Quote from JorgeBefan »Well, I've been trying it for the past 5 days online quite a bit and there are a couple of things I have noticed that have made me like the 17 land count but dislike the baubles.
I think they are absolutely amazing with a fetchland, they are almost a free opt in that scenario, you scry, and then draw next upkeep.
However, I have found them to be quite a bad draw later in the game, if you don't have a fetchland the best you can do with it is look at the opponent's top and draw next turn, where the draw might be a threat that you can't actually play and is susceptible to thoughtseize, if you crack in their turn its ok, but still its 1 turn later than a regular cantrip.
So my decision has been to try a list such as this:
Jaken105's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (17)1x Blood Crypt4x Bloodstained Mire1x Island4x Polluted Delta3x Scalding Tarn1x Steam Vents1x Swamp2x Watery GraveCreatures (15)4x Death's Shadow4x Gurmag Angler4x Snapcaster Mage3x Street WraithCantrips (9)4x Opt4x Thought Scour1x Serum Visions1x Dismember4x Fatal Push2x Inquisition of Kozilek1x Kolaghan's Command1x Lightning Bolt3x Stubborn Denial2x Temur Battle Rage1x Terminate4x ThoughtseizeSideboard2x Ceremonious Rejection1x Collective Brutality2x Disdainful Stroke1x Engineered Explosives1x Flaying Tendrils1x Kolaghan's Command1x Kozilek's Return2x Liliana of the Veil2x Nihil Spellbomb2x Young Pyromancer
I'm back and forth with 18 and 17 lands, just because I like the second Blood Crypt, but I'm still testing and I'll keep checking.
Quote from Ayiluss »So my line here would be:
-play fetch and pass, then play Thought Scour at the end of opponent's turn and then play Thoughtseize and Serum Visions on your turn
I'm not sure if this is correct. So what do you guys think about that?
Quote from Ayiluss »Probably you're right about that you need to play discard on turn 1. As you mentioned turn 2 discard is a lot worse than turn 1 discard. It gives you an early information on your opponents hand which helps you to choose your next line of play as well as protect your hand from opponent's discard and hide information.
I don't agree with playing Serum Visions/Opt on turn 1 though. If you have only Thought Scour and Serum Visions/Opt without discard I'm pretty sure that playing Thought Scour on your first turn instead of Serums Visions/opt is correct line for the reasons I stated in my previous post. The only exception for this is when you're looking for a land; this is the case if you keep one lander. In this case maximizing your chances of drawing second land is more important than milling yourself or playing discard.
Quote from Doomfall19 »Hey guys! What's the Humans matchup like? Any tips or tricks? Recently started playing this deck and I find it to be a difficult matchup. Thank you in advance!
Quote from coolbean7 »Is it just me or is the meta super hard to beat with GDs now? Ive played GDS for about 6 months and am not a pro at it or anything, but I feel like my time learning the deck has not payed off. Its just so frustrating to play when im constantly either flooding or having 1 land only and can tripping into no threats. This last week ive played about 6-7 leagues doing no better than 3-2 in all the games, and played 2 tournaments going 2-4 both times..... Has anyone here just had a moment where the deck clicked and their win rate increased a lot? not sure If I should keep trying or just switch decks at this point.