Quote from Mcpatches »It's one of those, high risk, high reward hands. The fact you have bauble almost makes it harder to decide. What if you bauble and see a land on top. Then you want to wait a turn to IoK to set up your hand. It's nice if you don't see a land, because then you can fetch and IoK without regret. I'd probably mull, especially on the play. On the draw, I might keep it.
Quote from Mcpatches »I mean, as a 1 of, I don't think it hurts that much mb. The thing I like is the 2 windswept. It hits the shrine, tomb and grounds as well as the basic forest. I like that more than marsh flats or foothills honestly and might try it. I might swap my fun of Varolz to the ranger too.
Quote from Mcpatches »Would it maybe be better to run the tarfire instead of the 4th push mb? So your removal sweet would be 1 decay, 3 push, 2 terminate "1" tarfire to keep the consistency of delirium
Quote from AdventuresWithTarmogoyf »Yeah, I got stomped at my local meta playing Death's Shadow Jund, I wish there was a way to make the deck more consistent with delirium. Like, I know I said i didnt like tarfire, and it stands true. But sometimes I just have traverses stuck in hand without a way to get delirium online. I dunno. Like, I just wish there was a better enabler other than tarfire/a grindier build. Maybe i'm too used to playing traditional Jund, and I just need more reps
Quote from Ayiluss »I don't like Bone Picker. There has to be a creature on opposing side and you need removal for it or your creature needs to die in order to play it for less mana which is too conditional. At 4 mana he's too slow. Threats we have are much better than it already so there's no reason to play it.
Quote from mario00001 »Two questions.
1- Thoughts on the new B "delver," Bone Picker, does it have a place? I'm eager to try this, upping my MD fatal push to 4. Being a tempo card, rather than grindy card, maybe I'm just dazed by how new and shiny Bone Picker looks
2- I know many will disagree and call PURE JANK on this tech, because it is pure junk that may help with our worst matchup. UW control is the worst matchup, by far. From Condemn, to wraths, to Ancestral Vision, and Spreading Seas, it is a TOUGH deck to beat for DS. The worst part is when you resolve Ranger of Eos, then play 2 DS, everything looks great, you have lethal next turn. Then they cast either Supreme Verdict on their turn or Condemn as you're swinging in. I think I found a dumb solution for the SB in... Heroic Intervention. It plays well with Ranger of Eos - you have 4 mana to cast him, so next turn you can double shadow and hold up Intervention as shadow protection, stopping Detention Sphere, Verdict, and Condemn. Does Intervention seem too crazy to work? I've tried it in MTGO "Tournament Practice" but haven't had the courage to stake my Competitive League entry fee on this, so can't say my data is reliable. I've been trying to get an angle so that the matchup is not 70-30 in their favor; I'm not ready to give up on exploring fringe cards, however maybe I just need to start playing Surgical Extraction in the SB.