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Quote from megatog201Im not sure exactly sure how this wins. I guess continuely bouncing witness and countering a spell. Does that seem a bit weak to anyone else? I mean a bolt or winning a counter war would stop it cold.
A familiar's ruse could help the deck.
Quote from onewheelwizzardPlaying black over red could also work out. BUG variants of this deck could play Dark Confidant, Inquisition of Kozilek, Countersqall, and harder removal.
Quote from Acardus... It's a build but not really a threat to me.
Quote from NyktosI've been getting frustrated with Lightning Bolt as the only creature removal. So many relevant things dodge it. Shouta said he also considered playing white instead of red for Path to Exile, and I definitely want to try that version out.
Regardless of which version you play, I strongly suggest replacing Serum Visions with Sleight of Hand. I don't know why exactly Shouta picked Visions, but I can't think of any reason why it would be better in this deck. We aren't trying to set up Delver flips.
Quote from Malicebut im trying out and bant version of the deck right now man are mirror matches long with this deck lol but there is deff potential with this deck it can really do some broekn things and i think a 4 color deck minus black could be good helix could really help out the aggro matchups if they get a fast start
Quote from p0kerfaceRed allows you to play Huntmaster (another great combo with Vial and Witness), and honestly I think you just don't need removal when you can "counter everything" just like Yasooka ;D
Quote from Badd BusinessThe biggest issues this deck has to overcome is being a good deck when vial isn't in play. Vial can do some sick things, but half the games you wont have a turn 1 aether vial, so I think more focus should be placed on consistency with that.
Quote from GoldDraconianI've never played a deck before where Familiar's Ruse actually seemed like it would get me enough value to be worthwhile, but I think you might be onto something here. Replaying Snapcasters and Eternal Witnesses in this deck is actually nuts. I agree with whoever mentioned they were Snagging their own creatures a lot, and Familiar's Ruse is obviously a better way of putting guys back in your hand. Not saying the Vapor Snags should be replaced with Ruses, just that bouncing guys is in fact something you would like to do sometimes with this deck.