of Secrets, Restoration Angel etc. It's 2nd ability can sometimes be relevant against burn or similar matchups.
Thrun, the Last Troll - Nearly impossible to remove against decks that don't run Wrath of God/Damnation.
There's also Wren's Run Packmaster which I might put a copy of in SB. 5/5 body, mana sink and can champion an elf with ETB effect for more value in case they remove it.
There's more testing to come in the next couple of weeks leading to GP Lille. I traded some of the instant speed ability via Chord/CoCo for a more resilient shell. So far I've noticed that my hand is rarely empty which allows me to keep dropping threats one after another.
Quote from kavselj »Nice catch. Didn't think of TKS at all and yeah, very relevant effect. Thanks!
Quote from mikeduges »My Elf family!
Hope you guys are doing alright. I haven't been able to play much these two weeks taking care of my family, but I do want to share a list from Japan.
This list made top 8 of a 152 man event. I truly love the fact that there is a fatty aside from CoCo to shore up the control matchups. The list is slower, probably due to Japanese love of blue and its slower metagame, but has some resiliency vs wipes and certainly against black lists. I think the player compensates with the sideboard to try and beat faster combo.
Hope this gives you guys something to chew on. I think I will give something similar a go and let you guys know how it does.
Quote from goliaththegreat »
And why do most of you run Lead the Stampede over the Chord of Callings? I feel the end of turn putting a dude into play or after attacking is better then adding them to the hand.
Quote from Larriepogi »
EDIT: do you guys think Eldritch Evo would drop in price? I kinda have budget issues of late.