Nihil doesn't have to cost anything to be put into the graveyard. The only problem is that shrinking an opponents graveyard might potentially shrink your goyfs.
Nihil doesn't have to cost anything to be put into the graveyard. The only problem is that shrinking an opponents graveyard might potentially shrink your goyfs.
It still costs at least 1. You need the no-cost bauble no matter what. And the ability of bauble is also unique and very strong in my opinion, especially considering our tight manabase --> scrying for extra lands.
To echo everyone else, get on the Bauble train and never look back. You can find Played copies on ebay for around $25-$30. I suggest selling cards you don't use to cover this cost. You won't regret it.
To echo everyone else, get on the Bauble train and never look back. You can find Played copies on ebay for around $25-$30. I suggest selling cards you don't use to cover this cost. You won't regret it.
To echo everyone else, get on the Bauble train and never look back. You can find Played copies on ebay for around $25-$30. I suggest selling cards you don't use to cover this cost. You won't regret it.
Like DeektheGeekMTG said, Etched Champion is a problem. And also, instant speed is very important, just think about bauble. Say you topdeck a Bauble late in the game where you would have needed a sweeper instead to not die next turn. You can still draw kReturn the following turn through bauble and have the sweeper at the right time.
But I have to say, I would run Anger of the Gods more likely, if the double red wasn't that hard for us to fulfill. We only have 2 red sources in the deck to begin with, therefore I find it hard to include doulbe red costing cards.
After about a month of having the deck sleeved up, I finally got the opportunity to play it at my LGS! (real life beats paper MTG pretty hard...).
Anyway, got murdered HARD. Like 1 - 4 or something.
The deck felt hard as **** to play (which kinda is a positive I guess), hopefully, I won't have to wait a couple more months until I get to practice again.
Went in with the pure Jund build. Given a meta that as a lot of Tron (either traditional or Eldrazi), a lot of Control (UW, Patriot) and midrange and a few aggro build mixed in, would you recommend the white splash?
After about a month of having the deck sleeved up, I finally got the opportunity to play it at my LGS! (real life beats paper MTG pretty hard...).
Anyway, got murdered HARD. Like 1 - 4 or something.
The deck felt hard as **** to play (which kinda is a positive I guess), hopefully, I won't have to wait a couple more months until I get to practice again.
Went in with the pure Jund build. Given a meta that as a lot of Tron (either traditional or Eldrazi), a lot of Control (UW, Patriot) and midrange and a few aggro build mixed in, would you recommend the white splash?
Absolutely. The white splash is pretty much staple now. You need the go-wide strategy in form of Souls (which makes spot removal worse if you are up against midrange or control decks).
So is the go-to now 2 LtLH, because she helps shore up Affinity and Elves-type matchups, along with graveyard recursion, unlike LoTV which is straight hand-shredding and minusing off any top-decked threats?
So is the go-to now 2 LtLH, because she helps shore up Affinity and Elves-type matchups, along with graveyard recursion, unlike LoTV which is straight hand-shredding and minusing off any top-decked threats?
Depends on your meta, but generally, DSJ struggles with a lot of opposing chump blockers and go-wide strategies, where LtLH is usually very good against.
Real talk, every time I take on UW Control (which is often because it is everywhere on MTGO), it feels like an impossible match-up. Has anyone seen success in devoting SB cards to the match-up? If so, which cards have helped? I usually go with the following.
Real talk, every time I take on UW Control (which is often because it is everywhere on MTGO), it feels like an impossible match-up. Has anyone seen success in devoting SB cards to the match-up? If so, which cards have helped? I usually go with the following.
I've actually yet to lose a game against UW control (admittedly, I'm not playing against the best players/lists, but still). I also played control almost exclusively in modern, which IMO gives you an enormous advantage playing against it.
For sideboarding, remember that at heart, we are a jund deck. In the traditional jund mirror, the best players would sideboard out all of their hand disruption. The basic theory is that if the game is going to go long, the most important thing is gaining card advantage. It doesn't matter as much if you can't protect your threats as well, per se, since you're guaranteed to just draw more. We want to take a similar approach - turn our deck into a card advantage machine.
So with that said, the first thing I would take out is temur battle rage, because this card is always card disadvantage. Then go down to 1 tarfire, because the only way this card isn't card disadvantage against them is killing snapcaster mage or v clique. Leaving in one for the goyf is probably fine. Then I would cut terminate, since push can kill all of their creatures. I only run 3 pushes, so I would leave in those three plus the abrupt decay, personally. Next, start cutting hand disruption. Thoughtseize is better than IoK here, so the rest of the cards that you need to cut should be IoK.
Bringing stuff in, you want to bring in everything that could be a 2-1 that you can. All three lingering souls, and the ranger of eos. The ranger is undoubtedly the best card in this MU. It's a 3-1! If you run Nihil spellbomb, bring those in too. Your goyf will be big enough with just your yard, it's worth it. Collective brutality is a tough one. You can get virtual card advantage by pitching lands to it, but I usually want my lands in this MU. Plus if it gets countered, you fall way behind. Personally I don't bring it in.
Even if you boarded perfectly, you'll still lose if you don't play against it correctly. I suggest sleeving up a proxy (or real, if you can) version of the UW deck and playing it against a friend, who is playing your death shadow deck. Just jam a bunch of games, then try switching.
The key here is to always deny them the 2-1. (1) Never have more than 1 threat on board, because board wipes. (2) Always try to overload their countermagic. Thought experiment. They have a hand full of cancels, you have a hand full of goyfs, and you each have four lands in play. If you play 1 goyf per turn for the rest of the game, you will draw. But if you play two goyfs per turn, and they always cancel the first one, you'll win. A common play that I make in this MU is cast traverse, grab a threat, then pass the turn with plenty of open mana. If they let the traverse resolve, they're just going to counter the threat. I want to wait until I can play two threats per turn to overload their cryptic commands. (3) Never run out of gas. If they have a cryptic in hand, and you only have one threat in hand, just don't play it. You'll draw a thoughtseize or other threat eventually. (4) Be mindful of thinning your deck of threats with traverse. This actually comes up. If you've drawn two threats already, then you only have 6 left. If you traverse twice, you've now reduced your number of threats by 33%. By nature of the decks, this game is going to go long, and we run 8+ cantrips. You will draw enough cards that the %'s add up. Wait to cast traverse until the situation demands it, not just willy nilly.
Quick question regarding the sideboard guide... I was looking at Grixis Control and was surprised to see you do not bring Collective Brutality but keep Liliana, the Last Hope (white splash version) I don't see her doing anything while the discard mode of CB seems at least relevant.
(please bear with me if there's something really obvious going on, you guys have much more experience than I do )
Grixis Control wants to grind. The deck is looking to trade 1 for 1 on all of your cards, until they can eventually eek out some card advantage, via things like Cryptic Command, Snapcaster, or Tasigur, etc. Liliana's -2 ability lets nets you card advantage ground buy reusing the threats that they already killed and while the the +1 ability might not be as relevant because they have fewer juicy targets for it as other decks, it does put pressure on them to deal with her, since an ultimate on her is usually game ending.
Collective Brutality just trades 1 for 1 with them, which is already what their gameplan is. The -2/-2 mode is about as relevant as the Liliana's +1. The gain life/lose life mode is generally not going to have a high impact in that matchup. So, that leaves you with the discard mode, which sometimes hits a Cryptic for good value and sometimes grabs their removal, which might be okay, but why not just let them cast their terminate on your Shadow, get it back with Liliana and play it again. Now they have to waste another kill spell on your shadow, while still having a Liliana that they need to deal with.
Ok, that makes sense. I guess I'm tempted to bring in more discard in that matchup because of the "Control" in Grixis Control. Like against UW Control, we generally side in more discard, correct?
Then why don't we go all the way and remove discard (IoK) against Grixis and play Fulminator? Clearly suboptimal but at least, seems to go against their plan of 1 for 1.
(sorry if that just sounds like I'm playing devil's advocate but I'm usually awful at sideboarding, mostly cause I don't quite play enough and some subtleties elude me )
So, I need to cut one card and can't seem to decide on what it should be. I keep wondering if it's ok to go down to 1 Tarfire, but most of what I've read has advocated for 2. Also, if I only have the one artifact hate spell in the sideboard, is it better to be Kataki or Ancient Grudge?
Private Mod Note
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Rollback Post to RevisionRollBack
Modern UBR Grixis Shadow UBR UR Izzet Phoenix UR UW UW Control UW GB GB Rock GB
Commander BG Meren of Clan Nel Toth BG BGUW Atraxa, Praetor's Voice BGUW
Well, those are kinda the matchups that I would be aiming for. Kommand does a good enough job against incidental artifacts. I don't think I want to cut Eidolon. Storm is huge online right now, Ad Naus is Ad Naus, and I'm seeing a lot more Living End lately too. I think the combined metashare of the decks that are weak to Eidolon is enough that I want to keep him. So, is the Affinity/Lantern/KCI matchup good enough with 2 Kommands that I don't really need extra sideboard artifact hate? That seems wrong, but again, I can't figure out what I could possibly cut from this 76.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UBR Grixis Shadow UBR UR Izzet Phoenix UR UW UW Control UW GB GB Rock GB
Commander BG Meren of Clan Nel Toth BG BGUW Atraxa, Praetor's Voice BGUW
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No. You don't want to spent mana on cantrips (which is the broken thing about it actually), there is no replacement for it.
It still costs at least 1. You need the no-cost bauble no matter what. And the ability of bauble is also unique and very strong in my opinion, especially considering our tight manabase --> scrying for extra lands.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Why Kozilek's Return over Pyroclasm or Anger of the Gods? Is the instant speed that important?
Takes out etched champion since affinity is so prominent right now.
Like DeektheGeekMTG said, Etched Champion is a problem. And also, instant speed is very important, just think about bauble. Say you topdeck a Bauble late in the game where you would have needed a sweeper instead to not die next turn. You can still draw kReturn the following turn through bauble and have the sweeper at the right time.
But I have to say, I would run Anger of the Gods more likely, if the double red wasn't that hard for us to fulfill. We only have 2 red sources in the deck to begin with, therefore I find it hard to include doulbe red costing cards.
Anyway, got murdered HARD. Like 1 - 4 or something.
The deck felt hard as **** to play (which kinda is a positive I guess), hopefully, I won't have to wait a couple more months until I get to practice again.
Went in with the pure Jund build. Given a meta that as a lot of Tron (either traditional or Eldrazi), a lot of Control (UW, Patriot) and midrange and a few aggro build mixed in, would you recommend the white splash?
Absolutely. The white splash is pretty much staple now. You need the go-wide strategy in form of Souls (which makes spot removal worse if you are up against midrange or control decks).
Depends on your meta, but generally, DSJ struggles with a lot of opposing chump blockers and go-wide strategies, where LtLH is usually very good against.
Out:
-1 Terminate
-1 Abrupt Decay
In:
+2 Lingering Souls
I've actually yet to lose a game against UW control (admittedly, I'm not playing against the best players/lists, but still). I also played control almost exclusively in modern, which IMO gives you an enormous advantage playing against it.
For sideboarding, remember that at heart, we are a jund deck. In the traditional jund mirror, the best players would sideboard out all of their hand disruption. The basic theory is that if the game is going to go long, the most important thing is gaining card advantage. It doesn't matter as much if you can't protect your threats as well, per se, since you're guaranteed to just draw more. We want to take a similar approach - turn our deck into a card advantage machine.
So with that said, the first thing I would take out is temur battle rage, because this card is always card disadvantage. Then go down to 1 tarfire, because the only way this card isn't card disadvantage against them is killing snapcaster mage or v clique. Leaving in one for the goyf is probably fine. Then I would cut terminate, since push can kill all of their creatures. I only run 3 pushes, so I would leave in those three plus the abrupt decay, personally. Next, start cutting hand disruption. Thoughtseize is better than IoK here, so the rest of the cards that you need to cut should be IoK.
Bringing stuff in, you want to bring in everything that could be a 2-1 that you can. All three lingering souls, and the ranger of eos. The ranger is undoubtedly the best card in this MU. It's a 3-1! If you run Nihil spellbomb, bring those in too. Your goyf will be big enough with just your yard, it's worth it. Collective brutality is a tough one. You can get virtual card advantage by pitching lands to it, but I usually want my lands in this MU. Plus if it gets countered, you fall way behind. Personally I don't bring it in.
Even if you boarded perfectly, you'll still lose if you don't play against it correctly. I suggest sleeving up a proxy (or real, if you can) version of the UW deck and playing it against a friend, who is playing your death shadow deck. Just jam a bunch of games, then try switching.
The key here is to always deny them the 2-1. (1) Never have more than 1 threat on board, because board wipes. (2) Always try to overload their countermagic. Thought experiment. They have a hand full of cancels, you have a hand full of goyfs, and you each have four lands in play. If you play 1 goyf per turn for the rest of the game, you will draw. But if you play two goyfs per turn, and they always cancel the first one, you'll win. A common play that I make in this MU is cast traverse, grab a threat, then pass the turn with plenty of open mana. If they let the traverse resolve, they're just going to counter the threat. I want to wait until I can play two threats per turn to overload their cryptic commands. (3) Never run out of gas. If they have a cryptic in hand, and you only have one threat in hand, just don't play it. You'll draw a thoughtseize or other threat eventually. (4) Be mindful of thinning your deck of threats with traverse. This actually comes up. If you've drawn two threats already, then you only have 6 left. If you traverse twice, you've now reduced your number of threats by 33%. By nature of the decks, this game is going to go long, and we run 8+ cantrips. You will draw enough cards that the %'s add up. Wait to cast traverse until the situation demands it, not just willy nilly.
I hope that helps some!
(please bear with me if there's something really obvious going on, you guys have much more experience than I do )
Collective Brutality just trades 1 for 1 with them, which is already what their gameplan is. The -2/-2 mode is about as relevant as the Liliana's +1. The gain life/lose life mode is generally not going to have a high impact in that matchup. So, that leaves you with the discard mode, which sometimes hits a Cryptic for good value and sometimes grabs their removal, which might be okay, but why not just let them cast their terminate on your Shadow, get it back with Liliana and play it again. Now they have to waste another kill spell on your shadow, while still having a Liliana that they need to deal with.
Then why don't we go all the way and remove discard (IoK) against Grixis and play Fulminator? Clearly suboptimal but at least, seems to go against their plan of 1 for 1.
(sorry if that just sounds like I'm playing devil's advocate but I'm usually awful at sideboarding, mostly cause I don't quite play enough and some subtleties elude me )
4 Death's Shadow
4 Tarmogoyf
4 Street Wraith
Spells
2 Temur Battle Rage
4 Thoughtseize
4 Traverse the Ulvenwald
2 Abrupt Decay
3 Fatal Push
2 Tarfire
4 Inquisition of Kozilek
2 Kolaghan's Command
4 Mishra's Bauble
1 Liliana of the Veil
2 Liliana, the Last Hope
2 Overgrown Tomb
4 Polluted Delta
1 Stomping Ground
1 Godless Shrine
1 Swamp
4 Verdant Catacombs
1 Blood Crypt
4 Bloodstained Mire
2 Collective Brutality
1 Eidolon of Rhetoric
1 Fatal Push
3 Fulminator Mage
1 Kataki, War's Wage
3 Lingering Souls
1 Nihil Spellbomb
1 Ranger of Eos
2 Surgical Extraction
1 Maelstrom Pulse
So, I need to cut one card and can't seem to decide on what it should be. I keep wondering if it's ok to go down to 1 Tarfire, but most of what I've read has advocated for 2. Also, if I only have the one artifact hate spell in the sideboard, is it better to be Kataki or Ancient Grudge?
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
Grudge is definitely better in general, Kataki is only played specifically for affinity and lantern.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW