Do you think we can get by without having a Spellbomb in the main? My meta has a lot of Lantern / Bogles, so I was considering running 2 Pulses in the main, and that seems to be the most obvious cut for me, but I don't know if that weakens the consistency of Grim Flayer to be worth it. Any ideas?
Its okay if your Flayers can get dmg in consistant enough that you don't need it to be a 4/4 body. Against Lantern this is surely the case and against Bogles is literally doesn't matter whether Flayer is a 4/4 or 2/2 most of the time. Blockers are bigges anyways.
If we're gonna start trying some Grim Flayers in our build, are you sure we shouldnt consider running a couple of Tarfires alongside our Bolts/Pushes ?
The way I see it, it hits most of the things a bolt would. And I really like the idea of making my Goyfs 5/6 or 6/7 more often.
Are we running 2 or 3 Flayers ?
Any thoughts on Traverse the Ulvenwald ? I keep seeing people bringing it up, but has anyone actually tested it ? I have briefly toyed with it shortly after BBE was unbanned and I quite liked it as a tool to either get us the mana we need to reach BBE cost, or fetch BBE's and sideboard creatures.
I even toyed with the idea of having a 1x Shriekmaw in the deck to work as a fetcheable removal spell. (That can also come down as a creature sometimes.)
I kinda witness the same argument of Tarfire vs Bolt over and over again when its suggested. Bolt is undoubtedly way better than Tarfire, especially now. Bolt kills Mantis Rider, Bolt likely kills Thalias Leutenant or Champion of the Perish more likely, Bolt kills Reflector Mage. Against Hollow One you can trade a naked Ooze and a Bolt for Tasigur or Gurmag. Bolt may go to the face and hit them for exactly lethal dmg. The single point of dmg really matters in my opinion, especially in those times where linear aggro strategies are prevalant. We need our removal suite to be max efficiency and max value since any time it isnt, we get punished hard for it. For these reasons I don't see any reason at all to play suboptimal cards like tarfire to support delirium. We would leave the place of consistant value and enter inconsistant synergy. I don't think it benefits our strategy positively.
I would run 2 Flayers.
I would be careful with Traverse. Delirium is a double edged sword. In theory it looks fantastic when it works, but overall its incredibly inconsistant and unreliable. I really don't like the idea of getting to a point where you depend on it too much
I would be careful with Traverse. Delirium is a double edged sword. In theory it looks fantastic when it works, but overall its incredibly inconsistant and unreliable. I really don't like the idea of getting to a point where you depend on it too much
Agreed. When I was playing Traverse DS, I had 2 Tarfires along 4 Mishra's bauble and 4 Street wraiths; only then was delirium cosnsitant.
I don't think Grim Flayer is a card that deserves that kind of build-around. The idea is not to make it 4/4 as soon as possible, but to make sure it hits and triggers... And bolt can make sure that happens in situations where Tarfire can't.
I agree with playing bolt over tarfire, there's no point in watering down Jund just to support delirium. Consider this, if you play a fetch and a hand disruption spell turn 1, and follow that by a turn 2 flayer, he will probably enable delirium after one trigger. The whole point is to land a must answer threat turn two, seeing as Liliana of the Veil isn't the threat she used to be, certainly not in this meta.
We already depend on our graveyard quite a bit. One of the reasons I like the deck is that it's hard to hate out with SB cards. The meta can push us out, but not sideboard cards. One Stony Silence or Back to Nature or any one card (except maybe Elspeth, Sun's Champion) isn't going to shut us down. With the addition of Grim Flayer, we're already getting more graveyard-centric. I would be worried that by adding Traverse, we would become just a bad Death's Shadow deck or a bad Graveyard-centric deck that folds to a single Rest in Peace.
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The only card to support delirium would be Spellbomb right now, since its not a bad card on its own, a good topdeck, thins our deck out and is really good vs Hollow One right now.
Think most decks gets worse, alot worse if they board in rest in peace against us. Played quite a few games with Grim Flayer in jund now. I really do enjoy the creature alot atm.
Oh I agree. I'm saying that if we moved towards even more reliance on our graveyard (by focusing on Delirium for Traverse), we become a deck that isn't nearly as good as other linear decks, but that can get hated out more easily like linear decks. It'd be the worst of both worlds.
I like where we are now. It puts our opponent in one of those common sideboarding predicaments, where they have some hate in their board for some of our cards, but it's just not applicable enough to make it worth bothering with and diluting whatever their main strategy is. If we start focusing more on our yard, then suddenly cards like RiP start becoming actually relevant against us. And I don't want that. If I want a RiP to hurt, I'll just play Living End which has a much more effective linear strategy that warrants the risk of evoking SB hate.
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That's precisely why I'm always scared to take Traverse Shadow to a major tournament when graveyard hate is prevalent. Right now, I think only UW control, Hollow One and Mardu Pyromancer play dedicated graveyard hate.
Aggro decks are becoming a higher and higher percentage of the meta. Humans are just ******* good, as is Hollow One. Affinity is always a solid deck choice for large tournaments (and is strongly represented at my LGS) and is supposed to have a great MU against Humans. Anger of the Gods is good against all three of these decks. At what point do we start to consider mainboarding Anger?
When looking at mtgtop8's meta breakdown for the past two weeks, the three aforementioned decks represent quarter of the entire meta.
For the past two months they represent 20%.
Honestly the card is relevant against a lot of other decks as well, including Bogles, Elves, Company combo decks, Mardu Pyromancer, etc. The problem is there are some MUs where it isn't going to do anything for you at all, but the same could be said for Terminate I guess.
I don't think the meta quite warrants it at this very moment, but if we keep with this Aggro trend, I could see it becoming a viable MB inclusion. I am curious what everyone considers the threshold should be for its inclusion.
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What do you all think about going down to three copies of LoTV and split it with a copy of LtLH?
I've been going down to two or even zero copies of liliana of the veil a lot of times now..and the last hope always were good on main deck. She deals with a lot of x/1s and her minus is pure value sometimes.
I went to a 3/1 split of Liliana per Delver’s list, and it’s been working fine so far. It kind of seems like heresy, but sometimes you gotta shake things up a little. I’m running that MB LtLH alongside my MB Lavaman and it’s been pretty great against creature decks. I have a lot of ways to ping ‘em. I do feel a little weak to Control though, having dropped to 3x BBE and 3x LotV.
In all reality, Liliana of the Veil is just not good against the top three decks in the format right now. I don’t think it hurts to let The Last Hope share just a little bit of the spotlight while the meta looks like this.
I went to a 3/1 split of Liliana per Delver’s list, and it’s been working fine so far. It kind of seems like heresy, but sometimes you gotta shake things up a little. I’m running that MB LtLH alongside my MB Lavaman and it’s been pretty great against creature decks. I have a lot of ways to ping ‘em. I do feel a little weak to Control though, having dropped to 3x BBE and 3x LotV.
In all reality, Liliana of the Veil is just not good against the top three decks in the format right now. I don’t think it hurts to let The Last Hope share just a little bit of the spotlight while the meta looks like this.
I thought about that heresy as well, but I fell she's not great against the top tiers. I'll test this split this week and see how it goes.
Also I were on 3 copies of BBE too, it felt nice and I did not had clunky hands that often, but going down to 3 LoTV seems that I need to go back with 4 BBEs.
I think going down to 3 BBE and also 3 LoTV is okay right now. To keep in mind is the small resurgance of Control due to Teferi, Hero of Dominaria, which really shows great results. I am therefore inclined to include the fourth BBE in the SB.
One thing to point out here is the anti synergy with Damping Sphere and Twilight Mire. Keep that in mind when playing the deck.
Okay, so, I'm going today at the local modern with a list running 2x Flayers, 3x Confidants... 3x BBE's + 1 Huntmaster... 3x LOTV's + 1 LTHP.
Also, instead of running that Nihill Spellbomb maindeck I'll be running a single Tarfire (Without taking away the 4x Bolts + 2x Pushes package.)
My reasoning:
1x Tarfire instead of 1x Spellbomb: There are not many Hollow Ones, if any, at my local meta. There are, however, A LOT of humans and burn. Tarfire seems superior to a Spellbomb against both.
3x BBE + 1x Huntmaster: Since my local meta has a lot of Human and Burn, I like the idea of making room for a Huntmaster. I chose him instead of Kalitas because we dont have Hollow Ones around, and because I feel like he's overall more versatile. Kalitas can be a bit bad against certain MU's. And while Huntmaster may not always be AMAZING (He sometimes is), its defnetly always at least worth its cost, reason why I like him as a MB more, and rather Kalitas at SB.
3x LOTV + 1 LTHP: I'm down with trimming Liliana of the veil from 4x. to 3x. Since I'm expecting to run into lots of Burns and Humans, I feel like she's not that great there.
3x Confidant + 2x Grim Flayer: Gonna try this for the first time today, but i Like the idea in general. Bob gets boarded out against burn and that's what I'm expecting to see a lot of, and as it stands, card quality is being more precious than card advantage nowadays, I cant remember how many times I lost to a Human while having a stacked hand just cause I couldnt keep up.
_______
Note: I'm also running 4x INquisition + 2x Thoughtseize. Considering that I'm bringing 7x 1cmc removals (4x bolts, 2x pushes, 1x tarfire) is this overkill ? I'm worrying about maybe seeing too many 1cmc cards in my hands and no threats, which is leading me to contemplate having 1x Lavamancer instead of that Tarfire. I just worry Lavamancer could get on the way of my Grim Flayers's Delirium.
Hi!
I used to play abzan before the BBE unban and I was very confortable with very good results in competitive leagues, with the BBE unban, I moved to Jund, I was playing the 25 land list, that Reid Duke suggested a while ago, but I was not having good results, decided to tune it to beat the main decks in the format, and I ended up with the list below. I am able to consistently beat hollow one, but the deck still struggles against humans consistently, any suggestions?
Which would be the sideboard plan against humans?
Do you guys cut inquisition? the guide in the first page suggests that.
Delver, I have to echo the sentiments Piney had about your list, I ran a very similar one based off of that and logged my first ever 5-0 at my LGS last night (been playing Modern since December, so I was very excited). The deck feels packed with threats and interaction, and the combo of Flayer and Bob is nuts in terms of finding what you need when you need it, as well as mitigating damage from flips. Here's the list I ran:
I played RW Blasphemous Act Combo, Lantern Control, Bant CoCo, and Infect twice. Some notes on well-performing cards:
- Nihil Spellbomb was great to have in the main, not being able to Witness for Chord in game one let me shut down the Bant CoCo player and it helped against Lantern as well. It's easy to board out for more interaction if you need it.
- Hazoret is a monster, and single-handedly won me games against RW Act (through a Blood Moon + Rest in Peace) and Lantern. It can be a bit awkward to use, but Collective Brutality lines up really well with it and when it's good, it's amazing.
- Kolaghan's Command is pure value, obviously most of the decks I played it was great against, but I loved having 2 in the main, it's the right number imo and a great card to grind with.
- Liliana, the Last Hope is also fantastic for the grind, and I don't believe you lose much going to a 3-1 Veil-Hope split in the main if that's what you want to do. In many cases it was more dangerous than LotV as a must-answer threat.
- I really enjoyed the number of fetches and the 2-2 swamp-forest split, it makes it a lot easier to play around Blood Moon and it's easy to pitch them to LotV if you don't need them (I nearly flooded out in one game against infect, but Bob flips + LotV discarding fetchlands lead to a dominant board position).
- I didn't really miss the Abrupt Decay in the main as much as I thought, and I like it as a catch-all sideboard card for things like Lantern, Merfolk etc. You'll notice I didn't have Fulminators or Spheres, mostly because I still need to pick them up, but also because I'm ironically one of two Tron players at my LGS, and neither of us run it religiously. No Scapeshift either.
Overall, I loved the list, liked how I played and performed, and I think this is what I'll run for Jund moving forward, with some tweaks here and there. I was on camera for the last match vs Infect, so when they upload that to Youtube I might post it here if anyone would like to watch! I'd love some pointers as I'm not an experienced pilot by any means, but it's such a fun deck to play and I think the Bob+Flayer combo with BBE as a finisher has real potential.
Aggro decks are becoming a higher and higher percentage of the meta. Humans are just ******* good, as is Hollow One. Affinity is always a solid deck choice for large tournaments (and is strongly represented at my LGS) and is supposed to have a great MU against Humans. Anger of the Gods is good against all three of these decks. At what point do we start to consider mainboarding Anger?
When looking at mtgtop8's meta breakdown for the past two weeks, the three aforementioned decks represent quarter of the entire meta.
For the past two months they represent 20%.
Honestly the card is relevant against a lot of other decks as well, including Bogles, Elves, Company combo decks, Mardu Pyromancer, etc. The problem is there are some MUs where it isn't going to do anything for you at all, but the same could be said for Terminate I guess.
I don't think the meta quite warrants it at this very moment, but if we keep with this Aggro trend, I could see it becoming a viable MB inclusion. I am curious what everyone considers the threshold should be for its inclusion.
I would much rather mainboard kitchen finks or Kalitas to hedge against aggro than Anger.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
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Its okay if your Flayers can get dmg in consistant enough that you don't need it to be a 4/4 body. Against Lantern this is surely the case and against Bogles is literally doesn't matter whether Flayer is a 4/4 or 2/2 most of the time. Blockers are bigges anyways.
The way I see it, it hits most of the things a bolt would. And I really like the idea of making my Goyfs 5/6 or 6/7 more often.
Are we running 2 or 3 Flayers ?
Any thoughts on Traverse the Ulvenwald ? I keep seeing people bringing it up, but has anyone actually tested it ? I have briefly toyed with it shortly after BBE was unbanned and I quite liked it as a tool to either get us the mana we need to reach BBE cost, or fetch BBE's and sideboard creatures.
I even toyed with the idea of having a 1x Shriekmaw in the deck to work as a fetcheable removal spell. (That can also come down as a creature sometimes.)
I would run 2 Flayers.
I would be careful with Traverse. Delirium is a double edged sword. In theory it looks fantastic when it works, but overall its incredibly inconsistant and unreliable. I really don't like the idea of getting to a point where you depend on it too much
Agreed. When I was playing Traverse DS, I had 2 Tarfires along 4 Mishra's bauble and 4 Street wraiths; only then was delirium cosnsitant.
I don't think Grim Flayer is a card that deserves that kind of build-around. The idea is not to make it 4/4 as soon as possible, but to make sure it hits and triggers... And bolt can make sure that happens in situations where Tarfire can't.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
Oh I agree. I'm saying that if we moved towards even more reliance on our graveyard (by focusing on Delirium for Traverse), we become a deck that isn't nearly as good as other linear decks, but that can get hated out more easily like linear decks. It'd be the worst of both worlds.
I like where we are now. It puts our opponent in one of those common sideboarding predicaments, where they have some hate in their board for some of our cards, but it's just not applicable enough to make it worth bothering with and diluting whatever their main strategy is. If we start focusing more on our yard, then suddenly cards like RiP start becoming actually relevant against us. And I don't want that. If I want a RiP to hurt, I'll just play Living End which has a much more effective linear strategy that warrants the risk of evoking SB hate.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
Aggro decks are becoming a higher and higher percentage of the meta. Humans are just ******* good, as is Hollow One. Affinity is always a solid deck choice for large tournaments (and is strongly represented at my LGS) and is supposed to have a great MU against Humans. Anger of the Gods is good against all three of these decks. At what point do we start to consider mainboarding Anger?
When looking at mtgtop8's meta breakdown for the past two weeks, the three aforementioned decks represent quarter of the entire meta.
For the past two months they represent 20%.
Honestly the card is relevant against a lot of other decks as well, including Bogles, Elves, Company combo decks, Mardu Pyromancer, etc. The problem is there are some MUs where it isn't going to do anything for you at all, but the same could be said for Terminate I guess.
I don't think the meta quite warrants it at this very moment, but if we keep with this Aggro trend, I could see it becoming a viable MB inclusion. I am curious what everyone considers the threshold should be for its inclusion.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
What do you all think about going down to three copies of LoTV and split it with a copy of LtLH?
I've been going down to two or even zero copies of liliana of the veil a lot of times now..and the last hope always were good on main deck. She deals with a lot of x/1s and her minus is pure value sometimes.
UR Twin - RIP
In all reality, Liliana of the Veil is just not good against the top three decks in the format right now. I don’t think it hurts to let The Last Hope share just a little bit of the spotlight while the meta looks like this.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
I thought about that heresy as well, but I fell she's not great against the top tiers. I'll test this split this week and see how it goes.
Also I were on 3 copies of BBE too, it felt nice and I did not had clunky hands that often, but going down to 3 LoTV seems that I need to go back with 4 BBEs.
This is what I have lined up.
4 Tarmogoyf
3 Scavenging Ooze
4 Bloodbraid Elf
3 Liliana of the Veil
1 Liliana, the Last Hope
4 Lightning Bolt
4 Inquisition of Kozilek
2 Thoughtseize
1 Abrupt Decay
2 Kolaghan's Command
1 Maelstrom Pulse
1 Fatal Push
2 Terminate
3 Bloodstained Mire
4 Verdant Catacombs
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
2 Forest
3 Raging Ravine
1 Twilight Mire
1 Wooded Foothills
1 Grafdigger's Cage
2 Damping Sphere
1 Nihil Spellbomb
1 Ancient Grudge
1 Kitchen Finks
2 Collective Brutality
1 Grim Lavamancer
1 Engineered Explosives
2 Fulminator Mage
1 Kalitas, Traitor of Ghet
1 Anger of the Gods
1 Golgari Charm
UR Twin - RIP
One thing to point out here is the anti synergy with Damping Sphere and Twilight Mire. Keep that in mind when playing the deck.
Also, instead of running that Nihill Spellbomb maindeck I'll be running a single Tarfire (Without taking away the 4x Bolts + 2x Pushes package.)
My reasoning:
1x Tarfire instead of 1x Spellbomb: There are not many Hollow Ones, if any, at my local meta. There are, however, A LOT of humans and burn. Tarfire seems superior to a Spellbomb against both.
3x BBE + 1x Huntmaster: Since my local meta has a lot of Human and Burn, I like the idea of making room for a Huntmaster. I chose him instead of Kalitas because we dont have Hollow Ones around, and because I feel like he's overall more versatile. Kalitas can be a bit bad against certain MU's. And while Huntmaster may not always be AMAZING (He sometimes is), its defnetly always at least worth its cost, reason why I like him as a MB more, and rather Kalitas at SB.
3x LOTV + 1 LTHP: I'm down with trimming Liliana of the veil from 4x. to 3x. Since I'm expecting to run into lots of Burns and Humans, I feel like she's not that great there.
3x Confidant + 2x Grim Flayer: Gonna try this for the first time today, but i Like the idea in general. Bob gets boarded out against burn and that's what I'm expecting to see a lot of, and as it stands, card quality is being more precious than card advantage nowadays, I cant remember how many times I lost to a Human while having a stacked hand just cause I couldnt keep up.
_______
Note: I'm also running 4x INquisition + 2x Thoughtseize. Considering that I'm bringing 7x 1cmc removals (4x bolts, 2x pushes, 1x tarfire) is this overkill ? I'm worrying about maybe seeing too many 1cmc cards in my hands and no threats, which is leading me to contemplate having 1x Lavamancer instead of that Tarfire. I just worry Lavamancer could get on the way of my Grim Flayers's Delirium.
I used to play abzan before the BBE unban and I was very confortable with very good results in competitive leagues, with the BBE unban, I moved to Jund, I was playing the 25 land list, that Reid Duke suggested a while ago, but I was not having good results, decided to tune it to beat the main decks in the format, and I ended up with the list below. I am able to consistently beat hollow one, but the deck still struggles against humans consistently, any suggestions?
Which would be the sideboard plan against humans?
Do you guys cut inquisition? the guide in the first page suggests that.
2 Overgrown Tomb
4 Verdant Catacombs
3 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
2 Swamp
1 Twilight Mire
1 Forest
3 Raging Ravine
1 Treetop Village
1 Blood Crypt
1 Stomping Ground
Creatures
4 Dark Confidant
4 Tarmogoyf
3 Scavenging Ooze
3 Bloodbraid Elf
1 Kalitas, Traitor of Ghet
1 Liliana, the Last Hope
3 Liliana of the Veil
2 Thoughtseize
4 Inquisition of Kozilek
4 Lightning Bolt
1 Abrupt Decay
2 Maelstrom Pulse
1 Terminate
2 Kolaghan's Command
1 Fatal Push
3 Fulminator Mage
1 Tireless Tracker
1 Kitchen Finks
2 Collective Brutality
2 Ancient Grudge
1 Grafdigger's Cage
2 Nihil Spellbomb
1 Anger of the Gods
1 Kozilek's Return
1 Grim Lavamancer
Thanks
4 Tarmogoyf
2 Grim Flayer
2 Scavenging Ooze
3 Bloodbraid Elf
4 Liliana of the Veil
3 Inquisition of Kozilek
3 Thoughtseize
1 Nihil Spellbomb
2 Fatal Push
3 Lightning Bolt
2 Terminate
2 Kolaghan's Command
1 Maelstrom Pulse
4 Bloodstained Mire
4 Verdant Catacombs
1 Wooded Foothills
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
3 Raging Ravine
2 Swamp
2 Forest
1 Grim Lavamancer
1 Hazoret the Fervent
1 Kalitas, Traitor of Ghet
1 Thrun, the Last Troll
1 Engineered Explosives
1 Nihil Spellbomb
1 Grafdigger's Cage
1 Ancient Grudge
1 Abrupt Decay
2 Collective Brutality
1 Golgari Charm
1 Anger of the Gods
1 Liliana, the Last Hope
1 Maelstrom Pulse
I played RW Blasphemous Act Combo, Lantern Control, Bant CoCo, and Infect twice. Some notes on well-performing cards:
- Nihil Spellbomb was great to have in the main, not being able to Witness for Chord in game one let me shut down the Bant CoCo player and it helped against Lantern as well. It's easy to board out for more interaction if you need it.
- Hazoret is a monster, and single-handedly won me games against RW Act (through a Blood Moon + Rest in Peace) and Lantern. It can be a bit awkward to use, but Collective Brutality lines up really well with it and when it's good, it's amazing.
- Kolaghan's Command is pure value, obviously most of the decks I played it was great against, but I loved having 2 in the main, it's the right number imo and a great card to grind with.
- Liliana, the Last Hope is also fantastic for the grind, and I don't believe you lose much going to a 3-1 Veil-Hope split in the main if that's what you want to do. In many cases it was more dangerous than LotV as a must-answer threat.
- I really enjoyed the number of fetches and the 2-2 swamp-forest split, it makes it a lot easier to play around Blood Moon and it's easy to pitch them to LotV if you don't need them (I nearly flooded out in one game against infect, but Bob flips + LotV discarding fetchlands lead to a dominant board position).
- I didn't really miss the Abrupt Decay in the main as much as I thought, and I like it as a catch-all sideboard card for things like Lantern, Merfolk etc. You'll notice I didn't have Fulminators or Spheres, mostly because I still need to pick them up, but also because I'm ironically one of two Tron players at my LGS, and neither of us run it religiously. No Scapeshift either.
Overall, I loved the list, liked how I played and performed, and I think this is what I'll run for Jund moving forward, with some tweaks here and there. I was on camera for the last match vs Infect, so when they upload that to Youtube I might post it here if anyone would like to watch! I'd love some pointers as I'm not an experienced pilot by any means, but it's such a fun deck to play and I think the Bob+Flayer combo with BBE as a finisher has real potential.
I would much rather mainboard kitchen finks or Kalitas to hedge against aggro than Anger.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB