What does everyone think of Wrenn and Six? Cut down to 23 land maybe, and run 2-3 of him? The retrace late game could be great if you have him on the field, pitch a land to cast a spell from grave, get the land back to play it for turn. Or do it the other way if you have no land to pitch, get a land then pitch it to cast a spell. Seems like he could be pretty decent. Biggest problem I see is there are already a lot of 2-drops that we want to play. Overall though, I see some potential in him.
I'm excited for this card as a 1 or 2 of. I think Jund players are dismissing it way too quickly. It's a grim lavamancer that creates CA advantage, a great ult, and pings away annoying creatures. For 2 mana. This should definitely be tested.
Is this DRS or LOTV? No. But "I think it warrants serious testing.
It's the first card in the set I've seen that's made me excited. I'm still not high on Force of Despair or Peatland until they prove otherwise.
Came here to say I think The new walker will be a great addition. That’s some seriously diversified utility and a lot of damn value at 2cmc. You’re pretty much guaranteed to get some value out of it by getting your fetchland back or pinging their turn-1 critter. It’s the mana cost that makes it such a hit. I could definitely see it as a 2-of.
Does Pillage replace Fulminator? I know we can’t recur it like we can with Fulminator, but how often does that happen anyway? I think it’d be nice to cover both angles like that with one card. Plus the “can’t be regenerated” clause can make all the difference in the world, as can the fact that it can hit any land, not just nonbasic.
Edit: Also, thoughts on Plague Engineer (I’m loving all these throwback shoutouts, by the way)? Is it enough of an impact by turn-3, or is -1/-1 not gonna cut it? And while I’m on the subject, let me just so that I truly, strongly hope we see an uptick in tribal decks. The Tolkien-loving nerd in me loves the classic fantasy races (and not-so-classic ones like Slivers) and it’s that same nerdy love that attracted me to this game in the first place. I’m so happy they’re finally throwing some of these wonderful tribes a bone. I am freakin’ stoked about this set!
Oh, and one last thing. I’ve never played Slivers, but I started collecting Magic cards as a kid when Tempest was the newest set out, so I certainly have an affinity for them. I hope they tarred and feathered whatever dip**** came up with those humanoid slivers from M14 or whatever set that was. I’m relieved that they’ve returned their morphology to its original, sleek, no-eyed form. Good golly, those humanoid slivers looked so ******* dumb.
I think Wrenn and Six could be really good in a grindier version with some utility lands.
Most likely it could replace Bob, because it plays a similiar role by prodiving some sort of card advantage, but additionally the ping ability will be great against a lot of decks.
Maybe smth like that:
You're trying to reinvent the deck a little too much, I think. If Jund restructures that much it'll be become Jund Loam because the deck of choice for Jund, not this.
I wonder if Wrenn could even be a 3 of. He synergies nicely with LOTV on curve. Turn 2 play him, turn 3 LOTV it up. Something like -1 Land, -1 Bob, and -1 of something else. It'll deal with the "Do I want to play 4 Bobs with 4 BBE's in the deck."
Wrenn also works nicely in that little creatures swarm the board one can be pinged away and the other could be edicted. Replacing Bob straight up is not viable though, he's still our best CA in the deck.
I also like the idea that Raging Ravine's could come back to our hands in grindy matches.
I wouldn't add Grim Flayer, he's only making your deck super soft to GY hate at that point.
You're trying to reinvent the deck a little too much, I think. If Jund restructures that much it'll be become Jund Loam because the deck of choice for Jund, not this.
I wonder if Wrenn could even be a 3 of. He synergies nicely with LOTV on curve. Turn 2 play him, turn 3 LOTV it up. Something like -1 Land, -1 Bob, and -1 of something else. It'll deal with the "Do I want to play 4 Bobs with 4 BBE's in the deck."
Wrenn also works nicely in that little creatures swarm the board one can be pinged away and the other could be edicted. Replacing Bob straight up is not viable though, he's still our best CA in the deck.
I also like the idea that Raging Ravine's could come back to our hands in grindy matches.
I wouldn't add Grim Flayer, he's only making your deck super soft to GY hate at that point.
Now that you mention it, Bolt/Push into Wrenn into Lili does sound really badass against creature heavy MU’s.
What third card would we lose for the third Wrenn?
And does this card make Lili(tLH) completely obsolete? Kinda seems like it does. He pings and gives value like she does, and at one mana less (which is a huge difference). I understand they’re not exactly the same, but still...
I’m happy UW Control isn’t the only fair deck getting shiny new (and smaller) Walkers.
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I imagine 2x Wrens is probably closer to what we'll have. No opinions on Last Hope with Wren.
UW Control...has received SO much these past two years. I actually think GBx is significantly worse than UWx now as far as fair decks go. I don't have it in me to play 50 minute games in large tournaments every round though.
I am very saddened to read the news on MTGSalvation. I have strong empathy for the site as it helped to get where I am today. Thanks, everyone for reading my primers and I hope we can continue our journey together on my website and discord server, where I still continue to post content frequently!
Jund is my all time favorite Modern deck and this forum was the beggining.
I wasn't a regular writer, but almost all I know of Jund (lists, strategy, good and bad matches, sideboard) I learned here.
Thanks for everyone that posted even a single time in this thread.
Interesting list 5-0’d a league. Good to see people still brewing and playing Jund. I like the idea of lowering our top end just a little by running 2x Well-Seasoned Pyromancers in the place of 2x or our BBE’s. I haven’t tested him out yet, but I’m guessing the card selection is a welcome and much needed addition. It’s also nice that the card adds its own flavor of card advantage, so we don’t lose anything in the grindy MU’s by cutting a couple of BBE’s. I like the 1-of Unearth as well. The 2x Wrenn and Six seems appropriate, as discussed.
Hey, btw, I’ve only ever used mtgsalvation for ‘shop-talk’. I don’t have any alternatives. Does anyone have any good suggestions for similar forums I can use to ask questions, get advice, theorize, brew, discuss pet-decks, etc., etc.? I’m bummed mtgsalvation is drying up.
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I guess I should've purchased my Wrenn and Six's sooner... they're already up to $50-$60! I was just waiting for the rest of these cards to come out so I could put in an order for everything all at once. I have a bunch of Goblins and Knights and stuff I was wanting to order as well. I haven't had to buy cards for that much in awhile... *some ragrets*
Hey, thanks for the Discord invite/link! I downloaded that app a couple of days ago. I'll make an account soon and get up on that discussion.
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hi jund players! i'm playing on the opposite side of the table and just want to ask you guys, is blood moon a good card against jund's current manabase? thanks in advance and it's great to see midrange alive again!
Blood Moon can win games against an unsuspecting Jund player. And even if he knows you're running Moon, sometimes he draws hands without fetches / basics in situations when he can't afford to mull anymore. As a jund player, I always fear blood moon, to the extent that I make sure I fetch around it.
I'm excited for this card as a 1 or 2 of. I think Jund players are dismissing it way too quickly. It's a grim lavamancer that creates CA advantage, a great ult, and pings away annoying creatures. For 2 mana. This should definitely be tested.
Is this DRS or LOTV? No. But "I think it warrants serious testing.
It's the first card in the set I've seen that's made me excited. I'm still not high on Force of Despair or Peatland until they prove otherwise.
Does Pillage replace Fulminator? I know we can’t recur it like we can with Fulminator, but how often does that happen anyway? I think it’d be nice to cover both angles like that with one card. Plus the “can’t be regenerated” clause can make all the difference in the world, as can the fact that it can hit any land, not just nonbasic.
Edit: Also, thoughts on Plague Engineer (I’m loving all these throwback shoutouts, by the way)? Is it enough of an impact by turn-3, or is -1/-1 not gonna cut it? And while I’m on the subject, let me just so that I truly, strongly hope we see an uptick in tribal decks. The Tolkien-loving nerd in me loves the classic fantasy races (and not-so-classic ones like Slivers) and it’s that same nerdy love that attracted me to this game in the first place. I’m so happy they’re finally throwing some of these wonderful tribes a bone. I am freakin’ stoked about this set!
Oh, and one last thing. I’ve never played Slivers, but I started collecting Magic cards as a kid when Tempest was the newest set out, so I certainly have an affinity for them. I hope they tarred and feathered whatever dip**** came up with those humanoid slivers from M14 or whatever set that was. I’m relieved that they’ve returned their morphology to its original, sleek, no-eyed form. Good golly, those humanoid slivers looked so ******* dumb.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
Most likely it could replace Bob, because it plays a similiar role by prodiving some sort of card advantage, but additionally the ping ability will be great against a lot of decks.
Maybe smth like that:
1 Grim Flayer
1 Courser of Kruphix
3 Scavenging Ooze
4 Tarmogoyf
2 Tireless Tracker
1 Bloodbraid Elf
Planeswalker (6)
3 Liliana of the Veil
3 Wrenn and Six
Instant/Sorcery (17)
3 Fatal Push
4 Lightning Bolt
1 Abrupt Decay
2 Assassin's Trophy
1 Maelstrom Pulse
4 Inquisition of Kozilek
2 Thoughtseize
4 Verdant Catacombs
2 Bloodstained Mire
2 Wooded Foothills
4 Blackcleave Cliffs
2 Forest
2 Swamp
1 Mountain
1 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
1 Blast Zone
1 Ghost Quarter
1 Field of Ruin
1 Nurturing Peatland
1 Bojuka Bog
2 Ghost Quarter
I wonder if Wrenn could even be a 3 of. He synergies nicely with LOTV on curve. Turn 2 play him, turn 3 LOTV it up. Something like -1 Land, -1 Bob, and -1 of something else. It'll deal with the "Do I want to play 4 Bobs with 4 BBE's in the deck."
Wrenn also works nicely in that little creatures swarm the board one can be pinged away and the other could be edicted. Replacing Bob straight up is not viable though, he's still our best CA in the deck.
I also like the idea that Raging Ravine's could come back to our hands in grindy matches.
I wouldn't add Grim Flayer, he's only making your deck super soft to GY hate at that point.
Now that you mention it, Bolt/Push into Wrenn into Lili does sound really badass against creature heavy MU’s.
What third card would we lose for the third Wrenn?
And does this card make Lili(tLH) completely obsolete? Kinda seems like it does. He pings and gives value like she does, and at one mana less (which is a huge difference). I understand they’re not exactly the same, but still...
I’m happy UW Control isn’t the only fair deck getting shiny new (and smaller) Walkers.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
I think 2 Wrenn is good. I like the idea of 2 Wren + 1 Ramunap Ruins for some free reach, or possibly with some of the Canopy lands instead.
UW Control...has received SO much these past two years. I actually think GBx is significantly worse than UWx now as far as fair decks go. I don't have it in me to play 50 minute games in large tournaments every round though.
https://www.mtgsalvation.com/articles/49777-the-end-of-an-era
Cheers,
FlyingDelver
I wasn't a regular writer, but almost all I know of Jund (lists, strategy, good and bad matches, sideboard) I learned here.
Thanks for everyone that posted even a single time in this thread.
And...
JUND'EM ALL!!
Hey, btw, I’ve only ever used mtgsalvation for ‘shop-talk’. I don’t have any alternatives. Does anyone have any good suggestions for similar forums I can use to ask questions, get advice, theorize, brew, discuss pet-decks, etc., etc.? I’m bummed mtgsalvation is drying up.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
I'm wrong. https://discord.gg/znSgCc
https://discordapp.com/invite/guSNj7s
And my website: https://www.greatnessatanycost.com/
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
8 fetch
4 basic
4 shock
1 cycle
1 canopy
3 fast
3 ravine
Hey, thanks for the Discord invite/link! I downloaded that app a couple of days ago. I'll make an account soon and get up on that discussion.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB