I think Jund Charm can be neat, gy hate and sweepers is also needed. If you have sb slot problems and want both effects then this card can be an idea. But I think you should be able to midigate your Sb to run stronger options of both in form of anger and spellbomb i think.
It probably isn't competitive, but what about trying Heart-Piercer Manticore as a finisher, sacrificing a Shadow that just attacked? It seems like it would usually end the game on the spot if played on t5 as long as the Shadow gets through on t4 and 5.
Why no Temur Battle Rage instead of it? And why play a RR spell in a UR with a light Red Splash Deck? Even Anger Of The Gods feels difficult to be casted many times.
UR? You mean Gbx deck. Please guys pay attention to where you are posting. This is not grixis shadow.
Yeah that was always the case with such flexible cards that are weak in each mode. Usually they cost to much for what they do and this means loss of efficiency and tempo. In Death shadow, being so lightweight in mana, cmc3 is a lot. You want strong effects when you pay the mana. Therefore i think jund charm is an ok sweeper but really bad gy hate. I would recommend focusing on the meta you are playing in and figure out what you need, and pilot a focused sideboard from there.
Boarding out the Godless Shrine when W mana isn't needed... this is genius!
Folks, does the SB plan change against Eldrazi Tron vs. conventional Tron? Their topdecks are sometimes even more insane (looking at freaking Reality Smasher).
I can't help it but I really don't like Ghor Clan in our deck. Cut him a while a go and never looked back. Its good that these lists were successfull, but I don't quite agree on them actually.
It's interesting, if you look on mtgo Death's Shadow is posting significantly less results. Someone played DSJ at my store Monday but I didn't see him after round 2 so I assume he didn't do well.
I think that Death's Shadow occupies a place in the metagame along the lines of where Twin used to operate: good against big mana and non-interactive strategies, weak against more interactive midrange and control decks due to a lack of threat density. Over time, Twin was able was able to improve it's interactive matchups thanks to cards like Keranos, God of Storms, and player skill could allow the Twin player to win closer games, but ultimately there were some games where Twin just couldn't deal with the sheer amount of interaction other decks could pack. I haven't gotten to play much Modern over the last month or so, but it's been interesting to follow the trajectory that the Death's Shadow decks have taken. Ultimately, I think it'll settle as the "safe" midrange deck that you can take into any tournament and not get blown out by the matchup lottery (the deck doesn't really have any matchups that are just unwinnable), and you should expect to play against the deck at least a couple times in a long tournament, but ultimately it's beatable by main-deckable cards.
Unless a deck is absolutely broken, any deck should be fairly beatable. Twin was consistently the best deck but very beatable.
I still think DSJ is the best deck in the format but think it may have to cool down for a while before it can play normally again. I guess it is similar to Twin in that it doesn't want your opponents to play a bunch of interaction.
Right now I'm switching off between DSJ, different forms of Abzan and Burn. Looks like mtgo is really beating this deck up though
Unless a deck is absolutely broken, any deck should be fairly beatable. Twin was consistently the best deck but very beatable.
I still think DSJ is the best deck in the format but think it may have to cool down for a while before it can play normally again. I guess it is similar to Twin in that it doesn't want your opponents to play a bunch of interaction.
Right now I'm switching off between DSJ, different forms of Abzan and Burn. Looks like mtgo is really beating this deck up though
The meta is shifting just a bit to take DSJ better into account. It will still be a good deck, but maybe not the best? It's hard to call something "The Best" in modern right now because there really are at least 5 very good decks and maybe 15 viable decks. That's a meta so broad, it would be hard to have an answer for everything.
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WoTC, thank you for finally announcing the Modern format, an eternal format where everyone can participate.
I'm completely fine with people beating the hell out of this deck. The more parity, the less likelihood of a kneejerk banning. So, keep up the hate people.
That said, I do feel like the deck is easily hamstrung. 8 actual wincons, 4 mediocre backups. The Surgical argument is real IMO, honestly two well placed spells and the deck gets washed. Which kind of makes me want to consider Relic over Spellbomb. You can always target yourself to respond to Surgicals with it, but the blowout effect obviously nonbos with Goyf. Unless I'm thinking about this the wrong way and there's an easier solution.
I still disagree with surgicals being good against us (in grindy matchups at least). Just think about how more likely it is to topdeck it later in the game where they needed a removal in order to deal with our lethal threats on board. Our threats are so fast and efficiently on the battlefield, I hardly think this is the biggest concern we have. I would not overthink this issue, guys, just keep focusing on consistancy and how to play the deck. I won't change my SB configuration just because of a sb card that does not see play in every deck and max a 2-of if played.
The philosophy has alwys been to not bring in a SB card specifically against just only 4 or less cards from the opponents maindeck (like bringing in enchantment hate against UW Control due to Detention Sphere), so why now get crazy about 2 SB cards? Doesn't make sense to me.
And to add, I find it crazy thinking about playing relic in our deck where it basically stands and falls about getting delirium online, having a big GY for recursion value and a big goyf.
Yeah, you're right. I kinda get tunnel vision when in workshop mode. I'd never heard that SB rule before, but I like it. Truth be told I've never played against Snap/Surgical so the anticipation is probably scarier than the reality. Good talk.
Hope the link works. I got it in PDF and in Word. Contact me in pm if you want the documents.
Great work! Some things I noticed:
I would not cut Baubles anywhere. For grindy matchups (Jund/Abzan) cut 3 IOK rather than 2.
Against Tron you would not board out LoTV, but absolutely LtLH! The new Lili is terrible in this matchup. The classical lady can at least rip hands apart. Also I would leave Tarfire in unless I have nothing better to board out.
Against Merfolk I think LoTV is still good. Those matchup often plays like a grindy game, where CA is very important. That is also the reason we take their Spreading Seas and Silvegill adepts with discard. I would cut KCommand instead, as its very clunky for a simple removal spell and sometimes not even killing anything.
Against Elves keep TBR, it is important to run over them as they have infinite jump blockers otherwise.
Against UW Control, side out all Decays. Its not worth it to keep 1 copy for Detention SPhere and Snappy as possible targets. Often this just rots in your hand.
Is there a reason we're playing Mishra's Bauble instead of Conjurer's Bauble? The peek on top is nice, but the ability to put a creature back in the deck for Traverse seems interesting at least.
It's free, can give us info on the opponent or work as a scry before we fetch or use our wraiths. I'd just use architects of will before I'd use conjurer's bauble for the instant speed cantrip.
Megh today was a bad day. 0-2 drop on a local tournament. My first with shadow tho. First round vs ProTour player, on Coco with the new infi mana combo. Great games with on his side alot of Finks. I forgot a Bauble trigger and I guess I made some other misplays. 2-1 loss, but it was very close.
Round 2 vs Dredge. Game 1 he dredged the Scourged Devil and killed me.
Game 2 I had 2 inquisition 2 bauble 1 push 1 crypt 1 spellbomb. Never drew the second land. Completely wrecked the guy. No gy. He topdecks a looting, from there the nuts.
Had a good discussion about the Tarfires. Why would we keep playing them? Making Goyf 6/7 instead of 5/6 and the Delerium? A couple of good players thought mayby other spells where better. Next to that I ready dislike fulminator, why do we play them? Tron mostly, but there it is a time walk most of the times. I rather like a third Temur Battle Rage and Some other spells in the board. Your thoughts?
If you play the deck for a little bit sooner you will realize delirium is absolutely crucial to the deck. Having Tarfires almost always means you have delirium. Without Tarfires I fear you loose too much consistancy. I'd love to replace them with better cards but we need them for delirium too much.
Fulminator is not the best, agreed, but the best option out there. And its tutorable via Traverse which increases odds of having LD effects agaisnt Tron, which is very important. You have to run fulminator, there is no way around it.
UR? You mean Gbx deck. Please guys pay attention to where you are posting. This is not grixis shadow.
Folks, does the SB plan change against Eldrazi Tron vs. conventional Tron? Their topdecks are sometimes even more insane (looking at freaking Reality Smasher).
http://series.magiccardmarket.eu/coverage-mkm-series-frankfurt-2017-modern/
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
I still think DSJ is the best deck in the format but think it may have to cool down for a while before it can play normally again. I guess it is similar to Twin in that it doesn't want your opponents to play a bunch of interaction.
Right now I'm switching off between DSJ, different forms of Abzan and Burn. Looks like mtgo is really beating this deck up though
The meta is shifting just a bit to take DSJ better into account. It will still be a good deck, but maybe not the best? It's hard to call something "The Best" in modern right now because there really are at least 5 very good decks and maybe 15 viable decks. That's a meta so broad, it would be hard to have an answer for everything.
That said, I do feel like the deck is easily hamstrung. 8 actual wincons, 4 mediocre backups. The Surgical argument is real IMO, honestly two well placed spells and the deck gets washed. Which kind of makes me want to consider Relic over Spellbomb. You can always target yourself to respond to Surgicals with it, but the blowout effect obviously nonbos with Goyf. Unless I'm thinking about this the wrong way and there's an easier solution.
The philosophy has alwys been to not bring in a SB card specifically against just only 4 or less cards from the opponents maindeck (like bringing in enchantment hate against UW Control due to Detention Sphere), so why now get crazy about 2 SB cards? Doesn't make sense to me.
And to add, I find it crazy thinking about playing relic in our deck where it basically stands and falls about getting delirium online, having a big GY for recursion value and a big goyf.
The PDF can be found here:
https://drive.google.com/file/d/0B_JObAhPovUmUTQtQ2FvUE04d0k/view?usp=sharing
Hope the link works. I got it in PDF and in Word. Contact me in pm if you want the documents.
Great work! Some things I noticed:
I would not cut Baubles anywhere. For grindy matchups (Jund/Abzan) cut 3 IOK rather than 2.
Against Tron you would not board out LoTV, but absolutely LtLH! The new Lili is terrible in this matchup. The classical lady can at least rip hands apart. Also I would leave Tarfire in unless I have nothing better to board out.
Against Merfolk I think LoTV is still good. Those matchup often plays like a grindy game, where CA is very important. That is also the reason we take their Spreading Seas and Silvegill adepts with discard. I would cut KCommand instead, as its very clunky for a simple removal spell and sometimes not even killing anything.
Against Elves keep TBR, it is important to run over them as they have infinite jump blockers otherwise.
Against UW Control, side out all Decays. Its not worth it to keep 1 copy for Detention SPhere and Snappy as possible targets. Often this just rots in your hand.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Round 2 vs Dredge. Game 1 he dredged the Scourged Devil and killed me.
Game 2 I had 2 inquisition 2 bauble 1 push 1 crypt 1 spellbomb. Never drew the second land. Completely wrecked the guy. No gy. He topdecks a looting, from there the nuts.
Had a good discussion about the Tarfires. Why would we keep playing them? Making Goyf 6/7 instead of 5/6 and the Delerium? A couple of good players thought mayby other spells where better. Next to that I ready dislike fulminator, why do we play them? Tron mostly, but there it is a time walk most of the times. I rather like a third Temur Battle Rage and Some other spells in the board. Your thoughts?
Fulminator is not the best, agreed, but the best option out there. And its tutorable via Traverse which increases odds of having LD effects agaisnt Tron, which is very important. You have to run fulminator, there is no way around it.