Looking at getting into modern, and, having missed the chance to play with Delver of Secrets and Snapcaster Mage when they were standard legal (I played Junk Rites then) I have decided I wanted to make a modern deck focused around them. My initial idea was a BU Mill deck, but, for it's cost I want to start with a UR Delver deck and then later on make the mill deck for fun.
I am building on a 175 budget for now, so can't fit in feches or Snapcaster Mage so this is the list I have come up with, not using them.
Later on I will also be adding in Remand over Rune Snag
The SB I have tried to focus on countering some of the top decks in the meta. Counterflux for Storm, as well as Relic of Progenitus (as Far as I am aware, storm uses its GY to recast spells) Flame Slash for Early Goyfs and Artifacts Hibbernation can be a good tempo play vs most decks (since a lot splash green) Purphoros, God of the Forge I thought could be a good play vs control as its a free Shock to the face every time I canst an instant or sorcery with Young pyro out Relic of Progenitus for living end and storm Shatterstorm,Vandalblast for pod and Affinity
In this list I have Pyromancers Ascension but I don't know how good it will be as I don't have a full repertoire of 4x cards. What could be worth replacing it with?
Would replacing it with a 1 of Blood Moon help vs a lot of decks be better?
In play testing I did have a few issues with bogles and was wondering if something like Engineered Explosives in the SB (casting for 1 ruins most the enchants and creatures, and useful vs things like BG casting for 2 rails Goyf and Bob) or a board wipe like Pyroclasm, Anger of the gods or Mizzium mortars added to handle the Bogles hxproof deck?
Looking at getting into modern, and, having missed the chance to play with Delver of Secrets and Snapcaster Mage when they were standard legal (I played Junk Rites then) I have decided I wanted to make a modern deck focused around them. My initial idea was a BU Mill deck, but, for it's cost I want to start with a UR Delver deck and then later on make the mill deck for fun.
I am building on a 175 budget for now, so can't fit in feches or Snapcaster Mage so this is the list I have come up with, not using them.
Later on I will also be adding in Remand over Rune Snag
The SB I have tried to focus on countering some of the top decks in the meta. Counterflux for Storm, as well as Relic of Progenitus (as Far as I am aware, storm uses its GY to recast spells) Flame Slash for Early Goyfs and Artifacts Hibbernation can be a good tempo play vs most decks (since a lot splash green) Purphoros, God of the Forge I thought could be a good play vs control as its a free Shock to the face every time I canst an instant or sorcery with Young pyro out Relic of Progenitus for living end and storm Shatterstorm,Vandalblast for pod and Affinity
In this list I have Pyromancers Ascension but I don't know how good it will be as I don't have a full repertoire of 4x cards. What could be worth replacing it with?
Would replacing it with a 1 of Blood Moon help vs a lot of decks be better?
In play testing I did have a few issues with bogles and was wondering if something like Engineered Explosives in the SB (casting for 1 ruins most the enchants and creatures, and useful vs things like BG casting for 2 rails Goyf and Bob) or a board wipe like Pyroclasm, Anger of the gods or Mizzium mortars added to handle the Bogles hxproof deck?
Thanks for any help rendered!
There's actually very little I can say except that you should slowly work towards building one of the online lists (such as LSV's, just google "delving into modern"). Good luck!
As for bogles, most of us handle the matchup by racing them and countering key auras (especially the lifelink ones). They don't handle flyers or swarms of 1/1s well.
Looking at getting into modern, and, having missed the chance to play with Delver of Secrets and Snapcaster Mage when they were standard legal (I played Junk Rites then) I have decided I wanted to make a modern deck focused around them. My initial idea was a BU Mill deck, but, for it's cost I want to start with a UR Delver deck and then later on make the mill deck for fun.
I am building on a 175 budget for now, so can't fit in feches or Snapcaster Mage so this is the list I have come up with, not using them.
Later on I will also be adding in Remand over Rune Snag
The SB I have tried to focus on countering some of the top decks in the meta. Counterflux for Storm, as well as Relic of Progenitus (as Far as I am aware, storm uses its GY to recast spells) Flame Slash for Early Goyfs and Artifacts Hibbernation can be a good tempo play vs most decks (since a lot splash green) Purphoros, God of the Forge I thought could be a good play vs control as its a free Shock to the face every time I canst an instant or sorcery with Young pyro out Relic of Progenitus for living end and storm Shatterstorm,Vandalblast for pod and Affinity
In this list I have Pyromancers Ascension but I don't know how good it will be as I don't have a full repertoire of 4x cards. What could be worth replacing it with?
Would replacing it with a 1 of Blood Moon help vs a lot of decks be better?
