So where is everyone in regards to the new spirit (Selfless Spirit)? I feel it is almost main deckable in the chord builds and I am itching to test it out there. I feel like it is better than Forgetender in the sideboard too, though maybe playing one of each is better. Thoughts?
So where is everyone in regards to the new spirit (Selfless Spirit)? I feel it is almost main deckable in the chord builds and I am itching to test it out there. I feel like it is better than Forgetender in the sideboard too, though maybe playing one of each is better. Thoughts?
Theres been a fair amount of chatter on it on the previous page, if you wanna take a peek. I do think a split is probably better - Forge-Tender has some applications against Burn, Ad Nauseam, Anger of the Gods. But if you can only afford the one slot, I think this new card may just be better due to hitting all board wipes.
Opinions on Blessed Alliance. Untapping a archdruid to pump Ezuri again or as soon as he hits the table seems pretty good maybe even give turn 3 consistent kills and sacrifice mode for infect and affinity
In this moment I have a deck very close to yours and also the sideboard strategy is very close with one exception.
Usually against grind decks I prefer to remove Elite in stead of Sentinel. This because
1) Against such decks it is not rare to have few creatures on the battlefield and I wont to avoid the removal in response to the cast of Elite that erase all the advantages of the Elite.
2) After a mass removal Elite is less useful than Nettle.
3) Nettle is faster.
What are the reasons of your choice to remove Nettle?
Thx
1) That's true - but Dwynen's Elite provides the same body with potential upside of more bodies. Nettle Sentinel just stays a 2/2.
2) They're both the same after mass removal. They're both just blank 2/2s after a wipe (but you should be holding a lot of dudes in hand so that Elite is just much better - you don't need to commit to the top deck Dwynen's Elite.)
3) Speed is not relevant in the matchup.
Daiko has it on point. Nettle is poor in a top deck situation simply because you need to back to back to back green spells. You're not racing so its less relevant. Also, if you sequence your cards correctly, you only really need to have a dork and a dwynen's elite + token to put enough pressure on the Nahiri decks to force them to start using burn. If they're smart they'll line up Paths with Ezuri/Archdruid and Bolts/Helix's with the rest. When they start Pathing your non lords, the game has swung violently in your favour.
Went 3-1 in a Thursday night modern last week and 3-0 in a modern Monday event again. Beat Affinity, Jeskai, Madness Combo and lost to Affinity on Thursday, crushed Jeskai Control, Mono-red burn and thopter combo esper today.
@Syreal94,
how are you finding Natural State? That is an innovative sideboard against affinity and other matchups. Does dropping artifact mass removal hinder the matchup?
I will also never move away from Thoughtseize. We can be Thoughtseize buddies forever. TS ftw!
Though, I am still finding the Lead version to be rather comforting. Recovering from mulligan/sweepers is something that the version has over the other. It does lose a bit on the consistency and bullets though. You are certainly tempting me back to chord with your wins
On the selfless spirit discussion, I really do think it will impact this deck. It could even be maindecked, I think. 2/1 flier is nothing to scoff at for sure and it will come in handy in most matchups, like even protecting Ezuri/Archdruid from a bolt. Think Spellskite that can attack and protect our dudes from sweepers. Loses an edge against infect and bogles, but definitely gains game against all other removals not named Path to Exile. We shall see. I am officially over a year and two months old with this deck and I am still enjoying the discussion, challenge and community surrounding Elves. It is such a joy to be playing it. I have promised my friend I will never sell this deck and so shall I keep my promise.
Currently testing elves, and I love it! Im going to be using the Stampede version.I dont know what exactly to shave normally when sideboarding... What do you guys like to take out normally?
Went 3-1 in a Thursday night modern last week and 3-0 in a modern Monday event again. Beat Affinity, Jeskai, Madness Combo and lost to Affinity on Thursday, crushed Jeskai Control, Mono-red burn and thopter combo esper today.
@Syreal94,
how are you finding Natural State? That is an innovative sideboard against affinity and other matchups. Does dropping artifact mass removal hinder the matchup?
I will also never move away from Thoughtseize. We can be Thoughtseize buddies forever. TS ftw!
Though, I am still finding the Lead version to be rather comforting. Recovering from mulligan/sweepers is something that the version has over the other. It does lose a bit on the consistency and bullets though. You are certainly tempting me back to chord with your wins
On the selfless spirit discussion, I really do think it will impact this deck. It could even be maindecked, I think. 2/1 flier is nothing to scoff at for sure and it will come in handy in most matchups, like even protecting Ezuri/Archdruid from a bolt. Think Spellskite that can attack and protect our dudes from sweepers. Loses an edge against infect and bogles, but definitely gains game against all other removals not named Path to Exile. We shall see. I am officially over a year and two months old with this deck and I am still enjoying the discussion, challenge and community surrounding Elves. It is such a joy to be playing it. I have promised my friend I will never sell this deck and so shall I keep my promise.
Woot for Elves!
I'm still undecided on Natural State. Its been great for me so far because a lot of my affinity losses has seen me sit there with a Fracturing Gust in hand while they tear me apart with a single card. Not to mention the countless other times where they Seize the Gust out of hand and I'm stuck just dying.
I was thinking about trying out the Allosaurus Rider + Eldritch Evolution thing, but it seems way, way, wayyy too disruptable to be any good. And people have price spiked the card to $5-9 each. :/
I actually can't think of Allosaurus Rider being good, despite Eldritch Evolution.
When you have the mana to hardcast the Rider, you could be also casting and activating an Ezuri. When you use the alternate casting cost you take down 2 elves, that could have been summoned and count towards your payoff. Even if you bank on Craterhoof Behemoth as a payoff, it still doesn't sound very tempting to do in a format full of Path to Exiles.
The only way I can see this to work right now would be in a Lead the Stampede Shell, where you would play 1 or 2 Riders + Behemoth. Lead should provide with some expendable 1CMC Elves later in the game to do this trick. But still this combo remains easy to disrupt.
Hi, i dont know if anyone has posted this here before. Jeff Hoogland tested Eldritch Evolution in an Elf shell (lead stampede) link: https://www.youtube.com/watch?v=DmjwrJQalDc
I remember a card (forgot it's name), that basically says prevent all damage, opponent looses life equal to attackers, which made me attack more conservativelly (for lethal exactly).
Lantern Control you'll want (ideally multiple) Reclamation Sage to deal with things like Ensnaring Bridge (Welding Jar can hurt here, though). Fracturing Gust is expensive but another option.
Versus Living End: you can either Chord out a Tajuru Preserver, run Thoughtseize to remove the Living End, or something similar. Relic of Progenitus. If you're doing GW you can also do something like Rest in Peace.
Versus Ad Nauseam, you'll need to probably win really quickly. They won't generally have any disruption main board, and they may just have 1-2 removal spells post-sideboard. Thoughtseize works here too.
All good advice from Esplanades. In addition to this :
VS Lantern, Eternal Witness brings back some pieces the opponent milled. Stony Silence is good at buying time, but Bridge needs an answer. Mirror Entity can help go through a Bridge by turning all guys into 1/1s, then turn into X/Xs , X equal to the mana available post-attacks. Mulligan to a hate card if possible.
VS LE, I'd suggest to bring in the big dudes like Chameleon Colossus. Keep a hand with many lands, so Coco and fatties are quickly playable.
VS Ad N, Stony still decent, Gaddock Teeg and Magus of the Moon only decent in addition to another bullet. They can consitently go off by turn 4, so keep an explosive hand (even though you miss a few things to call it a goldfish).
VS Storm, it's close to Ad N. The bullets will be different though, like RIP, Eidolon of Rhetoric. Keep an explosive hand.
VS Dredge, you should be favored. RIP or Scavenging Ooze obv., Colossus, Ezuri. You can grind them out unless they cast multiple Gnaw to the Bone for 10+ life each time. They can't SB much due to the nature of their build. Hope they don't naturally draw a Golgari Charm while you have no lord in play. Try not to trade down in combat. Your life total is a resource you can use to the bone.
I remember a card (forgot it's name), that basically says prevent all damage, opponent looses life equal to attackers, which made me attack more conservativelly (for lethal exactly).
Lantern Control you'll want (ideally multiple) Reclamation Sage to deal with things like Ensnaring Bridge (Welding Jar can hurt here, though). Fracturing Gust is expensive but another option.
Versus Living End: you can either Chord out a Tajuru Preserver, run Thoughtseize to remove the Living End, or something similar. Relic of Progenitus. If you're doing GW you can also do something like Rest in Peace.
Versus Ad Nauseam, you'll need to probably win really quickly. They won't generally have any disruption main board, and they may just have 1-2 removal spells post-sideboard. Thoughtseize works here too.
The card is Angel's Grace - very strong at keeping Ad Naus alive vs Creature strategies.
Thoughtseize is great. I run 2 Stain the Mind in the side, and that helps (though Ad Naus also runs Lab Maniac and Spoils from the Vault, so it has an alternate wincon).
You're right, though - swing in and hit hard. The only other thing to keep in mind is that the deck relies on artifacts to ramp into a quick turn 3/4 kill, so a main-deck Rec Sage can win the game for you game 1.
(I run a Glittering Wish variant of Ad Naus as my other modern deck, so I'm familiar with the play - though not brilliant at it!)
Angel's Grace just says you can't lose the game, and your life can only go down to 1. That's not the card the poster described where you lose life equal to the number of attackers; that's Batwing Brume (I assume).
Just a quick pointer on Angel's Grace. It specifically says damage cannot reduce your life total below 1. So if you attack and they grace and go to one, you can coco, chord, or cast a Shaman of the Pack to finish them off.
Well, they wouldn't lose until their next turn, which may or may not be relevant since they can go off at instant speed.
Angel's Grace: "You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Yeah I should have pulled the card up when I posted. Regardless, you should still go for it because it forces them to go off right then or they will lose as soon as you pass the turn.
This is the better version of the deck right now. I was playing a lot with some differents builds, and what I can say is that better results came with the gb shaman of the pack version. GW is good but the Shaman version have some free wins with CoCo. GW version with Sylvan helps against Grixis, Jund and Jeskai and thats all. With Shaman we can race any deck in format.
Went 3-1 in Thursday Night Modern for a first place 25 dollar store credit. Beat RG Tron, Gr Genesis Wave, Jeskai Nahiri and lost to Suicide Zoo. GB version per usual. Thoguhtseize doing work, again, per usual.
Thought I would encourage you all that this deck ain't dead in the least.
Went 3-1 in Thursday Night Modern for a first place 25 dollar store credit. Beat RG Tron, Gr Genesis Wave, Jeskai Nahiri and lost to Suicide Zoo. GB version per usual. Thoguhtseize doing work, again, per usual.
Thought I would encourage you all that this deck ain't dead in the least.
beating RG tron always feels like a lottery: they have pyroclasm, GG. No clasm? boom. (I usually lose the lottery)
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
It looks like playing Leads over Chords is the way to go currently. I always loved chording for silver bullets, but now I wonder.
Personally I also like the Lead version better because it gives you more resilience. But may also be a little bit up to facing removal heavy decks and my LGS regulary.
Chords have been in the SB for the not so removal heavy MatchUps. But for I'm trying without any Chord, getting back Beast Within in the SB to have some form of universal removal myself.
On the RG-Tron Topic:
I feel exactly the same. And also I'm loosing the lottery most of the time, because an activated O-Stone on T4 is equally worse if you didn't have the Nut-Draw for a T3 Kill.
Personally I think that the chord version will be much better after EMN due to selfless soul being so good. I plan main decking one in my chord version asap.
Chord lets you find a single silver bullet. Lead the Stampede fills up your hand and actually gives you gas. I'm definitely leaning towards the Lead the Stampede way. With LtS + CoCo, you can find creatures in your deck fairly well already, but it's more up to chance as to whether you get the silver bullet. It'd require a few more copies of the really useful ones instead of 1 copy and a bunch of chords.
Quick question for you guys. Any suggestions for taking on Soul Sisters? It seems to be pretty strong against my elves. They gain a bunch of life from me building up my army, then drop a few Serra Ascendants and fly across for unblockable flying damage, with lifelink to further bolster their life totals.
I am thinking about putting something into my sideboard to help battle flight heavy decks, but I am unsure what to add. I was thinking Akroma's Memorial, it is high cost, but elves produces plenty of mana and it grants a lot more than just flying.
I am open to other suggestions of course.
Thanks
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Theres been a fair amount of chatter on it on the previous page, if you wanna take a peek. I do think a split is probably better - Forge-Tender has some applications against Burn, Ad Nauseam, Anger of the Gods. But if you can only afford the one slot, I think this new card may just be better due to hitting all board wipes.
1) That's true - but Dwynen's Elite provides the same body with potential upside of more bodies. Nettle Sentinel just stays a 2/2.
2) They're both the same after mass removal. They're both just blank 2/2s after a wipe (but you should be holding a lot of dudes in hand so that Elite is just much better - you don't need to commit to the top deck Dwynen's Elite.)
3) Speed is not relevant in the matchup.
Daiko has it on point. Nettle is poor in a top deck situation simply because you need to back to back to back green spells. You're not racing so its less relevant. Also, if you sequence your cards correctly, you only really need to have a dork and a dwynen's elite + token to put enough pressure on the Nahiri decks to force them to start using burn. If they're smart they'll line up Paths with Ezuri/Archdruid and Bolts/Helix's with the rest. When they start Pathing your non lords, the game has swung violently in your favour.
Went 3-1 in a Thursday night modern last week and 3-0 in a modern Monday event again. Beat Affinity, Jeskai, Madness Combo and lost to Affinity on Thursday, crushed Jeskai Control, Mono-red burn and thopter combo esper today.
@Syreal94,
how are you finding Natural State? That is an innovative sideboard against affinity and other matchups. Does dropping artifact mass removal hinder the matchup?
I will also never move away from Thoughtseize. We can be Thoughtseize buddies forever. TS ftw!
Though, I am still finding the Lead version to be rather comforting. Recovering from mulligan/sweepers is something that the version has over the other. It does lose a bit on the consistency and bullets though. You are certainly tempting me back to chord with your wins
On the selfless spirit discussion, I really do think it will impact this deck. It could even be maindecked, I think. 2/1 flier is nothing to scoff at for sure and it will come in handy in most matchups, like even protecting Ezuri/Archdruid from a bolt. Think Spellskite that can attack and protect our dudes from sweepers. Loses an edge against infect and bogles, but definitely gains game against all other removals not named Path to Exile. We shall see. I am officially over a year and two months old with this deck and I am still enjoying the discussion, challenge and community surrounding Elves. It is such a joy to be playing it. I have promised my friend I will never sell this deck and so shall I keep my promise.
Woot for Elves!
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
I'm still undecided on Natural State. Its been great for me so far because a lot of my affinity losses has seen me sit there with a Fracturing Gust in hand while they tear me apart with a single card. Not to mention the countless other times where they Seize the Gust out of hand and I'm stuck just dying.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
When you have the mana to hardcast the Rider, you could be also casting and activating an Ezuri. When you use the alternate casting cost you take down 2 elves, that could have been summoned and count towards your payoff. Even if you bank on Craterhoof Behemoth as a payoff, it still doesn't sound very tempting to do in a format full of Path to Exiles.
The only way I can see this to work right now would be in a Lead the Stampede Shell, where you would play 1 or 2 Riders + Behemoth. Lead should provide with some expendable 1CMC Elves later in the game to do this trick. But still this combo remains easy to disrupt.
Was it Batwing Brume?
Lantern Control you'll want (ideally multiple) Reclamation Sage to deal with things like Ensnaring Bridge (Welding Jar can hurt here, though). Fracturing Gust is expensive but another option.
Versus Living End: you can either Chord out a Tajuru Preserver, run Thoughtseize to remove the Living End, or something similar. Relic of Progenitus. If you're doing GW you can also do something like Rest in Peace.
Versus Ad Nauseam, you'll need to probably win really quickly. They won't generally have any disruption main board, and they may just have 1-2 removal spells post-sideboard. Thoughtseize works here too.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
VS Lantern, Eternal Witness brings back some pieces the opponent milled. Stony Silence is good at buying time, but Bridge needs an answer. Mirror Entity can help go through a Bridge by turning all guys into 1/1s, then turn into X/Xs , X equal to the mana available post-attacks. Mulligan to a hate card if possible.
VS LE, I'd suggest to bring in the big dudes like Chameleon Colossus. Keep a hand with many lands, so Coco and fatties are quickly playable.
VS Ad N, Stony still decent, Gaddock Teeg and Magus of the Moon only decent in addition to another bullet. They can consitently go off by turn 4, so keep an explosive hand (even though you miss a few things to call it a goldfish).
VS Storm, it's close to Ad N. The bullets will be different though, like RIP, Eidolon of Rhetoric. Keep an explosive hand.
VS Dredge, you should be favored. RIP or Scavenging Ooze obv., Colossus, Ezuri. You can grind them out unless they cast multiple Gnaw to the Bone for 10+ life each time. They can't SB much due to the nature of their build. Hope they don't naturally draw a Golgari Charm while you have no lord in play. Try not to trade down in combat. Your life total is a resource you can use to the bone.
The card is Angel's Grace - very strong at keeping Ad Naus alive vs Creature strategies.
Thoughtseize is great. I run 2 Stain the Mind in the side, and that helps (though Ad Naus also runs Lab Maniac and Spoils from the Vault, so it has an alternate wincon).
You're right, though - swing in and hit hard. The only other thing to keep in mind is that the deck relies on artifacts to ramp into a quick turn 3/4 kill, so a main-deck Rec Sage can win the game for you game 1.
(I run a Glittering Wish variant of Ad Naus as my other modern deck, so I'm familiar with the play - though not brilliant at it!)
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
Angel's Grace: "You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead."
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
If no one watched/read: http://magic.tcgplayer.com/db/article.asp?ID=13385&writer=Seth Manfield&articledate=7-13-2016
This is the better version of the deck right now. I was playing a lot with some differents builds, and what I can say is that better results came with the gb shaman of the pack version. GW is good but the Shaman version have some free wins with CoCo. GW version with Sylvan helps against Grixis, Jund and Jeskai and thats all. With Shaman we can race any deck in format.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Went 3-1 in Thursday Night Modern for a first place 25 dollar store credit. Beat RG Tron, Gr Genesis Wave, Jeskai Nahiri and lost to Suicide Zoo. GB version per usual. Thoguhtseize doing work, again, per usual.
Thought I would encourage you all that this deck ain't dead in the least.
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
beating RG tron always feels like a lottery: they have pyroclasm, GG. No clasm? boom. (I usually lose the lottery)
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Personally I also like the Lead version better because it gives you more resilience. But may also be a little bit up to facing removal heavy decks and my LGS regulary.
Chords have been in the SB for the not so removal heavy MatchUps. But for I'm trying without any Chord, getting back Beast Within in the SB to have some form of universal removal myself.
On the RG-Tron Topic:
I feel exactly the same. And also I'm loosing the lottery most of the time, because an activated O-Stone on T4 is equally worse if you didn't have the Nut-Draw for a T3 Kill.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
I am thinking about putting something into my sideboard to help battle flight heavy decks, but I am unsure what to add. I was thinking Akroma's Memorial, it is high cost, but elves produces plenty of mana and it grants a lot more than just flying.
I am open to other suggestions of course.
Thanks