So playing online randomly the deck has been doing well. I've beaten 12 post (he quit after game 1...they do not like playing their walls and seeing Elvish Champion), 2-1 Pyromancer's Ascension, 2-1 Soul Sisters, 2-1 Melira Combo and 2-0 a Junk deck. Against anything with forests I feel like we have such an advantage running essentially 8 Elvish Champions and (for me at least) 2 Fauna Shamans. The deck can still have insane plays. Against Soul Sisters I had my entire hand played by turn 4 with 3 lords, Fauna Shaman, Sylvan Ranger, and some mana dorks.
So playing online randomly the deck has been doing well. I've beaten 12 post (he quit after game 1...they do not like playing their walls and seeing Elvish Champion), 2-1 Pyromancer's Ascension, 2-1 Soul Sisters, 2-1 Melira Combo and 2-0 a Junk deck. Against anything with forests I feel like we have such an advantage running essentially 8 Elvish Champions and (for me at least) 2 Fauna Shamans. The deck can still have insane plays. Against Soul Sisters I had my entire hand played by turn 4 with 3 lords, Fauna Shaman, Sylvan Ranger, and some mana dorks.
I'm surprised that you are playing the Sylvan Ranger. Typically, unless you are splashing a color, there are far better options in an aggro elf deck, and land is never going to be the primary source of mana for your win-con.
I'm surprised that you are playing the Sylvan Ranger. Typically, unless you are splashing a color, there are far better options in an aggro elf deck, and land is never going to be the primary source of mana for your win-con.
I've been testing her out. She feels like an Elvish Visionary that always hits land. Although land isn't the main source of mana production going from 2 land to 3 land can be important since it lets you still hardcast a lord and attack for 2 with whatever mana dork you would've used if you only had 2 land out. I will probably try Wren's Run Vanquisher in that spot as a beefier body but I haven't felt like Sylvan Ranger has lost me any games but she probably hasn't won me any either.
Meh, I don't think splashing red is needed. You should really just try and play the best elves you can, with the best spells you can. It's like a goodstuff Elf deck, which definitely would work in this format. Probably put in 2 Regal Force, maybe a Nissa or Garruk or something, just to give more strength to the deck. There isn't a lot to do late game without copperhorn scouts for multiple overrun triggers, and there isn't a SUPER strong early game either.
I think Aggro Elves has to decide on what to do. Personally I see nothing wrong with putting 2 Ezuri and 4 Copperhorn and 4/4 Fauna/Vengevine to just make the deck more insane than it is in standard. It beats a lot in standard right now but has a lot of trouble against Valakut.
If you don't go that route, you should definitely play Boreal Druid/Wren's Run Vanquisher/Nettle Sentinel...but I see no reason to not play Copperhorn because it's insane with Archdruid and Ezuri, and gives a great effect in itself...double tutoring with Fauna Shaman, double Tokens from Imperious Perfect...what doesn't it synergize with in the deck?
And Arbor Elf is worse than Boreal Druid...definitely.
Arbor Elf is not definately worse than Boreal Druid as long as you play enough forests, duals and fetches. I rarely run into any problems playing him. Will surely test a different package, why not.
Red is great, because Bloodbraid is the best creature in the deck and Blood Moon slows down many decks or, if you're lucky, shuts them down. Punishing Fire is great too. If I haven't played red, I would splash B for discard package.
Don't know what exactly "SUPER strong early game" means, but Regal Force doesn't help it. Late game your best bet is either Bloodbraid into anything other than 1/1 (best after wrath) or Primal Command... into Bloobraid (or Elvish Champion / Ezuri if there's a good reason). Playing this deck has never made me activate Ezuri more than once - moreover in theory that means you have an Archdriud and a few elves already, making usually the first activation deliver a good deal of dmg.
I'm not that extatic about Copperhord / Fauna Shaman / Vengevine, haven't playtested it yet though. A playset of Vengevines is very expensive, so I won't test it. Hopefully I'll start playing tourneys on modo soon and post some results to back my theories up.
BTW: if you play 12post, Zoo or Affinity - please msg me on MODO if you'd like to playtest. My nick is Kleszczu.
I've played a ton of Elf "aggro" in Standard and Legacy, but not yet in Modern, so I can't really comment too much until the meta starts to show itself. Because of all the added Elf Lords in Modern compared to Standard, I think we can probably avoid having to play Vengevine, although it definitely provides a nice way to deal with sweepers and such.
That being said, I think the splash red idea could work nicely -- Blood Moon is going to be such a GOOD card in Modern -- but I do wonder whether we still really need Lead the Stampede in the deck to make it tick. In Legacy we have Sylvan Messenger (and the Visionary), and in Standard Elf decks have to play Lead the Stampede to really have a chance. It's unclear yet what the meta is going to be like, but I do think we will need more CA in a non-combo aggro deck. But, again I don't know the meta so I'm just making an estimated guess based on all the zoo-like decks I'm seeing. You could easily drop the Nettle Sentinel for 4 Lead the Stampede -- Nettle Sentinel is really best used with the Heritage Druid.
...Yeah, for an Aggro Elves primer, missing information on the elf lords and sideboard elves is almost embarrassing.
Erm, I mentioned all of the lords you did besides Bramblewood Paragon, but if you're including that I recommend you check out the Elf Warrior primer.
While I appreciate your concern, your own information on the lords seems quite similar to what me and Retrovirus included and your post also comes off quite rudely.
To everyone: I've been doing a fair bit of testing with my build and have been having better luck vs. 12post. I might toss a couple Tectonic Edge's in my SB.
Also, I just played against affinity and he hit me with a turn 3 9/1 Memnite but by turn 4 I stabilized and hit him for lethal after landing a Joraga turn 5 with three counters. Needless to say he rage quit promptly after. This was with no artifact hate MD.
Arbor Elf is not definately worse than Boreal Druid as long as you play enough forests, duals and fetches. I rarely run into any problems playing him. Arbor also makes a difference when you need more R to get Punishing Fire(s) out. Will surely test a different package, why not. Boreal is surely the second mana elf in terms of reliability.
Red is great, because Bloodbraid is the best creature in the deck and Blood Moon slows down many decks or, if you're lucky, shuts them down. Punishing Fire is great too. If I haven't played red, I would splash B for discard package.
Don't know what exactly "SUPER strong early game" means, but Regal Force doesn't help it. Late game your best bet is either Bloodbraid into anything other than 1/1 (best after wrath) or Primal Command... into Bloobraid (or Elvish Champion / Ezuri if there's a good reason). Playing this deck has never made me activate Ezuri more than once at a time - moreover in theory that means you have an Archdriud and a few elves already, making usually the first activation deliver a good deal of dmg.
I'm not that extatic about Copperhorn / Fauna Shaman / Vengevine, haven't playtested it yet though. A playset of Vengevines is very expensive, so I won't test it. Hopefully I'll start playing tourneys on modo soon and post some results to back my theories up.
BTW: if you play 12post, Zoo or Affinity - please msg me on MODO if you'd like to playtest. My nick is Kleszczu.
VVs are still expensive? Huh. Well, it's an amazing package. Good enough to not need to splash red in my opinion...I don't think it aggros that much harder with Red than with copperhorn.
Plus, even without FaunaVine, you have copperhorn...which untaps anything you need too. Copperhorn is an instant 4-of to me.
Also why do we need cantrips from Visionary? Wouldn't Vanquisher be better?
How are we feeling about mutavault? Obviously we can't run 4 of+ 4 ghost quarters main board, but I'm seeing lists with ghost quarter in the sb so can we fit them in?
VVs are still expensive? Huh. Well, it's an amazing package. Good enough to not need to splash red in my opinion...I don't think it aggros that much harder with Red than with copperhorn.
Plus, even without FaunaVine, you have copperhorn...which untaps anything you need too. Copperhorn is an instant 4-of to me.
Also why do we need cantrips from Visionary? Wouldn't Vanquisher be better?
My problem with FaunaVine is that it's only truly great against control, and there is very little control in modern. Against aggro, it's nearly useless. I will agree that it's also solid vs combo because you can fetch from a toolbox of hate creatures (Preserver for Living End, possibly splash white for Ethersworn Canonist vs any cascade decks or Pyromancer Ascension, etc). It does hurt our tempo a LOT if the Shaman gets removed, though. I'm not sure I'd run it until the format shifts towards control, in which case it's great simply to pitch Vengevine.
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Also why do we need cantrips from Visionary? Wouldn't Vanquisher be better?
Vanquisher is a terrible top deck, visionary helps give you more threats and helps you rebuild post wrath. There has been a lot of discussion on these two cards in particular (in the no elves forum and warrior elves), since they fight for the same 2cmc spot. But Visionary has won out in the competitive legacy elf decks (over vanquisher).
I am trying to find the link to the no elves discussion on it but the forums search function doesn't seem to be working for me right now. If I can't find it I will edit and update this post tomorrow.
but as far as against tarmo and kotr, I'd rather have a champion.
* I really like Nettle Sentinel + Vanquisher pack. As mentioned above the deck does not have super explosive early turns and t1 Nettle t2 Vanquisher t3 lord is the best you can get. Both of them never win big, but they are very efficient at what they do.
We're not arguing about Champion vs. Vanquisher, but about Visionary vs. Vanquisher. I read a bit from the NO primer and I see differences in those two lists. Legacy Elves can cantrip into crazy mana engine + NO into Progenitus. We have less such options thus arguments from the T1.5 deck does not fully apply to Modern lists. What are you cantripping into that makes not attacking a better option? I'm curious though about specific arguments put forward.
* If the only red card I played was Bloodbraid Elf I would have still splashed R. This card is soo good and with Lead the Stampede you see them more consistently in higher numbers. I really like LtS though I'm not sure if I should play 3 or 4 as early games there might be better options to run. Dunno. Will play 4 right now and see how it goes.
* Grove + Punishing Fire does not seem that strong. Need more games though. How has your experience been?
* I initially cut some Nettles and Ezuri to fit Champion, but now I think that the worst card in the deck is Joraga Warcaller, partially due to cutting Bramblewood and partially due to having what to do with mana because of LtS.
* I wonder how many Mutavaults does it take to make RG deck manabase too inconsistent?
Who says you can't run both Visionary and Wren's Run Vanquisher? From my experience we want to have multiple two drops. I think without the card draw provided from Sylvan Messenger and the NO package, Elvish Visionary becomes more important because we now focus on playing more elves to get pumped by our lords. I've also really liked what Wolf-Skull Shaman brings to the table as far as board presence.
I will say the argument of Elvish Champion vs. Vanquisher against Tarmo/KotR decks is very relevant. It's doing the job that would make Wren's Vanquisher better therefore a void we don't have to be filling.
I was an active participant in the NO Elves thread in Legacy for a while. Even though the deck runs Natural Order, The main plan of the deck is aggro, while NO Progenitus is just an extremely strong backup plan. The thing that sets elves above some other tribes like Goblins is the card advantage provided by things like Sylvan Messenger and Elvish Visionary.
On another note, has anyone considered Harmonize over Lead the Stampede? The biggest upside of Harmonize is that you always get to draw three, which means you don't have to worry about having too many non-elf cards. The downside is that it costs more mana and can't get you more than 3 cards.
The way I see it is: Most of the decks here run 18-19 lands, 4 GSZ, and 2-4 LTS. That means you are running 24-27 non-elves which means LTS would draw you a litle less than 3 cards on average. Another thing to consider is the sideboard, which is often composed of mostly non-elves for many decks. In this case Harmonize will help you draw into these cards, while Lead the Stampede won't.
* I really like Nettle Sentinel + Vanquisher pack. As mentioned above the deck does not have super explosive early turns and t1 Nettle t2 Vanquisher t3 lord is the best you can get. Both of them never win big, but they are very efficient at what they do.
We're not arguing about Champion vs. Vanquisher, but about Visionary vs. Vanquisher. I read a bit from the NO primer and I see differences in those two lists. Legacy Elves can cantrip into crazy mana engine + NO into Progenitus. We have less such options thus arguments from the T1.5 deck does not fully apply to Modern lists. What are you cantripping into that makes not attacking a better option? I'm curious though about specific arguments put forward.
* If the only red card I played was Bloodbraid Elf I would have still splashed R. This card is soo good and with Lead the Stampede you see them more consistently in higher numbers. I really like LtS though I'm not sure if I should play 3 or 4 as early games there might be better options to run. Dunno. Will play 4 right now and see how it goes.
* Grove + Punishing Fire does not seem that strong. Need more games though. How has your experience been?
* I initially cut some Nettles and Ezuri to fit Champion, but now I think that the worst card in the deck is Joraga Warcaller, partially due to cutting Bramblewood and partially due to having what to do with mana because of LtS.
* I wonder how many Mutavaults does it take to make RG deck manabase too inconsistent?
Well, the Nettle Sentinel has never been a bad card early. The problem is that it is a terrible card to topdeck mid-game, especially if you are playing little CA (LtS MD definitely helps). I don't know, without the druid, I think we have better options in the deck, and our 1-drop slot is pretty crowded already. Of course, too many 1-drops only becomes a problem if decks in the meta start packing Chalice of the Void, Ratchet Bombs, Engineered Explosives, etc., but I still think it generally pays to diversify.
* I really like Nettle Sentinel + Vanquisher pack. As mentioned above the deck does not have super explosive early turns and t1 Nettle t2 Vanquisher t3 lord is the best you can get. Both of them never win big, but they are very efficient at what they do.
We're not arguing about Champion vs. Vanquisher, but about Visionary vs. Vanquisher. I read a bit from the NO primer and I see differences in those two lists. Legacy Elves can cantrip into crazy mana engine + NO into Progenitus. We have less such options thus arguments from the T1.5 deck does not fully apply to Modern lists. What are you cantripping into that makes not attacking a better option? I'm curious though about specific arguments put forward.
* If the only red card I played was Bloodbraid Elf I would have still splashed R. This card is soo good and with Lead the Stampede you see them more consistently in higher numbers. I really like LtS though I'm not sure if I should play 3 or 4 as early games there might be better options to run. Dunno. Will play 4 right now and see how it goes.
I'm torn between only playing BBE and also playing Bolt... I think we shouldn't have more than 10 non-creature spells, with 7-8 preferable, between LtS, Bolt, and GSZ.
* Grove + Punishing Fire does not seem that strong. Need more games though. How has your experience been?
Very bleh. It just slows us down
* I initially cut some Nettles and Ezuri to fit Champion, but now I think that the worst card in the deck is Joraga Warcaller, partially due to cutting Bramblewood and partially due to having what to do with mana because of LtS.
I would agree that Joraga is the weakspot in the deck, not as much because of dropping Bramblewood, but rather due to dropping Hunting Triad and lands that give +1/+1 counters. In Warrior Elves, you run 3-4 Triads and Oran or Llanowar over Mutavault.
I feel that this thread is on a better track than mine, and would recommend dropping Joraga at this point. My old idea was to abuse Joraga, but alone its not as powerful as other cards available to us
* I wonder how many Mutavaults does it take to make RG deck manabase too inconsistent?
You need G by turn 1 and R by turn 3... I would think that you could get away with:
We're not arguing about Champion vs. Vanquisher, but about Visionary vs. Vanquisher. I read a bit from the NO primer and I see differences in those two lists. Legacy Elves can cantrip into crazy mana engine + NO into Progenitus. We have less such options thus arguments from the T1.5 deck does not fully apply to Modern lists. What are you cantripping into that makes not attacking a better option? I'm curious though about specific arguments put forward.
What I failed to express in my groggy 3 am post was that the best card we can have against decks running tarmogoyf and kotr is champion. Visionaries speed up how soon we get him into our hand.
I put 4x VV in the sideboard because it's a great card to side in against dredge or random mill, or something where you can't get creatures to stick on the board.
Copperhorn scout is a house in this deck. Seriously...untaps archdruid, imperious perfect, nettle sentinel, fauna shaman (if you run her), and lets you pump Ezuri multiple times. Insanity!
Copperhorn scout is literally one of the best elves ever printed. The shenanigans you pull with her are just insane. Giving everything +10/+10 and trample on turn 4-5 is insane.
I haven't tested copper horn scout, but in your testing has it proven to need to be a 4 of?
It seems like a win-more card that might be better as a gsz target.
I haven't tested copper horn scout, but in your testing has it proven to need to be a 4 of?
It seems like a win-more card that might be better as a gsz target.
My problem with Copperhorn Scout is it really needs three cards out to be game winning (Ezuri, Copperhorn, Archdruid).
That was my thoughts as well, although I can see it's inherit value if you were running the vengevine build, but I feel we have addressed that plan is not optimal.
It's not win-more really...It untaps literally half the deck to great effect. How is that not good? Ezuri is just a bonus, and yes, those 3 cards seem hard to get but they really aren't with 4-8 tutor effects. Like, at all.
He's easily removed, and if you can't get a lord to stick he's going to come in within helix/bolt/generic removal spell here ranged, so yeah I'd say it's pretty important to be able to have as many as you can in your deck because chances are, since he's absolutely amazing, he's not going to stick on the board.
Really, you should only GSZ him in when you can activate trample 3+ times and win as soon as he hits the board and not pass the turn so they have sorcery effects to deal with it. Wrath is no fun.
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I'm surprised that you are playing the Sylvan Ranger. Typically, unless you are splashing a color, there are far better options in an aggro elf deck, and land is never going to be the primary source of mana for your win-con.