In play testing I did have a few issues with bogles and was wondering if something like Engineered Explosives in the SB (casting for 1 ruins most the enchants and creatures, and useful vs things like BG casting for 2 rails Goyf and Bob) or a board wipe like Pyroclasm, Anger of the gods or Mizzium mortars added to handle the Bogles hxproof deck?
Thanks for any help rendered!
There's actually very little I can say except that you should slowly work towards building one of the online lists (such as LSV's, just google "delving into modern"). Good luck!
As for bogles, most of us handle the matchup by racing them and countering key auras (especially the lifelink ones). They don't handle flyers or swarms of 1/1s well.
Thanks! So no changes so far besides adding in the bigger $ cards ?
it's not worth having some sort of wipe for boggle then? okies thanks!
I've played hoogland's deck for a while and I find that the main problem is that SSS is not a very impressive threat and that you are forced to play more lands to support mutavault = lower chance for delver to flip. Also, mutavaults means no blood moon.
Hey guys, first time posting here.
Currently building this deck on paper in preparation for an upcoming PTQ in July.
Am hoping to tune up my list in time, will post what I am working with soon, currently sitting in class so can't access it.
It seems as if Vendilion Clique has fallen out of favour recently? What is the reason for this, is it because of the cost, and the fact that it's best matchups are the ones that are already in our favour? I do find that i'd rather hold mine sometimes, so that I can use that 3 mana differently, but I still feel like having at least one or two in the 75 seems correct.
Also alot of the lists aren't running the full set of fetchlands, which I am assuming is down to budget reasons, however this is becoming more and more common and seems like it makes Grim Lavamancer worse. Is 7-8 fetches the correct amount?
I've been running Fork Bolt in my mainboard as a 1-2 of for awhile now. It has been more useful than Pillar of Flame in terms of taking out two mana-dorks or allowing to finish off creatures and ping your opponent at the same time. I realize the exile benefit of Pillar so it is still played out of my sideboard, but I much prefer Fork as the burn spell alongside Lightning Bolt and Electrolyze. I have also considered Burst Lightning but have yet to see it cast as the scaled-up version.
Grim Lavamancer is better against all of the top 4 decks in Modern, Jund, Twin, Pod, and Affinity than Vendilion Clique, as simple as that. It also sits lower on the curve, and it fits the deck very well since it's excellent at cycling through and filling up the graveyard.
Fetches are very good in this deck for the ghetto scry and for Grim Lavamancer food, but for whatever reason, the list that LSV posted on the Mothership only runs 4 Scalding Tarns. I can see part of the reason being for budget purposes, but every point of life saved is good since the deck mostly loses to hyper aggressive decks like Zoo, Affinity, and Merfolk on a weak draw, and running multiple Sulfur Falls instead of the fetch means more life saved. Still, it makes the Blood Moon more awkward and the first turn more likely to be awkward, so I wouldn't recommend it.
I'm currently reconstructing the UR Delver Primer over at Modern Deck Creation here. Feel free to drop by and have a say in the future of the Primer!
Edit: Question to you folks, should the UR Faeries and UR Pyromancer decks be split into two Primers? I have experience playing both, but the Primer does get much convoluted if it tries to cover what I consider to be two distinctly different decks with different game plans.
Hi,
I'm playing Jeff Hoogland's UR Delver-Fae deck for a while now since I prefer the playstyle of the SSS version over the YP version.
However, I can't stand it when the delvers don't flip, or flip too late.
Knowing that YP uses quite some cantrips (though this also to feed [young pyromancer and grim lavamancer) I think it has a valid position in the SSS version.
For this reason I'm searching to incorporate some cantrips while keeping focus on the flash based playstyle. I'm still doubting whether to board in a playset of Telling Time or Serum Visions, respectively a higher 2mana instant versus a cheaper 1mana sorcery. The mandatory "put to bottom" of Telling Time is not a problem compared to the scry ability since I have sufficient fetch lands for re-shuffling. I still can't decide so I put in both for now.
With all 6 extra cantrips I think it is safe to drop to 21 lands.
I hope this deck will work as a focused version on digging for delver flips and/or also other much needed spells.
I know Jeff was using 2x Telling Time last year (roxiecards.com/modern-ur-delver-primer/) but I'm unaware if it brought any improvement or if it was tested sufficiently.
It is still a test version since I'm still not sure that shaving the low cost counter spells (Spell Snare and Spell Pierce) and burn spells (Pillar of Flame) for cantrips is a valid option in this build.
Do you guys have any experience in taking it this direction?
There is room in the Shell for 2 or 4 extra spells. You have put in 6 can trips and removed a sword. Try it with 2 telling time or 2 serum visions and let us know how it plays. Jeff is engaged with the community on on /r/spikes so you could ask there how the 2 telling time played out.
Looking at getting into modern, and, having missed the chance to play with Delver of Secrets and Snapcaster Mage when they were standard legal (I played Junk Rites then) I have decided I wanted to make a modern deck focused around them. My initial idea was a BU Mill deck, but, for it's cost I want to start with a UR Delver deck and then later on make the mill deck for fun.
I am building on a 175 budget for now, so can't fit in feches or Snapcaster Mage so this is the list I have come up with, not using them.
Later on I will also be adding in Remand over Rune Snag
4x Delver of Secrets
4x Young Pyromancer
Instant (22)
2x Electrolyze
2x Izzet Charm
4x Lightning Bolt
3x Mana Leak
4x Rune Snag
1x Spell Pierce
2x Spell Snare
4x Vapor Snag
1x Pyromancer Ascension
Land (18)
2x Faerie Conclave
6x Island
3x Mountain
3x Steam Vents
4x Sulfur Falls
Sorcery (9)
4x Gitaxian Probe
1x Pillar of Flame
4x Serum Visions
Artifact (2)
2x Runechanter's Pike
3x Counterflux
2x Flame Slash
2x Hibernation
1x Purphoros, God of the Forge
3x Relic of Progenitus
2x Shatterstorm
2x Vandalblast
The SB I have tried to focus on countering some of the top decks in the meta.
Counterflux for Storm, as well as Relic of Progenitus (as Far as I am aware, storm uses its GY to recast spells)
Flame Slash for Early Goyfs and Artifacts
Hibbernation can be a good tempo play vs most decks (since a lot splash green)
Purphoros, God of the Forge I thought could be a good play vs control as its a free Shock to the face every time I canst an instant or sorcery with Young pyro out
Relic of Progenitus for living end and storm
Shatterstorm,Vandalblast for pod and Affinity
In this list I have Pyromancers Ascension but I don't know how good it will be as I don't have a full repertoire of 4x cards. What could be worth replacing it with?
Would replacing it with a 1 of Blood Moon help vs a lot of decks be better?
In play testing I did have a few issues with bogles and was wondering if something like Engineered Explosives in the SB (casting for 1 ruins most the enchants and creatures, and useful vs things like BG casting for 2 rails Goyf and Bob) or a board wipe like Pyroclasm, Anger of the gods or Mizzium mortars added to handle the Bogles hxproof deck?
Thanks for any help rendered!
WU$50 Budget UW heroicUW
Modern
WR Boros Burn RW
Commander/EDH
(WiP) RNorin the TrollR
There's actually very little I can say except that you should slowly work towards building one of the online lists (such as LSV's, just google "delving into modern"). Good luck!
As for bogles, most of us handle the matchup by racing them and countering key auras (especially the lifelink ones). They don't handle flyers or swarms of 1/1s well.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Thanks! So no changes so far besides adding in the bigger $ cards ?
it's not worth having some sort of wipe for boggle then? okies thanks!
WU$50 Budget UW heroicUW
Modern
WR Boros Burn RW
Commander/EDH
(WiP) RNorin the TrollR
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Currently building this deck on paper in preparation for an upcoming PTQ in July.
Am hoping to tune up my list in time, will post what I am working with soon, currently sitting in class so can't access it.
It seems as if Vendilion Clique has fallen out of favour recently? What is the reason for this, is it because of the cost, and the fact that it's best matchups are the ones that are already in our favour? I do find that i'd rather hold mine sometimes, so that I can use that 3 mana differently, but I still feel like having at least one or two in the 75 seems correct.
Also alot of the lists aren't running the full set of fetchlands, which I am assuming is down to budget reasons, however this is becoming more and more common and seems like it makes Grim Lavamancer worse. Is 7-8 fetches the correct amount?
Cheers in advance
Modern:
UU/R SpellStutterR
Fetches are very good in this deck for the ghetto scry and for Grim Lavamancer food, but for whatever reason, the list that LSV posted on the Mothership only runs 4 Scalding Tarns. I can see part of the reason being for budget purposes, but every point of life saved is good since the deck mostly loses to hyper aggressive decks like Zoo, Affinity, and Merfolk on a weak draw, and running multiple Sulfur Falls instead of the fetch means more life saved. Still, it makes the Blood Moon more awkward and the first turn more likely to be awkward, so I wouldn't recommend it.
Edit: Question to you folks, should the UR Faeries and UR Pyromancer decks be split into two Primers? I have experience playing both, but the Primer does get much convoluted if it tries to cover what I consider to be two distinctly different decks with different game plans.
Take a look at the current primerhttp://www.themeadery.org/articles/urx-fae-primer
There is room in the Shell for 2 or 4 extra spells. You have put in 6 can trips and removed a sword. Try it with 2 telling time or 2 serum visions and let us know how it plays. Jeff is engaged with the community on on /r/spikes so you could ask there how the 2 telling time played out.
Please continue the discussion in the new primer here. Keep up the great work!