Put together some initial results from my simulator. Ended up only running 10,000 games at 3 decks just to limit the data (I didn't see much point to go larger). Still experimenting with the best way to display it. So this time it's a screenshot of a bunch of numbers
List was X lands with 8 fetches, 4 bob, 1 nissa and Y others, and no mulligan rules so those are your base chances. If anyones really curious I can see what I can do about getting some opening hand information out of that data (it gets recorded, it's just a matter of getting it out of the database) or including some mulligan rules (probably basic rules like mulligan 0, 1, 6, and 7 land hands) and running it again.
I think this is a good example of showing the variance in Magic. Even with 10,000 games with each configuration you have situations like 25 land having fewer 0 land opening hands than 26 land had.
Great stuff man, but I am a bit confused. What you mean with Nissa? No Nissa PW is run in Jund.
Reid running two Pulse and a Dreadbore with five man lands and no Push's really sticks out to me. He must really be gunning for Jace?
I can see a second Pulse or the first Dreadbore but not both, that's a lot of sorcery speed removal.
Also I think due to Leyline and Ponza PWs the second Pulse and Dreadbore become better.
I went 3-0 at FNM tonight, winning game 3 against American Control, Mardu Pyromancer, and Ponza. I wanted to try a list with more fatal pushes, and this is what I ran:
I’m still not sure what list to run, but I like the list I ran tonight. Fatal push is so good, and it makes it easier as a card to side out against control, as I have a lot to side in against control. Top decking a golgari charm won me a game against mardu pyromancer, as did topdecking Nihil Spellbomb. As great as abrupt decay and terminate are, I didn’t really miss them. There was one time push whiffed on a cascade when abrupt decay or terminate would’ve killed my opponent’s finks, but overall I loved the low curve deck. I still need to test it a lot more though.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Reporting on a modern event at my local store last Tuesday. I have returned from a hiatus to play Jund for the first time (I played Abzan quite a bit in 2017, so I’ve owned most of the core pieces). I went 2-2, which isn’t great, but I will say that at least one of the losses was completely my fault.
List I ran (yes I need 4th LOTV/Bob and Mire over Marsh):
Grixis Control, 2-1
I am interested at how this game would go had my opponent drawn Jace for any of the games. The opponent is one of my buddies, and he told me beforehand that he got Jaces.
G1: I slam down threats but if I remember correctly he drew a total of 3 fatal pushes + snapping one. We grind back and forth for a bit. I terminate his Tasigur, but he Kommands it back and plays it again. I flood out.
-2 Push, -1 Decay, -2 Terminate, -4 Bolt
+1 Thrun, +1 Finks, +1 LTLH, +1 Pulse, +3 Fulminator, +2 CB
I figured LOTV and an extra Pulse would take care of Tasigur and Jace.
G2: I drew Fulminator on the curve and I blew up what I believed was his only black source. Later on, Liliana the Last Hope milled 2 Fulminators on top of each other (lucky me), I recurred one, and I blew up his Tar Pit. At this point he was already behind and the Tar Pit blow up was just another nail in the coffin. I don’t think he had many cantrips, if any, this game to pull himself up. He scoops soon after drawing another land and no threats or Tasigur.
G3: I drew gas this game. Goyf, Goyf, BBE cascade Goyf; and he couldn’t answer it all. I did miss Thrun off of that cascade though
Mardu Pyromancer, 0-2
This matchup I am not so sure of. There are so many sideboarding possibilities, since they are a midrange deck- that also is go-wide- that ALSO has graveyard interaction. It feels beatable but tough from my experiences.
G1: I was able to deal with the first Blood Moon (I had a swamp and forest out, and a decay in hand), but I wasn't able to deal with the second one, since my manlands couldn't sink my mana anymore as I drew lands.
G2: This game was more grindy. We exchange resources, but my opponent just went wide, hard-casting 2-3 Lingering Souls and flashing them back. I probably casted my Pulse too early on them (he had 4 out at the time), but he drew another one; and my life total was low at this point so I couldn't do much.
Some Mono-black Pack Rat Deck, 2-0
I haven't seen Pack Rat yet outside of the B/R list, so it seemed spicy. Unfortunately for my opponent, I had answers to everything he put out. I won by resolving my ol Lily the Last Hope both of these games.
G1: He plays Pack Rat, I bolt it. He plays Bitterblossom, but I had LTLH in my opening hand, and became very eager to play it turn 3 after that resolved; and I kept pinging his tokens. I then rode a big Goyf and his Bitterblossom lifeloss to victory.
-2 LOTV, -2 TS, -1 Terminate (I think?)
+1 LTLH, +1 Grim, +1 Pulse, +2 CB
I wasn't so sure how to side because I didn't see much of my opponent's deck; so I packed more go-wide creature removal based on what I saw (still don't know if this was correct).
G2: He thoughtseizes my BBE, plays Bob, and I bolt it. I drew and played LTLH, then he plays Gifted Aetherborn. I recurred my BBE, and I cast it into Push (right when I needed it, phew), and swung in. I then put out more threats and damage, and he scoops.
Storm, 0-2
We are positioned well against storm, but I don't have a lot of experience playing against it, since I haven't faced it very often. This showed in game 2, and I learned quite some things. Game 1, however, was another story.
G1: This loss was completely due to my stupid misplay. I swung in for damage with my big Goyf, and I had lethal next turn. However, I tapped my mana wrong, having no untapped red sources and a Bolt in hand. He resolves Baral, and goes off. For some reason I interpreted holding a Push, as I'm so used to seeing it in Abzan; but I had just pushed his GE earlier. I have to be a LOT more careful tapping red mana, especially when running 4 bolts.
-1 LTLH, -2 Terminate, -1 Decay, -2 Kommand (I thought of keeping these due to the discard, but perhaps they're too slow?)
+2 CB, +1 Cage, +2 Spellbomb, +1 Pulse
G2: The lack of experience showed. I sided out in accordance to their Pieces of the Puzzle plan, but did not know that a card like Wipe Away existed. So what happened was that I played Spellbomb and held it too late, as I was not prepared for it and Spellbomb fizzled under split second. He goes off with his Empty the Warrens, spawning 18 tokens. However, I got extremely lucky and I topdecked a Pulse and got rid of the tokens, even though I should've been punished harder for not hosing the graveyard sooner (or playing it as early as I did). Nonetheless I was still punished, as he was still able to cast warrens again with no graveyard hate presence. Perhaps I shouldv'e waited to play Spellbomb to immediately hose the gy while I still held priority.
I will note I was relatively light on discard this game and maybe should have mulliganed? I did have Spellbomb and IOK in the opening, so I thought it was pretty solid. I probably just misplayed and got caught off guard by wipe away.
Things I took from this night:
The more I see Thrun, the more I’m not very impressed, especially with BBE. Once I get my 4th LOTV (it’s coming in the mail) I think I will move my third Thoughtseize to the board, replacing the Thrun.
I like having 2 Pulses in the 75, since it's a versatile "catch-all" card that gets rid of PWs, token swarms, and cheeky problem permanents.
I had a pretty awful time yesterday, went 2-2-1 winning against Affinity and GW Value Town, loosing to Ponza and RW Prison and drawing against Elves (yes, you read correctly).
Was flooded a little I have to say. I did play to the best of my abilities, but that draw against Elves did tilt me because my opponent did take forever for everyhting, stealing precious time. I would have won that easily. But what can I say, its not what I should focus on here.
The 2 losses against Ponza and RW Prison were close. Against RW Prison Leyline did get me games 2 and 3, and I was stranded with lots of discard and bolts in hand. I really wish they change the PW redirection rule so that I can bolt PWs through Leylines. But whatever.
I was not satisified with the deck, I did have too few answers for higher CMC permanents and noncreature permanents. I think I will play 2 Pulses going onward.
I know no one really cares because the pros are doing their thing right now, but I 4-0’d an FNM tonight.
Round 1: Beat a Protean Hulk combo deck in three after he went off on turn two in the first game. The guy is a legacy player and made Grishoalbrand for modern, but the two Goryo’s Vengeance he ordered (the only cards he was missing) hadn’t come in the mail yet. I’m excited to have that deck (Grishoalbrand) around my LGS. I think it’s a cool-ass deck.
Anyway, 2-1
Round 2: Beat Lantern in three. I actually had fun. He got kinda pissed at Ancient Grudge which I thought was funny. You can’t really get pissed at much when you run degenerate decks.
2-1
Round 3: Beat UW Control in three. The flood was real in the MU and it sucked. I couldn’t find my BBE’s for anything, and Bob was beating the s*** out of me. Still pulled through. Elspeth, Sun’s Champion ended me in one of the games.
2-2
Round 4: Beat Jeskai control in three. Another grindy one. Had to mind my life total a bit more in this one.
2-1
I also beat Robots in three in a practice round w/ sideboards before the tournament.
Closing thoughts:
-Adding the third K-Command in the SB was the right move. It came in in 4/5 matches tonight, and of course was an all-star.
-I am definitely adding the second Maelstrom Pulse, but I don’t know that I can keep the Dreadbore in. That feels like too much sorcery. Maybe if I can find this elusive slot for the second Fatal Push I could handle the slowness of running all three sorceries.
-I liked my discard package. IoK3/TS2
-Is it wrong to go down to three Bolts to make room for the second Push?
*chants in sporting-eventesque meter and melody* “Jund ‘em Ouuuttt!!!” *clap, clap, clap-clap-clap* “Jund ‘em Ouuuttt!!!” *clap, clap, clap-clap-clap*
That’s my cheer for these pros out there representing us.
I see everyone dropping Terminate. But i cant see myself cutting it. Its the best creature removal, hits everything from smallies to fatties. How do we deal with shadows, goyfs, tasigurs, anglers, TKS, reality smashers if we run no terminates, no decays and really limited pushes? I dont think i wanna bank everything on liliana or hoping to draw that clunky 3 mana pulse for 1 creature. I felt vulnerable to fatties when i was running reid abzan (with no paths). I dont wanna feel that way with jund. I wanna have the answers. Thats why i will always be running at least 2 pushes and 2 terminates.
I was not satisified with the deck, I did have too few answers for higher CMC permanents and noncreature permanents. I think I will play 2 Pulses going onward.
Also thinking Dradbore might be interesting.
I hear ya, man. I think everyone’s starting to feel it. There’s just a wide range of stuff out there that needs answering, and when you’re a deck that’s supposed to have all the answers and less big questions, you need answers that are going to cover a lot of angles. There’s a lot of good Walkers being played, there’s a lot of enchantments both big (>3) and small (<4) being played, and we still need to be able to hit problem critters and artifacts.
Great stuff man, but I am a bit confused. What you mean with Nissa? No Nissa PW is run in Jund.
Vastwood Seer, I was just testing it out as a way to hit 4 mana more consistently without running an additional land. It's something I've been trying in my list since adding the second basic Forest.
Another problem I have with the 2nd Pulse is our increasing manacurve. Yes, it is easy to see that Pulse is more versatile than Terminate (especially with BBE) but we can only have a certain amount of 3cmc cards before our hands get too clunky too often.
I had a pretty awful time yesterday, went 2-2-1 winning against Affinity and GW Value Town, loosing to Ponza and RW Prison and drawing against Elves (yes, you read correctly).
Was flooded a little I have to say. I did play to the best of my abilities, but that draw against Elves did tilt me because my opponent did take forever for everyhting, stealing precious time. I would have won that easily. But what can I say, its not what I should focus on here.
The 2 losses against Ponza and RW Prison were close. Against RW Prison Leyline did get me games 2 and 3, and I was stranded with lots of discard and bolts in hand. I really wish they change the PW redirection rule so that I can bolt PWs through Leylines. But whatever.
I was not satisified with the deck, I did have too few answers for higher CMC permanents and noncreature permanents. I think I will play 2 Pulses going onward.
Also thinking Dradbore might be interesting.
I had to look up the rule change on leyline because I mistakenly thought it was changed. In October they said they’d change it “soon,” and that’s the last we’ve heard about it.
Anyway, leyline is one Of the reasons I’m a huge fan of golgari charm in the sideboard. I think it might be our best sideboard card.
Against affinity/some aggro decks, it can be a turn 2 board wipe, winning you the game.
Against RW Blood Moon it can target Blood Moon, leyline of sanctity, or Rest In Peace.
Against Ponza it can destroy Blood Moon, utopia sprawl, or multiple mana dorks.
Against Bogles it can destroy leyline, an enchantment on a bogles, or multiple bogles + dryad arbor.
Against Azorius control it can destroy Leyline, detention sphere, search for azcanta, spreading seas, snapcaster Mages + cliques, plus it can counteract Supreme Verdict.
Against Mardu pyromancer it can answer Blood Mooon or pyromancer + all their tokens.
Against BW tokens it can answer bitterblossom, intangible virtue, or wipe their board if they don’t have a virtue in play.
Against Ad Naseum it can destroy Phytexian Unlife or Leyline.
Against Ascendency Storm it can destroy Jeskai ascendency, their mana dorks, or leyline.
Against taking turns it can answer as foretold, dictate of kruphkx, search for azcanta, or snapcaster mages.
I love me some golgari charm. It seems like I’m the only one running it though and that has me puzzled.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Concerning charms, golgari charm is the only one i really like personally. I think all others available to us are bad. I would love to play it, but i hardly find room for it. Might reconsider it, seems indeed decent in the meta.
I am not quite sure if i would board it against control since its a bad topdeck and seems a bit situational to me. It could easily be that it sits stranded in your hand.
@victordlukka pls check the SB guide from the primer, its up to date. Then, if you want to have info about matchups not present in the Primer, let me know.
Thanks man. What about the sideplan guide against
8rack
Ad Nauseam
Amulet Titan
Bant Eldrazi
Bw Tokens
Bogles
CoCo Elves
Infect
Merfolk
Mono U Tron
Naya Zoo
Thanks for the help. I'm a big fan of your work in this thread.
Your SB according to your post:
2 Kitchen Finks
1 Grim Lavamancer
1 Collective Brutality
2 Thoughtseize
3 Fulminator Mage
1 Damnation
1 Engineered Explosives
1 Anger of the Gods
1 Grafdigger's Cage
1 Ancient Grudge
1 Nihil Spellbomb
sry was just lurkin' and i saw some people talking about boggles with MD leylines. figured id chime in and say that there are various edict effects that dont target the opponent (ie. Fleshbag Marauder)
pretty narrow for a sideboard card, but sometimes you gotta do what you gotta do.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
Funny note, Reid Duke and I arrived at an almost identical 60-card deck out of happenstance so I felt pretty good about that. I think that means I vaguely know what I'm doing lol, though his list inspired me to cut push to the sideboard and add another maelstrom pulse which I think worked great. I got several 2- or even 3-for-1s with pulse over the night, and I think it important for winning my first match against a very non-standard deck.
I beat a UB jank deck with abyssal persecutors and desecration demon + jace, UR moon, and nykthos wave.
I lost in a very close match against RUG scapeshift. I got scapeshifted in game 1, my opponent just didn't find the scapeshift half of his deck game 2, and in game 3 I lost once again to scapeshift. Game 3 felt like it would have pulled my way in the long run as I had land hate in my hand, but I just couldn't deploy it all fast enough through counterspells. I might have misplayed it too. On turn 4 I prioritized getting a jace off the battlefield with treetop village rather than casting a land destruction spell. Had I done that, I might have been able to come away with the win by just keeping him off his lands. As is, unfortunately I lost to exactly 15 damage that I couldn't prevent with exactly 15 life. Mistakes were probably made, but at least I come away a little more experience against scapeshift.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern UMerfolk GBWMelira PodRIP GBW Abzan Midrange GBR Jund Midrange
Vastwood Seer is a card I would never even consider in Jund, simply not good enough.
I'm not going to claim that it's the best card ever or something but for what I'm looking for it has made sense. I prefer 26 land for the consistency of hitting 4 drops on time (particularly through mulligans) given how powerful BBE is. However, I would rather not have the higher chance of flooding. So basically it's 26th land vs a card that gives me mana. Jund doesn't have any good mana dorks so that's not an option, it does however have Nissa which can help you curve into a 4 drop, is a strong cascade hit late game when the forest enables playing another land and playing bbe+2 drop in the same turn, and in grind fests it flips into a 4/4 that then draws you an additional card per turn.
Is it the best card in the deck? Not really. But for what I'm looking for it seemed to make enough sense to give it a try. So far I've been happy with it in the midrange matchups but I haven't fully decided on if I want to keep it in the list. It could always become Maelstrom Pulse #2 or something.
Reid duke also won only 1 game with his list while pardee performed as the top seed player.
Reid is still testing so people should be careful taking everything at face value
You guys are forgetting about good deck building with adding another pulse and playing dreadbore. Don't forget your fundamentals. I'm seeing this board and the Facebook jund lose sight of this
Jace is underperforming big time. Gurgmags and tasigur may be perfectly fine after people are some testing all this newness.
Great stuff man, but I am a bit confused. What you mean with Nissa? No Nissa PW is run in Jund.
Also I think due to Leyline and Ponza PWs the second Pulse and Dreadbore become better.
4 inquisition of Kozilek
2 thoughtseize
4 lightning bolt
4 fatal push
1 Khologhan’s Command
1 maelstrom pulse
1 Liliana, the last hope
4 Liliana of the veil
Creatures 15
4 Dark confidant
4 tarmogoyf
3 scavenging ooze
4 Bloodbraid Elf
4 blackcleave cliffs
4 verdant catacombs
3 bloodstained mire
2 wooded foothills
2 overgrown tomb
1 blood crypt
1 stomping ground
2 swamp
2 Forrest
1 mountain
2 raging ravine
2 Nihil Spellbomb
2 duress
2 collective brutality
2 golgari charm
2 ancient grudge
2 kitchen finks
2 fulminator mage
1 choke
I’m still not sure what list to run, but I like the list I ran tonight. Fatal push is so good, and it makes it easier as a card to side out against control, as I have a lot to side in against control. Top decking a golgari charm won me a game against mardu pyromancer, as did topdecking Nihil Spellbomb. As great as abrupt decay and terminate are, I didn’t really miss them. There was one time push whiffed on a cascade when abrupt decay or terminate would’ve killed my opponent’s finks, but overall I loved the low curve deck. I still need to test it a lot more though.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
List I ran (yes I need 4th LOTV/Bob and Mire over Marsh):
4 Tarmogoyf
2 Scavenging Ooze
3 Dark Confidant
4 Bloodbraid Elf
Land
3 Raging Ravine
4 Blackcleave Cliffs
1 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
4 Bloodstained Mire
1 Wooded Foothills
1 Blooming Marsh
4 Verdant Catacombs
1 Treetop Village
2 Swamp
1 Forest
2 Kolaghan's Command
4 Lightning Bolt
2 Fatal Push
1 Abrupt Decay
2 Terminate
Sorcery
3 Thoughtseize
1 Maelstrom Pulse
3 Inquisition of Kozilek
Planeswalker
1 Liliana, the Last Hope
3 Liliana of the Veil
1 Grim Lavamancer
3 Fulminator Mage
1 Kitchen Finks
1 Thrun, the Last Troll
2 Nihil Spellbomb
1 Grafdigger's Cage
2 Ancient Grudge
1 Maelstrom Pulse
2 Collective Brutality
1 Liliana, the Last Hope
Grixis Control, 2-1
I am interested at how this game would go had my opponent drawn Jace for any of the games. The opponent is one of my buddies, and he told me beforehand that he got Jaces.
G1: I slam down threats but if I remember correctly he drew a total of 3 fatal pushes + snapping one. We grind back and forth for a bit. I terminate his Tasigur, but he Kommands it back and plays it again. I flood out.
-2 Push, -1 Decay, -2 Terminate, -4 Bolt
+1 Thrun, +1 Finks, +1 LTLH, +1 Pulse, +3 Fulminator, +2 CB
I figured LOTV and an extra Pulse would take care of Tasigur and Jace.
G2: I drew Fulminator on the curve and I blew up what I believed was his only black source. Later on, Liliana the Last Hope milled 2 Fulminators on top of each other (lucky me), I recurred one, and I blew up his Tar Pit. At this point he was already behind and the Tar Pit blow up was just another nail in the coffin. I don’t think he had many cantrips, if any, this game to pull himself up. He scoops soon after drawing another land and no threats or Tasigur.
G3: I drew gas this game. Goyf, Goyf, BBE cascade Goyf; and he couldn’t answer it all. I did miss Thrun off of that cascade though
Mardu Pyromancer, 0-2
This matchup I am not so sure of. There are so many sideboarding possibilities, since they are a midrange deck- that also is go-wide- that ALSO has graveyard interaction. It feels beatable but tough from my experiences.
G1: I was able to deal with the first Blood Moon (I had a swamp and forest out, and a decay in hand), but I wasn't able to deal with the second one, since my manlands couldn't sink my mana anymore as I drew lands.
-6 discard, -3 LOTV
+1 LTLH, +1 Grim, +2 Spellbomb, +1 Finks, +1 Pulse, +2 CB, +1 Thrun
G2: This game was more grindy. We exchange resources, but my opponent just went wide, hard-casting 2-3 Lingering Souls and flashing them back. I probably casted my Pulse too early on them (he had 4 out at the time), but he drew another one; and my life total was low at this point so I couldn't do much.
Some Mono-black Pack Rat Deck, 2-0
I haven't seen Pack Rat yet outside of the B/R list, so it seemed spicy. Unfortunately for my opponent, I had answers to everything he put out. I won by resolving my ol Lily the Last Hope both of these games.
G1: He plays Pack Rat, I bolt it. He plays Bitterblossom, but I had LTLH in my opening hand, and became very eager to play it turn 3 after that resolved; and I kept pinging his tokens. I then rode a big Goyf and his Bitterblossom lifeloss to victory.
-2 LOTV, -2 TS, -1 Terminate (I think?)
+1 LTLH, +1 Grim, +1 Pulse, +2 CB
I wasn't so sure how to side because I didn't see much of my opponent's deck; so I packed more go-wide creature removal based on what I saw (still don't know if this was correct).
G2: He thoughtseizes my BBE, plays Bob, and I bolt it. I drew and played LTLH, then he plays Gifted Aetherborn. I recurred my BBE, and I cast it into Push (right when I needed it, phew), and swung in. I then put out more threats and damage, and he scoops.
Storm, 0-2
We are positioned well against storm, but I don't have a lot of experience playing against it, since I haven't faced it very often. This showed in game 2, and I learned quite some things. Game 1, however, was another story.
G1: This loss was completely due to my stupid misplay. I swung in for damage with my big Goyf, and I had lethal next turn. However, I tapped my mana wrong, having no untapped red sources and a Bolt in hand. He resolves Baral, and goes off. For some reason I interpreted holding a Push, as I'm so used to seeing it in Abzan; but I had just pushed his GE earlier. I have to be a LOT more careful tapping red mana, especially when running 4 bolts.
-1 LTLH, -2 Terminate, -1 Decay, -2 Kommand (I thought of keeping these due to the discard, but perhaps they're too slow?)
+2 CB, +1 Cage, +2 Spellbomb, +1 Pulse
G2: The lack of experience showed. I sided out in accordance to their Pieces of the Puzzle plan, but did not know that a card like Wipe Away existed. So what happened was that I played Spellbomb and held it too late, as I was not prepared for it and Spellbomb fizzled under split second. He goes off with his Empty the Warrens, spawning 18 tokens. However, I got extremely lucky and I topdecked a Pulse and got rid of the tokens, even though I should've been punished harder for not hosing the graveyard sooner (or playing it as early as I did). Nonetheless I was still punished, as he was still able to cast warrens again with no graveyard hate presence. Perhaps I shouldv'e waited to play Spellbomb to immediately hose the gy while I still held priority.
I will note I was relatively light on discard this game and maybe should have mulliganed? I did have Spellbomb and IOK in the opening, so I thought it was pretty solid. I probably just misplayed and got caught off guard by wipe away.
Things I took from this night:
Was flooded a little I have to say. I did play to the best of my abilities, but that draw against Elves did tilt me because my opponent did take forever for everyhting, stealing precious time. I would have won that easily. But what can I say, its not what I should focus on here.
The 2 losses against Ponza and RW Prison were close. Against RW Prison Leyline did get me games 2 and 3, and I was stranded with lots of discard and bolts in hand. I really wish they change the PW redirection rule so that I can bolt PWs through Leylines. But whatever.
I was not satisified with the deck, I did have too few answers for higher CMC permanents and noncreature permanents. I think I will play 2 Pulses going onward.
Also thinking Dradbore might be interesting.
Round 1: Beat a Protean Hulk combo deck in three after he went off on turn two in the first game. The guy is a legacy player and made Grishoalbrand for modern, but the two Goryo’s Vengeance he ordered (the only cards he was missing) hadn’t come in the mail yet. I’m excited to have that deck (Grishoalbrand) around my LGS. I think it’s a cool-ass deck.
Anyway, 2-1
Round 2: Beat Lantern in three. I actually had fun. He got kinda pissed at Ancient Grudge which I thought was funny. You can’t really get pissed at much when you run degenerate decks.
2-1
Round 3: Beat UW Control in three. The flood was real in the MU and it sucked. I couldn’t find my BBE’s for anything, and Bob was beating the s*** out of me. Still pulled through. Elspeth, Sun’s Champion ended me in one of the games.
2-2
Round 4: Beat Jeskai control in three. Another grindy one. Had to mind my life total a bit more in this one.
2-1
I also beat Robots in three in a practice round w/ sideboards before the tournament.
Closing thoughts:
-Adding the third K-Command in the SB was the right move. It came in in 4/5 matches tonight, and of course was an all-star.
-I am definitely adding the second Maelstrom Pulse, but I don’t know that I can keep the Dreadbore in. That feels like too much sorcery. Maybe if I can find this elusive slot for the second Fatal Push I could handle the slowness of running all three sorceries.
-I liked my discard package. IoK3/TS2
-Is it wrong to go down to three Bolts to make room for the second Push?
*chants in sporting-eventesque meter and melody* “Jund ‘em Ouuuttt!!!” *clap, clap, clap-clap-clap* “Jund ‘em Ouuuttt!!!” *clap, clap, clap-clap-clap*
That’s my cheer for these pros out there representing us.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
I hear ya, man. I think everyone’s starting to feel it. There’s just a wide range of stuff out there that needs answering, and when you’re a deck that’s supposed to have all the answers and less big questions, you need answers that are going to cover a lot of angles. There’s a lot of good Walkers being played, there’s a lot of enchantments both big (>3) and small (<4) being played, and we still need to be able to hit problem critters and artifacts.
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
Vastwood Seer, I was just testing it out as a way to hit 4 mana more consistently without running an additional land. It's something I've been trying in my list since adding the second basic Forest.
I am not sure what to change honestly.
I had to look up the rule change on leyline because I mistakenly thought it was changed. In October they said they’d change it “soon,” and that’s the last we’ve heard about it.
Anyway, leyline is one Of the reasons I’m a huge fan of golgari charm in the sideboard. I think it might be our best sideboard card.
Against affinity/some aggro decks, it can be a turn 2 board wipe, winning you the game.
Against RW Blood Moon it can target Blood Moon, leyline of sanctity, or Rest In Peace.
Against Ponza it can destroy Blood Moon, utopia sprawl, or multiple mana dorks.
Against Bogles it can destroy leyline, an enchantment on a bogles, or multiple bogles + dryad arbor.
Against Azorius control it can destroy Leyline, detention sphere, search for azcanta, spreading seas, snapcaster Mages + cliques, plus it can counteract Supreme Verdict.
Against Mardu pyromancer it can answer Blood Mooon or pyromancer + all their tokens.
Against BW tokens it can answer bitterblossom, intangible virtue, or wipe their board if they don’t have a virtue in play.
Against Ad Naseum it can destroy Phytexian Unlife or Leyline.
Against Ascendency Storm it can destroy Jeskai ascendency, their mana dorks, or leyline.
Against taking turns it can answer as foretold, dictate of kruphkx, search for azcanta, or snapcaster mages.
I love me some golgari charm. It seems like I’m the only one running it though and that has me puzzled.
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I am not quite sure if i would board it against control since its a bad topdeck and seems a bit situational to me. It could easily be that it sits stranded in your hand.
Your SB according to your post:
2 Kitchen Finks
1 Grim Lavamancer
1 Collective Brutality
2 Thoughtseize
3 Fulminator Mage
1 Damnation
1 Engineered Explosives
1 Anger of the Gods
1 Grafdigger's Cage
1 Ancient Grudge
1 Nihil Spellbomb
-4 LoTV
-2 Terminate
-1 Push
+1 EE
+2 TS
+1 CB
+1 Grudge
+2 Finks
Ad Nauseam:
-1 LtLH
-2 Terminate
-1 Push
+1 CB
+2 TS
+1 Grudge
Amulet Titan:
-2 Bolts
-2 KCommand
-1 Push
-1 Decay
+2 TS
+3 Fulminator
+1 Damnation
Bant Eldrazi:
-4 IOK
-2 KCommand
+2 Finks
+3 Fulminator
+1 Damnation
BW Tokens:
-4 LoTV
-1 IOK
+1 Spellbomb
+1 EE
+1 Anger
+1 Damnation
+1 Grim
Bogles:
-2 Terminate
-1 Push
-2 KCommand
+2 TS
+1 Damnation
+1 EE
+1 Anger
Elves!
-2 LoTV
-2 KCommand
-1 Bob
+1 Damnation
+1 EE
+1 Anger
+1 Cage
+1 Grim
+1 CB
Infect:
-1 Pulse
-1 Decay
-1 LtLH
+1 Grim
+1 Grudge
+1 CB
Merfolk:
-4 IOK
-2 KCommand
+1 Finks
+1 Damnation
+1 EE
+1 Anger
+1 CB
+1 Grim
Mono U Tron:
-2 KCommand
-1 Push
-1 Decay
-1 LtLH
-1 Terminate
+2 TS
+3 Fulminator
+1 Grudge
Naya Zoo:
-1 LoTV
-2 KCommand
-4 Bob
+1 Anger
+1 EE
+1 Damnation
+1 CB
+1 Grim
+2 Finks
pretty narrow for a sideboard card, but sometimes you gotta do what you gotta do.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)4 Verdant Catacombs
4 Bloodstained Mire
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
2 Swamp
1 Forest
1 Mountain
4 Blackcleave Cliffs
1 Twilight Mire
2 Raging Ravine
2 Treetop Village
4 Dark Confidant
3 Scavenging Ooze
4 Bloodbraid Elf
4 Liliana of the Veil
1 Liliana, the Last Hope
4 Lightning Bolt
2 Kolaghan's Command
1 Terminate
1 Abrupt Decay
2 Maelstrom Pulse
4 Inquisition of Kozilek
1 Thoughtseize
1 Crumble to Dust
2 Fulminator Mage
1 Kitchen Finks
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Anger of the Gods
1 Liliana, the Last Hope
2 Collective Brutality
1 Thoughtseize
2 Ancient Grudge
1 Fatal Push
1 Grim Lavamancer
Funny note, Reid Duke and I arrived at an almost identical 60-card deck out of happenstance so I felt pretty good about that. I think that means I vaguely know what I'm doing lol, though his list inspired me to cut push to the sideboard and add another maelstrom pulse which I think worked great. I got several 2- or even 3-for-1s with pulse over the night, and I think it important for winning my first match against a very non-standard deck.
I beat a UB jank deck with abyssal persecutors and desecration demon + jace, UR moon, and nykthos wave.
I lost in a very close match against RUG scapeshift. I got scapeshifted in game 1, my opponent just didn't find the scapeshift half of his deck game 2, and in game 3 I lost once again to scapeshift. Game 3 felt like it would have pulled my way in the long run as I had land hate in my hand, but I just couldn't deploy it all fast enough through counterspells. I might have misplayed it too. On turn 4 I prioritized getting a jace off the battlefield with treetop village rather than casting a land destruction spell. Had I done that, I might have been able to come away with the win by just keeping him off his lands. As is, unfortunately I lost to exactly 15 damage that I couldn't prevent with exactly 15 life. Mistakes were probably made, but at least I come away a little more experience against scapeshift.
UMerfolkGBW
Melira PodRIPGBW Abzan Midrange
GBR Jund Midrange
EDH
GBR Prossh
I'm not going to claim that it's the best card ever or something but for what I'm looking for it has made sense. I prefer 26 land for the consistency of hitting 4 drops on time (particularly through mulligans) given how powerful BBE is. However, I would rather not have the higher chance of flooding. So basically it's 26th land vs a card that gives me mana. Jund doesn't have any good mana dorks so that's not an option, it does however have Nissa which can help you curve into a 4 drop, is a strong cascade hit late game when the forest enables playing another land and playing bbe+2 drop in the same turn, and in grind fests it flips into a 4/4 that then draws you an additional card per turn.
Is it the best card in the deck? Not really. But for what I'm looking for it seemed to make enough sense to give it a try. So far I've been happy with it in the midrange matchups but I haven't fully decided on if I want to keep it in the list. It could always become Maelstrom Pulse #2 or something.
Reid is still testing so people should be careful taking everything at face value
You guys are forgetting about good deck building with adding another pulse and playing dreadbore. Don't forget your fundamentals. I'm seeing this board and the Facebook jund lose sight of this
Jace is underperforming big time. Gurgmags and tasigur may be perfectly fine after people are some testing all this newness.