Im going to test out the manamorphose builds, but im cutting stubborn denials and blue completely out of the 75.
Stub feels bad with all the humans, hollow ones, jund decks around, and the rest of blue cards in the side were usually to fend off tron, control and big mana decks which are on the down low at the moment. Instead ill be running lingering souls package out of the side which feels better against jund, mardu and humans.
1. Is this thought process right? is stub and blue still good enough to keep in the 75 vs white?
2. How do you usually fare with the manamorphose build when it comes to running 17 lands? Do you ever fall short in hitting your second land? 18 felt good enough to consistently keep 1 landers. Do you even run out manamorphose as soon as you hit 2 lands for the cantrip, without knowing if you can draw into anything to make use of the 2 mana?
3. Im debating if I should keep in 2 lotv or add 2 bolts instead. or if i should scrap that completely and bring back 2 stubs into the main.
1 - I was really hesitant to go from lingering souls to the blue version but I just feel like the matchups souls is good in are not the matchups we are going to run into. Stubbs has been very good and even makes the UW Control matchup far more winnable.
2 - typically i manamorphose into what I need to cast the spell I already have in hand, so the Morphose is a free cycle. If I have a thoughtseize and shadow in hand turn two as well as a morphose, I take the opportunity to cycle my morphose for BB and then make the play I was going to make anyway. In the rare cases you have only morphose in hand I will usually cast it for GB since that lets me cast decay, dismember, Traverse + shadow, tarmogoyf, fatal push, basically every card I could draw into other than TBR.
3 - I miss when Lilly was good but I really don't like the card right now and my list has felt better since cutting lotv from the 75
3 - I miss when Lilly was good but I really don't like the card right now and my list has felt better since cutting lotv from the 75
I agree, I really think LotV is terrible right now in the meta. Like what decks do you want her against? I've cut all Veils form every Death's Shadow list. I also think that's one of the reasons traditional Jund isn't good right now either. Sometimes that deck relies on LotV as a threat or a card advantage engine, and she just doesn't cut it.
Tomorrow I'll have a TOP8 (I q'd playing Jund Shadow the whole season) and I "know" by advance some of my possible matches (the TOP 8 structure follows the one from PT).
The possibles matchs are:
1st Match - Grixis Goryos (Living End + As Foretold + Kiki and Exarch... Goryos and Grisel also) or UR Storm.
2nd Match - Some variant of Eldrazi (the mono brown one or RG haste)
3rd Match - BANT Retreat
4th Match - No idea. Some sort of BURN or TRON...
Of course, is a TOP 8, meaning elimination each round, getting to the finals is already a good spot to be, as this would q'd me to the next big tournament.
Can someone help me to tweak the best list to this "4" matches ?
Tomorrow I'll have a TOP8 (I q'd playing Jund Shadow the whole season) and I "know" by advance some of my possible matches (the TOP 8 structure follows the one from PT).
The possibles matchs are:
1st Match - Grixis Goryos (Living End + As Foretold + Kiki and Exarch... Goryos and Grisel also) or UR Storm.
2nd Match - Some variant of Eldrazi (the mono brown one or RG haste)
3rd Match - BANT Retreat
4th Match - No idea. Some sort of BURN or TRON...
Of course, is a TOP 8, meaning elimination each round, getting to the finals is already a good spot to be, as this would q'd me to the next big tournament.
Can someone help me to tweak the best list to this "4" matches ?
Hope to hear from you guys !!
If you know for sure about match 1 being one of those two options, I would run 4 stubborn denial somewhere in the 75. Maybe even in the main, because you can't get to the other matches without winning match 1. And then run a few GY hate cards in the board, like Nihil Spellbomb or surgical or a Grafdigger's Cage.
One card that is great against that whole spread of decks is Temur Battle Rage. I would probably run 2 main 1 side, or even 3 main since you know it will be good.
It also looks like you won't be playing against Blood Moon, so I would only run 1 Basic Swamp and no Basic Forest.
Ive been running the manamorphose list lately but ive been rather disappointed by it. Its bad vs thalia and makes mulligan-ing much more complex. How is everyone else doing with it so far?
So I ran through a bunch of mtgo leagues this weekend with Jund DS. probably about 5. I think 3 Friendly leagues and 2 comp leagues. Manatraders is great.
1. 17 Lands was too low. I was getting stuck on 1 and 2 lands sometimes, causing me to lose A LOT of games in my first 3 leagues. I thought having an extra 2 cantrips with Architects of will, and then the two faithless lootings would aliviate this issue. Nope. I switched to 18 lands and it was WAY better. I cut an extra Architects of Will for an 18th land (Wooded Foothills).
2. Since I was only playing Jund colors with no manamorphose, I wanted the extra basic forest to play around Blood Moon. I didn't play against many BM decks, but the basic Forest was still good and I would continue playing it.
3. Whispers of Emrakul out of the board was AWESOME. It's great against control decks, combo decks, Tron, Valakut, and even burn. Since I'm not playing blue for stubborn denial, I really needed an extra push against these types of decks, and Whispers was GREAT. I went up to 4 in the board.
4. Against decks where creature removal sucks: This version has an issue where all your instants are creature removal, so against control and combo decks, you side out most of your instants. This problem is usually aleviated by playing manamorphose and bringing in stubborn denial, but I dont play blue and don't like manamorphose. So I usually keep in 2 tarfire against everything to keep delirium online. I usually just tarfire myself, or discard it to Faithless Looting. I am also changing 1 abrupt decay to a Kolaghan's command, so I can leave that in.
5. Dismember was too taxing on the life, so I changed it to terminate. Terminate was better for me. If there is a rise in green creature decks, I would go back to dismeber, but Terminate is better for now.
6. There were a lot of situations that I could have won if I had a Ghor-Clan Rampager in the deck to traverse for. So I cut the TBR in the board for a Ghor-Clan. It was a solid change. I don't have it junking up my main, but bring it in when I want it.
7. I struggled against Affinity. I was 1-2 against it, and the match where I won, the pilot was awful. So I added an extra Ancient grudge in the board, and changed an abrupt decay to a Kolaghan's OCmmand main. Here's my updated list:
Mardu Pyromancer 2-1
Generally a grindfest, a hard game 1, g2 and 3 are much better thanks to lingering souls, lili the last hope, explosives and sideboard cards.
GR Ponza 2-1
Felt like a good matchup, we run enough discard, counters and removal for their arbor elves, bloodmoons and stone rains. Just stay out of bolt range and BBE is a thing.
Grixis DS 2-1
Once again another grind fest, g1 feels bad since their pushes take care of all our threats and snapcaster is a thing, but g2 and 3 we have lingering souls which earned me the win.
In general lingering souls feels much stronger and useful than stubborn denial in this (humans, hollow one, aggro) meta
So my locals is running a cute experiment with the modern banlist, allowing each player to run just 4 copies of a single banned card from the modern banlist.
(no 2-2 splits of different banned cards). Im planning of running with 5c DS, since im not feeling too good on jund lately (although deathrite shaman is tempting).
Probe would allow quick filtering, life loss and running a 48 card deck; and would serve a similar if not better role than manamorphose?
Misstep just seems bonkers as a card and would allow for some nice tempo plays and out of nowhere counters plus the phyrexian mana is great.
What would you suggest and run if you had to pick between these two?
Ps: I dont have the time to find the cards to build old aggro deathshadow zoo, so im sticking to our traditional midrangy 5c deathshadow.
Hey Spooly, good to see you post again! I've been playing with your 4x Manamorphose build, and I was wondering what your current list is. Thanks in advance
Hey Spooly, good to see you post again! I've been playing with your 4x Manamorphose build, and I was wondering what your current list is. Thanks in advance
I don't have a current list - I haven't play much magic lately, and haven't touched Shadow for a long time. I've mostly been Griselbranding people when I do play.
But I have thought about how best to build the the deck in the current (i.e. SCG Open) metagame. Before last weekend I would have said: play 4 colors, not sure about white vs. blue, but either way move most/all of the countermagic to the SB, MD more cheap spot removal - in particular, some bolts, and SB 2 Lavamancers, and 1-2 red sweepers.
But given last weekend... I'd just stay away. Humans is a hard matchup that can be made about 50/50 with the changes I mentioned (and maybe also shaving Manamorphoses), and both Jeskai & Mardu are hard matchups that can be made winnable if not quite 50/50 with a completely different configuration, but you can't expect to be decent against both simultaneously, and you basically can't do anything about your awful Jund matchup (even Souls only helps so much). You can't plan to dodge half of the format. You could try to cut blue entirely, but the countermagic is pretty crucial against Jeskai (which is basically a burn deck with an end-game against you). You can fight against one of these two prongs of the metagame, but I don't think you can realistically fight both simultaneously. Instead, I'd play Karn or Primeval Titan, at least for the next couple of weeks.
That said, your local metagame may vary, and traverse shadow might be fantastic there.
Thank you for the thoughtful response. I'm a long time Jund and Jeksai player who turned his nose up at GDS because I disliked anything that Junded better than Jund-- obviously things have changed since the unbannings. But it was in reading your posts about Traverse Shadow that I found a love for the archetype-- the idea of blitzing people down while shredding their hand was enticing, to say the least. Especially since Jund very seldom gets the aggro draw of T1 discard, T2 Goyf, T3 Discard + Goyf #2.
I'm sad to hear you've more or less taken a break from the deck, especially since your content is what got me hooked on it! But I understand what you're saying about the format being overly hostile at the present time. Modern is a cyclical format, and I expect Tron to pop up in large numbers to quell the Humans and Jeskai menace. In an open meta, I very much appreciate Traverse Shadow for its strong, proactive gameplan; it reminds me of Delver in Legacy where you can win even your worst matchups just through the sheer power of the nut draws.
I don't have a ton of experience with Traverse Shadow, but I do know that I am a big, big fan of Stubborn Denial. I don't think the deck is fast enough on average to get by without it, and the main thing I have been trying to reconcile with your most recent list is fitting a 3rd into the 60. While it's a liability against Humans, I find it absolutely essential in going under fair decks and Big Mana.
In conclusion, I accept that the deck has limitations. I find discussions in the traditional Jund thread frustrating and tedious at times, because I too often see people trying to "fix" the shortcomings of the deck at the expense of what makes it good (like trimming down on BBE). I feel like a BGru build of Shadow has a lot of good tools, and I'd love to squeeze in a 3rd Denial into the mainboard if possible, but I really don't want to cut anything. One other thing worth mentioning is that I find it very difficult to know what my opening hand is going to look like with 12 free cantrips in the deck. I find I have to keep a lot of speculative 6s that have an equal chance of becoming non-functional as they are to be nutty. So in that sense, the deck reminds me a lot of Affinity, with perhaps a higher failure rate.
I really don't think this deck wants to count on making 4 land drops in most matchups. It simply doesn't benefit enough from playing BBE due to the average cascade hit being much poorer on average than in Jund. You also lose a lot of what makes the deck appealing by excluding 4x IoK. All in all, I think it's possible that this build is even worse against control BECAUSE it is counting on playing the longer game, whereas non-BBE lists can just go under them with a reasonable level of consistency.
I really don't think this deck wants to count on making 4 land drops in most matchups. It simply doesn't benefit enough from playing BBE due to the average cascade hit being much poorer on average than in Jund. You also lose a lot of what makes the deck appealing by excluding 4x IoK. All in all, I think it's possible that this build is even worse against control BECAUSE it is counting on playing the longer game, whereas non-BBE lists can just go under them with a reasonable level of consistency.
I agree with both statements. It looks like a suboptimal list.
Even though (or maybe thanks to the fact that) this deck has fallen off the radar, I think it's still in a fairly good spot with some proper metagame adjustments.
Still testing Stomping Ground vs Breeding Pool and 1 Grim Flayer myself. It's a tough call as I believe we desperately need an additional red source post-board against all the creature decks, but with control on the rise, Stubborn Denials are essential even if they're completely useless in the creature matchups. Bit of a toss-up but I'd love to hear your thoughts.
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Abzan Traverse / Traverse Shadow / UR Kiki
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1 - I was really hesitant to go from lingering souls to the blue version but I just feel like the matchups souls is good in are not the matchups we are going to run into. Stubbs has been very good and even makes the UW Control matchup far more winnable.
2 - typically i manamorphose into what I need to cast the spell I already have in hand, so the Morphose is a free cycle. If I have a thoughtseize and shadow in hand turn two as well as a morphose, I take the opportunity to cycle my morphose for BB and then make the play I was going to make anyway. In the rare cases you have only morphose in hand I will usually cast it for GB since that lets me cast decay, dismember, Traverse + shadow, tarmogoyf, fatal push, basically every card I could draw into other than TBR.
3 - I miss when Lilly was good but I really don't like the card right now and my list has felt better since cutting lotv from the 75
I agree, I really think LotV is terrible right now in the meta. Like what decks do you want her against? I've cut all Veils form every Death's Shadow list. I also think that's one of the reasons traditional Jund isn't good right now either. Sometimes that deck relies on LotV as a threat or a card advantage engine, and she just doesn't cut it.
The possibles matchs are:
1st Match - Grixis Goryos (Living End + As Foretold + Kiki and Exarch... Goryos and Grisel also) or UR Storm.
2nd Match - Some variant of Eldrazi (the mono brown one or RG haste)
3rd Match - BANT Retreat
4th Match - No idea. Some sort of BURN or TRON...
Of course, is a TOP 8, meaning elimination each round, getting to the finals is already a good spot to be, as this would q'd me to the next big tournament.
Can someone help me to tweak the best list to this "4" matches ?
Hope to hear from you guys !!
If you know for sure about match 1 being one of those two options, I would run 4 stubborn denial somewhere in the 75. Maybe even in the main, because you can't get to the other matches without winning match 1. And then run a few GY hate cards in the board, like Nihil Spellbomb or surgical or a Grafdigger's Cage.
One card that is great against that whole spread of decks is Temur Battle Rage. I would probably run 2 main 1 side, or even 3 main since you know it will be good.
It also looks like you won't be playing against Blood Moon, so I would only run 1 Basic Swamp and no Basic Forest.
What do you think about the manamorphose ? I didn't have time to test the list with manamorphose.
The list I'm currently running is:
1 Blood Crypt
2 Bloodstained Mire
1 Breeding Pool
2 Marsh Flats
2 Overgrown Tomb
4 Polluted Delta
1 Swamp
4 Verdant Catacombs
1 Watery Grave
Creature (13)
4 Death's Shadow
1 Grim Flayer
4 Tarmogoyf
4 Street Wraith
2 Abrupt Decay
1 Dismember
3 Fatal Push
3 Stubborn Denial
2 Temur Battle Rage
Sorcery (12)
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
Planeswalker (2)
2 Liliana of the Veil
Artifact (2)
4 Mishra's Bauble
1 Ancient Grudge
2 Collective Brutality
2 Delay
1 Duress
1 Fatal Push
1 Hostage Taker
2 Kozilek's Return
1 Liliana, the Last Hope
1 Maelstrom Pulse
1 Snapcaster Mage
1 Stubborn Denial
1 Temur Battle Rage
This is the list I used last week, is not the one tweaked for today...
Thanks again !
I started on this list:
4 Verdant Catacombs
2 Wooded Foothills
2 Overgrown Tomb
2 Blood Crypt
1 Stomping Ground
1 Forest
1 Swamp
4 Death's Shadow
4 Tarmogoyf
1 Grim Flayer
2 Architects of Will
4 Street Wraith
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
2 Fatal Push
2 Tarfire
2 Dismember
2 Abrupt Decay
2 Temur Battle Rage
4 Mishra's bauble
3 Whispers of Emrakul
1 Hazoret, the Fervant
1 Temur Battle Rage
2 Abrade
2 Nihil Spellbomb
2 Radiant Flames
1 maelstrom Pulse
1 Grim Lavamancer
1 Golgari Charm
1 Reclamation Sage
Here's some of my findings:
1. 17 Lands was too low. I was getting stuck on 1 and 2 lands sometimes, causing me to lose A LOT of games in my first 3 leagues. I thought having an extra 2 cantrips with Architects of will, and then the two faithless lootings would aliviate this issue. Nope. I switched to 18 lands and it was WAY better. I cut an extra Architects of Will for an 18th land (Wooded Foothills).
2. Since I was only playing Jund colors with no manamorphose, I wanted the extra basic forest to play around Blood Moon. I didn't play against many BM decks, but the basic Forest was still good and I would continue playing it.
3. Whispers of Emrakul out of the board was AWESOME. It's great against control decks, combo decks, Tron, Valakut, and even burn. Since I'm not playing blue for stubborn denial, I really needed an extra push against these types of decks, and Whispers was GREAT. I went up to 4 in the board.
4. Against decks where creature removal sucks: This version has an issue where all your instants are creature removal, so against control and combo decks, you side out most of your instants. This problem is usually aleviated by playing manamorphose and bringing in stubborn denial, but I dont play blue and don't like manamorphose. So I usually keep in 2 tarfire against everything to keep delirium online. I usually just tarfire myself, or discard it to Faithless Looting. I am also changing 1 abrupt decay to a Kolaghan's command, so I can leave that in.
5. Dismember was too taxing on the life, so I changed it to terminate. Terminate was better for me. If there is a rise in green creature decks, I would go back to dismeber, but Terminate is better for now.
6. There were a lot of situations that I could have won if I had a Ghor-Clan Rampager in the deck to traverse for. So I cut the TBR in the board for a Ghor-Clan. It was a solid change. I don't have it junking up my main, but bring it in when I want it.
7. I struggled against Affinity. I was 1-2 against it, and the match where I won, the pilot was awful. So I added an extra Ancient grudge in the board, and changed an abrupt decay to a Kolaghan's OCmmand main. Here's my updated list:
4 Verdant Catacombs
3 Wooded Foothills
2 Overgrown Tomb
2 Blood Crypt
1 Stomping Ground
1 Forest
1 Swamp
4 Death's Shadow
4 Tarmogoyf
1 Grim Flayer
1 Architects of Will
4 Street Wraith
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
2 Fatal Push
2 Tarfire
2 Terminate
1 Abrupt Decay
1 Kolaghan's Command
2 Temur Battle Rage
4 Mishra's bauble
4 Whispers of Emrakul
1 Ghor-Clan Rampager
2 Abrade
2 Nihil Spellbomb
2 Radiant Flames
1 Ancient Grudge
1 Grim Lavamancer
1 Golgari Charm
1 Reclamation Sage
Let me know if you have any questions or comments.
Heres my list
4 Tarmogoyf
1 Grim Flayer
4 Street Wraith
4 Death's Shadow
Land
1 Breeding Pool
1 Swamp
1 Blood Crypt
2 Overgrown Tomb
1 Watery Grave
4 Bloodstained Mire
4 Polluted Delta
4 Verdant Catacombs
4 Mishra's Bauble
Instant
1 Dismember
2 Abrupt Decay
2 Stubborn Denial
2 Temur Battle Rage
4 Fatal Push
Sorcery
4 Thoughtseize
4 Traverse the Ulvenwald
4 Inquisition of Kozilek
Planeswalker
2 Liliana of the Veil
1 Godless Shrine
1 Engineered Explosives
1 Nihil Spellbomb
1 Ancient Grudge
1 Stubborn Denial
1 Kozilek's Return
1 Abrade
1 Golgari Charm
1 Radiant Flames
2 Collective Brutality
3 Lingering Souls
1 Liliana, the Last Hope
Mardu Pyromancer 2-1
Generally a grindfest, a hard game 1, g2 and 3 are much better thanks to lingering souls, lili the last hope, explosives and sideboard cards.
GR Ponza 2-1
Felt like a good matchup, we run enough discard, counters and removal for their arbor elves, bloodmoons and stone rains. Just stay out of bolt range and BBE is a thing.
Grixis DS 2-1
Once again another grind fest, g1 feels bad since their pushes take care of all our threats and snapcaster is a thing, but g2 and 3 we have lingering souls which earned me the win.
In general lingering souls feels much stronger and useful than stubborn denial in this (humans, hollow one, aggro) meta
(no 2-2 splits of different banned cards). Im planning of running with 5c DS, since im not feeling too good on jund lately (although deathrite shaman is tempting).
Ive narrowed the banned card im running down to either 4x gitaxian probe or 4x mental misstep.
Probe would allow quick filtering, life loss and running a 48 card deck; and would serve a similar if not better role than manamorphose?
Misstep just seems bonkers as a card and would allow for some nice tempo plays and out of nowhere counters plus the phyrexian mana is great.
What would you suggest and run if you had to pick between these two?
Ps: I dont have the time to find the cards to build old aggro deathshadow zoo, so im sticking to our traditional midrangy 5c deathshadow.
Thanks in advance.
Abzan Traverse / Traverse Shadow / UR Kiki
Abzan Traverse / Traverse Shadow / UR Kiki
I don't have a current list - I haven't play much magic lately, and haven't touched Shadow for a long time. I've mostly been Griselbranding people when I do play.
But I have thought about how best to build the the deck in the current (i.e. SCG Open) metagame. Before last weekend I would have said: play 4 colors, not sure about white vs. blue, but either way move most/all of the countermagic to the SB, MD more cheap spot removal - in particular, some bolts, and SB 2 Lavamancers, and 1-2 red sweepers.
But given last weekend... I'd just stay away. Humans is a hard matchup that can be made about 50/50 with the changes I mentioned (and maybe also shaving Manamorphoses), and both Jeskai & Mardu are hard matchups that can be made winnable if not quite 50/50 with a completely different configuration, but you can't expect to be decent against both simultaneously, and you basically can't do anything about your awful Jund matchup (even Souls only helps so much). You can't plan to dodge half of the format. You could try to cut blue entirely, but the countermagic is pretty crucial against Jeskai (which is basically a burn deck with an end-game against you). You can fight against one of these two prongs of the metagame, but I don't think you can realistically fight both simultaneously. Instead, I'd play Karn or Primeval Titan, at least for the next couple of weeks.
That said, your local metagame may vary, and traverse shadow might be fantastic there.
I'm sad to hear you've more or less taken a break from the deck, especially since your content is what got me hooked on it! But I understand what you're saying about the format being overly hostile at the present time. Modern is a cyclical format, and I expect Tron to pop up in large numbers to quell the Humans and Jeskai menace. In an open meta, I very much appreciate Traverse Shadow for its strong, proactive gameplan; it reminds me of Delver in Legacy where you can win even your worst matchups just through the sheer power of the nut draws.
I don't have a ton of experience with Traverse Shadow, but I do know that I am a big, big fan of Stubborn Denial. I don't think the deck is fast enough on average to get by without it, and the main thing I have been trying to reconcile with your most recent list is fitting a 3rd into the 60. While it's a liability against Humans, I find it absolutely essential in going under fair decks and Big Mana.
In conclusion, I accept that the deck has limitations. I find discussions in the traditional Jund thread frustrating and tedious at times, because I too often see people trying to "fix" the shortcomings of the deck at the expense of what makes it good (like trimming down on BBE). I feel like a BGru build of Shadow has a lot of good tools, and I'd love to squeeze in a 3rd Denial into the mainboard if possible, but I really don't want to cut anything. One other thing worth mentioning is that I find it very difficult to know what my opening hand is going to look like with 12 free cantrips in the deck. I find I have to keep a lot of speculative 6s that have an equal chance of becoming non-functional as they are to be nutty. So in that sense, the deck reminds me a lot of Affinity, with perhaps a higher failure rate.
I've ran it a couple of times with mild success, but I think it has some hope since it seems to have a stronger control matchup.
4x Bloodstained Mire
1x Forest
1x Mountain
2x Overgrown Tomb
1x Stomping Ground
1x Swamp
4x Verdant Catacombs
3x Wooded Foothills
1x Dreadbore
4x Thoughtseize
4x Traverse the Ulvenwald
4x Death's Shadow
1x Ghor-Clan Rampager
4x Street Wraith
4x Tarmogoyf
1x Dismember
3x Fatal Push
3x Kolaghan's Command
3x Tarfire
4x Mishra's Bauble
1x Liliana, the Last Hope
2x Anger of the Gods
3x Collective Brutality
2x Damping Sphere
1x Ghor-Clan Rampager
2x Grafdigger's Cage
1x Jund Charm
1x Maelstrom Pulse
1x Magus of the Moon
1x Reclamation Sage
Let me know what you think. My buddy from FB said he's been running hot - only lost about 4 times out of about 6 FNM's.
Death's Shadow - Living End - Eldrazi Tron
Standard:
Mono Black Control
Pauper:
Suicide Black
EDH:
Doran, the Siege Tower - The Locust God
Abzan Traverse / Traverse Shadow / UR Kiki
I agree with both statements. It looks like a suboptimal list.
Still testing Stomping Ground vs Breeding Pool and 1 Grim Flayer myself. It's a tough call as I believe we desperately need an additional red source post-board against all the creature decks, but with control on the rise, Stubborn Denials are essential even if they're completely useless in the creature matchups. Bit of a toss-up but I'd love to hear your thoughts.
Abzan Traverse / Traverse Shadow / UR Kiki