So, my store (usually tournaments of 12-24 player) had at least 2 and sometimes 4 soul sisters decks a week. I personally found that unless they got off the Martyr of Sands Serra Ascendant combo turn 2 (which is really hard to beat unless you just untap and win with a few ezuri's), I never even dropped a game. Even on mono-green with Chord of calling, just keep a fast hand, ignore them and activate ezuri a couple of times. When you are attacking for 70, it doesn't matter that they hit 40 life.
Where it becomes difficult, is when you have the slow hand that doesn't have an ezuri or a chord in hand. But still, as long as they aren't gaining 2 or more life off each elf, you don't need to worry, their blocks are bad and just hitting them with un-pumped dudes for a few turns can get there.
Lastly, I wouldn't sideboard in something like akromas memorial. Honestly I don't think we need to sideboard anything special for flyers because the only decks that are fast enough for their flyers to matter against us are Affinity and Infect. Both of which are really a coin flip anyway. That all being said, if you really want to, Dwynen, Gilt-Leaf Daen has reach, is a lord, and gains you life. So that's where I would look.
Quick question for you guys. Any suggestions for taking on Soul Sisters? It seems to be pretty strong against my elves. They gain a bunch of life from me building up my army, then drop a few Serra Ascendants and fly across for unblockable flying damage, with lifelink to further bolster their life totals.
I am thinking about putting something into my sideboard to help battle flight heavy decks, but I am unsure what to add. I was thinking Akroma's Memorial, it is high cost, but elves produces plenty of mana and it grants a lot more than just flying.
Tainted Remedy would be great, if I was running Green/Black, but I am doing mono-green.
I ended up winning more than losing against Soul Sisters, but if they get a pridemate or a pumped ascendant out early it really makes things rough, especially if they end up with multiple 6/6 flying/lifelink angels on turn 2-3, which is why I was thinking of some sort of anti-flight answer like Akroma's Memorial
there isn't a solid sideboard card that will save you if they've run away with their life total. instead of trying to deal with 6/6 flying lifelinking monks, stop them from hitting that high a life total. After all, they're lacking in removal spells, so how did u allow them to gain that much life?
keeping an aggressive hand and controlling their life total is the key to victory.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Tainted Remedy would be great, if I was running Green/Black, but I am doing mono-green.
I ended up winning more than losing against Soul Sisters, but if they get a pridemate or a pumped ascendant out early it really makes things rough, especially if they end up with multiple 6/6 flying/lifelink angels on turn 2-3, which is why I was thinking of some sort of anti-flight answer like Akroma's Memorial
I would highly suggest splashing for black unless You have budget constraints. You can deal with Pridemats and Ascendants with abrupt decay then. Plus they'll have more application than just antiflyer tech.
They popped a martyr of sands early to break 30 life on turn 2, unlocking those 6/6 flying lifelink 1 drops. The games where they didnt have a near perfect opening hand were more manageable...I just had to bide my time until I could swing in for more than they could handle...one game I swung in for 250+ damage, it was quite a game
On land counts, I agree with 18 untapped green sources. I went down to 17 because I changed a forest for another land and have been hurting for it. I think I'm upping to 19 lands total where one is still the other land.
I've gone with leads over chord main and am loving it so far. Chord can feel terrible when the opponent is a lightning bolt deck. Leads on the other hand... man, the face the control player makes after they spend 2 bolts and a terminate, then u just lead into 4 elves and put them in your hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I've gone with leads over chord main and am loving it so far. Chord can feel terrible when the opponent is a lightning bolt deck. Leads on the other hand... man, the face the control player makes after they spend 2 bolts and a terminate, then u just lead into 4 elves and put them in your hand.
Do you Play Chords in the Side to virtually up your Count on answers to certain Decks?
I'm actually thinking of swapping out the chords for Eldritch evolution. Reason being if we're looking for silver bullets in the SB post board, we probably want them ASAP. a turn 2 eldritch evo off of a dork can grab anything in our bullet list. On turn 3, you could evo a visionary / elite and grab Kalitas, even. That could definitely have some serious applications against Burn or Abzan.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Last night I went 4-0 beating a standard deck, mono u turns, grixis delver and merfolk with 3x Lead the Stampede and 1x Chord of Calling in the main and 2x in the side for bullets. I liked having 1x Chord main, and everytime I had it, it was instrumental in me winning. G1 against grixis I had a pretty solid elf start and T3 he goes to Terminate my Elvish Champion, I chord for Ezuri and kill him on the crack back.
Do we have any results with people playing Eldritch Evolution? I'm trying to decide if I want to replace the Lead the Stampedes in my main with them, but I'm still a bit on the fence. It's hard to gauge just from XMage.
What impressed me about hoogland's list is that with 12 mana dorks, he doesn't need the combo to cheat out the creatures, he is perfectly capable of hard casting the fatties turn 4 onwards, which is what happened with Jeskai after it had spent 3 removals and a snare hitting weenie elves.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Haven't really been playing a ton of Modern the last few month but decided to get back into it when someone traded me a mostly foil Elves package. This list I brewed up and wanted to get some feedback on. This will probably be the deck I take to GP Indy so I would like some constructive criticism.
Your manabase looks incredibly painful and without a huge payoff for that extra white splash. 2 Temple gardens for the SB paths and rest in peace seems iffy.
For graveyard hate, instead run (more) Scavenging ooze, which your mainboard chords can pick up.
For creature removal if you absolutely need it, dismember and abrupt decay will let u stay in 2 colors.
Choke is largely unnecessary for this deck if you can get cavern of souls. Blue control decks minus their counterspells will not be able to deal with you flooding the board.
For a deck with 4 chords, you're missing the silver bullets - Kataki, Burrenton Forge Tender, Spellskite, Phyrexian Revoker, Melira. Now the first 2 bullets in this list would be a good reason to have ONE temple garden. But usually we just cheese it and take the acceptable risk. (Some will play cavern of souls naming the right type to cast Kataki)
Edit: I just realized you're not running Gilt-Leaf Palace. There is no reason not to run 4. You do not need 2 overgrown tombs, u dont have double black costs. 1 Tomb with 4 Fetches is plenty. You can then have more space for utility lands such as Abbey, Nykthos and Pendelhaven.
Haven't really been playing a ton of Modern the last few month but decided to get back into it when someone traded me a mostly foil Elves package. This list I brewed up and wanted to get some feedback on. This will probably be the deck I take to GP Indy so I would like some constructive criticism.
Hi,
regarding your lands: MarcWizard already mentioned that your 3 color fetch-landbase is really painful. In an AggroMirror this leads to points where you need to sack of an elf for a chump block instead of just letting the opposing creature through and swing back with more elves. I might also add that having 3 non-green mana sources can be a pain in the ass for your mulligans. You definitely want an untapped green source in your opener. Also Nykthos, Shrine to Nyx is more of a WinMore-card. When it's good you are already ahead and winning in most of the cases. Anytime else it's just mediocre to really bad top-deck.
I'd change one of the Elves of the deep Shadows to a Shaman of the Pack. Since they are a WinCon you want the maximum number of those. Between all the other elves, mana shouldn't be a problem. Also colored mana when running fetchies.
On your Sideboard: You are running 4 Chord of Calling. So your sideboard-choices should be creatures that you can tutor for. MarcWiard already provided a common list of chord-targets. If black spells are common in your meta, you can also think about adding a Chameleon Colossus.
Given how Ooze is insufficient to stop Dredge, I would say give it a whirl if you're seeing a lot of Insolent Neonate. The alternative, Leyline of the Void, is a little too dependant on being in the starting hand or requiring double B.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Dredge wasnt my main reason to play it, although it fits perfectly. It also works against Abazan Company, Living End, Grixis Delver or any other snapcaster deck, storm and maybe grishoalbrand. My list doesnt run white beside 4 horizon canopy otherwise i would play rest in peace. I was wondering if wheel of sun and moon could be an alternative for GB versions.
ps: who wouldn't love to play this against a mill deck
Well yea it does the GY hate job as good as any other. Only thing is, it can't be chorded for. So you'll have to mulligan aggressively. Same goes for any noncreature answer i guess.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I just switched over to g/b/w with chord & tool box. I have 4 slots for toolbox. I'd that meta based, do we prepare for matches where chord is advantageous like affinity or infect, or do we use cards that help vs multiple decks like ooze (burn & gy hate)? I know it's preference but I'd like some feed back from our chord md.
Ps. Side board is 3 leads, 2 fracturing gust, and 1 of silver bullets. I love fracturing gust vs affinity even though I also have kataki. Most of time it's gg. So i can be considered as pro fracturing gust in any side board
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Where it becomes difficult, is when you have the slow hand that doesn't have an ezuri or a chord in hand. But still, as long as they aren't gaining 2 or more life off each elf, you don't need to worry, their blocks are bad and just hitting them with un-pumped dudes for a few turns can get there.
Lastly, I wouldn't sideboard in something like akromas memorial. Honestly I don't think we need to sideboard anything special for flyers because the only decks that are fast enough for their flyers to matter against us are Affinity and Infect. Both of which are really a coin flip anyway. That all being said, if you really want to, Dwynen, Gilt-Leaf Daen has reach, is a lord, and gains you life. So that's where I would look.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
Maybe Tainted Remedy? Wrecks their plan completely.
WBG Elves WBG
Cheeri0s
EDH:
RG Omnath, Locus of Rage RG || GWUB Atraxa, Praetors' Voice GWUB
R Zo-Zu the Punisher R || WU Brago, King Eternal WU
UB Gisa and Geralf UB || BGW Ghave, Guru of Spores BGW
I ended up winning more than losing against Soul Sisters, but if they get a pridemate or a pumped ascendant out early it really makes things rough, especially if they end up with multiple 6/6 flying/lifelink angels on turn 2-3, which is why I was thinking of some sort of anti-flight answer like Akroma's Memorial
WBG Elves WBG
Cheeri0s
EDH:
RG Omnath, Locus of Rage RG || GWUB Atraxa, Praetors' Voice GWUB
R Zo-Zu the Punisher R || WU Brago, King Eternal WU
UB Gisa and Geralf UB || BGW Ghave, Guru of Spores BGW
keeping an aggressive hand and controlling their life total is the key to victory.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I would highly suggest splashing for black unless You have budget constraints. You can deal with Pridemats and Ascendants with abrupt decay then. Plus they'll have more application than just antiflyer tech.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Yeap, sure did!
It made the SB really tight, but I managed.
3 Chords
1 Kataki, war's Wage
1 Spellskite
1 Melira
1 Reclamation sage
1 Burrenton forge tender
1 Scavenging ooze
2 Duress
2 Fracturing Gust
2 Leyline of vitality
I'm actually thinking of swapping out the chords for Eldritch evolution. Reason being if we're looking for silver bullets in the SB post board, we probably want them ASAP. a turn 2 eldritch evo off of a dork can grab anything in our bullet list. On turn 3, you could evo a visionary / elite and grab Kalitas, even. That could definitely have some serious applications against Burn or Abzan.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
List
http://themeadery.org/decks/deck/9602/
Against
Jeskai Nahiri
Jund
Grixis Delver
Abzan Midrange
Robots
One interesting tech he's playing is Allosaurus Rider to combo with Eldritch Evolution to fetch Iona, Shield of Emeria or Elesh Norn, Grand Cenobite in the main or Void Winnower in the sideboard.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
1x Westvale Abby
2x Nykthos, Shrine to Nx
3x Forest
2x Overgrown Tomb
2x Tempel Garden
4x Windswept Heath
4x Wooded Foothills
Instants - 8
4x Chord of Calling
4x Collected Company
4x Elves of Deep Shadows
4x Elvish Mystic
4x Heritage Druid
4x Llanowar Elves
4x Dwynen's Elite
4x Elvish Visionary
3x Ezuri, Renegade Leader
3x Shaman of the Pack
4x Elvish Archdruid
1x Scavenging Ooze
1x Reclamation Sage
1x Box of Nylea
1x Thrun, the Last Troll
2x Path to Exile
2x Rest in Peace
2x Spellskite
2x Choke
3x Beast Within
http://forums.mtgsalvation.com/showthread.php?t=392928
Modern - Mardu Death's Shadow(needs work)
DnT(mono white cause I had the cards)
Legacy - RUG Delver(almost foiled out)
RG Lands
For graveyard hate, instead run (more) Scavenging ooze, which your mainboard chords can pick up.
For creature removal if you absolutely need it, dismember and abrupt decay will let u stay in 2 colors.
Choke is largely unnecessary for this deck if you can get cavern of souls. Blue control decks minus their counterspells will not be able to deal with you flooding the board.
For a deck with 4 chords, you're missing the silver bullets - Kataki, Burrenton Forge Tender, Spellskite, Phyrexian Revoker, Melira. Now the first 2 bullets in this list would be a good reason to have ONE temple garden. But usually we just cheese it and take the acceptable risk. (Some will play cavern of souls naming the right type to cast Kataki)
Edit: I just realized you're not running Gilt-Leaf Palace. There is no reason not to run 4. You do not need 2 overgrown tombs, u dont have double black costs. 1 Tomb with 4 Fetches is plenty. You can then have more space for utility lands such as Abbey, Nykthos and Pendelhaven.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Hi,
regarding your lands: MarcWizard already mentioned that your 3 color fetch-landbase is really painful. In an AggroMirror this leads to points where you need to sack of an elf for a chump block instead of just letting the opposing creature through and swing back with more elves. I might also add that having 3 non-green mana sources can be a pain in the ass for your mulligans. You definitely want an untapped green source in your opener. Also Nykthos, Shrine to Nyx is more of a WinMore-card. When it's good you are already ahead and winning in most of the cases. Anytime else it's just mediocre to really bad top-deck.
I'd change one of the Elves of the deep Shadows to a Shaman of the Pack. Since they are a WinCon you want the maximum number of those. Between all the other elves, mana shouldn't be a problem. Also colored mana when running fetchies.
On your Sideboard: You are running 4 Chord of Calling. So your sideboard-choices should be creatures that you can tutor for. MarcWiard already provided a common list of chord-targets. If black spells are common in your meta, you can also think about adding a Chameleon Colossus.
Given how Ooze is insufficient to stop Dredge, I would say give it a whirl if you're seeing a lot of Insolent Neonate. The alternative, Leyline of the Void, is a little too dependant on being in the starting hand or requiring double B.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Well yea it does the GY hate job as good as any other. Only thing is, it can't be chorded for. So you'll have to mulligan aggressively. Same goes for any noncreature answer i guess.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
It feels so bad. You get some good instances, but most the time it is hot garbage. If your Lead the Stampede whiffs, it just sits in your hand.
Do you want to catch manlands and recoup the life lost thus far, AND also have a bullet against bogles? If yes, play Gust.
If no, play creeping.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Ps. Side board is 3 leads, 2 fracturing gust, and 1 of silver bullets. I love fracturing gust vs affinity even though I also have kataki. Most of time it's gg. So i can be considered as pro fracturing gust in any side board