IMO the new tutor isn’t a four of, but is for sure a 2 of maindeck. This deck is lean and I’m not looking to throw random silver bullets in (at least maindeck) except for one maindeck slaughter pact maybe over the third bolt. Just so the card isn’t dead on 0. My cantrip plan is going to be:
2 Tutor
4 scour
1 Looting
3 Visions
I feel with the tutors we may need to head back to a midrange strategy so maybe cutting baubles and adding another threat main like a lili or something else. What’s your sideboard look like? The Mardu matchup can be beaten but you need to watch their lands because of blood moon and also just tempo them. Peezy is their threat
Playing this deck since 6 months now and i love It. I'm with 2x looting 4x thoughtscour 2x serum 3x bauble.
When i saw secrets of the mausoleum i fell in love with the card. As someone sad befoee, It could bè a blast or total fail.
I tried It in 2x (i think more of them are too much) and it's been nice till now, card n°1 tutored Shadow. It's nice ti find push or dismember vs creatures, or a thoughtseize before landing a Shadow. I changed my cantrips removing the misrha bauble and going up with the visions.
BUT i think that the tutor, to bè effective in the deck, needs to have more targets, and i thought about Lili, or Kolaghan. But for those i think we'd have to slower the deck,
My list is similar to yours but with -1 snappi, -1 that flyer wih cicle (imo street wraiths and thoughtscour are enough to enable) -1 land for +3 serum. Maybe Just 2 are enough.
My list is similar to yours but with -1 snappi, -1 that flyer wih cicle (imo street wraiths and thoughtscour are enough to enable) -1 land for +3 serum. Maybe Just 2 are enough.
But i'd still want to tutor Liliana of the veil or some other spells
I'm considering building this deck, as I have several pieces of it. However, I hate the idea of paying more than $30 for a card. Would it be reasonable to sub Mission Briefing when Guilds is released for Snapcaster Mage since we aren't relying on snappy beats to win as much as some other blue decks?
I've built a BUG deck using Assassin's Trophy+Snapcaster Mage to try it out. I love it and think BUG will be a real contender going forwards in modern. That said, I've played many games with GDS against it, and so far, GDS has a very real upper hand. The fact that Trophy can be countered really does make it a lot worse against us. Honestly, I think the way forwards is to return to 4x stubs in the main, and perhaps 1-2 Spell Snare in the SB against BGx decks.
Our delve threats still blanks much of their removal (apart from Abzan, path+trophy will most likely still be very rough), meaning that we can still rely on them as long as we have counterspells available. Also, trophy doesn't exile, so Kolaghan's is going to be as good as ever.
I think the meta will shift quite a bit, the BUG deck I built actually wanted to go late against UW, since it could run them out of wincons pretty easily. So one of our worst MUs will most likely suffer some. Our BGx MUs should be relatively unchanged.
I've built a BUG deck using Assassin's Trophy+Snapcaster Mage to try it out. I love it and think BUG will be a real contender going forwards in modern. That said, I've played many games with GDS against it, and so far, GDS has a very real upper hand. The fact that Trophy can be countered really does make it a lot worse against us. Honestly, I think the way forwards is to return to 4x stubs in the main, and perhaps 1-2 Spell Snare in the SB against BGx decks.
Our delve threats still blanks much of their removal (apart from Abzan, path+trophy will most likely still be very rough), meaning that we can still rely on them as long as we have counterspells available. Also, trophy doesn't exile, so Kolaghan's is going to be as good as ever.
I think the meta will shift quite a bit, the BUG deck I built actually wanted to go late against UW, since it could run them out of wincons pretty easily. So one of our worst MUs will most likely suffer some. Our BGx MUs should be relatively unchanged.
Just my $0.02.
I actually played with 2 spell snares in my sb for a while. Here's the matchups they usually came in for:
Afinity: counters pretty much all of their best cards.
BGx decks: counters a lot of strong cards like dark confidant and goyf, as well as terminate and scavenging ooze. usually felt the worst against abzan.
Humans: This may seem out of place, since humans has cavern and vial, but it's totally worth bringing in since it answers a ton of strong cards like phantasmal image, thalia, thalia's lieutenent, and kitesail freebooter. the risk of it being dead is totally worth the reward, especially if your playing looting anyways.
Burn: Counters most of the cards that are strong against us like eidolon, boros charm, and skullcrack post board when we have brutalities.
Storm: counters all of their rituals and their enablers, which can slow them down a ton.
Goryo's vengeance: counters their most important card, and a lot of their discard outlets, like collective brutality, cathartic reunion, or izzet charm.
that's about all i can recall off the top of my head
Modern:UBRDeath's ShadowUBR, CEldrazi StompyC,WUBRGSliversWUBRG, UBRGTraverse ShadowUBRG,RUGtempo pileRUG Pauper:UdelverU they slaughtered my deck i miss gush and daze..
This 5-0 list ran a single Slaughter Pact, which could be grabbed with Mausoleum Secrets. Obviously bad in the early game, but it makes Secrets into a late-game toolbox: grab a Shadow for a threat, or a Pact/Push/Thoughtseize if you need interaction.
On the spicier/fun side of things, you could grab a single Deviant Glee to push damage through blockers, or Tainted Strike to end things against no blockers.
(I'm not saying this is competitive at all, please don't make that inference. Rather, I'm kind of bored with Modern, and am looking for fun new ways to play the decks I have.)
To that end, I wonder if there's a Bauble build that takes advantage of Architects of Will, Mausoleum Secrets, and Whispers of Emrakul. Much like Jund Shadow but with Secrets to get Shadows (instead of Traverse), and Whispers to take advantage of delirium. Against UW Control, Whispers may not even be bad in the mid-game, if RiP can be kept off the board.
i remember seeing a sultai DS/delirium deck a few months back that used whispers of emrakul to some small level of success. personally i think it clashes with the inherently aggressive stance of a DS deck. dont get me wrong, hymn to tourach-ing your opponent is great; however i think its best when your deck is packing a little more power at the top end.
i was actually looking for that sultai list, or anything similar. i wanna try a sultai DS deck post GRN, but my deckbuilding skills are pretty garbage. so i was hoping i could find something to build off of.
funnily enough my first draft uses architect of wills, and can actually enable secrets pretty easily. maybe ill try it over traverse, or do a split or something.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
I’m thinking about the same thing. Green gives us Goyf and Assassin Trophy.
Also Architect of Will seems a must:
1. Only 4 Street Wraith seems not enough.
2. You should avoid playing delve threats because you will likely have to delve all cards, including the creature, to cast it in turn 2 or 3. And with no delve threats, Thought Scour is no longer necessary.
3. Against most Arrgo decks you need to sideboard out Street wraith, and that makes Architect of Will more important to support the plan.
4. It enables 4 power Goyfs in early games, which can be quite important against unfair deck.
yeah my first draft of pure sultai ds looks quite a bit different than yours. for one i opted to just use traverse, but im still open to trying out secrets. i posted it in the sultai midrange thread, probably best not to derail this one.
tbh the deck looks fine, its so hard to tell without playing out games. an easy swap would be -1 fatal push +1 dismember; it just hits more stuff.
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
because of the printing of assassin's trophy, i feel like i can confidantly say that GB decks will see quite the resurgeance in terms of play. since this is obviously not great for us since they can easily out grind us, I say we drop all of the grind and go as aggressive as possible, leading me to a decklist looking like this:
I decided against push since bolt is at worst a burn spell, which should be good for us if we're going more agressive since it'll be easier to close games faster, and dismember helps us drop shadow faster while killing almost the same stuff as push.
One of the tasigurs could easily be a tombstalker, although i'm unsure if it would be any better.
lmk what y'all think.
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Modern:UBRDeath's ShadowUBR, CEldrazi StompyC,WUBRGSliversWUBRG, UBRGTraverse ShadowUBRG,RUGtempo pileRUG Pauper:UdelverU they slaughtered my deck i miss gush and daze..
Turn 6 Karn > Turn 2 Phage
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2 Tutor
4 scour
1 Looting
3 Visions
When i saw secrets of the mausoleum i fell in love with the card. As someone sad befoee, It could bè a blast or total fail.
I tried It in 2x (i think more of them are too much) and it's been nice till now, card n°1 tutored Shadow. It's nice ti find push or dismember vs creatures, or a thoughtseize before landing a Shadow. I changed my cantrips removing the misrha bauble and going up with the visions.
BUT i think that the tutor, to bè effective in the deck, needs to have more targets, and i thought about Lili, or Kolaghan. But for those i think we'd have to slower the deck,
Opinions?
But i'd still want ti tutor Liliana of the veik
But i'd still want to tutor Liliana of the veil or some other spells
I'm considering building this deck, as I have several pieces of it. However, I hate the idea of paying more than $30 for a card. Would it be reasonable to sub Mission Briefing when Guilds is released for Snapcaster Mage since we aren't relying on snappy beats to win as much as some other blue decks?
Even a maindeck relic deck can ruin the plan and new tutor left you to find nothing.
I think 4 was too many, 2 might be correct number here.
Our delve threats still blanks much of their removal (apart from Abzan, path+trophy will most likely still be very rough), meaning that we can still rely on them as long as we have counterspells available. Also, trophy doesn't exile, so Kolaghan's is going to be as good as ever.
I think the meta will shift quite a bit, the BUG deck I built actually wanted to go late against UW, since it could run them out of wincons pretty easily. So one of our worst MUs will most likely suffer some. Our BGx MUs should be relatively unchanged.
Just my $0.02.
I actually played with 2 spell snares in my sb for a while. Here's the matchups they usually came in for:
Afinity: counters pretty much all of their best cards.
BGx decks: counters a lot of strong cards like dark confidant and goyf, as well as terminate and scavenging ooze. usually felt the worst against abzan.
Humans: This may seem out of place, since humans has cavern and vial, but it's totally worth bringing in since it answers a ton of strong cards like phantasmal image, thalia, thalia's lieutenent, and kitesail freebooter. the risk of it being dead is totally worth the reward, especially if your playing looting anyways.
Burn: Counters most of the cards that are strong against us like eidolon, boros charm, and skullcrack post board when we have brutalities.
Storm: counters all of their rituals and their enablers, which can slow them down a ton.
Goryo's vengeance: counters their most important card, and a lot of their discard outlets, like collective brutality, cathartic reunion, or izzet charm.
that's about all i can recall off the top of my head
Pauper: UdelverUthey slaughtered my deck i miss gush and daze..Turn 6 Karn > Turn 2 Phage
The list is like how it was in previous post, and I did some minor changes. The current list looked like :
2x Blood Crypt
4x Bloodstained Mire
1x Island
4x Polluted Delta
3x Scalding Tarn
1x Steam Vents
1x Swamp
2x Watery Grave
2x Dismember
2x Fatal Push
3x Lightning Bolt
2x Mausoleum Secrets
3x Stubborn Denial
2x Temur Battle Rage
4x Thought Scour
4x Death's Shadow
4x Gurmag Angler
4x Snapcaster Mage
4x Street Wraith
2x Faithless Looting
2x Inquisition of Kozilek
4x Thoughtseize
The changes could also be -1 Push, +1 LOTV/LtLH
On the spicier/fun side of things, you could grab a single Deviant Glee to push damage through blockers, or Tainted Strike to end things against no blockers.
(I'm not saying this is competitive at all, please don't make that inference. Rather, I'm kind of bored with Modern, and am looking for fun new ways to play the decks I have.)
To that end, I wonder if there's a Bauble build that takes advantage of Architects of Will, Mausoleum Secrets, and Whispers of Emrakul. Much like Jund Shadow but with Secrets to get Shadows (instead of Traverse), and Whispers to take advantage of delirium. Against UW Control, Whispers may not even be bad in the mid-game, if RiP can be kept off the board.
i was actually looking for that sultai list, or anything similar. i wanna try a sultai DS deck post GRN, but my deckbuilding skills are pretty garbage. so i was hoping i could find something to build off of.
funnily enough my first draft uses architect of wills, and can actually enable secrets pretty easily. maybe ill try it over traverse, or do a split or something.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)4 Street Wraith
4 Snapcaster Mage
4 Tarmogoyf
4 Fatal Push
4 Thoughtseize
4 Opt
2 Inquisition of Kozilek
2 Stubborn Denial
2 Assassin Trophy
4 Architect of Will
2 Mausoleum Secret
1 Countersquall
1 Liliana the Last Hope
4 Polluted Delta
4 Verdant Catacomb
4 Watery Grave
2 Misty Rainforest
1 Breeding Pool
1 Overgrown Tomb
1 Island
1 Swamp
I’m thinking about the same thing. Green gives us Goyf and Assassin Trophy.
Also Architect of Will seems a must:
1. Only 4 Street Wraith seems not enough.
2. You should avoid playing delve threats because you will likely have to delve all cards, including the creature, to cast it in turn 2 or 3. And with no delve threats, Thought Scour is no longer necessary.
3. Against most Arrgo decks you need to sideboard out Street wraith, and that makes Architect of Will more important to support the plan.
4. It enables 4 power Goyfs in early games, which can be quite important against unfair deck.
tbh the deck looks fine, its so hard to tell without playing out games. an easy swap would be -1 fatal push +1 dismember; it just hits more stuff.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)2 Blood Crypt
4 Bloodstained Mire
1 Island
4 Polluted Delta
2 Scalding Tarn
1 Steam Vents
1 Swamp
2 Watery Grave
4 Mishra's Bauble
Instants (17)
3 Dismember
4 Lightning Bolt
4 Stubborn Denial
2 Temur Battle Rage
4 Thought Scour
Sorceries (8)
3 Faithless Looting
1 Serum Visions
4 Thoughtseize
4 Death's Shadow
4 Gurmag Angler
4 Street Wraith
2 Tasigur, the Golden Fang
I decided against push since bolt is at worst a burn spell, which should be good for us if we're going more agressive since it'll be easier to close games faster, and dismember helps us drop shadow faster while killing almost the same stuff as push.
One of the tasigurs could easily be a tombstalker, although i'm unsure if it would be any better.
lmk what y'all think.
Pauper: UdelverUthey slaughtered my deck i miss gush and daze..Turn 6 Karn > Turn 2 Phage