Delver and I had a rather protracted and occasionally contentious discussion about the tracker build; if you want to read more thoughts on the subject you might wanna check out my comment history, or go back 10 pages or so. Not sure we reached any meaningful agreements though.
Anyways I’ve also been very impressed with the tracker build. I think it has better game against midrange and aggro decks than more bob-centric builds do, and right now winning those matchups are really the key to success. I think the tracker build struggles a lot more comparatively in a metagame with lots of combo and decks that don’t threaten your life total. Tracker can dig faster, but he can’t start digging until turn 4 and in a turn 4 format, that’s quite meaningful.
Still, while aggro and midrange continue to define modern I think I’m going to be emphasizing tracker and I’ll be running as few bobs as my curve will allow.
So you’ve been impressed with brutality in the maindeck? I like brutality, but I feel like I often whiff on the ‘duress’ mode against a random opponent, and the other two modes semi-often don’t have text. Like against, say, ironworks or hollow one or tron. I feel like I have to sideboard it out an unsavory % of the time.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UMerfolk GBWMelira PodRIP GBW Abzan Midrange GBR Jund Midrange
@Miezekilla This version is certainly a grindhouse, with 3 BBE and 3 Tracker as topenders so no doubt you will have a great control and midrange mirror matchup.
The question is whether you are too weak to combo/big mana or not. I think you really need some impactful hate for Bridgevine and Hollow One to survive their explosives starts, otherwise you will get run over quickly without getting to a point where you benefit from your grind potential.
Alpine Moon seems to be showing up in more and more lists, and I'm strongly considering it because half my meta is Tron. Does it have worthwhile utility beyond Tron, Valakut, and Celestial Colonade decks?
In theory yes, but I am not sure you want to bring it in that easily in other matchups. It has its uses against KCI and Humans but I doubt you will bring it in here. I think the main purpose is still Tron and Valakut.
Bolt/terminate are premium removal spells and in my mind leaving out the colour doesnt make the deck more consistant. I think what you are mixing up here is consistant vs. streamlined.
I totally disagree about dropping red. Not only are Bolt and Terminate very desired cards like FlyingDelver said, but you miss out on Kolaghan's Command and BBE which seem incredibly strong right now.
Just wanted to drop in and say I’ve played a large quantity of modern decks in the past 8 months. I’ve always admired what Jund brings to he table with being a well built deck and numerous options in each game. I never tried building it just due to not wanting to shell out the cash. That’s all changed now, I traded my two other decks and bought into Jund. I’m here for the long haul, I’m ready to Jund em out!
I could do either, I’ve been reading through the posts about positives/negatives. I’m more drawn to the lists without it personally, but that’s probably just because I like Bob as a card more.
I did want to ask a question, with all of the graveyard decks/creatures currently, is Kalitas worth having in the sideboard? I know I’m new here so if that’s been discussed, let me apologize. I guess he doesn’t come down until turn 4, so that could be too late, but his effect is powerful.
I picked up the deck a month ago or so, and so far I must say that I'm really unimpressed with it. Granted that when you open with T1 IoK, T2 Goyf into T3 lili usually that's enough... but even that sometimes won't be enough.
Now, I understand that this is a deck that requires a lot of time to learn it, but I can't help but feel that it suffers greatly from drawing the wrong half of the deck.
My LGS meta is... well, one of each. Literally. Maybe Jund is not good in such a scenario? Maybe is my list? Or more likely is the pilot, aka me.
Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
Your list seems fine, and there really is no 'wrong half' of the deck mostly, as Jund is all about playing the most powerful cards in its available colors. That said, Modern's power level has risen significantly over the past few years and one could argue that Jund isn't strong enough to keep up. People still put up results with it though, and that's due to a good amount of skill and practice.
Jund is a true 50/50 deck that forces you to work hard for your wins. Small mistakes will cost you the game, just like that. This can mean fetching for the wrong shockland, discarding the wrong card to Liliana, activating her when you perhaps shouldn't have, forgetting to attack with your manland once, etc..
If your metagame is one of each then Jund should be a decent choice overall, although it might be a bit harder to sideboard for it effectively. Keep at it, it's a fairly straightforward deck on the surface but on a smaller scale making the proper decisions, turn by turn, can be very challenging. Watch Reid Duke play the deck, it'll give you a lot of insight as he's the best Jund player out there.
Why is everybody saying, that Jund can´t keep up with the power level ? I have seen so many Jund player that absolutely destroy the opponent. Why do we all talk about "the most powerful cards in its colors" when even this sentence is not enough for the deck?
Then you shoudln´t play it. Since 50/50 is not a deck you want to bring to a PT / GP / what ever.
Going into a GP and having a bunch of 80/20 matches only works when you can somewhat predict the metagame for a reasonable amount of your possible matches. I don't even think that's possible at this point. A deck that gives you a chance regardless of your opponent is exactly where I want to be right now.
I like Bob, but it gets out of hand pretty quickly. And I dont want to die to him
That rarely happens. Usually when a Bob sticks you are in a great position. Remember, life is a resource, and when you won with only 1 life left, you exploited this resource to the maximum level.
I did want to ask a question, with all of the graveyard decks/creatures currently, is Kalitas worth having in the sideboard? I know I’m new here so if that’s been discussed, let me apologize. I guess he doesn’t come down until turn 4, so that could be too late, but his effect is powerful.
Kalitas is a good option if you want to hedge against creature based gy combo decks. Bridgevine making an appearance means its a viable option. So go for it if you want it.
I picked up the deck a month ago or so, and so far I must say that I'm really unimpressed with it. Granted that when you open with T1 IoK, T2 Goyf into T3 lili usually that's enough... but even that sometimes won't be enough.
Now, I understand that this is a deck that requires a lot of time to learn it, but I can't help but feel that it suffers greatly from drawing the wrong half of the deck.
My LGS meta is... well, one of each. Literally. Maybe Jund is not good in such a scenario? Maybe is my list? Or more likely is the pilot, aka me.
Thanks!
You have encountered the problem which I discussed about for whole pages in this threat. Opinions are very mixed on this. But I think this is very true. The format is very diverse and the biggest decks in the format are changing from week to week. In the last few weeks a card like BBE became better again since control decks were so present. Prior to that (but after the unban hype) I would never play a list with BBE since it was way to inconsistant and outtempoed by Hollow One and Humans. So whether you want to play Jund, or to say this exact version of Jund just depends on the dominant decks in the format. Since Modern is so diverse, it means you have to adjust your deck a lot more than we used to have in the past.
But the long story short is indeed: When the linear aggro decks become more and more resiliant (to removal) and more consistant while the whole format being mroe and more diverse, Jund becomes a worse and worse deck. This is the essential truth of the deck.
@Xour: Mulligan is your best friend. When your starting had does not contain bob, goyf + discard for example you have to ship it back.
That is fundamentally not really true and I strongly advice against going for that mulligan strategy. Hands go way beyond categorizing them in a black or white type of fashion.
Your list seems fine, and there really is no 'wrong half' of the deck mostly, as Jund is all about playing the most powerful cards in its available colors. That said, Modern's power level has risen significantly over the past few years and one could argue that Jund isn't strong enough to keep up. People still put up results with it though, and that's due to a good amount of skill and practice.
Jund is a true 50/50 deck that forces you to work hard for your wins. Small mistakes will cost you the game, just like that. This can mean fetching for the wrong shockland, discarding the wrong card to Liliana, activating her when you perhaps shouldn't have, forgetting to attack with your manland once, etc..
Well you explained it yourself, since the powerlevel rises and decks become more consistant, there is indeed an issue of a wrong half of the deck. Removal spells are not universal anymore, and drawing the wrong kind of them in the wrong situation means you probably lost (like Push against Mantis Rider without getting revolt)
Why is everybody saying, that Jund can´t keep up with the power level ? I have seen so many Jund player that absolutely destroy the opponent. Why do we all talk about "the most powerful cards in its colors" when even this sentence is not enough for the deck?
Then you shoudln´t play it. Since 50/50 is not a deck you want to bring to a PT / GP / what ever.
You can't judge from single games. You have to distinguish between the exact matchups and the whole scenario they were in. Like in the matches you mentioned, just think about some cards in the deck and what would have happened if you exchange them with similar cards from the same card category. Like if you simply exchange Bolt with Push for example. That can be a huge deal. Think about what would happened if the Jund palyer would just topdeck 2 lands in a row (at any given point, doesn't matter). Would the outcome really be the same?
Now to the powerlevel argument. I always like to explain it by comparing very popular matchups from the past times to the matchups of now. If you remember back, Jund was a great deck during the Splinter Twin era and also after its ban, and Infect was among the best decks at that time. Jund was great against Infect. And if you had a typical opening hand containing 1 Bolt and 1 discard spell, and you snagged the opponents only infect creature or noble hierarch, you were alreaedy miles ahead. The impact of one single bolt or one single discard spell was soo incredibly much higher back then. Nowadays, if you think about the Humans matchup, you can maybe take their Thalias Leutanant, but there is still Mantis Rider, Champion of the Perish, Thalia, Freebooters etc. to worry about. Against Humans you are off a good start when keeping a hand containing a discard spell and a bolt, but you already know that you absolutely have to topdeck more action in order to keep up. The pressure on you is way higher now. And there is little room for bricks. Like if you have those 2 interaction spells, and rely on another removal spell to keep up, if you topdeck 1-2 lands now you are sometimes just dead already.
The thing is, Modern decks begin to do more explosive things in a more consistant way. Those two things in combination is the problem. Like I am sure there are some janky turn 2 kills in modern possible, but they are either extremely vulnerable or just inconsistant. But if you can consistantly pressure the opponent faster and faster (through explosives starts of hollow one or bridgevine) and in addition execute elements of typical other deck archetpyes along with it (like disruption of Humans or grind of Hollow One) this is just totally sick. Jund on the other hand remains just Jund. And the fact that Fatal Push is not helping (the most recent meaningful upgrade really) it means we are a little bit behind.
Thanks all, really helpful advice and comments here! Appreciate it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
You can't say "consitent aggro deck is a problem" and "diversity of format is an other", jund have never any problem to break consistent deck like Twin, Infect, Zoo, Pod or Delver and it's very easy to play good cards against aggro.
I think I definitely can. You are saying here that in the past we beat aggro, so now we also have to beat aggro. Just look at the obious facts I mentioned. Our answers aren't that effective anymore, you can't win agaist Humans with one single Bolt. But against Infect back then you gained way more time to draw into more action with a single Bolt. One Decay against Twin meant you have plenty of time to feel safe and draw into more action. The ratio of [time granted / answer] has dropping significantly since then. And I mentioned the aggro decks are more resiliant compared to in the past. Infect was always vulnerable to discard and single target removal. But it couldn't protect itself against it. Humans is in theory just a creature based deck that is vulnerable to sweepers, which wouldn't be the worst. But the fact that it can actually very well protect itself against it, means Humans is possible to execute a strategy, which should normally be not the case for a typical aggro deck: Being consistant in pressuring the opponent WHILE disrupting them. That makes it tougher and tougher for us to beat it. With Hollow One its about the resiliancy: A card like Bolt rarely does anything against the deck in the first place. And unless you have a consistant and effective GY hate, the deck can combine a very consistant explosive start with being very resilient to removal (like Push and Bolt) and if that explosive start doesn't work, they can switch into grinding mode and even grind us out. That is also a property that usually is not possible from an aggro deck in the past. But like I said, things have changed, and if they are changing in that way I explained more and more, then Jund will atuomatically have a harder and harder time.
The essential piece of information is that the standard of a typical aggro deck nowadays is not the standard of a typical aggro deck back in the days. And you can't argue with that. And I didn't even start here about the diversity which adds an extra problem on top.
Just to make clear I didn't ask for your opinion. I was discussing with Narox about the powerlevel issue. So if all you say is I should change the way I explain things and don't want to actually discuss then simply not comment on this, thank you. You are creating a non friendly environment by doing that kind of posting, because you seem to understand that what I said is right, but still call me out on it. This is not the level I and anybody else wants to discuss about things. This is a place where opinions should be acceptable if they are on topic and backed up by proper argumentation. Correct me if I am wrong, but I am not aware of anything that I made wrong about that.
It's not that easy. Sure, you can sideboard in more removal or something else (like Kalitas) against aggro decks when you're trying to beat it but it might not work or not s easy as it once was. Aggro decks are much more efficient today and some even play disruption (Humans). When you combine their speed with disruption it means they can easily kill you before you stabilize. Jund has answers to deal with most of them but then it's always that "draw the wrong half of your deck" problem and they can punish you very hard by just one bad top deck on your side. This is not that rare to happen as Jund is not very consistent at finding its answers at the right time which may cost you a game a lot of times even if you should win it in theory. I think this is what FlyingDelver is trying to say.
Exactly, but didn't I said that? Maybe I am missing something, but for me it seems I said the same thing (which yriel has a problem with apparantly)
Idk, I think this problem of “non-redundant removal” is being way overstated. I think if jund pilots just trim on their creature count (so as to have more removal/discard overall) you can handle just about anything with proper planning. This problem does unfortunately exist against hollow one and other decks where the opponents creatures dodge 1/2 or more of our removal, but we’re hardly alone there. Mardu and jeskai don’t fare that much better against hollow one than we do.
But against humans? I find the problem isn’t that I have the *wrong* removal, it’s that I don’t have enough removal. How many spells are really conditional here? Mantis rider is the only meaningful spell that can’t be fatal pushed without revolt, and otherwise the only way to get got is to let the opponent grow a creature to 4 toughness such that it ducks bolt. It’s quite easy to stick an early goyf or scooze and just race while you kill-spell all of their powerful creatures. Your opponent can’t really race a scavenging ooze when their largest creature is a 2/3.
Maybe I’m lucky, but I haven’t had many problems with creature-based strategies other than hollow one.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UMerfolk GBWMelira PodRIP GBW Abzan Midrange GBR Jund Midrange
But against humans? I find the problem isn’t that I have the *wrong* removal, it’s that I don’t have enough removal.
Exactly, Tempest, thats what I meant. The example of Push vs. Mantis Rider is not the example to say we have the wrong kind of removals against Humans, its just the first example that came to my head where it could potentially matter. But the more important part here is that we usually don't have enough removal. Like I said, one bolt is not enough vs them.
And I personally am also fine vs Humans, its not a huge problem if it were just for Humans only. We can tweak our deck for that. My point is tough that we cannot beat every deck in modern on a consistant basis when the best decks are very resiliant, consistant and different in attacking us. Like if you prepare for Humans mostly, the Hollow One and Tron matchup may suffer.
And that leads to that scenario where I like Jund best when Control or Humans are the best decks in the format. But when we have a mix of Humans, Hollow One, Tron, Mardu and Control, Jund is too dicey for me personally. Its a matter of choosing and tweaking the deck from week to week. And in my mind this is the reason Jund did quite okay now, since Control was dominant (BBE is great vs them). But this would probably change now with Bridgevine entering the format.
Delver and I had a rather protracted and occasionally contentious discussion about the tracker build; if you want to read more thoughts on the subject you might wanna check out my comment history, or go back 10 pages or so. Not sure we reached any meaningful agreements though.
Anyways I’ve also been very impressed with the tracker build. I think it has better game against midrange and aggro decks than more bob-centric builds do, and right now winning those matchups are really the key to success. I think the tracker build struggles a lot more comparatively in a metagame with lots of combo and decks that don’t threaten your life total. Tracker can dig faster, but he can’t start digging until turn 4 and in a turn 4 format, that’s quite meaningful.
Still, while aggro and midrange continue to define modern I think I’m going to be emphasizing tracker and I’ll be running as few bobs as my curve will allow.
So you’ve been impressed with brutality in the maindeck? I like brutality, but I feel like I often whiff on the ‘duress’ mode against a random opponent, and the other two modes semi-often don’t have text. Like against, say, ironworks or hollow one or tron. I feel like I have to sideboard it out an unsavory % of the time.
UMerfolkGBW
Melira PodRIPGBW Abzan Midrange
GBR Jund Midrange
EDH
GBR Prossh
The question is whether you are too weak to combo/big mana or not. I think you really need some impactful hate for Bridgevine and Hollow One to survive their explosives starts, otherwise you will get run over quickly without getting to a point where you benefit from your grind potential.
And Kolaghan's Command, Anger of the Gods, Grim Lavamancer, Ancient Grudge... Mana requirements really aren't the issue for Jund.
Abzan Traverse / Traverse Shadow / UR Kiki
Here is my list:
4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
2 Forest
2 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
2 Swamp
2 Treetop Village
4 Verdant Catacombs
1 Wooded Foothills
Creatures:
4 Tarmogoyf
4 Bloodbraid Elf
3 Scavenging Ooze
3 Dark Confidant
4 Lightning Bolt
2 Terminate
1 Abrupt Decay
1 Dreadbore
1 Fatal Push
1 Maelstrom Pulse
4 Inquisition of Kozilek
2 Thoughtseize
2 Kolaghan's Command
3 Liliana of the Veil
1 Liliana, the Last Hope
2 Ancient Grudge
1 Anger of the Gods
1 Choke
1 Collective Brutality
1 Damnation
3 Fulminator Mage
1 Golgari Charm
1 Grafdigger's Cage
1 Grim Lavamancer
1 Huntmaster of the Fells
2 Nihil Spellbomb
My LGS meta is... well, one of each. Literally. Maybe Jund is not good in such a scenario? Maybe is my list? Or more likely is the pilot, aka me.
Thanks!
Jund is a true 50/50 deck that forces you to work hard for your wins. Small mistakes will cost you the game, just like that. This can mean fetching for the wrong shockland, discarding the wrong card to Liliana, activating her when you perhaps shouldn't have, forgetting to attack with your manland once, etc..
If your metagame is one of each then Jund should be a decent choice overall, although it might be a bit harder to sideboard for it effectively. Keep at it, it's a fairly straightforward deck on the surface but on a smaller scale making the proper decisions, turn by turn, can be very challenging. Watch Reid Duke play the deck, it'll give you a lot of insight as he's the best Jund player out there.
Abzan Traverse / Traverse Shadow / UR Kiki
Going into a GP and having a bunch of 80/20 matches only works when you can somewhat predict the metagame for a reasonable amount of your possible matches. I don't even think that's possible at this point. A deck that gives you a chance regardless of your opponent is exactly where I want to be right now.
That rarely happens. Usually when a Bob sticks you are in a great position. Remember, life is a resource, and when you won with only 1 life left, you exploited this resource to the maximum level.
Kalitas is a good option if you want to hedge against creature based gy combo decks. Bridgevine making an appearance means its a viable option. So go for it if you want it.
You have encountered the problem which I discussed about for whole pages in this threat. Opinions are very mixed on this. But I think this is very true. The format is very diverse and the biggest decks in the format are changing from week to week. In the last few weeks a card like BBE became better again since control decks were so present. Prior to that (but after the unban hype) I would never play a list with BBE since it was way to inconsistant and outtempoed by Hollow One and Humans. So whether you want to play Jund, or to say this exact version of Jund just depends on the dominant decks in the format. Since Modern is so diverse, it means you have to adjust your deck a lot more than we used to have in the past.
But the long story short is indeed: When the linear aggro decks become more and more resiliant (to removal) and more consistant while the whole format being mroe and more diverse, Jund becomes a worse and worse deck. This is the essential truth of the deck.
That is fundamentally not really true and I strongly advice against going for that mulligan strategy. Hands go way beyond categorizing them in a black or white type of fashion.
Well you explained it yourself, since the powerlevel rises and decks become more consistant, there is indeed an issue of a wrong half of the deck. Removal spells are not universal anymore, and drawing the wrong kind of them in the wrong situation means you probably lost (like Push against Mantis Rider without getting revolt)
You can't judge from single games. You have to distinguish between the exact matchups and the whole scenario they were in. Like in the matches you mentioned, just think about some cards in the deck and what would have happened if you exchange them with similar cards from the same card category. Like if you simply exchange Bolt with Push for example. That can be a huge deal. Think about what would happened if the Jund palyer would just topdeck 2 lands in a row (at any given point, doesn't matter). Would the outcome really be the same?
Now to the powerlevel argument. I always like to explain it by comparing very popular matchups from the past times to the matchups of now. If you remember back, Jund was a great deck during the Splinter Twin era and also after its ban, and Infect was among the best decks at that time. Jund was great against Infect. And if you had a typical opening hand containing 1 Bolt and 1 discard spell, and you snagged the opponents only infect creature or noble hierarch, you were alreaedy miles ahead. The impact of one single bolt or one single discard spell was soo incredibly much higher back then. Nowadays, if you think about the Humans matchup, you can maybe take their Thalias Leutanant, but there is still Mantis Rider, Champion of the Perish, Thalia, Freebooters etc. to worry about. Against Humans you are off a good start when keeping a hand containing a discard spell and a bolt, but you already know that you absolutely have to topdeck more action in order to keep up. The pressure on you is way higher now. And there is little room for bricks. Like if you have those 2 interaction spells, and rely on another removal spell to keep up, if you topdeck 1-2 lands now you are sometimes just dead already.
The thing is, Modern decks begin to do more explosive things in a more consistant way. Those two things in combination is the problem. Like I am sure there are some janky turn 2 kills in modern possible, but they are either extremely vulnerable or just inconsistant. But if you can consistantly pressure the opponent faster and faster (through explosives starts of hollow one or bridgevine) and in addition execute elements of typical other deck archetpyes along with it (like disruption of Humans or grind of Hollow One) this is just totally sick. Jund on the other hand remains just Jund. And the fact that Fatal Push is not helping (the most recent meaningful upgrade really) it means we are a little bit behind.
I think I definitely can. You are saying here that in the past we beat aggro, so now we also have to beat aggro. Just look at the obious facts I mentioned. Our answers aren't that effective anymore, you can't win agaist Humans with one single Bolt. But against Infect back then you gained way more time to draw into more action with a single Bolt. One Decay against Twin meant you have plenty of time to feel safe and draw into more action. The ratio of [time granted / answer] has dropping significantly since then. And I mentioned the aggro decks are more resiliant compared to in the past. Infect was always vulnerable to discard and single target removal. But it couldn't protect itself against it. Humans is in theory just a creature based deck that is vulnerable to sweepers, which wouldn't be the worst. But the fact that it can actually very well protect itself against it, means Humans is possible to execute a strategy, which should normally be not the case for a typical aggro deck: Being consistant in pressuring the opponent WHILE disrupting them. That makes it tougher and tougher for us to beat it. With Hollow One its about the resiliancy: A card like Bolt rarely does anything against the deck in the first place. And unless you have a consistant and effective GY hate, the deck can combine a very consistant explosive start with being very resilient to removal (like Push and Bolt) and if that explosive start doesn't work, they can switch into grinding mode and even grind us out. That is also a property that usually is not possible from an aggro deck in the past. But like I said, things have changed, and if they are changing in that way I explained more and more, then Jund will atuomatically have a harder and harder time.
The essential piece of information is that the standard of a typical aggro deck nowadays is not the standard of a typical aggro deck back in the days. And you can't argue with that. And I didn't even start here about the diversity which adds an extra problem on top.
Exactly, but didn't I said that? Maybe I am missing something, but for me it seems I said the same thing (which yriel has a problem with apparantly)
But against humans? I find the problem isn’t that I have the *wrong* removal, it’s that I don’t have enough removal. How many spells are really conditional here? Mantis rider is the only meaningful spell that can’t be fatal pushed without revolt, and otherwise the only way to get got is to let the opponent grow a creature to 4 toughness such that it ducks bolt. It’s quite easy to stick an early goyf or scooze and just race while you kill-spell all of their powerful creatures. Your opponent can’t really race a scavenging ooze when their largest creature is a 2/3.
Maybe I’m lucky, but I haven’t had many problems with creature-based strategies other than hollow one.
UMerfolkGBW
Melira PodRIPGBW Abzan Midrange
GBR Jund Midrange
EDH
GBR Prossh
Exactly, Tempest, thats what I meant. The example of Push vs. Mantis Rider is not the example to say we have the wrong kind of removals against Humans, its just the first example that came to my head where it could potentially matter. But the more important part here is that we usually don't have enough removal. Like I said, one bolt is not enough vs them.
And I personally am also fine vs Humans, its not a huge problem if it were just for Humans only. We can tweak our deck for that. My point is tough that we cannot beat every deck in modern on a consistant basis when the best decks are very resiliant, consistant and different in attacking us. Like if you prepare for Humans mostly, the Hollow One and Tron matchup may suffer.
And that leads to that scenario where I like Jund best when Control or Humans are the best decks in the format. But when we have a mix of Humans, Hollow One, Tron, Mardu and Control, Jund is too dicey for me personally. Its a matter of choosing and tweaking the deck from week to week. And in my mind this is the reason Jund did quite okay now, since Control was dominant (BBE is great vs them). But this would probably change now with Bridgevine entering the format.