Ore-Scale Guardian was something I hadn't considered but it seems great! Have you played any matches with it? I still think Faithless Looting is better than Magmatic Insight because you get to draw first and you're not required to pitch a land, in case you have excess discard spells for example.
I still think Faithless Looting is better than Magmatic Insight because you get to draw first and you're not required to pitch a land, in case you have excess discard spells for example.
You're probably right in this instance -- pitching useless discard is very powerful and the selection that looting gives you is very important.
Mainly, I am interested in a card like Insight because it maintains CA neutrality rather than "3 cards to get 2 cards first half and 2 cards to get 2 cards second half". I built in a manabase with 21 lands with Insight in mind but maybe it's just not powerful enough.
Ore-Scale Guardian has to have some amount of "build-around" otherwise it just ends up being clunky and expensive. It may take some tinkering to get the grease right.
Looting off a fetchland can get you to 3 lands in your GY on turn 1. Then a turn 2 GQ your red source to get a mountain lets you turn 2 Ore-Scale. Everything about this line looks bad and it is bad. However, how fast you can cast Ore-Scale is important as it applies a lot of pressure. Turn 3 is more typical and easier on the mana base.
In a few test matches last night, the Guardian seemed too problematic. I never had more than 3ish lands in the yard so the dragon was useless. I did like Wrenn however. Rebuying a fetch to hurt me further and simultaneously get enough lands to do stuff for the next turn. I also noticed that her ping is any target, so she can hit players or even yourself for Shadow purposes. She's a great counter to a top deck LOTV -2 (since it'll be left at 1 loyalty, you can just ping her)
I played some interesting matches against Mardu Pyro today. The new card Seasoned Pyromancer is extremely powerful. To the point where I could see including 1-2 in our 75 against grindy decks such as GDS or BGx. It's like a red Lingering Souls that can filter draws or just refill your hand if hellbent. I'm going to a local Modern Championship in a couple weeks. I will try this list but really looking forward to incorporating some new MH1 cards