They can't cast the back half of the card with the fetch ability on the stack. That gives you time to surgical it before it leaves the yard.
So yes, it is very relevant to crack a fetch. Of course, other things can be used aswell (cycling a Street Wraith, casting an instant etc). The important thing is to not leave the stack empty.
They can't cast the back half of the card with the fetch ability on the stack. That gives you time to surgical it before it leaves the yard.
So yes, it is very relevant to crack a fetch. Of course, other things can be used aswell (cycling a Street Wraith, casting an instant etc). The important thing is to not leave the stack empty.
Let's walk through this with Lingering Souls. They cast the front half of Lingering Souls. It's on the stack, not in the graveyard. So you can't target it with Surgical Extraction. So you let Lingering Souls resolve. Now it's in the graveyard, so you can target it with Surgical. But you don't have priority. After the stack empties, the active player (the player whose turn it is) has priority, so they get to cast the back half of Lingering Souls before you have a chance to target it with Surgical. This is the usual problem.
Ok, now let's talk about fetching. Your proposal to crack a fetch somewhere in there suffers from the same problem - you have to have priority to crack a fetch, and at no point do you have priority while Lingering Souls is in the graveyard. If you crack a fetch with Souls on the stack, it doesn't help because you can't target Lingering Souls with Surgical while it's on the stack. If you try to crack your fetch between the first and second casting of Lingering Souls, like I said, you never had priority, so you couldn't crack that fetch until AFTER the back half of Souls is already on the stack. And even if you could crack that fetch, why wouldn't you just cast Surgical instead? They can't respond to Surgical by flashing back Souls, it's a sorcery.
I guess I'm not explaining my line well enough. Please note that this is a specific fringe case where you are holding both a counter and a Surgical, since the spell needs to not resolve for this to work. I'll try to explain it better step by step.
1. They cast Past in Flames
2. You crack a fetch land, hold priority and cast Stubborn Denial on PiF.
3. PiF is countered and goes to the graveyard.
4. With the fetch ability still on the stack, you cast Surgical Extraction on Past in Flames.
Since everything from step 2 onwards happens in response to the fetch, they can't flashback PiF.
I guess I'm not explaining my line well enough. Please note that this is a specific fringe case where you are holding both a counter and a Surgical, since the spell needs to not resolve for this to work. I'll try to explain it better step by step.
1. They cast Past in Flames
2. You crack a fetch land, hold priority and cast Stubborn Denial on PiF.
3. PiF is countered and goes to the graveyard.
4. With the fetch ability still on the stack, you cast Surgical Extraction on Past in Flames.
Since everything from step 2 onwards happens in response to the fetch, they can't flashback PiF.
Affinity has not been a favorable matchup in my experience with how my deck is built. Sample size might be small (I'm ways away from 500 matches played against every deck) but it is still better than 'what I remember', or 'what I think happened'. I have a pet peeve with people who make claims like "This is / is not a bad matchup" with no back up whatsoever other than it being their own personal opinion. If you know of anyone tracking thousands of matches with the deck I'ld love to see the data.
That being said, I do agree that Burn is probably not as favorable as it looks in my numbers. I think its a deck that is played by a lot of new players, some even budget conscious, that play poorly in this matchup especially. With 2 good pilots, the matchup is probably 45-55 for them or 50-50.
On the control matchup front, yeah, its rough. Discard is complicated because discarding a removal and leaving a snap feels awful, and the other way around means we get delayed.
How are the games going against Affinity for you? In my experience, if they have a god hand there's just nothing we can do, but if they have a more normal hand we often have enough removal to control their board and then start attacking them. The exception to this is when they resolve a Champion, which I prioritize picking with Thoughtseize. You can also change one of your Angers to a Kozilek's Return if you want a little more play in the Affinity matchup. I don't think it's a great matchup, it's probably somewhere around 50/50, so I think your 25% is mostly small sample size.
I don't think a god hand is the only way we lose. Any Etched Champion that resolves is a pain like you mentioned, since it is already really hard to race, and if they get to resolve a plating or a Ravager, our answers became too few to consistently win. I think the Champion was being dropped from a lot of lists, but lately you will see in MTGGoldfish that the list are running the full 4 in the 75, usually 3 in the 60. Yes, Kozilek's Return would be better in this matchup, but you lose a lot of win% against Dredge which is also a bad matchup. Like I mentioned in my original comment, my issue is that even though for me Merfolk and Affinity have felt unfavorable, I know what changes could be made to combat them. This is not true with the control match up.
That being said, I do agree that 25% is of course low, I would say that its a 45-55 matchup or somewhere around there.
What would you recommend the SB plan for mono black devotion (splash red)? basically sac-r-us.dec I know I cant go that low on life against it and I need to turn into a pseudo controlly build. Probably bring in the 2 denials and spellbomb in place of what, iyho?
4 Thoughtseize because it's great disruption that also powers up our Shadows. 2 IoK because that's what Michael Majors had in his first draft of the deck, and not many people have deviated from that draft outside of tweaking removal spells and the sideboard.
4 Thoughtseize because it's great disruption that also powers up our Shadows. 2 IoK because that's what Michael Majors had in his first draft of the deck, and not many people have deviated from that draft outside of tweaking removal spells and the sideboard.
Fair. I've been trying out 4 of each. Been great so far.
4 Thoughtseize because it's great disruption that also powers up our Shadows. 2 IoK because that's what Michael Majors had in his first draft of the deck, and not many people have deviated from that draft outside of tweaking removal spells and the sideboard.
Fair. I've been trying out 4 of each. Been great so far.
I think it's mainly because we have to make room for the extra cantrips we play. We play 4 more than Jund Shadow does.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UBR Grixis Shadow UBR UR Izzet Phoenix UR UW UW Control UW GB GB Rock GB
Commander BG Meren of Clan Nel Toth BG BGUW Atraxa, Praetor's Voice BGUW
what is our general game plan vs dredge? stinkweed imp is super tough to break through and there is a delicate dance between activating your shadows and conflagrate.
also, what is generally the priority order for extraction? other than the rare cases when it's obvious you need to take their dredger I've been doing ghasts then naecomeabas then amalgam, but I'm not sure that is right
I guess I'm not explaining my line well enough. Please note that this is a specific fringe case where you are holding both a counter and a Surgical, since the spell needs to not resolve for this to work. I'll try to explain it better step by step.
1. They cast Past in Flames
2. You crack a fetch land, hold priority and cast Stubborn Denial on PiF.
3. PiF is countered and goes to the graveyard.
4. With the fetch ability still on the stack, you cast Surgical Extraction on Past in Flames.
Since everything from step 2 onwards happens in response to the fetch, they can't flashback PiF.
I guess it works this way if I am not mistaken:
Scenario 1: He has Past in Flame, I have Stubborn Denial and Surgical.
1. He cast Past In Flame, and goes to stack, priority pass to me.
2. I respond with Stubborn denial on PiF. PiF goes to graveyard. I hold priority. I cast Surgical on Past In Flames.
(Result: He doesn't cast upper part and lower part of Past In Flame, and exile by Surgical.)
Scenario 2: He have Past in Flame, I have Surgical only.
1. He cast Past in Flame, and goes to stack, priority pass to me.
2. I pass priority.
3. Past in Flame resolves. He hold priority. He flashback Past in Flame. Past in Flame goes to stack and no more in graveyard. He pass priority.
4. I can't cast Surgical on Past in Flame due to no target in graveyard.
(Result: He cast upper and lower part of Past In Flame.)
I guess doesn't matter in respond to fetches. Its more on passing priority and timing. An active player whose current taking his/her turn have priority first before another player.
I guess I'm not explaining my line well enough. Please note that this is a specific fringe case where you are holding both a counter and a Surgical, since the spell needs to not resolve for this to work. I'll try to explain it better step by step.
1. They cast Past in Flames
2. You crack a fetch land, hold priority and cast Stubborn Denial on PiF.
3. PiF is countered and goes to the graveyard.
4. With the fetch ability still on the stack, you cast Surgical Extraction on Past in Flames.
Since everything from step 2 onwards happens in response to the fetch, they can't flashback PiF.
I guess it works this way if I am not mistaken:
Scenario 1: He has Past in Flame, I have Stubborn Denial and Surgical.
1. He cast Past In Flame, and goes to stack, priority pass to me.
2. I respond with Stubborn denial on PiF. PiF goes to graveyard. I hold priority. I cast Surgical on Past In Flames.
(Result: He doesn't cast upper part and lower part of Past In Flame, and exile by Surgical.)
Scenario 2: He have Past in Flame, I have Surgical only.
1. He cast Past in Flame, and goes to stack, priority pass to me.
2. I pass priority.
3. Past in Flame resolves. He hold priority. He flashback Past in Flame. Past in Flame goes to stack and no more in graveyard. He pass priority.
4. I can't cast Surgical on Past in Flame due to no target in graveyard.
(Result: He cast upper and lower part of Past In Flame.)
I guess doesn't matter in respond to fetches. Its more on passing priority and timing. An active player whose current taking his/her turn have priority first before another player.
Scenario 1 cannot happen. in Scenario 1 step 2. When PiF is countered, the Storm player retains priority until he moves phases or he casts another spell/activates an ability. Therefore, if, after he gets his first PiF countered, and he then immediately flashes back PiF, we do not have a window to cast Surgical Extraction
Scenario 2 shouldn't happen since casting two PiFs in one turn seems unlikely, but in this case we never get priority back if he casts PiF back to back, as described in Scenario 1
What gizlow says is correct and the procedure is a bit nuanced.
1. They cast PiF
2. I crack a fetch and announce that you are holding priority (realistically, this could be any activated ability like maybe a Tasigur activation, doesn't matter. You need the fetch activation to make sure an ability is on the stack until this procedure is complete).
3. cast Stubborn Denial on PiF, countering that spell. there is no point holding priority here. if you do, it will just leave stubborn denial targeting pif on the stacm
3. PiF is countered by Stubborn Denial and is now in the graveyard. Having retained priority, the only ability on the stack is once again the fetchland activation
4. you can now surgical his PiF. he has no window to flashback his PiF, because PiF can only be flashed back any time a sorcery can be cast, but because the fetchland is still on the stack, sorceries cannot be cast. You've now successfully Extracted all PiFs, and the fetchland activation finally resolves
I guess I'm not explaining my line well enough. Please note that this is a specific fringe case where you are holding both a counter and a Surgical, since the spell needs to not resolve for this to work. I'll try to explain it better step by step.
1. They cast Past in Flames
2. You crack a fetch land, hold priority and cast Stubborn Denial on PiF.
3. PiF is countered and goes to the graveyard.
4. With the fetch ability still on the stack, you cast Surgical Extraction on Past in Flames.
Since everything from step 2 onwards happens in response to the fetch, they can't flashback PiF.
I guess it works this way if I am not mistaken:
Scenario 1: He has Past in Flame, I have Stubborn Denial and Surgical.
1. He cast Past In Flame, and goes to stack, priority pass to me.
2. I respond with Stubborn denial on PiF. PiF goes to graveyard. I hold priority. I cast Surgical on Past In Flames.
(Result: He doesn't cast upper part and lower part of Past In Flame, and exile by Surgical.)
Scenario 2: He have Past in Flame, I have Surgical only.
1. He cast Past in Flame, and goes to stack, priority pass to me.
2. I pass priority.
3. Past in Flame resolves. He hold priority. He flashback Past in Flame. Past in Flame goes to stack and no more in graveyard. He pass priority.
4. I can't cast Surgical on Past in Flame due to no target in graveyard.
(Result: He cast upper and lower part of Past In Flame.)
I guess doesn't matter in respond to fetches. Its more on passing priority and timing. An active player whose current taking his/her turn have priority first before another player.
Scenario 1 cannot happen. in Scenario 1 step 2. When PiF is countered, the Storm player retains priority until he moves phases or he casts another spell/activates an ability. Therefore, if, after he gets his first PiF countered, and he then immediately flashes back PiF, we do not have a window to cast Surgical Extraction
Scenario 2 shouldn't happen since casting two PiFs in one turn seems unlikely, but in this case we never get priority back if he casts PiF back to back, as described in Scenario 1
What gizlow says is correct and the procedure is a bit nuanced.
1. They cast PiF
2. I crack a fetch and announce that you are holding priority (realistically, this could be any activated ability like maybe a Tasigur activation, doesn't matter. You need the fetch activation to make sure an ability is on the stack until this procedure is complete).
3. cast Stubborn Denial on PiF, countering that spell. there is no point holding priority here. if you do, it will just leave stubborn denial targeting pif on the stacm
3. PiF is countered by Stubborn Denial and is now in the graveyard. Having retained priority, the only ability on the stack is once again the fetchland activation
4. you can now surgical his PiF. he has no window to flashback his PiF, because PiF can only be flashed back any time a sorcery can be cast, but because the fetchland is still on the stack, sorceries cannot be cast. You've now successfully Extracted all PiFs, and the fetchland activation finally resolves
Ah, I begin to understand, I made some mistake here :). Thanks for pointing out
Hey guys, I have a couple of issues that I debate myself on when it comes to SBing and I was wondering if anyone had some insight.
Mostly, I'm concerned when it comes to Eldrazi Tron and Abzan Coco. The matchups are fine, but I'm wondering if I'm doing the right things.
My list is the standard with 3 Push/2 LB/2 Terminate
Eldrazi Tron:
+3 Ceremonious
+2 Stubborn Denial
-3 Fatal Push
-2 LB
I bring in the Ceremonious for obvious reasons, but the Stubborn Denials I bring since I think stopping All is Dust or Chalice is better than removing their small guys with Push. I'm not sure if I should bring in another Kolaghan's, or what I would cut for that
Coco:
-4 Street Wraith
-2 Stubborn Denial
-1 TS
-2 IOK
+1 Anger
+1 Liliana, the Last Hope
+1 Izzet Staticaster
+2 Nihil Spellbomb
+2 Surgical Extraction
+2 Collective Brutality
I feel like since this match goes long and I don't really care to race, I take out Street Wraiths. Stubborn Denial is mostly what I'm concerned with, I am taking it out since I know they only run 8 non-creatures, but those non-creatures are very powerful. Plus they bring in removal, so maybe I should keep in Denials? I also cut some discard for removal since I figured why not, it pretty much equates to the same against their deck and Collective is basically removal or discard charm.
Hey guys, I have a couple of issues that I debate myself on when it comes to SBing and I was wondering if anyone had some insight.
Mostly, I'm concerned when it comes to Eldrazi Tron and Abzan Coco. The matchups are fine, but I'm wondering if I'm doing the right things.
My list is the standard with 3 Push/2 LB/2 Terminate
Eldrazi Tron:
+3 Ceremonious
+2 Stubborn Denial
-3 Fatal Push
-2 LB
I bring in the Ceremonious for obvious reasons, but the Stubborn Denials I bring since I think stopping All is Dust or Chalice is better than removing their small guys with Push. I'm not sure if I should bring in another Kolaghan's, or what I would cut for that
Coco:
-4 Street Wraith
-2 Stubborn Denial
-1 TS
-2 IOK
+1 Liliana, the Last Hope
+1 Izzet Staticaster
+2 Nihil Spellbomb
+2 Surgical Extraction
+2 Collective Brutality
+1 Kolaghan's Command
I feel like since this match goes long and I don't really care to race, I take out Street Wraiths. Stubborn Denial is mostly what I'm concerned with, I am taking it out since I know they only run 8 non-creatures, but those non-creatures are very powerful. Plus they bring in removal, so maybe I should keep in Denials? I also cut some discard for removal since I figured why not, it pretty much equates to the same against their deck and Collective is basically removal or discard charm.
Thanks, idk if I'm completely wrong
I don't think you should take out your Denials. I just played a match against them and what I did was:
-4 Street wraith
-2 Inquisition
-2 Thoughtseize
-2 Kolaghan's Command
+2 Collective Brutality
+2 Stubborn Denial
+2 Liliana, tLH
+2 Anger of the Gods
+2 Surgical Extraction
I bring in Surgicals against the Abzan versions that also play the Finks + Viscera Seer combo. But yeah, it's as you said. Their deck is mostly creatures, but their noncreature spells are really important, so I actually boarded up to 4 Denials. Plus, they usually board in Path as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UBR Grixis Shadow UBR UR Izzet Phoenix UR UW UW Control UW GB GB Rock GB
Commander BG Meren of Clan Nel Toth BG BGUW Atraxa, Praetor's Voice BGUW
I played against the Goblin Aggro (loss), Boros Aggro/Burn (win), Bant Eldrazi (loss) and WUB Mill (win) decks. I was expecting hate, but not on a scale of "playset of Relic of Progenitus out of the sideboard from the Bant Eldrazi player".
Is this too hostile of a meta for us? I have no idea what to, honestly, and thinking if I should go back to my GW Tron deck.
My mainboard and "blind meta" sideboard are as follows. Any pointers?
So yes, it is very relevant to crack a fetch. Of course, other things can be used aswell (cycling a Street Wraith, casting an instant etc). The important thing is to not leave the stack empty.
Let's walk through this with Lingering Souls. They cast the front half of Lingering Souls. It's on the stack, not in the graveyard. So you can't target it with Surgical Extraction. So you let Lingering Souls resolve. Now it's in the graveyard, so you can target it with Surgical. But you don't have priority. After the stack empties, the active player (the player whose turn it is) has priority, so they get to cast the back half of Lingering Souls before you have a chance to target it with Surgical. This is the usual problem.
Ok, now let's talk about fetching. Your proposal to crack a fetch somewhere in there suffers from the same problem - you have to have priority to crack a fetch, and at no point do you have priority while Lingering Souls is in the graveyard. If you crack a fetch with Souls on the stack, it doesn't help because you can't target Lingering Souls with Surgical while it's on the stack. If you try to crack your fetch between the first and second casting of Lingering Souls, like I said, you never had priority, so you couldn't crack that fetch until AFTER the back half of Souls is already on the stack. And even if you could crack that fetch, why wouldn't you just cast Surgical instead? They can't respond to Surgical by flashing back Souls, it's a sorcery.
1. They cast Past in Flames
2. You crack a fetch land, hold priority and cast Stubborn Denial on PiF.
3. PiF is countered and goes to the graveyard.
4. With the fetch ability still on the stack, you cast Surgical Extraction on Past in Flames.
Since everything from step 2 onwards happens in response to the fetch, they can't flashback PiF.
Ah, I see. Ok, that works.
I don't think a god hand is the only way we lose. Any Etched Champion that resolves is a pain like you mentioned, since it is already really hard to race, and if they get to resolve a plating or a Ravager, our answers became too few to consistently win. I think the Champion was being dropped from a lot of lists, but lately you will see in MTGGoldfish that the list are running the full 4 in the 75, usually 3 in the 60. Yes, Kozilek's Return would be better in this matchup, but you lose a lot of win% against Dredge which is also a bad matchup. Like I mentioned in my original comment, my issue is that even though for me Merfolk and Affinity have felt unfavorable, I know what changes could be made to combat them. This is not true with the control match up.
That being said, I do agree that 25% is of course low, I would say that its a 45-55 matchup or somewhere around there.
4 Thoughtseize because it's great disruption that also powers up our Shadows. 2 IoK because that's what Michael Majors had in his first draft of the deck, and not many people have deviated from that draft outside of tweaking removal spells and the sideboard.
Fair. I've been trying out 4 of each. Been great so far.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
also, what is generally the priority order for extraction? other than the rare cases when it's obvious you need to take their dredger I've been doing ghasts then naecomeabas then amalgam, but I'm not sure that is right
This is also a good temur battle rage matchup
I guess it works this way if I am not mistaken:
Scenario 1: He has Past in Flame, I have Stubborn Denial and Surgical.
1. He cast Past In Flame, and goes to stack, priority pass to me.
2. I respond with Stubborn denial on PiF. PiF goes to graveyard. I hold priority. I cast Surgical on Past In Flames.
(Result: He doesn't cast upper part and lower part of Past In Flame, and exile by Surgical.)
Scenario 2: He have Past in Flame, I have Surgical only.
1. He cast Past in Flame, and goes to stack, priority pass to me.
2. I pass priority.
3. Past in Flame resolves. He hold priority. He flashback Past in Flame. Past in Flame goes to stack and no more in graveyard. He pass priority.
4. I can't cast Surgical on Past in Flame due to no target in graveyard.
(Result: He cast upper and lower part of Past In Flame.)
I guess doesn't matter in respond to fetches. Its more on passing priority and timing. An active player whose current taking his/her turn have priority first before another player.
Scenario 1 cannot happen. in Scenario 1 step 2. When PiF is countered, the Storm player retains priority until he moves phases or he casts another spell/activates an ability. Therefore, if, after he gets his first PiF countered, and he then immediately flashes back PiF, we do not have a window to cast Surgical Extraction
Scenario 2 shouldn't happen since casting two PiFs in one turn seems unlikely, but in this case we never get priority back if he casts PiF back to back, as described in Scenario 1
What gizlow says is correct and the procedure is a bit nuanced.
1. They cast PiF
2. I crack a fetch and announce that you are holding priority (realistically, this could be any activated ability like maybe a Tasigur activation, doesn't matter. You need the fetch activation to make sure an ability is on the stack until this procedure is complete).
3. cast Stubborn Denial on PiF, countering that spell. there is no point holding priority here. if you do, it will just leave stubborn denial targeting pif on the stacm
3. PiF is countered by Stubborn Denial and is now in the graveyard. Having retained priority, the only ability on the stack is once again the fetchland activation
4. you can now surgical his PiF. he has no window to flashback his PiF, because PiF can only be flashed back any time a sorcery can be cast, but because the fetchland is still on the stack, sorceries cannot be cast. You've now successfully Extracted all PiFs, and the fetchland activation finally resolves
Ah, I begin to understand, I made some mistake here :). Thanks for pointing out
Mostly, I'm concerned when it comes to Eldrazi Tron and Abzan Coco. The matchups are fine, but I'm wondering if I'm doing the right things.
My list is the standard with 3 Push/2 LB/2 Terminate
4 Death's Shadow
2 Gurmag Angler
4 Snapcaster Mage
4 Street Wraith
2 Tasigur, the Golden Fang
3 Fatal Push
2 Kolaghan's Command
2 Lightning Bolt
2 Stubborn Denial
4 Thought Scour
2 Terminate
4 Bloodstained Mire
1 Island
4 Polluted Delta
4 Scalding Tarn
1 Steam Vents
1 Swamp
2 Watery Grave
2 Inquisition of Kozilek
4 Serum Visions
4 Thoughtseize
2 Nihil Spellbomb
1 Izzet Staticaster
2 Stubborn Denial
2 Surgical Extraction
1 Kolaghan's Command
3 Ceremonious Rejection
1 Liliana, the Last Hope
2 Collective Brutality
1 Anger of the Gods
Eldrazi Tron:
+3 Ceremonious
+2 Stubborn Denial
-3 Fatal Push
-2 LB
I bring in the Ceremonious for obvious reasons, but the Stubborn Denials I bring since I think stopping All is Dust or Chalice is better than removing their small guys with Push. I'm not sure if I should bring in another Kolaghan's, or what I would cut for that
Coco:
-4 Street Wraith
-2 Stubborn Denial
-1 TS
-2 IOK
+1 Anger
+1 Liliana, the Last Hope
+1 Izzet Staticaster
+2 Nihil Spellbomb
+2 Surgical Extraction
+2 Collective Brutality
I feel like since this match goes long and I don't really care to race, I take out Street Wraiths. Stubborn Denial is mostly what I'm concerned with, I am taking it out since I know they only run 8 non-creatures, but those non-creatures are very powerful. Plus they bring in removal, so maybe I should keep in Denials? I also cut some discard for removal since I figured why not, it pretty much equates to the same against their deck and Collective is basically removal or discard charm.
Thanks, idk if I'm completely wrong
-4 Street wraith
-2 Inquisition
-2 Thoughtseize
-2 Kolaghan's Command
+2 Collective Brutality
+2 Stubborn Denial
+2 Liliana, tLH
+2 Anger of the Gods
+2 Surgical Extraction
I bring in Surgicals against the Abzan versions that also play the Finks + Viscera Seer combo. But yeah, it's as you said. Their deck is mostly creatures, but their noncreature spells are really important, so I actually boarded up to 4 Denials. Plus, they usually board in Path as well.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
We were 12 players, and from what I was able to see, we had the following decks:
Is this too hostile of a meta for us? I have no idea what to, honestly, and thinking if I should go back to my GW Tron deck.
My mainboard and "blind meta" sideboard are as follows. Any pointers?
2 Blood Crypt
1 Steam Vents
4 Bloodstained Mire
4 Polluted Delta
4 Flooded Strand
1 Island
1 Swamp
2 Inquisition of Kozilek
4 Serum Visions
4 Thoughtseize
2 Kolaghan's Command
2 Lightning Bolt
2 Stubborn Denial
4 Thought Scour
2 Terminate
4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
2 Tasigur, the Golden Fang
2 Gurmag Angler
2 Collective Brutality
2 Nihil Spellbomb
2 Ceremonious Rejection
2 Stubborn Denial
1 Kozilek's Return
1 Anger of the Gods
1 Liliana, the Last Hope
1 Terminate
1 Surgical Extraction
1 Kolaghan's Command
1 Echoing Truth
Grixis Death's Shadow
RBW
Mardu Pyromancer
GBR
Gx Tron