Yes, I agree that Blood Moon would be crucial in that meta. But, is it really in an open meta? Basically, we are comparing the usefulness of Blood Moon and Path. I feel Paths are wider in scope.
My sideboard is focused on killing the big mana decks. I have 3 Alpine Moons (to not disrupt our mana base, drop it turn 1 and kill opposing lands) and 3 Molten Rains and a dual Ashioks. I think in an open meta, there would be more decks that are affected by paths than moons, no?
IMO, it's not. I usually have no problem dealing with creatures with my Bolts, Fatal Pushes, Collective Brutalitys, Kolaghan's Command and Dreadbores. People play Terminate eventually, which is also a good option.
With all these removals availables, I don't see much reason to play Path, as there aren't many creatures in the current meta that we'd be happy to give our opponent a land for the exile effect. I'd say that in the current meta, Path is better than the removals we have against Wurmcoil, Ulamog, Arclight Phoenix, Prized Amalgam, Bloodghast and Hangarback Walker.
We can easily get rid of the other creatures with the removals we already play. Against Wurmcoil and Ulamog, we'd still prefer Blood Moon anyways, because against Tron, it's usually better to prevent them from playing their threats, and trying to beat them fast, than trying to remove their creatures. Against Hangarback Walker Path would be good, but our match-up is already good vs Hardened Scales, and Blood Moon is still reasonable against them anyways. I'm not even sure if we'd gain points by cutting Blood Moon and adding Path against them.
So in the end, I think Path makes our match-up against Dredge slightly better (would still be really bad in Game 1) and much better vs Phoenix. Maybe it would make our match-up vs Hardened Scales slightly better. Not sure about that. Voice of Resurgence, Kitchen Finks and other annoying creatures that we'd like to exile, are not seeing much play now.
So... IMO, Path just makes our match-up slightly better against Dredge and much better against Phoenix, while Blood Moon gives us a lot of points against Amulet Titan, Titanshift, Tron, Jund, UW, Jeskai, Rock and GDS. Doesn't seem like a good trade to me in general, unless you know there won't be a lot of big mana decks in your field, or you know you're gonna be facing a lot of Dredges and Phoenixes.
I know this might sound dumb but what about a 1 of Vicious Rumors as a spicy tech? Obviously it's bad against Phoenix and Dredge but paired with Pyro it's a nice 5 for 1 (discard, gain life, oppo loses life, puts top card of their library in graveyard and make a token) against all other decks, and if not needed it can be always discarded thanks to Looting.
I know this might sound dumb but what about a 1 of Vicious Rumors as a spicy tech? Obviously it's bad against Phoenix and Dredge but paired with Pyro it's a nice 5 for 1 (discard, gain life, oppo loses life, puts top card of their library in graveyard and make a token) against all other decks, and if not needed it can be always discarded thanks to Looting.
Draining for 1 and milling 1 is not worth one card. Also making a token is not the effect of this card in particular, every card paired with Pyro is worth one token. This card is just a 1 for 1 where your opponent gets to choose what he discards. It's not the effect you're looking for when you have Thoughtseize, Inquisition of Kozilek, Duress, and to a lesser extent, Appetite for Brain, Despise, Raven's Crime and Funeral Charm which are better than this one.
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Currently Playing: WUMiracles ControlUW RUBGrixis Death's ShadowBUR
What do you think about MD LD?
Because we also vulnerable to new Karn-Lattice and Simian Spirit Guide + Vandalblast is not a way out.
Can we handle one GQ/Field of Ruin, what do you think?
Or just keep MD Blood Moons and hope for the best?
What do you think about MD LD?
Because we also vulnerable to new Karn-Lattice and Simian Spirit Guide + Vandalblast is not a way out.
Can we handle one GQ/Field of Ruin, what do you think?
Or just keep MD Blood Moons and hope for the best?
I think despark is a bit more versatile of a consideration, possibly MD depending on meta, but definitely SB. There are no instant speed LD effects available to my knowledge, where as despark allows you to float mana and then cast, similar to GBx abrupt decaying a blood moon from twin many metas ago. Itd be so much easier an inclusion if it was 3 cmc or more instead of 4, but wishes are useless. Ah well.
Pitching Lingering Souls and an useless Blood Moon, for example, to cast this, then later cast it again at instant speed seems pretty good. We can even pitch it early if we need to, and still later use the "Flashback" effect
Not sure about what I'll be cutting for him, but I'll definately try at least 2 of them main deck. He does everything the deck wants. Loots bad cards, make tokens, is useful on the graveyard, draws cards, good target for Kommands...
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Modern RBWMardu Pyromancer R.I.P. BG The Rock
Commander W Nahiri, the Lithomancer
Nice... This card does a lot. It's not as susceptible to graveyard hate as Bedlam Reveler, filters 2 cards or draws one to two cards sometimes, can create some blockers and can be "flashbacked". I will start with a split between Bedlam Reveler and Seasoned Pyromancer (3-2 or 2-3)and test from there.
Another spoiler from today:
Force of Despair
1BB
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
Could be a sideboard card for us against CoCo and Hollow One decks?
Force of despair also slows down Phoenix, albeit temporarily, and sets up a surgical nicely. Also cleanly answers empty the warrens, goryos vengeance, big elf or affinity turns, 8 whack, multiple lingering souls castings... This has the potential, though not guaranteed, to have more impact than the blue force.
Yes, I agree. The ceiling seems very high for this card. It's a bad top deck though. Therefore, I think it's a SB card.
Yesterday, I played TWICE against Bogles (2 of 4 matches...). I whished I had Force of Despair against them after SB...
Yes, I agree. The ceiling seems very high for this card. It's a bad top deck though. Therefore, I think it's a SB card.
Yesterday, I played TWICE against Bogles (2 of 4 matches...). I whished I had Force of Despair against them after SB...
Liliana's Triumph is significantly better than force of despair against bogles. Maybe try a few of those instead?
Hey everybody! I've been lurking these forums for a while,and have most of the deck put together (as my hope for fastlands in horizons dwindles it looks to stay that way). Look forward to contributing!
Also on that note, I can't help but feel like the new Kaya's Guile is almost perfectly made for this deck?
Not sure its better than Kolaghan’s command. Kommand has more synergy with the graveyard theme and discard, not to mention it is in off colors (without red). It’s a powerful card, but I dont think it is for decks that have access to Kommand.
Kaya's Guile looks like a bomb sideboard card though.
It slices, it dices and even when GY exile would be too late you still get a creature and some life out of the deal. It seems deece.
Sacrificing is also nothing to laugh about. Hexproof is a thing.
Worth noting that guile also circumvents Leyline of Sanctity, which is nice.
Going to start proxy testing Seasoned Pyromancer in the deck soon too. this set could be nice for Mardu.
I want to fit Kaya's Guile so badly, but my 3 CMC curve is totally flooded. I play 3 Kommands, 1 LotV, 2 Blood Moons and 4 Lingering Souls. I also want to add in 2 Seasoned Pyromancers. So... not sure if I can really make room for it. But it surely seems sweet. I could really use some maindeckable grave and burn hate.
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Modern RBWMardu Pyromancer R.I.P. BG The Rock
Commander W Nahiri, the Lithomancer
I am very saddened to read the news on MTGSalvation. I have strong empathy for the site as it helped to get where I am today. Thanks, everyone for reading my primers and I hope we can continue our journey together on my website and discord server, where I still continue to post content frequently!
My sideboard is focused on killing the big mana decks. I have 3 Alpine Moons (to not disrupt our mana base, drop it turn 1 and kill opposing lands) and 3 Molten Rains and a dual Ashioks. I think in an open meta, there would be more decks that are affected by paths than moons, no?
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
With all these removals availables, I don't see much reason to play Path, as there aren't many creatures in the current meta that we'd be happy to give our opponent a land for the exile effect. I'd say that in the current meta, Path is better than the removals we have against Wurmcoil, Ulamog, Arclight Phoenix, Prized Amalgam, Bloodghast and Hangarback Walker.
We can easily get rid of the other creatures with the removals we already play. Against Wurmcoil and Ulamog, we'd still prefer Blood Moon anyways, because against Tron, it's usually better to prevent them from playing their threats, and trying to beat them fast, than trying to remove their creatures. Against Hangarback Walker Path would be good, but our match-up is already good vs Hardened Scales, and Blood Moon is still reasonable against them anyways. I'm not even sure if we'd gain points by cutting Blood Moon and adding Path against them.
So in the end, I think Path makes our match-up against Dredge slightly better (would still be really bad in Game 1) and much better vs Phoenix. Maybe it would make our match-up vs Hardened Scales slightly better. Not sure about that. Voice of Resurgence, Kitchen Finks and other annoying creatures that we'd like to exile, are not seeing much play now.
So... IMO, Path just makes our match-up slightly better against Dredge and much better against Phoenix, while Blood Moon gives us a lot of points against Amulet Titan, Titanshift, Tron, Jund, UW, Jeskai, Rock and GDS. Doesn't seem like a good trade to me in general, unless you know there won't be a lot of big mana decks in your field, or you know you're gonna be facing a lot of Dredges and Phoenixes.
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
WUMiracles ControlUW
RUBGrixis Death's ShadowBUR
Because we also vulnerable to new Karn-Lattice and Simian Spirit Guide + Vandalblast is not a way out.
Can we handle one GQ/Field of Ruin, what do you think?
Or just keep MD Blood Moons and hope for the best?
I think despark is a bit more versatile of a consideration, possibly MD depending on meta, but definitely SB. There are no instant speed LD effects available to my knowledge, where as despark allows you to float mana and then cast, similar to GBx abrupt decaying a blood moon from twin many metas ago. Itd be so much easier an inclusion if it was 3 cmc or more instead of 4, but wishes are useless. Ah well.
Pitching Lingering Souls and an useless Blood Moon, for example, to cast this, then later cast it again at instant speed seems pretty good. We can even pitch it early if we need to, and still later use the "Flashback" effect
R W B Mardu Pyro R W B
Pauper
U B R Grixis Metalcraft 2.0 U B R
W B Pestilence W B
EDH
W U B R G Najeela's Warrior W U B R G
W U B R Breya W U B R
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer
Another spoiler from today:
Force of Despair
1BB
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
Could be a sideboard card for us against CoCo and Hollow One decks?
Yesterday, I played TWICE against Bogles (2 of 4 matches...). I whished I had Force of Despair against them after SB...
The fact that we're getting more answers is very very good, though.
Just PLEASE give us better answers to dredge and tron!!!
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Liliana's Triumph is significantly better than force of despair against bogles. Maybe try a few of those instead?
Also on that note, I can't help but feel like the new Kaya's Guile is almost perfectly made for this deck?
BGElvesBG and BUGNissa ElvesBUG Faithful Elfer since May 1st, 2015
Results: SCG IQ Top 8, Monthly Modern Masters Top 4
It slices, it dices and even when GY exile would be too late you still get a creature and some life out of the deal. It seems deece.
Sacrificing is also nothing to laugh about. Hexproof is a thing.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Going to start proxy testing Seasoned Pyromancer in the deck soon too. this set could be nice for Mardu.
RBW
Mardu PyromancerR.I.P.BG The Rock
Commander
W Nahiri, the Lithomancer
https://www.mtgsalvation.com/articles/49777-the-end-of-an-era
Cheers,
FlyingDelver