Testing some variants on cockatrice with my "budget" list https://tappedout.net/mtg-decks/mardu-killem-all/?cb=1560468219.
This is what I can say:
- seasoned pyromancer (2xMB)is very nice but also hard to handle in some situations, discard first can be a difficult choise; great chumpblocker, flashback usefull in lategame;
- kaya's guile (1xMB 1xSB) strong gy hate, sac/exile or sac/4life are the main options, never choose the token; against burn/phoenix can win the game;
- smiting helix (0x, maybe 1xMB) apparently feels good when you can pitch it with spyro or looting but sorcery speed makes it useless at the right moment; if you can't discard it, you will hate it; can not replace lightning helix;
- ashiok, dream render (2x SB) versatile against combo and grave, tested MB but then put it in SB because in some game is a dead card and doesn't fuel bedlam;
- sunbaked canyon (2x MB) needs more testing: sometimes is great in late game and I always wanted it in play but my manabase already hurts me so idk; lifegain from helix and guile help in this case;
- alternative shell with 4xunearth, 2xmonastery mentor and 2xmanamorphose only for joking (I'm a mentor's fun) but jund unearth can play better recursion/threats with eternal witness, kitchen finks, tarmogoyf.
Any suggestions on the list will be appreciated. Anyone tryed something else?
Great to hear. 2 Seasoned Pyromancer and 3 Bedlam Reveler will also be my starting point (I still feel that Bedlam is our best threat/value card but you don't wanna have 2 in hand).
Wouldn't Force of despair be a really good addition against the Hogaak decks? in their end step, you exile a black card from your hand and destroy all their zombies and big old Hogaak.
Does the deck have a big enough density of black cards to pull that off turn two or three?
I'll post some explanation later but unearth seasoned and dreadhorde are the real deal. Therapist has done not alot when I have drawn him I will be removing him 3-0 so far
Never faced Dredge; with Bridgevine kaya's guile has been pretty good. Turn 3 sac and exile can be relevant. Consider that I play also 2xpath to exile so I have more answer to this kind of decks. It's a particular GY hate, it doesn't work always the same way: for example against thopter foundry deck I prefer ashiok rather than kaya for 2 reasons: ashiok's ability stops whir of invention; kaya's other abilities are useless against thopters.
Nevertheless the instant speed allows some unexpected tricks (end of oppo turn, in response to etb creatures).
I agree with you that we dont want 2 reveler in hand but consider that having 1x reveler and 1x spyro is different: discarding spyro is more impactful for his flashback ability, but playing spyro discarding reveler can be risky. Maybe we can arrive at 3x spyro 2x reveler to be more GY resilient.
I found Force of despair very weird. It's not a real wrath/removal and it does not exile. You exile a black card (often a discard spell) that doesn't fuel reveler. 2 cards (one exiled) to kill something that can return. It's very particular, maybe I am mistaking. Have you found other MU in which you want it?
Alright guys I think its time to look at bedlam reveler critically, Im not sure its as good as i want. Ive played some with hazoret and seasoned pyromancer and honestly Ive found them incredibly powerful. When we look at bedlam reveler we see “draw three” and get excited, but normally we cant play it until turn 5-6, and what do we plan to draw? Pyromancer is inherently a deck that waits for a good board state to drop revelers. But at that stage i dont see any benefit that hazoret doesnt just out value reveler. I personally like 2 lili of the veil, 2 hazoret 4 seasoned pyromancer, then cut a bolt to add 2 lightning helix. Any thoughts from you guys would be great Im not sure if this is the play
Edit: two land in for the helixes maybe a good thought as well
I think Snap Chandra might be good enough for Modern, but probably not in our deck. She's pretty much a drop 4 or 5, so you can drop her and imediately cast something from your graveyard. In our deck, I don't think we can reliably cast her on a turn 4 or 5 and get imediate value of her, because we play a really low land count. So... we're not getting to the 4th or 5th land that oftenly, and probably not on turns 4 or 5. But I think she might see some play in other decks that play more lands, like Jund.
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Modern RBWMardu Pyromancer R.I.P. BG The Rock
Commander W Nahiri, the Lithomancer
I tested her and she is much better than she looks. Immediately value is nice, but 1/1 attack is not nothing and we can get to four lands pretty consistently. I played as a one of and tested with friend, but the card is certainly better than we give it credit. If Kaya/Liliana can survive for a second activation, this can too. This deck is a midrange deck that trades resources, right? Than our tokens, hand disruption and etc can keep board clean for Chandra’s tokens to be effective and her -2, I’d argue, is better than lilis in most cases.
Regarding Kaya's Guile: That's good news. I thought about replacing my 2 mb Blood Moon with Kaya's Guile. Kind of going away from free wins with Blood Moon but to a better G1 against GY decks and against Burn?!
Regarding Kaya's Guile: That's good news. I thought about replacing my 2 mb Blood Moon with Kaya's Guile. Kind of going away from free wins with Blood Moon but to a better G1 against GY decks and against Burn?!
It does seem that Chandra, Acolyte of Flame is better in Yawgmoth builds like the one in the link above; you notably draw 2 cards (and lose 2 life) per turn every turn you make Elementals with Chandra AoF and sacrifice them to Yawgmoth.
If my testing with Saheeli, Sublime Artificer is any indication, it is indeed easy enough to make Chandra AoF survive the turn you tap out for her.
Yawgmoth’s activation being without mana is huge. It’s like a four mana planeswalker that reads “sac creature, lose 1 life, add -1 and draw 1 card” and can be activated the turn it comes down AND as many times as we have creatures. This seems very powerful in tandem with seasoned pyromancer. Chandra becomes powerful, we becomes less dependent on the yard and we have a creature to help finish. Paired with a life gain like kaya’s guile or helix, (maybe new helix), we have an engine that controls board, draws cards and beats. Seems really good, but of course in theory and two 5-0 lists.
Regarding Kaya's Guile: That's good news. I thought about replacing my 2 mb Blood Moon with Kaya's Guile. Kind of going away from free wins with Blood Moon but to a better G1 against GY decks and against Burn?!
That's currently 12 spells with cmc 3 in the main board - probably going to cut Kaya, Orzhov Usurper (even though I liked her so far, so maybe -1 Guile?).
I have yet to think about Unearth and test it - therefore it's not yet included. But I hear people like it together wit Dreadhorde Arcanist. Currently, I'll try my more "conservative" approach.
I like taking out blood moons main board, but is it better to have Kaya's guile which puts us more on white. Rather than something like a 3rd kolaghans command and a 4th seasoned pyromancer.
I don’t get where people are trying to put themselves at with this deck.
It seems to me that this strategy (Jundish) is good at grindy games, while sucks against Big Mana and Graveyard based strategies. Now, I see most of you willing to cut things such as Blood Moon and Kaya’s Guile in favor of other grindy cards.
I am currently building into the deck(just need my Blackcleave Cliffs at this point. Right now, I have 58 cards in the main but the list isn't set in stone just yet. I love Young Pyromancer and Blood Moon, even if both are not always good. I scoured the net looking at just about every list for the deck I could and tried to compile a list that suits me. I will have explain some of my choices for some of my cards and have a few questions as well.
I'm not really sure what the last two spots in the main should be. If I were to go to a large tournament, I would probably shore up the main with 2x Surgical Extraction just to be safe.
The 2x Lightning Helix are there to help close games out and gain some life back. I know very few lists play them so if they are not good, I have no problem cutting them. Has anyone else ran them and had success with them?
The 1x Nahiri, the Harbinger just seems like it could be good even if it is slow. It could help to be a answer for somethings, card filtering, and grabbing a Bedlam Reveler in a pinch seems good in theory. I have seen a lot of people say the four mana walkers have been to slow for them. Should I turn Nahiri into Kaya, Orzhov Usurper instead? Or are both just bad?
I have seen some lists jam the Blood Moon plan into their board in exchange for some Path to Exile in the main? This, to me, seems like blasphemy for this deck. Has Moon become to slow now? I asked earlier and never got a answer back.
I plan to grab some Leyline of the Void once they come down in price and slot them in over the Nihil Spellbomb. Right now, they are a little rich for my blood.
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Commander - Master of the Drunkin' Arts:D(no longer together)
I am currently building into the deck(just need my Blackcleave Cliffs at this point. Right now, I have 58 cards in the main but the list isn't set in stone just yet. I love Young Pyromancer and Blood Moon, even if both are not always good. I scoured the net looking at just about every list for the deck I could and tried to compile a list that suits me. I will have explain some of my choices for some of my cards and have a few questions as well.
I'm not really sure what the last two spots in the main should be. If I were to go to a large tournament, I would probably shore up the main with 2x Surgical Extraction just to be safe.
The 2x Lightning Helix are there to help close games out and gain some life back. I know very few lists play them so if they are not good, I have no problem cutting them. Has anyone else ran them and had success with them?
The 1x Nahiri, the Harbinger just seems like it could be good even if it is slow. It could help to be a answer for somethings, card filtering, and grabbing a Bedlam Reveler in a pinch seems good in theory. I have seen a lot of people say the four mana walkers have been to slow for them. Should I turn Nahiri into Kaya, Orzhov Usurper instead? Or are both just bad?
I have seen some lists jam the Blood Moon plan into their board in exchange for some Path to Exile in the main? This, to me, seems like blasphemy for this deck. Has Moon become to slow now? I asked earlier and never got a answer back.
I plan to grab some Leyline of the Void once they come down in price and slot them in over the Nihil Spellbomb. Right now, they are a little rich for my blood.
Well... these are some of my thoughts:
1 - I haven't played Lightning Helix on my deck to be honest, but I see little point on playing them. In my experience, I usually have much more trouble beating big creatures, like Gurmag Angler or Wurmcoil Engine, than small ones. The 4 Lightning Bolts + 2 Fatal Pushes seem usually enough to deal with small creatures. The W requirement is also not great if you're on the Blood Moon plan. Of course Lightning Helix brings lifegain and reach to the table, which could be reason enough to play them, specially considering we have an awful Burn match-up. However, I still feel like I'd rather just play some hard removals like Terminate, Dreadbore or Angrath's Rampage, or even a bunch of Collective Brutality, that are much more versatile, if I wanted some lifegain and reach. If you have a lot of Burn in your field, however, I think it could be reasonable to play Helixes, but in that case, you should still consider some Brutalities;
2 - Nahiri, the Harbinger seems good on the deck. Every ability she has is useful. And PWs are nice in our deck (obviously in small numbers), because we usually flood the board with tokens, what gives our opponents a hard time attacking them. However, the 4 CMC is high, and she also demands W, what is not that great with Blood Moon. I do play a Chandra, Torch of Defiance on my deck, and I like her. She's clunky sometimes, but she has won me a lot of games by herself. Sometimes I feel like Nahiri would be better than Chandra. She exiles creatures of any size and enchantments, for example. But I stick with Chandra because her ult is more end-gaming if we're not playing Emrakul, and she doesn't require W. I'm probably cutting Chandra now to make room for Seasoned Pyromancer. So... I don't play Nahiri, I'm probably cutting Chandra, but I would never criticize someone who does play them. I would never use more than 1 PW with CMC 4, however, and never use more than 2 PWs on the main deck;
3 - I see little point on playing Path to Exile in our deck. What exactly Path brings to the table? Of course, there are some creatures that we'd rather exile than destroy, but in most cases, Lightning Bolt, Fatal Push, Terminate and Dreadbore get the job done without ruining the Blood Moon plan, and I still think Moons are much more important to us because we pretty much can't beat Big Mana Decks without them. Along with that, Blood Moon is also great in pretty much any fair match, since most fair decks have greedy mana bases. I win a lot of games vs UW, Jeskai, Jund, Esper, GDS or BG just by playing Blood Moon. Is Path better than Terminate against Wurmcoil Engine? Of course. But if you're cutting Blood Moons in order to play Paths, you'd still be making your Tron match-up worse anyways. Voice of Resurgence? Kitchen Finks? Both aren't seeing much play for a while now. The only matches I see in which Path would be much better than Blood Moon, are Phoenix, Dredge and Bridgevine, and of all these decks, only against Phoenix I could see Path really making a difference. Against Dredge and Bridgevine, 1 or 2 Paths aren't going to swing the match in your favor anyway, so... I see a lot of drawbacks and almost no gain on making this change;
4 - I play a Kaya, Orzhov Usurper on my sideboard, and I feel like she's really good there. But IMO she belongs to the sideboard. Obviously thinking of a post Hogaak meta. Can't see this Bridgevine deck messing around for long, but if for some miracle they don't ban anything, than Kaya would be pretty useless, and you'd rather just play a bunch of Leylines and Traps or maybe even just play other deck;
5 - Leyline of the Void is a great hate card, but I don't think it's necessarily better than Nihil Spellbomb. Leyline is obviously better against Bridgevine and Dredge, but I would be really surprised if the ban hammer doesn't hit something of the Bridgevine deck really soon. If it does, than both Leyline and Spellbomb could be reasonable choices. Each being better at something. Leyline is better against graveyard decks, and Spellbomb is usually better against any deck that marginally use its graveyard (like Snapcaster decks or BGx) while also being good against greveyard decks, although less potent than Leyline. I also don't like the fact that we must commit with 4 sideboard slots if we want to play Leyline.
This is what I can say:
- seasoned pyromancer (2xMB)is very nice but also hard to handle in some situations, discard first can be a difficult choise; great chumpblocker, flashback usefull in lategame;
- kaya's guile (1xMB 1xSB) strong gy hate, sac/exile or sac/4life are the main options, never choose the token; against burn/phoenix can win the game;
- smiting helix (0x, maybe 1xMB) apparently feels good when you can pitch it with spyro or looting but sorcery speed makes it useless at the right moment; if you can't discard it, you will hate it; can not replace lightning helix;
- ashiok, dream render (2x SB) versatile against combo and grave, tested MB but then put it in SB because in some game is a dead card and doesn't fuel bedlam;
- sunbaked canyon (2x MB) needs more testing: sometimes is great in late game and I always wanted it in play but my manabase already hurts me so idk; lifegain from helix and guile help in this case;
- alternative shell with 4xunearth, 2xmonastery mentor and 2xmanamorphose only for joking (I'm a mentor's fun) but jund unearth can play better recursion/threats with eternal witness, kitchen finks, tarmogoyf.
Any suggestions on the list will be appreciated. Anyone tryed something else?
R W B Mardu Pyro R W B
Pauper
U B R Grixis Metalcraft 2.0 U B R
W B Pestilence W B
EDH
W U B R G Najeela's Warrior W U B R G
W U B R Breya W U B R
Great to hear. 2 Seasoned Pyromancer and 3 Bedlam Reveler will also be my starting point (I still feel that Bedlam is our best threat/value card but you don't wanna have 2 in hand).
Was Kaya's Guile good against fast GY decks like Dredge and Bridge Vine?
Does the deck have a big enough density of black cards to pull that off turn two or three?
Sounds really spicy
http://forums.mtgsalvation.com/showthread.php?t=392928
Modern - Mardu Death's Shadow(needs work)
DnT(mono white cause I had the cards)
Legacy - RUG Delver(almost foiled out)
RG Lands
Nevertheless the instant speed allows some unexpected tricks (end of oppo turn, in response to etb creatures).
I agree with you that we dont want 2 reveler in hand but consider that having 1x reveler and 1x spyro is different: discarding spyro is more impactful for his flashback ability, but playing spyro discarding reveler can be risky. Maybe we can arrive at 3x spyro 2x reveler to be more GY resilient.
Anyone thinking about a more midrange list? 22 lands, more threats, less GY cards?
See this https://www.mtggoldfish.com/archetype/modern-mardu-octomancer#paper
Considerations/test on Yawgmoth, thran physician and plague engineer?
R W B Mardu Pyro R W B
Pauper
U B R Grixis Metalcraft 2.0 U B R
W B Pestilence W B
EDH
W U B R G Najeela's Warrior W U B R G
W U B R Breya W U B R
R W B Mardu Pyro R W B
Pauper
U B R Grixis Metalcraft 2.0 U B R
W B Pestilence W B
EDH
W U B R G Najeela's Warrior W U B R G
W U B R Breya W U B R
Edit: two land in for the helixes maybe a good thought as well
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
Btw: Leyline of the Void reprint in M20 - time to stock up our GY hate.
I respect this approach. In fact, I also have been thinking of making this exact change: -2 Blood Moon +2 Kaya's Guile.
But I'm really reluctant about cutting the Blood Moons, because I feel like we pretty much can't beat Big Mana decks without them.
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer
It does seem that Chandra, Acolyte of Flame is better in Yawgmoth builds like the one in the link above; you notably draw 2 cards (and lose 2 life) per turn every turn you make Elementals with Chandra AoF and sacrifice them to Yawgmoth.
If my testing with Saheeli, Sublime Artificer is any indication, it is indeed easy enough to make Chandra AoF survive the turn you tap out for her.
Draft My Cube!
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
Haha, don't get me wrong, I love Blood Moon and taking it out was a tough decision. And it makes as worse against Big Mana decks G1, no doubt.
I thought about something like this:
4 Young Pyromancer
3 Bedlam Reveler
3 Seasoned Pyromancer
Removal
4 Lightning Bolt
2 Fatal Push
1 Dreadbore
1 Terminate
Discard
4 Inquisition of Kozilek
3 Thoughtseize
Swiss Army Knifes
2 Collective Brutality
2 Kolaghan's Command
2 Kaya's Guile
1 Kaya, Orzhov Usurper
4 Faithless Looting
4 Lingering Souls
Lands
2 Blackcleave Cliffs
1 Concealed Courtyard
4 Bloodstained Mire
3 Marsh Flats
1 Arid Mesa
2 Blood Crypt
2 Sacred Foundry
2 Swamp
2 Mountain
1 Plains
4 Leyline of the Void
3 Molten Rain
2 Blood Moon
2 Kambal, Consul of Allocation
1 Engineered Explosives
2 Anger of the Gods
1 Wear // Tear
That's currently 12 spells with cmc 3 in the main board - probably going to cut Kaya, Orzhov Usurper (even though I liked her so far, so maybe -1 Guile?).
I have yet to think about Unearth and test it - therefore it's not yet included. But I hear people like it together wit Dreadhorde Arcanist. Currently, I'll try my more "conservative" approach.
It seems to me that this strategy (Jundish) is good at grindy games, while sucks against Big Mana and Graveyard based strategies. Now, I see most of you willing to cut things such as Blood Moon and Kaya’s Guile in favor of other grindy cards.
This sounds to me as a complete non-sense.
I would probably maindeck four Leyline of the Void, counting on Faithless Looting to discard them if unneeded.
1x Nahiri, the Harbinger
Enchantments x2
2x Blood Moon
Creatures x8
4x Young Pyromancer
4x Bedlam Reveler
Instant x11
1x Terminate
2x Fatal Push
2x Lightning Helix
2x Kolaghan's Command
4x Lightning Bolt
Sorcery x18
1x Dreadbore
3x Thoughtseize
4x Faithless Looting
4x Inquisition of Kozilek
4x Lingering Souls
4x Bloodstained Mire
2x Marsh Flats
2x Arid Mesa
4x Blackcleave Cliffs
2x Blood Crypt
2x Swamp
2x Mountain
1x Sacred Foundry
1x Plains
1x Engineered Explosives
1x Dreadbore
1x Wear // Tear
1x Goblin Rabblemaster
1x Hazoret the Feverent
2x Anger of the Gods
2x Kambal, Consul of Allocation
3x Nihil Spellbomb
3x Moletn Rain
I'm not really sure what the last two spots in the main should be. If I were to go to a large tournament, I would probably shore up the main with 2x Surgical Extraction just to be safe.
The 2x Lightning Helix are there to help close games out and gain some life back. I know very few lists play them so if they are not good, I have no problem cutting them. Has anyone else ran them and had success with them?
The 1x Nahiri, the Harbinger just seems like it could be good even if it is slow. It could help to be a answer for somethings, card filtering, and grabbing a Bedlam Reveler in a pinch seems good in theory. I have seen a lot of people say the four mana walkers have been to slow for them. Should I turn Nahiri into Kaya, Orzhov Usurper instead? Or are both just bad?
I have seen some lists jam the Blood Moon plan into their board in exchange for some Path to Exile in the main? This, to me, seems like blasphemy for this deck. Has Moon become to slow now? I asked earlier and never got a answer back.
I plan to grab some Leyline of the Void once they come down in price and slot them in over the Nihil Spellbomb. Right now, they are a little rich for my blood.
http://forums.mtgsalvation.com/showthread.php?t=392928
Modern - Mardu Death's Shadow(needs work)
DnT(mono white cause I had the cards)
Legacy - RUG Delver(almost foiled out)
RG Lands
Well... these are some of my thoughts:
1 - I haven't played Lightning Helix on my deck to be honest, but I see little point on playing them. In my experience, I usually have much more trouble beating big creatures, like Gurmag Angler or Wurmcoil Engine, than small ones. The 4 Lightning Bolts + 2 Fatal Pushes seem usually enough to deal with small creatures. The W requirement is also not great if you're on the Blood Moon plan. Of course Lightning Helix brings lifegain and reach to the table, which could be reason enough to play them, specially considering we have an awful Burn match-up. However, I still feel like I'd rather just play some hard removals like Terminate, Dreadbore or Angrath's Rampage, or even a bunch of Collective Brutality, that are much more versatile, if I wanted some lifegain and reach. If you have a lot of Burn in your field, however, I think it could be reasonable to play Helixes, but in that case, you should still consider some Brutalities;
2 - Nahiri, the Harbinger seems good on the deck. Every ability she has is useful. And PWs are nice in our deck (obviously in small numbers), because we usually flood the board with tokens, what gives our opponents a hard time attacking them. However, the 4 CMC is high, and she also demands W, what is not that great with Blood Moon. I do play a Chandra, Torch of Defiance on my deck, and I like her. She's clunky sometimes, but she has won me a lot of games by herself. Sometimes I feel like Nahiri would be better than Chandra. She exiles creatures of any size and enchantments, for example. But I stick with Chandra because her ult is more end-gaming if we're not playing Emrakul, and she doesn't require W. I'm probably cutting Chandra now to make room for Seasoned Pyromancer. So... I don't play Nahiri, I'm probably cutting Chandra, but I would never criticize someone who does play them. I would never use more than 1 PW with CMC 4, however, and never use more than 2 PWs on the main deck;
3 - I see little point on playing Path to Exile in our deck. What exactly Path brings to the table? Of course, there are some creatures that we'd rather exile than destroy, but in most cases, Lightning Bolt, Fatal Push, Terminate and Dreadbore get the job done without ruining the Blood Moon plan, and I still think Moons are much more important to us because we pretty much can't beat Big Mana Decks without them. Along with that, Blood Moon is also great in pretty much any fair match, since most fair decks have greedy mana bases. I win a lot of games vs UW, Jeskai, Jund, Esper, GDS or BG just by playing Blood Moon. Is Path better than Terminate against Wurmcoil Engine? Of course. But if you're cutting Blood Moons in order to play Paths, you'd still be making your Tron match-up worse anyways. Voice of Resurgence? Kitchen Finks? Both aren't seeing much play for a while now. The only matches I see in which Path would be much better than Blood Moon, are Phoenix, Dredge and Bridgevine, and of all these decks, only against Phoenix I could see Path really making a difference. Against Dredge and Bridgevine, 1 or 2 Paths aren't going to swing the match in your favor anyway, so... I see a lot of drawbacks and almost no gain on making this change;
4 - I play a Kaya, Orzhov Usurper on my sideboard, and I feel like she's really good there. But IMO she belongs to the sideboard. Obviously thinking of a post Hogaak meta. Can't see this Bridgevine deck messing around for long, but if for some miracle they don't ban anything, than Kaya would be pretty useless, and you'd rather just play a bunch of Leylines and Traps or maybe even just play other deck;
5 - Leyline of the Void is a great hate card, but I don't think it's necessarily better than Nihil Spellbomb. Leyline is obviously better against Bridgevine and Dredge, but I would be really surprised if the ban hammer doesn't hit something of the Bridgevine deck really soon. If it does, than both Leyline and Spellbomb could be reasonable choices. Each being better at something. Leyline is better against graveyard decks, and Spellbomb is usually better against any deck that marginally use its graveyard (like Snapcaster decks or BGx) while also being good against greveyard decks, although less potent than Leyline. I also don't like the fact that we must commit with 4 sideboard slots if we want to play Leyline.
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer