It's one of those, high risk, high reward hands. The fact you have bauble almost makes it harder to decide. What if you bauble and see a land on top. Then you want to wait a turn to IoK to set up your hand. It's nice if you don't see a land, because then you can fetch and IoK without regret. I'd probably mull, especially on the play. On the draw, I might keep it.
Interesting. I might need to rethink my mulligan decisions. Basically, a land with only 1 hand is an auto mull for me, but if you have a cantrip it gets close I think. But probably you are right that on the play, you should mulligan this nevertheless.
I mean, as a 1 of, I don't think it hurts that much mb. The thing I like is the 2 windswept. It hits the shrine, tomb and grounds as well as the basic forest. I like that more than marsh flats or foothills honestly and might try it. I might swap my fun of Varolz to the ranger too.
I actually am not a fan of Windswept here. It can get Overgrown, Forest, Stomping and Godless, but misses on Swamp and Blood Crypt, which are 2 black sources. I really think black is that important that you can't afford playing 2 lands missing 50 % of our black manabase.
Marsh Flats is not great either, but can get Overgrown, Swamp, Blood Crypt and Godless. It misses on Stomping and Forest, but I think its ok as those are the "worst" lands in our deck.
On a generall note, I did update the primer a bit and added dredge and grixis DS to the sideboard guide. Feel free to add something if there is something important you notice.
Good luck to any Affinity decks he ran into with that list, the sideboard has Stony Silence, Ancient Grudge, Lingering Souls, and Nature's Claim. That's like a "who's who?" of Affinity hate.
That list definitely has my interest too. (Hi everyone) Tarfire does clog up the list sometimes. Maybe traverse is still consistent without it? I want that to be a thing
Would it maybe be better to run the tarfire instead of the 4th push mb? So your removal sweet would be 1 decay, 3 push, 2 terminate "1" tarfire to keep the consistency of delirium
Would it maybe be better to run the tarfire instead of the 4th push mb? So your removal sweet would be 1 decay, 3 push, 2 terminate "1" tarfire to keep the consistency of delirium
Yeah I would do that I think, that seems like a good idea. At least thought about this also. If delirium is an issue too often, you could also cut 1 terminate in favour of the second tarfire again.
Looks like the meta is very much adapting to Shadow decks, which is in a way a good thing, I think there's enough out there to make this deck avoid being oppressive
I went to my smaller store this week to play DSJ, first opponent was a UW Sun Titan Deck---that matchup feels awful. The guy had wraths, paths, detention spheres, it feels awful. Overall, he should have won game 3 but he made a huge error with his Sun Titan. I topdecked my only win, and he was mainly a standard player who was forced into modern since no one wants to play. I should have lost. The deck is fringe, but it beats the holy hell out of Shadow. How would you guys sideboard against this deck?
Game 2 was too easy against some kind of blue/red deck
Game 3 I played a girl playing some strange mis-mash of Nahiri Jeskai/Shaeeri combo deck. This matchup felt bad, too, spreading seas, tons of removal---I blew up 2 lands with fulm and still lost. Never saw my white cards, but it made me nervous since there were multiple cards to deal with my only white land
That's my second time bringing DSJ in my smaller meta when I don't want to travel into Philadelphia, the deck feels awful to bring there. They aren't purposely trying to outmeta the deck, they just happen to play those FNM type of decks that ***** on it.
Yeah, white is good vs us, so is quick cheap land hate locking us out of colors. I think if we're on the play with hand hate, we have a good run. We have to take our time to strip them of resource and beat them quick I feel.
Yeah, well, some matchups are hard to win and just involves luck and bad draws of the opponent to win the matchup. UW Control seems like such a deck. There is not much you can do about that. For sideboarding, I would go with:
SOmething like this. TBR and Tarfire are obviously bad, decay doesn't hit much, it does hit sphere, but I think its not worth it to keep only due to this single card. KCommand are not doing much and due to path getting worse. I feel like you want as much targeted discard as you can get, so CB seems good here. But I would watch out with it. I would basically only cast it on one mode, because of potential Remands from the opponent. Souls is self explainatory and ranger/surgical as well I think.
Souls doesn't feel fantastic because of the spreading seas and tectonic/GQs
I sideboard pretty much as you described.
I'm kind of glad Shadow's getting bad matchups, it stops the idiotic talk of banning. Right now the guys in the ban thread are talking about banning thoughtseize and it's just----so dumb.
Anyway, I did't like painful truths, I feel like it clumps up the 3 cmc slot too much
Yeah, I got stomped at my local meta playing Death's Shadow Jund, I wish there was a way to make the deck more consistent with delirium. Like, I know I said i didnt like tarfire, and it stands true. But sometimes I just have traverses stuck in hand without a way to get delirium online. I dunno. Like, I just wish there was a better enabler other than tarfire/a grindier build. Maybe i'm too used to playing traditional Jund, and I just need more reps
1- Thoughts on the new B "delver," Bone Picker, does it have a place? I'm eager to try this, upping my MD fatal push to 4. Being a tempo card, rather than grindy card, maybe I'm just dazed by how new and shiny Bone Picker looks
2- I know many will disagree and call PURE JANK on this tech, because it is pure junk that may help with our worst matchup. UW control is the worst matchup, by far. From Condemn, to wraths, to Ancestral Vision, and Spreading Seas, it is a TOUGH deck to beat for DS. The worst part is when you resolve Ranger of Eos, then play 2 DS, everything looks great, you have lethal next turn. Then they cast either Supreme Verdict on their turn or Condemn as you're swinging in. I think I found a dumb solution for the SB in... Heroic Intervention. It plays well with Ranger of Eos - you have 4 mana to cast him, so next turn you can double shadow and hold up Intervention as shadow protection, stopping Detention Sphere, Verdict, and Condemn. Does Intervention seem too crazy to work? I've tried it in MTGO "Tournament Practice" but haven't had the courage to stake my Competitive League entry fee on this, so can't say my data is reliable. I've been trying to get an angle so that the matchup is not 70-30 in their favor; I'm not ready to give up on exploring fringe cards, however maybe I just need to start playing Surgical Extraction in the SB.
The problem I see with the black delver is that its Tempo is something we pretty much only need vs big mana or combo decks, against which we can't really enable him easy or even early. And also, you can't play him turn 1 most of the time, its more a turn 2 play if at all, and I want my goyf or ds at this point I think.
Yeah, I got stomped at my local meta playing Death's Shadow Jund, I wish there was a way to make the deck more consistent with delirium. Like, I know I said i didnt like tarfire, and it stands true. But sometimes I just have traverses stuck in hand without a way to get delirium online. I dunno. Like, I just wish there was a better enabler other than tarfire/a grindier build. Maybe i'm too used to playing traditional Jund, and I just need more reps
Architects of will is an option that sees much play in Death's Shadow Abzan. Replaces itself and adds artifact and creature to the grave for one mana.
I don't like Bone Picker. There has to be a creature on opposing side and you need removal for it or your creature needs to die in order to play it for less mana which is too conditional. At 4 mana he's too slow. Threats we have are much better than it already so there's no reason to play it.
Well it hasn't be on the opponents side, your creature can die as well (maybe from opposing removals or blocks) but you are right, it requires something, which, unlike delver, seems suboptimal in this deck which already has problems in reaching delirium or a low enough life total to have big death shadows. I feel like I don't want to add anothing thing that can completly go wrong at some point.
Concerning delirium: Architects of Will does provide a possible help for reaching delirium indeed. If one feels thats a major problem, maybe Architect is a possible card to run. At least its not a terrible topdeck later in the game.
1- Thoughts on the new B "delver," Bone Picker, does it have a place? I'm eager to try this, upping my MD fatal push to 4. Being a tempo card, rather than grindy card, maybe I'm just dazed by how new and shiny Bone Picker looks
2- I know many will disagree and call PURE JANK on this tech, because it is pure junk that may help with our worst matchup. UW control is the worst matchup, by far. From Condemn, to wraths, to Ancestral Vision, and Spreading Seas, it is a TOUGH deck to beat for DS. The worst part is when you resolve Ranger of Eos, then play 2 DS, everything looks great, you have lethal next turn. Then they cast either Supreme Verdict on their turn or Condemn as you're swinging in. I think I found a dumb solution for the SB in... Heroic Intervention. It plays well with Ranger of Eos - you have 4 mana to cast him, so next turn you can double shadow and hold up Intervention as shadow protection, stopping Detention Sphere, Verdict, and Condemn. Does Intervention seem too crazy to work? I've tried it in MTGO "Tournament Practice" but haven't had the courage to stake my Competitive League entry fee on this, so can't say my data is reliable. I've been trying to get an angle so that the matchup is not 70-30 in their favor; I'm not ready to give up on exploring fringe cards, however maybe I just need to start playing Surgical Extraction in the SB.
I don't think Heroic Intervention is all that janky. I think it's an excellent protection spell akin to Apostle's Blessing. And as UW Titan gains more ground (which it inevitably will because of the reasons outlined above, and because it's fairly affordable to buy into [for now]) we will absolutely need to be reactive against wraths and other such horribleness. I could easily see x1 Heroic x! Apostle's show up in sideboards.
Part of me just wants to see more targeted discard, ideally with a creature attached to it.
Gerry T rocking the deck on another video. I do agree that needing delirium does suck at times, but the enablers suck. The blue splash is interesting and would make Architect "slightly" better in the 75 because it can be cast at that point, but idk. Maybe grixis is just better.
I was wondering what I should side for a meta full of enchantment (leyline) decks? What's a good efficient card for this deck without sacrificing too much for other matchups!
Interesting. I might need to rethink my mulligan decisions. Basically, a land with only 1 hand is an auto mull for me, but if you have a cantrip it gets close I think. But probably you are right that on the play, you should mulligan this nevertheless.
I actually am not a fan of Windswept here. It can get Overgrown, Forest, Stomping and Godless, but misses on Swamp and Blood Crypt, which are 2 black sources. I really think black is that important that you can't afford playing 2 lands missing 50 % of our black manabase.
Marsh Flats is not great either, but can get Overgrown, Swamp, Blood Crypt and Godless. It misses on Stomping and Forest, but I think its ok as those are the "worst" lands in our deck.
On a generall note, I did update the primer a bit and added dredge and grixis DS to the sideboard guide. Feel free to add something if there is something important you notice.
No Tarfires, no ghor clan and 2 terminate maindeck. I could see playing that list actually.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Yeah I would do that I think, that seems like a good idea. At least thought about this also. If delirium is an issue too often, you could also cut 1 terminate in favour of the second tarfire again.
I went to my smaller store this week to play DSJ, first opponent was a UW Sun Titan Deck---that matchup feels awful. The guy had wraths, paths, detention spheres, it feels awful. Overall, he should have won game 3 but he made a huge error with his Sun Titan. I topdecked my only win, and he was mainly a standard player who was forced into modern since no one wants to play. I should have lost. The deck is fringe, but it beats the holy hell out of Shadow. How would you guys sideboard against this deck?
Game 2 was too easy against some kind of blue/red deck
Game 3 I played a girl playing some strange mis-mash of Nahiri Jeskai/Shaeeri combo deck. This matchup felt bad, too, spreading seas, tons of removal---I blew up 2 lands with fulm and still lost. Never saw my white cards, but it made me nervous since there were multiple cards to deal with my only white land
That's my second time bringing DSJ in my smaller meta when I don't want to travel into Philadelphia, the deck feels awful to bring there. They aren't purposely trying to outmeta the deck, they just happen to play those FNM type of decks that ***** on it.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
- TBR
- Tarfire
- Decay
- KCommand
+ CB
+ Souls
+ Ranger
+ terminate/Pulse
+ Surgical
SOmething like this. TBR and Tarfire are obviously bad, decay doesn't hit much, it does hit sphere, but I think its not worth it to keep only due to this single card. KCommand are not doing much and due to path getting worse. I feel like you want as much targeted discard as you can get, so CB seems good here. But I would watch out with it. I would basically only cast it on one mode, because of potential Remands from the opponent. Souls is self explainatory and ranger/surgical as well I think.
I sideboard pretty much as you described.
I'm kind of glad Shadow's getting bad matchups, it stops the idiotic talk of banning. Right now the guys in the ban thread are talking about banning thoughtseize and it's just----so dumb.
Anyway, I did't like painful truths, I feel like it clumps up the 3 cmc slot too much
1- Thoughts on the new B "delver," Bone Picker, does it have a place? I'm eager to try this, upping my MD fatal push to 4. Being a tempo card, rather than grindy card, maybe I'm just dazed by how new and shiny Bone Picker looks
2- I know many will disagree and call PURE JANK on this tech, because it is pure junk that may help with our worst matchup. UW control is the worst matchup, by far. From Condemn, to wraths, to Ancestral Vision, and Spreading Seas, it is a TOUGH deck to beat for DS. The worst part is when you resolve Ranger of Eos, then play 2 DS, everything looks great, you have lethal next turn. Then they cast either Supreme Verdict on their turn or Condemn as you're swinging in. I think I found a dumb solution for the SB in... Heroic Intervention. It plays well with Ranger of Eos - you have 4 mana to cast him, so next turn you can double shadow and hold up Intervention as shadow protection, stopping Detention Sphere, Verdict, and Condemn. Does Intervention seem too crazy to work? I've tried it in MTGO "Tournament Practice" but haven't had the courage to stake my Competitive League entry fee on this, so can't say my data is reliable. I've been trying to get an angle so that the matchup is not 70-30 in their favor; I'm not ready to give up on exploring fringe cards, however maybe I just need to start playing Surgical Extraction in the SB.
Architects of will is an option that sees much play in Death's Shadow Abzan. Replaces itself and adds artifact and creature to the grave for one mana.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
Well it hasn't be on the opponents side, your creature can die as well (maybe from opposing removals or blocks) but you are right, it requires something, which, unlike delver, seems suboptimal in this deck which already has problems in reaching delirium or a low enough life total to have big death shadows. I feel like I don't want to add anothing thing that can completly go wrong at some point.
Concerning delirium: Architects of Will does provide a possible help for reaching delirium indeed. If one feels thats a major problem, maybe Architect is a possible card to run. At least its not a terrible topdeck later in the game.
I don't think Heroic Intervention is all that janky. I think it's an excellent protection spell akin to Apostle's Blessing. And as UW Titan gains more ground (which it inevitably will because of the reasons outlined above, and because it's fairly affordable to buy into [for now]) we will absolutely need to be reactive against wraths and other such horribleness. I could easily see x1 Heroic x! Apostle's show up in sideboards.
Part of me just wants to see more targeted discard, ideally with a creature attached to it.
Gerry T rocking the deck on another video. I do agree that needing delirium does suck at times, but the enablers suck. The blue splash is interesting and would make Architect "slightly" better in the 75 because it can be cast at that point, but idk. Maybe grixis is just better.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn