now I can see where trophy is bad. Just lost 2 games to burn and Blue scapeshift. surgical would be a good plan if blue counter scapeshift becomes a thing.
Is Choke just a silver bullet vs uw miracles and jeskai and other heavily blue based decks or could it come in from the sideboard against decks like bant spirits, grixis death shadows, bant knightfall? Two of those decks run manadorks and the other can function on 1 black mana, but would u sideboard choke in against those decks if u had it in the sideboard? Im debating on running a Choke for this upcomming saturday but not sure how versatile it is. On mtgo it performed well vs jeskai and uw, whom play 8 island sources and their flooded strands could only fetch the 1 plains or a island that could only be used once.
Wouldn't side in choke against spirirts. Between Botanical sanctum, aether vial, mana dorks and CoCo, I can't see them being scrwed. Plus, you won't have the time to cast choke anyway. I think its similar with Bant Knightfall.
I could see it against Grixis DS, as their only blue sources are shockland or basic land based, and grixis cant deal with enchantments. So I would try it. Chances are you screw them in other colours too. But its best against control for sure.
@FlyingDelver I hear ya, think ill leave choke at home, hard to find room in the sideboard for a narrow silver bullet.
Guess I need to get my hands on some surgicals now :/
Im worried that ill fall into the trap of overboarding surgical in a lot of matchups it shouldnt be boarded in against thinking about christmas land times where you surgical their value spell or troublesome creatures
I'm really liking Trophy as a 4 of. It's not good in every matchup, but it's good in most of them due to the versatility. I do agree that you probably want some sort of sideboard plan to occasionally take it out though.
I agree that Trophy isn't good against everything and Burn is one of decks where i would rather have Decay or Terminate. Against Scapeshift it has potential to be good if you manage to kill Valakut and then Surgical it but even this doesn't guarantee you a win. Like Delver you don't want more than 3.
playtested a bit and really don't like surgical plan. I know that was my initial thoughts but I think the proper way to fight the matchup is alpine moon. substitute my 3 fulminator for 3 alpine moon. I think with the versatility of trophy, we can put more narrow hate cards in sideboard.
exactly, and also not in grindy midrange mirrors. I think the only exception to that is proibably mardu, since they have got so many targets and their gy is basically their hand.
I'm really liking Trophy as a 4 of. It's not good in every matchup, but it's good in most of them due to the versatility. I do agree that you probably want some sort of sideboard plan to occasionally take it out though.
You could say the same thing about K command, but we don’t run it as a 4 of because it can be bad early, just like Trophy.
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Rollback Post to RevisionRollBack
Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I'm really liking Trophy as a 4 of. It's not good in every matchup, but it's good in most of them due to the versatility. I do agree that you probably want some sort of sideboard plan to occasionally take it out though.
You could say the same thing about K command, but we don’t run it as a 4 of because it can be bad early, just like Trophy.
Kolaghan's Command is also a 3 drop, which is a more important slot to streamline. One of the issues with Kolaghan's is that in order to increase the count by much, you make the deck much clunkier unless you drop something like Liliana's. It's much easier to include 2 drops.
I agree that Trophy isn't good against everything and Burn is one of decks where i would rather have Decay or Terminate. Against Scapeshift it has potential to be good if you manage to kill Valakut and then Surgical it but even this doesn't guarantee you a win. Like Delver you don't want more than 3.
playtested a bit and really don't like surgical plan. I know that was my initial thoughts but I think the proper way to fight the matchup is alpine moon. substitute my 3 fulminator for 3 alpine moon. I think with the versatility of trophy, we can put more narrow hate cards in sideboard.
Alpine moon seems like useful hatecard, but fulminator is so versatile though...and u dont always face scapeshift or even tron, so u might bring alpine moon to a tournment and its useless, while fulminator is still good vs control decks and such. I tried boarding in alpine moon vs uw and jeskai naming collonde, field of ruin, azcante and vs affinity naming manland, felt very mediocre
I am not touching alpine moon, but this is because I don't expect valakut at all right now. But its a meta concession card if ones meta is full of it. I am more a fan of Damping Sphere now for that reason. Its useless against valakut, but great vs combo and tron which I expect.
Can someone help me with my manabase, Im playing with 4 bloodbraids and 3 Bobs and I would like to have 18 black sources, enough basics to fetch vs field of ruins/ path the exile and bloodmoon decks im expecting to face, and also enough creatureland to stand a better chance vs control decks.
If you want 25 lands, then add a treetop. If you want a mountain, exchange the second forest with it and exchange the second foothills with a 4th mire.
With this manabase you have 18 black sources, 18 red sources and 17 green sources. This is definitely enough to cast anger and Lilis. Finks are possible but gets better when you add the 25th land in treetop. This covers everything you might want.
I'm really liking Trophy as a 4 of. It's not good in every matchup, but it's good in most of them due to the versatility. I do agree that you probably want some sort of sideboard plan to occasionally take it out though.
You could say the same thing about K command, but we don’t run it as a 4 of because it can be bad early, just like Trophy.
Kolaghan's Command is also a 3 drop, which is a more important slot to streamline. One of the issues with Kolaghan's is that in order to increase the count by much, you make the deck much clunkier unless you drop something like Liliana's. It's much easier to include 2 drops.
Trophy may only be a 2 drop, but it gives the opponent a free untapped land to use. The point is playing Assassin’s Trophy on turn 2 can be “clunky” also. With Bob, Grim Flayer, and BBE we shouldn’t have to play 4 Trophies to see it every game.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Wouldn't side in choke against spirirts. Between Botanical sanctum, aether vial, mana dorks and CoCo, I can't see them being scrwed. Plus, you won't have the time to cast choke anyway. I think its similar with Bant Knightfall.
I could see it against Grixis DS, as their only blue sources are shockland or basic land based, and grixis cant deal with enchantments. So I would try it. Chances are you screw them in other colours too. But its best against control for sure.
I would play 2 surgicals right now, yes.
Grixis players have access to about a million ways to deal with enchantments but they rarely make use of them. When I played Grixis, I never left home without Echoing Truth.
I agree that Trophy isn't good against everything and Burn is one of decks where i would rather have Decay or Terminate. Against Scapeshift it has potential to be good if you manage to kill Valakut and then Surgical it but even this doesn't guarantee you a win. Like Delver you don't want more than 3.
Burn will likely be hellbent before they get three lands in play so Assassin's Trophy isn't bad after a few turns. If you're dead by then all your cards are bad.
It would feel bad to fix a one-lander for them by using a Trophy for creature removal, but later it might be the worst idea you've ever had, especially if they've invested heavily into Prowess and already have at least two lands in play. Nearly any other one or two mana removal spell will feel better for their creatures but that will always be the case in any match-up.
I would certainly Trophy every Sacred Foundry in sight; they usually play only two and they never seem to pack a Plains. If they are rocking G as well, I might shoot the Stomping Ground if I had nothing better to do and they were playing Kommand.
I could see it against Grixis DS, as their only blue sources are shockland or basic land based, and grixis cant deal with enchantments. So I would try it. Chances are you screw them in other colours too. But its best against control for sure.
I would play 2 surgicals right now, yes.
Guess I need to get my hands on some surgicals now :/
Im worried that ill fall into the trap of overboarding surgical in a lot of matchups it shouldnt be boarded in against thinking about christmas land times where you surgical their value spell or troublesome creatures
I'm really liking Trophy as a 4 of. It's not good in every matchup, but it's good in most of them due to the versatility. I do agree that you probably want some sort of sideboard plan to occasionally take it out though.
playtested a bit and really don't like surgical plan. I know that was my initial thoughts but I think the proper way to fight the matchup is alpine moon. substitute my 3 fulminator for 3 alpine moon. I think with the versatility of trophy, we can put more narrow hate cards in sideboard.
exactly, and also not in grindy midrange mirrors. I think the only exception to that is proibably mardu, since they have got so many targets and their gy is basically their hand.
You could say the same thing about K command, but we don’t run it as a 4 of because it can be bad early, just like Trophy.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Kolaghan's Command is also a 3 drop, which is a more important slot to streamline. One of the issues with Kolaghan's is that in order to increase the count by much, you make the deck much clunkier unless you drop something like Liliana's. It's much easier to include 2 drops.
Alpine moon seems like useful hatecard, but fulminator is so versatile though...and u dont always face scapeshift or even tron, so u might bring alpine moon to a tournment and its useless, while fulminator is still good vs control decks and such. I tried boarding in alpine moon vs uw and jeskai naming collonde, field of ruin, azcante and vs affinity naming manland, felt very mediocre
2 swamp
1-2 forest
0-1 mountain
1 twilight mire
0-1 blooming marsh
4 blackcleave cliffs
2 overgrown tomb
1 bloodcrypt
1 stomping ground
2-3 raging ravines
0-1 treetop
4 verdant catacombs
3 bloodstained mire
1 wooded foothills
The standard manabase is:
3 Bloodstained Mire
2 Wooded Foothills
4 Blackcleave Cliffs
3 Raging Ravine
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
2 Forest
If you want 25 lands, then add a treetop. If you want a mountain, exchange the second forest with it and exchange the second foothills with a 4th mire.
With this manabase you have 18 black sources, 18 red sources and 17 green sources. This is definitely enough to cast anger and Lilis. Finks are possible but gets better when you add the 25th land in treetop. This covers everything you might want.
Trophy may only be a 2 drop, but it gives the opponent a free untapped land to use. The point is playing Assassin’s Trophy on turn 2 can be “clunky” also. With Bob, Grim Flayer, and BBE we shouldn’t have to play 4 Trophies to see it every game.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Grixis players have access to about a million ways to deal with enchantments but they rarely make use of them. When I played Grixis, I never left home without Echoing Truth.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Burn will likely be hellbent before they get three lands in play so Assassin's Trophy isn't bad after a few turns. If you're dead by then all your cards are bad.
It would feel bad to fix a one-lander for them by using a Trophy for creature removal, but later it might be the worst idea you've ever had, especially if they've invested heavily into Prowess and already have at least two lands in play. Nearly any other one or two mana removal spell will feel better for their creatures but that will always be the case in any match-up.
I would certainly Trophy every Sacred Foundry in sight; they usually play only two and they never seem to pack a Plains. If they are rocking G as well, I might shoot the Stomping Ground if I had nothing better to do and they were playing Kommand.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn