I have played that matchup a LOT. I have tried various thing, and the plan i'm more comfortable right now is: -2 Fatal Push
-1 Stubborn
-1 Street Wraith
-1 Tasigur
//
+2 Rejection
+1 Disdainful Stroke
+1 Kolaghan's Command
+1 Liliana of the Veil
For context purposes, my list at the moment is 18 lands, 2 Opt, 1 Command, 3 Snaps and 2 Terminates, plus 1 TBR MB and 2 Stubbs. That's why the 2nd Kommand comes in.
Liliana is pretty medium against Etron tbh. Ballistas and Hangarback makes her awkward at times, and she plays bad with Ceremonious Rejection and counterspells in general(that's why i don't like her that much in GDS tbh).
I have to say though, that i think the Etron matchup is probably more about in game decisions than sideboarding. Of course, if you draw your SB you will be more favored to win, but the key to the matchup is knowing well your role in the early game and midgame(and that role varies depending on their hand and your hand so there's the trick).
Play Aggro against them all the time, don't bank on your Grixis Control cards like Snap and Termiante. Thoughtseize and Death's Shadow are your best bets to win the game. Chalice is lights out so bring all the artifact hate(so it gets other hosers like Hangarback and Wumcoil too), and Rejection is always good because they have 1-2 Caverns to play around it.
Tasigur comes out because their GY hate + their fatties being 5/5 makes him medium minus. You keep one to make sure you can land a threat at some point(and t2 Tasigur is always good eitherway).
Keep all discard, trim pushes, and you can cut all Stubbs(i did that in the past) but i like having one to have an out against All is Dust and Karn. Street Wraith is the last card i cut, but that could be wrong, i like Wraith because it makes us faster but sometimes the games go long and you die by them. Pick your poison i guess.
Also, don't let them block your creatures, this means kill all Reshapers and Ballistas you see they throw to chump block, that leaves them with less draws, and less chance to cheese you out with haymakers(their late game is much better than ours, especially because of Walking Ballista and Endbringer).
Congrats, spooly. I read that on reddit, a really fantastic write up. I wish more people wrote awesome stuff like that, the sideboard guide is really useful, too
I had been interested in playing jund shadow again now that the format isn't as overcorrected to fight off one deck.
I agree temur battle rage is such a good card and erases go wide strategies.
I don't think Grixis is meaningfully better vs. GY hate. Grixis has Snapcaster + delve creatures, Jund/5 color has Goyf + Traverse. Grixis has the edge vs. Rest in Peace because sometimes you can get a delve creature into play before it resolves, and a small edge from Snapcaster doing a little more than Traverse when under RiP or Leyline.
Jund/5 color do have access to Abrupt Decay to kill Rest in Peace, though, so that can also be a factor.
I am not sure whether I should post it here or in the JDS page, but I think it's ok to post it in here since it's closer to GDS.]
Went to FNM with a 4 color variant, splashing green for a few cards. Went 3-1
1-2 vs. Affinity
Game 1 i held the game with Liliana, Dismmember and Shadow and was trying to play around the Ravager he had in play. Turns out I died by running out of relevant answers to his manlands.
Game 2 he drops almost his entire hand, I go for EE for 0, taking out most of his threats and land a Goyf afterwards. He tries to rebuild by playing a Champion but K's Return seals the game.
Game 3 I mull to 6 after seeing a hand with DS, TBR and Goyf alongside 4 fetches. Kept a hand with 1 fetch, IoK and 2 Visions,turns out his hand was a signal pest, plating and a bunch of manlands. I try to hold the game but he draws well and my answers were too slow.
2-1 vs. Burn
Game 1 He takes me to 2 life, but a resolved Liliana takes his last burn spell from his hand and he topdecks a land, losing to my huge Shadow
Game 2 I kept a hand with 1 denial, 1 traverse, 2 goyfs and lands. We try to race each other, but his eidolon seals the deal after I neglect the damage and play a Shadow without realizing the Eidolon's ability
Game 3 I don't remember what I kept but it was enough to disrupt him and landing a Shadow. A draw phase K's Command saved me from being killed by Lava Spike.
2-0 vs Elves
Both games I killed his turn 1 mana dork and raced him with creatures. IT wasn't exactly fair as he drew poorly on both games.
2-1 vs. Infect
Game 1 Fatal Push killed everything I had to worry about and Goyfs finished him.
Game 2 I attacked with a Shadow with TBR in hand, used it after he blocked with Hierarch, swinging for lethal, but he pumped him and I didn't had the counter, he won me on the following turn.
Game 3 he mulled to 5 and double seize followed by Shadow made him concede.
A few thoughts:
Both Lilianas and Abrupt Decay underperformed even on matchups when they should be relevant. I am thinking on replacing them
Although a replacament for baubles, Serum Visions performed extremely well....
....But makes traverse a little bit worse. 3-of was too much without baubles.
I am thinking on adding a 4th push and a 4th denial, both cards are extremely important for this kind of deck.
I couldn't test the 1-of Ashiok out of the SB. I think it's bad but I really want to give it a try.
Congrats, spooly. I read that on reddit, a really fantastic write up. I wish more people wrote awesome stuff like that, the sideboard guide is really useful, too
I had been interested in playing jund shadow again now that the format isn't as overcorrected to fight off one deck.
I agree temur battle rage is such a good card and erases go wide strategies.
Why no rampager in the sideboard?
Is 4x stubborn not worth the whole sideboard?
Thanks! I'm not a huge fan of Rampager - without double strike it doesn't take a turn off the clock like TBR does, which is huge IMO. Having it as a traverse target does help vs. the decks with piles of chump blockers, but I'd honestly rather have another TBR to draw naturally instead.
The 4th Stub is fairly questionable because where you want countermagic the most is against the big mana decks, and Stub doesn't stop Primeval Titan or Wurmcoil Engine. Not that it's not good elsewhere. Adding another Stroke is pretty enticing though.
I really like your "BUG based" list with a light red splash! Do you think there is a way to build a BUrg deck by just adding Goyfs, decay and maybe 1-2 Traverse to the grixis shell without going all in on the Delirium/Bauble plan?
I've tried it and, although it works, not running Baubles makes the delirium plan a little awkward.
Still, Traverse is a great card and helps even in 1 land hands since it fetchs you a basic.
I've posted my list a few posts above, went 3-1 at FNM and I'm planning on playing it on a 50-man event next weekend.
And since I'm talking about cutting delve threats, I'd like to say that I have a REAAALLY bad relationship with Thought Scour. It's like a recipe for frustration.
Hi there! I also have a strong dislike toward Thought Scour. It's been a large amount of tilt fuel or disappointment fuel for me as I've played the deck. Sooo to fix this, I did a little bit of my own changes: http://tappedout.net/mtg-decks/09-11-17-grixis-deaths-shadow/
I personally LOVE Search for Azcanta in this deck. Helps fuel delve in a way that I'm happy with, and in the late game it helps me find answers to threats I need to clear out of the way before I can seal the deal. (It's also helped me dig for a K-command to shock for lethal.) It can be a bit slower, but it fits my playstyle for the deck. Been personally considering adding a either W or G splash for either
A. White for Path to Exile, Geist of St.Traft, and other potential SB options.
B. Green for Goyf, a Maelstrom Pulse, and SB cards like Abrupt Decay and Golgari Charm
And since I'm talking about cutting delve threats, I'd like to say that I have a REAAALLY bad relationship with Thought Scour. It's like a recipe for frustration.
Hi there! I also have a strong dislike toward Thought Scour. It's been a large amount of tilt fuel or disappointment fuel for me as I've played the deck. Sooo to fix this, I did a little bit of my own changes: http://tappedout.net/mtg-decks/09-11-17-grixis-deaths-shadow/
I personally LOVE Search for Azcanta in this deck. Helps fuel delve in a way that I'm happy with, and in the late game it helps me find answers to threats I need to clear out of the way before I can seal the deal. (It's also helped me dig for a K-command to shock for lethal.) It can be a bit slower, but it fits my playstyle for the deck. Been personally considering adding a either W or G splash for either
A. White for Path to Exile, Geist of St.Traft, and other potential SB options.
B. Green for Goyf, a Maelstrom Pulse, and SB cards like Abrupt Decay and Golgari Charm
Please let me know what you think about this.
First, I'd never run less than 3 Street Wraiths, specially running TBR maindeck. It allows free draws, free damage, interacts well with Scry and also has a weird oupside of being easy to know when to side it out. (and if it wasn't weird enough, I won two mirrors by actually playing it hahahahah)
Search for Azcanta is....Interesting.
I have considered this card on a control shell for Modern but never really thought about it on DS because it doesn't draws you cards for a while. It also seems counterintuictive with tasigur or Angler but it's definitely a card I'd try out on either Grixis or 4c Shadow (since it enables one more card type in the graveyard) to see what happens. It also helps on both filtering your draws and getting a extra land. What I don't like about it is how it pushes your threats to the bottom of library, which could be mitigated with Traverse.
Your list seems more midrange-control, which I'd think that might have issues against decks where you need to be agressive.
About splashes, I don't really consider white as a viable option for splash since it doesn't add much outside of Path to Exile. You already have enough tools to fight against Affinity, Storm and RiP Isn't exatly a sideboard card you'd want.
Green adds a lot of cards to our current pool: Tarmogoyf as a quicker threat, although weaker to removal, Traverse as a tutor for our threats, Decay and Maelstrom Pulse as answers to problematic permanents such as Blood Moon and Phyrexian Unlife and Ancient Grudge. But makes our manabase weaker to cards such as Ghost Quarter or Tectonic Edge.
I'd definitely try 1 or 2 Azcanta on the 4 color lists to see how it works, though.
Yeah that was a mistake on my part. (Regarding the Street Wraith). See I sadly had my GDS deck stolen a week ago and I just recently made a list online. I KNOW I had 3 Street Wraith in the list since I had 1 extra in my binder, but I don't recall what I took out for it. It's kind of a sad dilemma.
I see Search for Azcanta as a early game card quality engine, late game card quantity engine. It does seem sweet to have Goyf in the deck to get an extra buff from the enchantment part of Azcanta. I'm slowly rebuilding sooo experimentation will also be slow. :/
I could've gone down a serum vision or a snapcaster. Sadly, only the thief knows now.
I really like your "BUG based" list with a light red splash! Do you think there is a way to build a BUrg deck by just adding Goyfs, decay and maybe 1-2 Traverse to the grixis shell without going all in on the Delirium/Bauble plan?
If you're playing Traverse, you basically have to play Bauble. Maybe Thought Scour can bail you out if you play enough planeswalkers in the deck, but I think I'd rather have Bauble anyway just because it's free.
What are the thoughts on adding more Lightning Bolts to the deck with the current rise of Humans?
I always liked the idea of running Bolts as a response for Mirran Crusader and a alternate clock with Snapcaster mage. And with the current state of the metagame, I believe it would be a good moment to try to maximize the amount of 1cmc interaction we can have.
What are the thoughts on adding more Lightning Bolts to the deck with the current rise of Humans?
It's not about "Adding", it's about "replacing". What do you remove ? A stubborn denial, a terminate, a kholaghan's command ? The list is already super tight. It will depend on your meta. I can see cutting terminate if you're confident you won't face too many big decks.
What are the thoughts on adding more Lightning Bolts to the deck with the current rise of Humans?
It's not about "Adding", it's about "replacing". What do you remove ? A stubborn denial, a terminate, a kholaghan's command ? The list is already super tight. It will depend on your meta. I can see cutting terminate if you're confident you won't face too many big decks.
So y
I wouldn't cut terminates right now since they can hit any kind of creature.
I could see myself cutting a Stubs and a K's Kommand for bolts. But I am not sure if it's better to have a bolt or a stubs at this spot.
With the recent meta shift, I'm trying to fine-tune my list. Here's the Top 8 of a recent local tournament:
R/W/g Burn
Affinity
Eldrazi Tron
Bant Knightfall
Abzan
Titanshift
R/W/g Burn
Bant Eldrazi
Decks I regularly play against at FNM include:
Eldrazi Tron
Esper Mill
Storm
Burn
Goblin Aggro
Grixis DS
With this meta in mind, can I get some feedback on my list (especially my sideboard)? I don't have LotV, so I'm looking for a similar replacement in Devour Flesh. I have 2 main uses for it:
It removes creatures that have protection
It can bring you back from the brink against Burn and Storm
Yes, it's no LotV, but for these main uses, I think it gets the job done well (and it can be flashbacked with Snapcaster Mage).
And since I'm talking about cutting delve threats, I'd like to say that I have a REAAALLY bad relationship with Thought Scour. It's like a recipe for frustration.
Hi there! I also have a strong dislike toward Thought Scour. It's been a large amount of tilt fuel or disappointment fuel for me as I've played the deck. Sooo to fix this, I did a little bit of my own changes: http://tappedout.net/mtg-decks/09-11-17-grixis-deaths-shadow/
I personally LOVE Search for Azcanta in this deck. Helps fuel delve in a way that I'm happy with, and in the late game it helps me find answers to threats I need to clear out of the way before I can seal the deal. (It's also helped me dig for a K-command to shock for lethal.) It can be a bit slower, but it fits my playstyle for the deck. Been personally considering adding a either W or G splash for either
A. White for Path to Exile, Geist of St.Traft, and other potential SB options.
B. Green for Goyf, a Maelstrom Pulse, and SB cards like Abrupt Decay and Golgari Charm
Please let me know what you think about this.
I have been trying to no thoughtscour version of the idea, testing about 30 match, as well as back in the past I play grixis delver experience, 4opt4sv3 ghosts can support three delve creatures, four are too risky.
And since I'm talking about cutting delve threats, I'd like to say that I have a REAAALLY bad relationship with Thought Scour. It's like a recipe for frustration.
Hi there! I also have a strong dislike toward Thought Scour. It's been a large amount of tilt fuel or disappointment fuel for me as I've played the deck. Sooo to fix this, I did a little bit of my own changes: http://tappedout.net/mtg-decks/09-11-17-grixis-deaths-shadow/
I personally LOVE Search for Azcanta in this deck. Helps fuel delve in a way that I'm happy with, and in the late game it helps me find answers to threats I need to clear out of the way before I can seal the deal. (It's also helped me dig for a K-command to shock for lethal.) It can be a bit slower, but it fits my playstyle for the deck. Been personally considering adding a either W or G splash for either
A. White for Path to Exile, Geist of St.Traft, and other potential SB options.
B. Green for Goyf, a Maelstrom Pulse, and SB cards like Abrupt Decay and Golgari Charm
Please let me know what you think about this.
I have been trying to no thoughtscour version of the idea, testing about 30 match, as well as back in the past I play grixis delver experience, 4opt4sv3 ghosts can support three delve creatures, four are too risky.
18lands
4ds
3delve
3Wraith
3snap mage
2clique
4opt
4serum visions
I don't really like Clique on GDS because it costs double blue, which can be an issue sometimes.
What are the general thoughts on Tombstalker? It's a little bit slower to play but Flying is a strong advantage in a lot of matchups.
I play tombstalker in the last 2 months and i liked it a lot, it has been able to close several games whith flying.
I have been testing 3 lingering souls and 1 godless shrine on the side, I liked it a lot, improved the pairing vs affinity and other midrange decks like abzan, what do you think?
I also wanted to try 1 ashiok on the side but I think the overall cost of the deck is too high.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Do we keep in our counterspells? Inquisitions? Cut all Pushes?
Abzan Traverse / Traverse Shadow / UR Kiki
I usually cut out bolts and put in ceremonious rejection.
LotV is also a good card to have on this MU, Dreadbore too if you run it.
-1 Stubborn
-1 Street Wraith
-1 Tasigur
//
+2 Rejection
+1 Disdainful Stroke
+1 Kolaghan's Command
+1 Liliana of the Veil
For context purposes, my list at the moment is 18 lands, 2 Opt, 1 Command, 3 Snaps and 2 Terminates, plus 1 TBR MB and 2 Stubbs. That's why the 2nd Kommand comes in.
Liliana is pretty medium against Etron tbh. Ballistas and Hangarback makes her awkward at times, and she plays bad with Ceremonious Rejection and counterspells in general(that's why i don't like her that much in GDS tbh).
I have to say though, that i think the Etron matchup is probably more about in game decisions than sideboarding. Of course, if you draw your SB you will be more favored to win, but the key to the matchup is knowing well your role in the early game and midgame(and that role varies depending on their hand and your hand so there's the trick).
Play Aggro against them all the time, don't bank on your Grixis Control cards like Snap and Termiante. Thoughtseize and Death's Shadow are your best bets to win the game. Chalice is lights out so bring all the artifact hate(so it gets other hosers like Hangarback and Wumcoil too), and Rejection is always good because they have 1-2 Caverns to play around it.
Tasigur comes out because their GY hate + their fatties being 5/5 makes him medium minus. You keep one to make sure you can land a threat at some point(and t2 Tasigur is always good eitherway).
Keep all discard, trim pushes, and you can cut all Stubbs(i did that in the past) but i like having one to have an out against All is Dust and Karn. Street Wraith is the last card i cut, but that could be wrong, i like Wraith because it makes us faster but sometimes the games go long and you die by them. Pick your poison i guess.
Also, don't let them block your creatures, this means kill all Reshapers and Ballistas you see they throw to chump block, that leaves them with less draws, and less chance to cheese you out with haymakers(their late game is much better than ours, especially because of Walking Ballista and Endbringer).
I had been interested in playing jund shadow again now that the format isn't as overcorrected to fight off one deck.
I agree temur battle rage is such a good card and erases go wide strategies.
Why no rampager in the sideboard?
Is 4x stubborn not worth the whole sideboard?
Jund/5 color do have access to Abrupt Decay to kill Rest in Peace, though, so that can also be a factor.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
Went to FNM with a 4 color variant, splashing green for a few cards. Went 3-1
1-2 vs. Affinity
Game 1 i held the game with Liliana, Dismmember and Shadow and was trying to play around the Ravager he had in play. Turns out I died by running out of relevant answers to his manlands.
Game 2 he drops almost his entire hand, I go for EE for 0, taking out most of his threats and land a Goyf afterwards. He tries to rebuild by playing a Champion but K's Return seals the game.
Game 3 I mull to 6 after seeing a hand with DS, TBR and Goyf alongside 4 fetches. Kept a hand with 1 fetch, IoK and 2 Visions,turns out his hand was a signal pest, plating and a bunch of manlands. I try to hold the game but he draws well and my answers were too slow.
2-1 vs. Burn
Game 1 He takes me to 2 life, but a resolved Liliana takes his last burn spell from his hand and he topdecks a land, losing to my huge Shadow
Game 2 I kept a hand with 1 denial, 1 traverse, 2 goyfs and lands. We try to race each other, but his eidolon seals the deal after I neglect the damage and play a Shadow without realizing the Eidolon's ability
Game 3 I don't remember what I kept but it was enough to disrupt him and landing a Shadow. A draw phase K's Command saved me from being killed by Lava Spike.
2-0 vs Elves
Both games I killed his turn 1 mana dork and raced him with creatures. IT wasn't exactly fair as he drew poorly on both games.
2-1 vs. Infect
Game 1 Fatal Push killed everything I had to worry about and Goyfs finished him.
Game 2 I attacked with a Shadow with TBR in hand, used it after he blocked with Hierarch, swinging for lethal, but he pumped him and I didn't had the counter, he won me on the following turn.
Game 3 he mulled to 5 and double seize followed by Shadow made him concede.
A few thoughts:
Both Lilianas and Abrupt Decay underperformed even on matchups when they should be relevant. I am thinking on replacing them
Although a replacament for baubles, Serum Visions performed extremely well....
....But makes traverse a little bit worse. 3-of was too much without baubles.
I am thinking on adding a 4th push and a 4th denial, both cards are extremely important for this kind of deck.
I couldn't test the 1-of Ashiok out of the SB. I think it's bad but I really want to give it a try.
4 Verdant Catacombs
3 Bloodstained Mire
2 Watery Grave
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
1 Breeding Pool
1 Swamp
4 Death's Shadow
4 Tarmogoyf
2 Snapcaster Mage
2 Temur Battle Rage
4 Serum Visions
3 Traverse the Ulvenwald
3 Stubborn Denial
3 Inquisition of Kozilek
4 Thoughtseize
2 Dismember
3 Fatal Push
2 Abrupt Decay
1 Liliana, the Last Hope
1 Liliana of the Veil
1 Damnation
1 Liliana, the Last Hope
1 Dreadbore
1 Maelstrom Pulse
1 Ashiok, Nightmare Weaver
2 Disdainful Stroke
2 Collective Brutality
2 Kozilek's Return
2 Kolaghan's Command
2 Engineered Explosives
Feedbacks are welcome
Thanks! I'm not a huge fan of Rampager - without double strike it doesn't take a turn off the clock like TBR does, which is huge IMO. Having it as a traverse target does help vs. the decks with piles of chump blockers, but I'd honestly rather have another TBR to draw naturally instead.
The 4th Stub is fairly questionable because where you want countermagic the most is against the big mana decks, and Stub doesn't stop Primeval Titan or Wurmcoil Engine. Not that it's not good elsewhere. Adding another Stroke is pretty enticing though.
I've tried it and, although it works, not running Baubles makes the delirium plan a little awkward.
Still, Traverse is a great card and helps even in 1 land hands since it fetchs you a basic.
I've posted my list a few posts above, went 3-1 at FNM and I'm planning on playing it on a 50-man event next weekend.
Hi there! I also have a strong dislike toward Thought Scour. It's been a large amount of tilt fuel or disappointment fuel for me as I've played the deck. Sooo to fix this, I did a little bit of my own changes:
http://tappedout.net/mtg-decks/09-11-17-grixis-deaths-shadow/
I personally LOVE Search for Azcanta in this deck. Helps fuel delve in a way that I'm happy with, and in the late game it helps me find answers to threats I need to clear out of the way before I can seal the deal. (It's also helped me dig for a K-command to shock for lethal.) It can be a bit slower, but it fits my playstyle for the deck. Been personally considering adding a either W or G splash for either
A. White for Path to Exile, Geist of St.Traft, and other potential SB options.
B. Green for Goyf, a Maelstrom Pulse, and SB cards like Abrupt Decay and Golgari Charm
Please let me know what you think about this.
First, I'd never run less than 3 Street Wraiths, specially running TBR maindeck. It allows free draws, free damage, interacts well with Scry and also has a weird oupside of being easy to know when to side it out. (and if it wasn't weird enough, I won two mirrors by actually playing it hahahahah)
Search for Azcanta is....Interesting.
I have considered this card on a control shell for Modern but never really thought about it on DS because it doesn't draws you cards for a while. It also seems counterintuictive with tasigur or Angler but it's definitely a card I'd try out on either Grixis or 4c Shadow (since it enables one more card type in the graveyard) to see what happens. It also helps on both filtering your draws and getting a extra land. What I don't like about it is how it pushes your threats to the bottom of library, which could be mitigated with Traverse.
Your list seems more midrange-control, which I'd think that might have issues against decks where you need to be agressive.
About splashes, I don't really consider white as a viable option for splash since it doesn't add much outside of Path to Exile. You already have enough tools to fight against Affinity, Storm and RiP Isn't exatly a sideboard card you'd want.
Green adds a lot of cards to our current pool: Tarmogoyf as a quicker threat, although weaker to removal, Traverse as a tutor for our threats, Decay and Maelstrom Pulse as answers to problematic permanents such as Blood Moon and Phyrexian Unlife and Ancient Grudge. But makes our manabase weaker to cards such as Ghost Quarter or Tectonic Edge.
I'd definitely try 1 or 2 Azcanta on the 4 color lists to see how it works, though.
I see Search for Azcanta as a early game card quality engine, late game card quantity engine. It does seem sweet to have Goyf in the deck to get an extra buff from the enchantment part of Azcanta. I'm slowly rebuilding sooo experimentation will also be slow. :/
I could've gone down a serum vision or a snapcaster. Sadly, only the thief knows now.
If you're playing Traverse, you basically have to play Bauble. Maybe Thought Scour can bail you out if you play enough planeswalkers in the deck, but I think I'd rather have Bauble anyway just because it's free.
I always liked the idea of running Bolts as a response for Mirran Crusader and a alternate clock with Snapcaster mage. And with the current state of the metagame, I believe it would be a good moment to try to maximize the amount of 1cmc interaction we can have.
It's not about "Adding", it's about "replacing". What do you remove ? A stubborn denial, a terminate, a kholaghan's command ? The list is already super tight. It will depend on your meta. I can see cutting terminate if you're confident you won't face too many big decks.
I wouldn't cut terminates right now since they can hit any kind of creature.
I could see myself cutting a Stubs and a K's Kommand for bolts. But I am not sure if it's better to have a bolt or a stubs at this spot.
4 Tarmogoyf
4 Street Wraith
2 Snapcaster Mage
4 Fatal Push
3 Stubborn Denial
2 Abrupt Decay
2 Dismember
2 Temur Battle Rage
4 Thoughtseize
3 Inquisition of Kozilek
2 Traverse the Ulvenwald
1 Liliana of the Veil
1 Liliana, the Last Hope
2 Engineered Explosives
2 Disdainful Stroke
2 Kolaghan's Command
2 Kozilek's Return
2 Collective Brutality
1 Liliana of the Veil
1 Liliana, the Last Hope
1 Countersquall
1 Abrupt Decay
1 Maelstrom Pulse
2-0 vs. KCI
2-0 vs. Burn
2-1 vs. Death & Taxes
Although I played the 4 color version this time, some games I simply played the whole grixis plan. Whereas others Tarmogoyf made a huge diference.
I want to try the full 5c version but I'll only have baubles at the start of the next month.
I am planning to use a Grixis variant next time to see how it goes.
With this meta in mind, can I get some feedback on my list (especially my sideboard)? I don't have LotV, so I'm looking for a similar replacement in Devour Flesh. I have 2 main uses for it:
Would love any and all opinions. Thanks!
1 Blood Crypt
2 Watery Grave
2 Steam Vents
4 Bloodstained Mire
4 Polluted Delta
3 Flooded Strand
1 Island
1 Swamp
Sorcery
2 Inquisition of Kozilek
3 Serum Visions
4 Thoughtseize
4 Fatal Push
2 Kolaghan's Command
2 Stubborn Denial
4 Thought Scour
2 Terminate
2 Opt
1 Devour Flesh
Creature
4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
2 Tasigur, the Golden Fang
2 Gurmag Angler
1 Engineered Explosives
2 Surgical Extraction
2 Ceremonious Rejection
1 Disdainful Stroke
1 Lilana, the Last Hope
2 Kozilek's Return
2 Collective Brutality
1 Dreadbore
1 By Force
1 Devour Flesh
1 Izzet Staticaster
Grixis Death's Shadow
RBW
Mardu Pyromancer
GBR
Gx Tron
I have been trying to no thoughtscour version of the idea, testing about 30 match, as well as back in the past I play grixis delver experience, 4opt4sv3 ghosts can support three delve creatures, four are too risky.
18lands
4ds
3delve
3Wraith
3snap mage
2clique
4opt
4serum visions
I don't really like Clique on GDS because it costs double blue, which can be an issue sometimes.
What are the general thoughts on Tombstalker? It's a little bit slower to play but Flying is a strong advantage in a lot of matchups.
I have been testing 3 lingering souls and 1 godless shrine on the side, I liked it a lot, improved the pairing vs affinity and other midrange decks like abzan, what do you think?
I also wanted to try 1 ashiok on the side but I think the overall cost of the deck is too high.