I've been testing her out. She feels like an Elvish Visionary that always hits land. Although land isn't the main source of mana production going from 2 land to 3 land can be important since it lets you still hardcast a lord and attack for 2 with whatever mana dork you would've used if you only had 2 land out. I will probably try Wren's Run Vanquisher in that spot as a beefier body but I haven't felt like Sylvan Ranger has lost me any games but she probably hasn't won me any either.
Awesome! Good luck and can't wait to see it
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I think Aggro Elves has to decide on what to do. Personally I see nothing wrong with putting 2 Ezuri and 4 Copperhorn and 4/4 Fauna/Vengevine to just make the deck more insane than it is in standard. It beats a lot in standard right now but has a lot of trouble against Valakut.
If you don't go that route, you should definitely play Boreal Druid/Wren's Run Vanquisher/Nettle Sentinel...but I see no reason to not play Copperhorn because it's insane with Archdruid and Ezuri, and gives a great effect in itself...double tutoring with Fauna Shaman, double Tokens from Imperious Perfect...what doesn't it synergize with in the deck?
And Arbor Elf is worse than Boreal Druid...definitely.
I've played a ton of Elf "aggro" in Standard and Legacy, but not yet in Modern, so I can't really comment too much until the meta starts to show itself. Because of all the added Elf Lords in Modern compared to Standard, I think we can probably avoid having to play Vengevine, although it definitely provides a nice way to deal with sweepers and such.
That being said, I think the splash red idea could work nicely -- Blood Moon is going to be such a GOOD card in Modern -- but I do wonder whether we still really need Lead the Stampede in the deck to make it tick. In Legacy we have Sylvan Messenger (and the Visionary), and in Standard Elf decks have to play Lead the Stampede to really have a chance. It's unclear yet what the meta is going to be like, but I do think we will need more CA in a non-combo aggro deck. But, again I don't know the meta so I'm just making an estimated guess based on all the zoo-like decks I'm seeing. You could easily drop the Nettle Sentinel for 4 Lead the Stampede -- Nettle Sentinel is really best used with the Heritage Druid.
Erm, I mentioned all of the lords you did besides Bramblewood Paragon, but if you're including that I recommend you check out the Elf Warrior primer.
While I appreciate your concern, your own information on the lords seems quite similar to what me and Retrovirus included and your post also comes off quite rudely.
To everyone: I've been doing a fair bit of testing with my build and have been having better luck vs. 12post. I might toss a couple Tectonic Edge's in my SB.
Also, I just played against affinity and he hit me with a turn 3 9/1 Memnite but by turn 4 I stabilized and hit him for lethal after landing a Joraga turn 5 with three counters. Needless to say he rage quit promptly after. This was with no artifact hate MD.
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VVs are still expensive? Huh. Well, it's an amazing package. Good enough to not need to splash red in my opinion...I don't think it aggros that much harder with Red than with copperhorn.
Plus, even without FaunaVine, you have copperhorn...which untaps anything you need too. Copperhorn is an instant 4-of to me.
Also why do we need cantrips from Visionary? Wouldn't Vanquisher be better?
My list...
17x Forest
4xLlanowar Elves
4x Arbor Elf
4x Elvish Archdruid
4x Imperious Paragon
4x Copperhorn Scout
4x Fauna Shaman
4x Vengevine
4x Elvish Champion
3x Wren's Run Vanquisher
1x Ezuri, the Renegade Leader
4x Green Sun's Zenith
4x Ghost Quarter
4x Krosan Grip
4x Nettle Sentinel
2x Gaea's Herlad
1x Tajuru Preserver
1x Gaddock Teeg
How are we feeling about mutavault? Obviously we can't run 4 of+ 4 ghost quarters main board, but I'm seeing lists with ghost quarter in the sb so can we fit them in?
My problem with FaunaVine is that it's only truly great against control, and there is very little control in modern. Against aggro, it's nearly useless. I will agree that it's also solid vs combo because you can fetch from a toolbox of hate creatures (Preserver for Living End, possibly splash white for Ethersworn Canonist vs any cascade decks or Pyromancer Ascension, etc). It does hurt our tempo a LOT if the Shaman gets removed, though. I'm not sure I'd run it until the format shifts towards control, in which case it's great simply to pitch Vengevine.
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Standard:
GGGRDungrove Wolf RunGGGR
Modern:
URExarchMite KikiTwinUR
EDH:
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WWWDarienWWW
GGGEzuriGGG
Vanquisher is a terrible top deck, visionary helps give you more threats and helps you rebuild post wrath. There has been a lot of discussion on these two cards in particular (in the no elves forum and warrior elves), since they fight for the same 2cmc spot. But Visionary has won out in the competitive legacy elf decks (over vanquisher).
but as far as against tarmo and kotr, I'd rather have a champion.
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This is what I'm testing for now
4x Mutavault
4xLlanowar Elves
4x Arbor Elf
3x joraga Warcaller
4x Elvish Archdruid
4x Imperious Perfect
4x Elvish Champion
4x Elvish Visionary
4x Wolf-skull Shaman
1x Viridian Shaman
1x Ezuri, the Renegade Leader
1x Dryad Arbor
4x Green Sun's Zenith
4x Ghost Quarter
4x Relic of Progenitus
3x Viridian Shaman
1x Gaea's Herlad
1x Tajuru Preserver
1x Gaddock Teeg
1x Dauntless Escort
Who says you can't run both Visionary and Wren's Run Vanquisher? From my experience we want to have multiple two drops. I think without the card draw provided from Sylvan Messenger and the NO package, Elvish Visionary becomes more important because we now focus on playing more elves to get pumped by our lords. I've also really liked what Wolf-Skull Shaman brings to the table as far as board presence.
I will say the argument of Elvish Champion vs. Vanquisher against Tarmo/KotR decks is very relevant. It's doing the job that would make Wren's Vanquisher better therefore a void we don't have to be filling.
I was an active participant in the NO Elves thread in Legacy for a while. Even though the deck runs Natural Order, The main plan of the deck is aggro, while NO Progenitus is just an extremely strong backup plan. The thing that sets elves above some other tribes like Goblins is the card advantage provided by things like Sylvan Messenger and Elvish Visionary.
On another note, has anyone considered Harmonize over Lead the Stampede? The biggest upside of Harmonize is that you always get to draw three, which means you don't have to worry about having too many non-elf cards. The downside is that it costs more mana and can't get you more than 3 cards.
The way I see it is: Most of the decks here run 18-19 lands, 4 GSZ, and 2-4 LTS. That means you are running 24-27 non-elves which means LTS would draw you a litle less than 3 cards on average. Another thing to consider is the sideboard, which is often composed of mostly non-elves for many decks. In this case Harmonize will help you draw into these cards, while Lead the Stampede won't.
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Well, the Nettle Sentinel has never been a bad card early. The problem is that it is a terrible card to topdeck mid-game, especially if you are playing little CA (LtS MD definitely helps). I don't know, without the druid, I think we have better options in the deck, and our 1-drop slot is pretty crowded already. Of course, too many 1-drops only becomes a problem if decks in the meta start packing Chalice of the Void, Ratchet Bombs, Engineered Explosives, etc., but I still think it generally pays to diversify.
^^
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What I failed to express in my groggy 3 am post was that the best card we can have against decks running tarmogoyf and kotr is champion. Visionaries speed up how soon we get him into our hand.
With the number of lords we play, visionary is a beatstick, so I would prefer to attack and cantrip.
17x Forest
4xLlanowar Elves
4x Arbor Elf
4x Elvish Archdruid
4x Imperious Perfect
4x Copperhorn Scout
4x Nettle Sentinel
4x Elvish Visionary
4x Elvish Champion
3x Wren's Run Vanquisher
1x Ezuri, the Renegade Leader
4x Green Sun's Zenith
4x Ghost Quarter
4x Krosan Grip
4x Vengevine
2x Gaea's Herlad
1x Tajuru Preserver
1x Gaddock Teeg
Yeah...not much has changed.
I put 4x VV in the sideboard because it's a great card to side in against dredge or random mill, or something where you can't get creatures to stick on the board.
Copperhorn scout is a house in this deck. Seriously...untaps archdruid, imperious perfect, nettle sentinel, fauna shaman (if you run her), and lets you pump Ezuri multiple times. Insanity!
Copperhorn scout is literally one of the best elves ever printed. The shenanigans you pull with her are just insane. Giving everything +10/+10 and trample on turn 4-5 is insane.
It seems like a win-more card that might be better as a gsz target.
My problem with Copperhorn Scout is it really needs three cards out to be game winning (Ezuri, Copperhorn, Archdruid).
He's easily removed, and if you can't get a lord to stick he's going to come in within helix/bolt/generic removal spell here ranged, so yeah I'd say it's pretty important to be able to have as many as you can in your deck because chances are, since he's absolutely amazing, he's not going to stick on the board.
Really, you should only GSZ him in when you can activate trample 3+ times and win as soon as he hits the board and not pass the turn so they have sorcery effects to deal with it. Wrath is no fun.