It depends what Tron variant but Tron feels the worst MU to me. Valakut is a bad MU but it feels only a little worse than 50/50. My Living End MU is actually positive for me. Tron is awful for me though. I must have terrible luck against Tron/be an awful player against Tron.
Where does he say that though?
I double checked it now, it was from the first article of the Thoughtseize and Fatal Pushes series: Link
Try it. Bloom Moon gives the deck a tinge of unfairness. Playing Jund, I was afraid of this card before but not when we are the one dropping it. Plan your fetches ahead, drop Moon and we still have the superior topdeck. The element of surprise is also on our side since some don't expect a 3-color deck to play BM. Some decks, like Tron, can still function under Moon sure, but Jund still has a pretty fast clock to close the match before they can recover.
I'm not sure about which our worst matchup actually is but I would say Valakut and Tron are the worst just not sure which one the actual worst is. Anyway they are both bad. They just go bigger than Jund because they have better top decks.
I have to say that I don't feel Livind End to be that bad. It's not good matchup but with gy hate you can make it a fine matchup and actually beat that deck. Tron and Valakut on the other hand seem bad no matter what you do.
Don't get us wrong, Tron vs Valakut are both terrible, but Tron can stumble easier. Valakut has inevitability even if it JUST draws lands. Tron does not. Living End is pretty much next to unwinnable, there are tricks you can do to best them but I think 9 times outta 10 they will win. I agree with Reid on his statements.
Living end is pretty atrocious, man. It takes a near perfect draw and them stumbling to win.
I don't think living end is a very good deck, though.
Shadow and Storm somewhat suppress other graveyard decks that made things difficult for Jund.
Valakut and Tron are both so bad. The upsetting thing with Valakut is---and we've played these people, is that they'll have hands with literally all land and ramp and just naturally wait to draw a win con since they know we don't have a quick clock. It's hard to fade their win con, 4x Titans, 4x Scapeshift, 2x Chandra and that other win con that searches valakut up.
Valakut frustrates me as a modern player, I really think in a lot of cases the deck is mindless, at least until you get into a deep Open/GP level. I've never thought, "wow, that Titanshift guy really outplayed me!"
In yesterdays FNM I played against Tron once again, and I managed to beat it that time. Reconsidering eveything said, and thinking about Reids statement, I think its probably right that Valakut is worse than Tron for us. We really just cant make anything about landdrops.
In yesterdays FNM I played against Tron once again, and I managed to beat it that time. Reconsidering eveything said, and thinking about Reids statement, I think its probably right that Valakut is worse than Tron for us. We really just cant make anything about landdrops.
I believe Valakut is the worst for us to. Scapeshift has great inevitability, even just hitting landrops helps them.
Atleast Tron can wiff.
On another note I haven't played much lately, I'm going to give Reid's Abzan and a 4 Field of Ruin BG deck a spin, but looking for some Jund suggestions.
Do you guys like Goblin Rabblemaster mainboard? Feel good about One Hazoret the Fervent? 23 or 24 lands?
I've been running 3 Rabblemaster main and I do like rabblemaster mainboard, especially for this weekend at GP santa clara with a lot of Tron, Eldrazi Tron, and Burn from modern side events. I have the standard creature base of 4 goyfs, 4 bobs, and 2 oozes. I want at least 2 rabblemaster, but the 13th creature card is kind of a tossup because I've tried Hazoret also and did like it. I would also like to hear what you guys think about whether that 13th creature slot should be a Hazoret or a 3rd rabblemaster. I've always run 24 lands
Drop a blood moon and then only worry about Prime Time.
Drop a Bloodmoon and the lost to Primeval Titan. I had lots of games where I had turn 3 Blood Moon against Titanshift and I still lost to Titan most of them (I don't remember exactly if I beat any or maybe even lost all of them). The problem is that they always have or search for that basic forest which enables them to play any ramp spells since they all cost only 1 green mana. With basic forest in play any ramp spell can search for the other basic so they can play Titan or Pact for it. With Titan in play there are two scenarios most likely to happen (in my experiences): you will have removal and won't be able to cast it thanks to Blood Moon or you won't have removal at all. In each case you will die to Titan.
Yep thats also my exp. You just cant have all basics out on turn 3 AND cast blood moon. Either you will cut yourself off green or double black for liliana, the best card we have...
I guess blood sun is a better card to have against them in the future. But it would be very specific that, unless there are many valakut decks in the meta, isnt worth it.
my meta has changed a bit,
there are fewer bw Tokens and valakut has become popular.
in order of quantity:
Coco decks
Agrros like Goblin, zoo and burn
valakut
storm
Bw tokens
Tron
Jeskai control(with burns and queller)
Lantern
my meta has changed a bit,
there are fewer bw Tokens and valakut has become popular.
in order of quantity:
Coco decks
Agrros like Goblin, zoo and burn
valakut
storm
Bw tokens
Tron
Jeskai control(with burns and queller)
Lantern
Suggestions?
Okay so you got Valakut/Tron/Control and BW Tokens as bad/tough matchups and CoCo decks/Storm/Lantern/Aggro/Burn as good/even matchups.
First things first, Blood Moon. Don't know if you really need it here. Its only uses are Valakut and Tron. I think lonely for Tron you don't want it, so it depends on the valakut matchup. You say its fairly present, but it is "4 Blood Moons in the side" present? Blood Moon is nearly useless for every other matchup, and you weaken your manabase if you run it. I would max run 3 copies in the side I think. And remember that Finks and Blood Moon really are a nonbo in the sideboard. So unless you don't bring in both in the same matchup, its fine.
Lets look at all cards one by one:
Manabase: Is fine, can support Blood Moon, but I would run 9 fetchlands over the fifth basic. Otherwise I suppose you can get screwd with red sometimes.
Tracker: Don't think you need it in your meta, does nothing against Aggro, Tokens, Valakut, Storm, Tron, Lantern, Control and is underwhelming against CoCo I think. Would cut him.
I think I would at least fit in 1-2 Bolts in here, you need that against the creature based matchups.
Sideboard: I think Finks is not worth it to run, just run more CBs for Burn and CoCo/Aggro. I would absolutely play 2 Anger. You can cut the Damnation, since Anger does kill everything Damnation also kills in your meta (except Valakut, but Damnation is also bad vs it)
my meta has changed a bit,
there are fewer bw Tokens and valakut has become popular.
in order of quantity:
Coco decks
Agrros like Goblin, zoo and burn
valakut
storm
Bw tokens
Tron
Jeskai control(with burns and queller)
Lantern
Suggestions?
No death Shadow? Load up on them abrupt decays, my dude. This card is an all-star in your meta. Kill all the creatures you're playing against efficiently, deals with token enchantments and walkers, makes it so storm can't remand your kill spell, and helps play against Spell Queller.
Go down to 3 pushes, play 2-3 decay, and let 2-3 lightning bolt depending on how much decay you want. Just my suggestion
I double checked it now, it was from the first article of the Thoughtseize and Fatal Pushes series: Link
I always cringe how bad lingering souls can be against non-midrange decks.
And again, I am so SO unimpressed with Grim. I don't think it's a very good card.
I'm liking the thought of Jund with Rabbles and Moons on the side.
Don't get us wrong, Tron vs Valakut are both terrible, but Tron can stumble easier. Valakut has inevitability even if it JUST draws lands. Tron does not. Living End is pretty much next to unwinnable, there are tricks you can do to best them but I think 9 times outta 10 they will win. I agree with Reid on his statements.
I don't think living end is a very good deck, though.
Shadow and Storm somewhat suppress other graveyard decks that made things difficult for Jund.
Valakut and Tron are both so bad. The upsetting thing with Valakut is---and we've played these people, is that they'll have hands with literally all land and ramp and just naturally wait to draw a win con since they know we don't have a quick clock. It's hard to fade their win con, 4x Titans, 4x Scapeshift, 2x Chandra and that other win con that searches valakut up.
Valakut frustrates me as a modern player, I really think in a lot of cases the deck is mindless, at least until you get into a deep Open/GP level. I've never thought, "wow, that Titanshift guy really outplayed me!"
Not quite, there is also Baloths to which you can easily loose. LoTV is our best card against that deck and Baloth screws that.
I believe Valakut is the worst for us to. Scapeshift has great inevitability, even just hitting landrops helps them.
Atleast Tron can wiff.
On another note I haven't played much lately, I'm going to give Reid's Abzan and a 4 Field of Ruin BG deck a spin, but looking for some Jund suggestions.
Do you guys like Goblin Rabblemaster mainboard? Feel good about One Hazoret the Fervent? 23 or 24 lands?
BG/x BG
I like 2 rabblemastee and 1 hazoret main.
However i am curious what reids take on jund is, which we will get to know next week.
Yep thats also my exp. You just cant have all basics out on turn 3 AND cast blood moon. Either you will cut yourself off green or double black for liliana, the best card we have...
I guess blood sun is a better card to have against them in the future. But it would be very specific that, unless there are many valakut decks in the meta, isnt worth it.
https://deckstats.net/decks/74507/840714-jund-moon
my meta has changed a bit,
there are fewer bw Tokens and valakut has become popular.
in order of quantity:
Coco decks
Agrros like Goblin, zoo and burn
valakut
storm
Bw tokens
Tron
Jeskai control(with burns and queller)
Lantern
Suggestions?
Okay so you got Valakut/Tron/Control and BW Tokens as bad/tough matchups and CoCo decks/Storm/Lantern/Aggro/Burn as good/even matchups.
First things first, Blood Moon. Don't know if you really need it here. Its only uses are Valakut and Tron. I think lonely for Tron you don't want it, so it depends on the valakut matchup. You say its fairly present, but it is "4 Blood Moons in the side" present? Blood Moon is nearly useless for every other matchup, and you weaken your manabase if you run it. I would max run 3 copies in the side I think. And remember that Finks and Blood Moon really are a nonbo in the sideboard. So unless you don't bring in both in the same matchup, its fine.
Lets look at all cards one by one:
Manabase: Is fine, can support Blood Moon, but I would run 9 fetchlands over the fifth basic. Otherwise I suppose you can get screwd with red sometimes.
Tracker: Don't think you need it in your meta, does nothing against Aggro, Tokens, Valakut, Storm, Tron, Lantern, Control and is underwhelming against CoCo I think. Would cut him.
I think I would at least fit in 1-2 Bolts in here, you need that against the creature based matchups.
Sideboard: I think Finks is not worth it to run, just run more CBs for Burn and CoCo/Aggro. I would absolutely play 2 Anger. You can cut the Damnation, since Anger does kill everything Damnation also kills in your meta (except Valakut, but Damnation is also bad vs it)
No death Shadow? Load up on them abrupt decays, my dude. This card is an all-star in your meta. Kill all the creatures you're playing against efficiently, deals with token enchantments and walkers, makes it so storm can't remand your kill spell, and helps play against Spell Queller.
Go down to 3 pushes, play 2-3 decay, and let 2-3 lightning bolt depending on how much decay you want. Just my suggestion
Against Jeskai Tempo or control? There's a big difference.
Been winning with junk.
Thrun is a fantastic card right now