Lol, didn't expect this, this is really spicy indeed. I guess its problematic as Varolz is not very good on its own and you can't guarantee the scavenge on it. Was definitely amazing to watch though!
Haha I jest, but being realistic it does seem solidly playable and a good worthwhile inclusion. The regeneration ability is key. Sac a thing, scavenge eot. Boom.
There's some really nice play to it, as a singleton. Love it. Finally get to use one of my varolz!
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Any thoughts on a maybe rancor in the list? It's only G to cast, makes our goyfs bigger than the opposition and gives trample to our dudes? If it hits the bim, feeds gofy and delirium.
I was thinking about something like that recently. It seems like a sweet deal overall and even if whatever is using it gets removed, we get the card back. I used to really like Mutagenic Growth but it doesn't seem all that great in this iteration.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern URGifts StormUR URBlue MoonUR URKiln FiendUR
since bant eldrazi seems to be so hard mainly due to eldrazi displacer, how about a phyrexian revoker in the board as a tutor target? also helps other bad match ups like tron or ad nauseam etc
I think you guys forget that this is still a good-stuff deck to some extent, playing cards like rancor does not seem like a great idea. You will often hate it as it possibly sitting just in your hand doing nothing when you don't have a creature on hoard. Not to mention its a terrible topdeck if you have no board. We already do have enough of that cards (tbr is also a bad topdeck when you don't have a board, but for this card the upside is way better) I also think I would rather have other more impactful cards than a 2 dmg card. Most lists do run only 3 tarfire, as this card is basically mostly needed for delirium, so why include this then?
This deck's strenght lies in its consistancy and possibility to operate as a midrange deck with a faster clock than usual midrange decks. I can tell, from my midrange point of view, you really want to minimize those mediocre cards as much as you can to reduce the amount of possible bad topdecks.
Yeah, I'm testing a grim flayer or 2 in the mb to have more cheap big threats. When it's a 2/2, it's bad, but it's usually a 4/4 in the deck and that's relevant. Might be better as the delirum "nacatl" but I hate not hitting threats.
Haha I jest, but being realistic it does seem solidly playable and a good worthwhile inclusion. The regeneration ability is key. Sac a thing, scavenge eot. Boom.
There's some really nice play to it, as a singleton. Love it. Finally get to use one of my varolz!
Scavenge can only be used as a sorcery though so you can't do it EoT.
Having seen a raft of shadow jund lists floating around on streams and replays on YouTube, I am becoming more and more amenable to 1x maindeck dismember than I was before. I'm also seeing other players reach similar conclusions to my own with regards to the number of temur battle rages in the maindeck. Many players (rightly or wrongly) are dropping 1x battle rage (from 2 down to 1) for the 1x dismember and I've seen it do some valuable work.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
I'm not sure about dismember. On one hand, it hits bigger guys, but on the other, how often does it get turned off or become a 3 drop removal? Also, do we drop a push for it? Or a tarfire?
Last night I finally got to start playing the deck in paper, and spent about 2.5 hours playing against Affinity. Pre-board, the matchup felt like it always has for Jund - sometimes I draw the removal half of my deck, sometimes I draw the discard half and they have no cards in hand. I also drew LotV in nearly every pre-board game, which is never great. Post-board was a completely different story, siding out 4 Thoughtseize and 2 LotV to bring in Ancient Grudge, Fatal Push, Kozilek's Return, 2 Liliana, and Caustic Caterpillar. I'm running the Caterpillar over the second Ancient Grudge because I want a tutorable way to deal with Leyline and Worship. I settled on Caterpillar over Reclamation Sage for a few reasons:
Caterpillar is easier to loop back with Liliana, the Last Hope and K-Command because it dies as part of it's effect.
You can break up the mana investment required to destroy something (1 + 2 for Caterpillar vs 3 for Sage), which seems relevant in a deck that doesn't play many mana-producing lands.
1 CMC cost meant that I could play it, then hold up mana to either activate it or play a different removal spell. This was relevant in a few places because it made it harder for my opponent to commit to a line profitably.
It's more proactive than Sage.
Obviously Caterpillar isn't without downsides. If I wanted to Traverse and cast it to blow something up I needed access to three green mana, vs two for Sage. Sage can beat down after it blows something up, and Caterpillar doesn't really provide much of a clock.
I don't have much to say about the matchup that isn't already well known, post-board I just blew stuff up, played a big dude, and swung in over 3-4 turns to close out the game. Being able to tutor up an artifact destroying creature was extremely relevant in multiple games, and being able to recur it with Liliana was also great. I don't think that we should go overboard with sideboard bullet creatures, but in matches where we need to destroy an artifact or enchantment it tends to be a game-breaking factor.
Also, I missed what had to be 70% of my Bauble triggers, how the hell do people remember them consistently?
Question for you all: I haven't been able to test lists much lately, but after scanning through this thread, it sounds like straight Jund is generally doing better than the white splash. From what I've read, it sounds like that's because Lingering souls isn't as good as Anger, but it seems like Ranger of Eos is still incredible. Would a 1-2 card white splash work as well as I think it would?
Having access to Ranger and potentially Cannonist seems extremely powerful and I think the only real deckbuilding cost would be cutting a fetch for a second Stomping Ground, making the manabase 4x Catacombs, 4x Bloodstained Mire, 2x Wooded Foothills, 1x Marsh Flats, 1x Godless Shrine, 2x Stomping Ground, 1 Overgrown Tomb, 1x Blood Crypt, 2x Basics. Thoughts?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
http://www.starcitygames.com/article/34763_Video-Deaths-Shadow-In-Modern.html
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Varolz in the board; yes!
A thousand times yes!
Haha I jest, but being realistic it does seem solidly playable and a good worthwhile inclusion. The regeneration ability is key. Sac a thing, scavenge eot. Boom.
There's some really nice play to it, as a singleton. Love it. Finally get to use one of my varolz!
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
URGifts StormUR
URBlue MoonUR
URKiln FiendUR
BURStormBUR
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Round 2 I played against dredge and didn't see any of my yard hate game 2 or 3.
Then I got back to back byes because someone rage quit round 1 and it through off all the pairings.
tilty night.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
This deck's strenght lies in its consistancy and possibility to operate as a midrange deck with a faster clock than usual midrange decks. I can tell, from my midrange point of view, you really want to minimize those mediocre cards as much as you can to reduce the amount of possible bad topdecks.
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
Scavenge can only be used as a sorcery though so you can't do it EoT.
I'm not dropping the 2nd copy of Temur Battle Rage, it's been doing far too much in games 1 for me
It's also fantastic against against combo decks or decks that don't want to interact
Follow the link for nice cheap clothing.
Playing:
Death's Shadow Jund
Played:
Kiki Chord, Zoo variants, Goblins, Burn
1x Blood Crypt
4x Bloodstained Mire
1x Forest
2x Overgrown Tomb
1x Stomping Ground
1x Swamp
4x Verdant Catacombs
4x Wooded Foothills
Sorcery (12)
4x Inquisition of Kozilek
4x Thoughtseize
4x Traverse the Ulvenwald
1x Abrupt Decay
1x Dismember
3x Fatal Push
2x Kolaghan's Command
3x Tarfire
1x Temur Battle Rage
Creature (13)
4x Death's Shadow
1x Ghor-Clan Rampager
4x Street Wraith
4x Tarmogoyf
Artifact (4)
4x Mishra's Bauble
2x Liliana of the Veil
1x Ancient Grudge
2x Collective Brutality
1x Fatal Push
3x Fulminator Mage
1x Kozilek's Return
2x Liliana, the Last Hope
1x Maelstrom Pulse
1x Caustic Caterpillar
2x Surgical Extraction
1x Nihil Spellbomb
Last night I finally got to start playing the deck in paper, and spent about 2.5 hours playing against Affinity. Pre-board, the matchup felt like it always has for Jund - sometimes I draw the removal half of my deck, sometimes I draw the discard half and they have no cards in hand. I also drew LotV in nearly every pre-board game, which is never great. Post-board was a completely different story, siding out 4 Thoughtseize and 2 LotV to bring in Ancient Grudge, Fatal Push, Kozilek's Return, 2 Liliana, and Caustic Caterpillar. I'm running the Caterpillar over the second Ancient Grudge because I want a tutorable way to deal with Leyline and Worship. I settled on Caterpillar over Reclamation Sage for a few reasons:
Obviously Caterpillar isn't without downsides. If I wanted to Traverse and cast it to blow something up I needed access to three green mana, vs two for Sage. Sage can beat down after it blows something up, and Caterpillar doesn't really provide much of a clock.
I don't have much to say about the matchup that isn't already well known, post-board I just blew stuff up, played a big dude, and swung in over 3-4 turns to close out the game. Being able to tutor up an artifact destroying creature was extremely relevant in multiple games, and being able to recur it with Liliana was also great. I don't think that we should go overboard with sideboard bullet creatures, but in matches where we need to destroy an artifact or enchantment it tends to be a game-breaking factor.
Also, I missed what had to be 70% of my Bauble triggers, how the hell do people remember them consistently?
Having access to Ranger and potentially Cannonist seems extremely powerful and I think the only real deckbuilding cost would be cutting a fetch for a second Stomping Ground, making the manabase 4x Catacombs, 4x Bloodstained Mire, 2x Wooded Foothills, 1x Marsh Flats, 1x Godless Shrine, 2x Stomping Ground, 1 Overgrown Tomb, 1x Blood Crypt, 2x Basics. Thoughts?