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Quote from javierillo_am »Hi, I will go in a few days to the GP Bilbao and I will do it with grixis shadow. Seeing how the format is, what do you think about playing 2 thing in the ice in SB to face pairings like dredge, spirits, humans and the grave hate? Would you make any major changes to the current lists for this metagame? Thanks!
Quote from motleyslayer »this has been bugging me a bit the past few days, so I'm gonna post here against tron and given the choice of either ripping their one one payoff or one of their mana rocks/expedition map, do you take the threat, an egg or the map? does having 2 discard spells change that? I was on the draw and took I believe the map first because that represented whatever he needed and then took the egg, leaving him with Ulamog. He then spun his wheels for a long time and drew the last tron land he needed to cast Ulamog turn before I would have killed him, which is variance I guess
Quote from Bearscape »Here's a wild idea I'd like some feedback on: maindecking Surgical Extraction. I feel that grave decks are so plentiful now that being able to maindeck SE could be very powerful, but the obvious issue is the card disadvantage which makes it so bad in any fair deck. However, I think if there is a fair deck that could pull this off, it would be Grixis Death Shadow: It can benefit from the lifeloss as an instant speed trickit can use it in conjunction with discard spellsit has a gameplan that can really benefit from taking a single specific card out of your opponent's deck, like Path to Exile. Then, there are a bunch of cute interactions: You could Mishra's bauble your opponent, see what they draw, then surgical to shuffle their deck or even surgical what they drawup a creek without a paddle vs tron (or any similar deck) you could Thought Scour them in hope to Surgical a tronlandpoor man's Gitaxian Probe You would side out Surgical a lot, similar to faithless looting, but gain a large percentage against dredge and phoenix, the two top decks.
Quote from michaelvogler »Interesting Star City Games article by Ben Friedman. I wonder about Jace, Vryn's Prodigy. If anyone has experience, I would be interested. I'm not excited about running additional cantrips so I would like to have more answers. I'm not sold on Rise//Fall. I've run it off and an. I think it was better as an answer in Grixis Delver where you didn't expect a random discard spell. On the other hand, it seems like Rise is a good answer to Phoenix decks.
Quote from TheMcFearless »Hey everyone, I'd like to promote a discussion about our cantrip selection. I've seen many decks recently split our cantrips in 3 copies of Thought Scour, Bauble, Serum Visions/Opt, and 1-2 Faithless Looting. I firmly believe that 4 Thought Scours are needed in order to power up our early delve threats. Likewise, if our goal is to get those threats on the board ASAP, I don't see how the first copy of Serum Visions/Opt is better than the 4th copy of Bauble. I'd much prefer to pop 2 Baubles and play a discard spell T1 than T1 discard with Visions/Opt in hand. Since our deck is no longer designed to grind (1 or 0 K commands, 3 Snaps, no LoTV) I don't see how spending mana on Serum Visions or Opt can be beneficial for our strategy. For example, if the pilot feels they constantly need to dig for land, the 18th land should be preferable than one the 2-3 loose copies of extra blue cantrips. What's your experience with these splits and what are the pros and cons of your split? I'm currently running 4 Thought Scour, 4 Baubles and 18 lands. I'm very happy about it, specially due to being able to hit land drops for 3 CMC spells in the sideboard. Looking forward to hearing your comments!