I still think bgh is too situational. Yeah sometimes its better than terminate but how often its worse? There are only situational arguments for bgh to be better than terminate, no general ones. And in the end, terminate kills everything it needs to, including smasher.
I still think bgh is too situational. Yeah sometimes its better than terminate but how often its worse? There are only situational arguments for bgh to be better than terminate, no general ones. And in the end, terminate kills everything it needs to, including smasher.
I agree with your logic but Doesnt Jund want to provide upgrades to similar mainddvk cards by sideboarding? Big game hunter out of the board is stronger than terminate against grixis shadow and control because it hits the shadows and delve threats and can't be stubborn denialed.
Against grixis control it weakens their kcommands and hits the tasigurs.
Against Eldrazi decks it 1 for 1's the smasher and can also hit TKS and endbringer.
Perhaps sideboards are too tight to fit this in but it can make for an easy SB swap of 2 lightning bolts out for 2 big game hunters.
I have not tested this yet and it's all ideas right now so I could be totally wrong. I just think it's an idea worth exploring since the meta is not great for BGx right now.
Hello! I'm new to both mtgsalvation and modern Jund, having recently picked up the final pieces I needed within the past month or so. I understand, both from personal experience and through watching others play, that lightning bolt is poorly positioned right now, due to rather large creatures dominating the format. I was wondering, is it possible to create an aggressive form of Jund where lightning bolt can transform from a spot removal spell in the poorly positioned match-ups to an excellent finisher? I'd really like to play more than the odd 1 or 2 I've been running with.
I think this would then just be a bad version of burn. aggressive decks either need enough reach or have something unusual (like CoCo/Chord in elves) to be effective. DS decks can be quite fast. Jund would then just be a slower aggro deck with some reach and overall you loose consistancy. I think this would not be viable. Jund is made to grind.
I don't mind the grind, I was just wondering if there was a way to make bolt good again, such that we could easily turn the corner in those slightly unfavorable match-ups and starting bolting upstairs. Maybe aggro is not what I meant, but more tempo?
I played 4-1 at tonights FNM. List was traditional Jund without any twists. Loved it how it goes. I beat Affinity, Suicide Blue, UW Control and Mardu Aggro. Only lost to a second UW Control player.
List felt good, it made me realize I like it far more than the traverse versions. You just have the reliability from your cards which traverse doesn't necessarily provide.
Tomorrow I will play at a local pptq, format is luckily modern, so I will see how it goes.
I will tweak my SB a bit and play my stock list of traditional Jund. Its just what I know best.
I played 4-1 at tonights FNM. List was traditional Jund without any twists. Loved it how it goes. I beat Affinity, Suicide Blue, UW Control and Mardu Aggro. Only lost to a second UW Control player.
List felt good, it made me realize I like it far more than the traverse versions. You just have the reliability from your cards which traverse doesn't necessary provide.
Tomorrow I will play at a local pptq, format is luckily modern, so I will see how it goes.
I will tweak my SB a bit and play my stock list of traditional Jund. Its just what I know best.
Did you play Fulminator Mage? If so, how often was it useful?
I played 4-1 at tonights FNM. List was traditional Jund without any twists. Loved it how it goes. I beat Affinity, Suicide Blue, UW Control and Mardu Aggro. Only lost to a second UW Control player.
List felt good, it made me realize I like it far more than the traverse versions. You just have the reliability from your cards which traverse doesn't necessary provide.
Tomorrow I will play at a local pptq, format is luckily modern, so I will see how it goes.
I will tweak my SB a bit and play my stock list of traditional Jund. Its just what I know best.
Did you play Fulminator Mage? If so, how often was it useful?
Yeah I did play 3 copies still but they were the worst cards in my SB, hands down. I think they have applications against Affinity and UW Control, but overall they were just meh. I am thinking about cutting them completely for tomorrow.
How do you guys choose to deal with Lingering Souls? I'm not a fan of sweepers as they just keep coming back at my opponent's leisure anyway.
Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
Your thoughts on Darkblast? Recurring removal at the expense of a draw step, but combines nicely with Bob and Tracker.
Illness in the Ranks - it's a narrow NOSB but it's cheap and it doesn't kill Bob while still hitting Souls, Goblins (Storm's main wincon against us) and fringe stuff like Faeries (good luck winning through it).
Perhaps Surgical Extraction is still the best option, I don't know. Either way, I'm tired of Souls and they gotta go down somehow.
How do you guys choose to deal with Lingering Souls? I'm not a fan of sweepers as they just keep coming back at my opponent's leisure anyway.
Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
Your thoughts on Darkblast? Recurring removal at the expense of a draw step, but combines nicely with Bob and Tracker.
Illness in the Ranks - it's a narrow NOSB but it's cheap and it doesn't kill Bob while still hitting Souls, Goblins (Storm's main wincon against us) and fringe stuff like Faeries (good luck winning through it).
Perhaps Surgical Extraction is still the best option, I don't know. Either way, I'm tired of Souls and they gotta go down somehow.
I don't play big sweepers like damnation. I don't like killing all of my creatures. I prefer removal that only hits some of my creatures like engineered explosives, flaying tendrils, anger of the gods, golgari charm.
How do you guys choose to deal with Lingering Souls? I'm not a fan of sweepers as they just keep coming back at my opponent's leisure anyway.
Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
Your thoughts on Darkblast? Recurring removal at the expense of a draw step, but combines nicely with Bob and Tracker.
Illness in the Ranks - it's a narrow NOSB but it's cheap and it doesn't kill Bob while still hitting Souls, Goblins (Storm's main wincon against us) and fringe stuff like Faeries (good luck winning through it).
Perhaps Surgical Extraction is still the best option, I don't know. Either way, I'm tired of Souls and they gotta go down somehow.
More Maelstrom pulses would help. Also, Bitterblossom is underplayed in jund imo. Lack of protection from fliers is a weakness in the mainstream jund lists that can be alleviated by playing some number of Bitterblossom and/or Pia and Kiran Nalaar.
How do you guys choose to deal with Lingering Souls? I'm not a fan of sweepers as they just keep coming back at my opponent's leisure anyway. Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
"The worst part isn't the pain, or the smell, or even the fear of death. It's hearing the clatter of bone on stone and knowing the bones are yours."BRG
How do you guys choose to deal with Lingering Souls? I'm not a fan of sweepers as they just keep coming back at my opponent's leisure anyway.
Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
Your thoughts on Darkblast? Recurring removal at the expense of a draw step, but combines nicely with Bob and Tracker.
Illness in the Ranks - it's a narrow NOSB but it's cheap and it doesn't kill Bob while still hitting Souls, Goblins (Storm's main wincon against us) and fringe stuff like Faeries (good luck winning through it).
Perhaps Surgical Extraction is still the best option, I don't know. Either way, I'm tired of Souls and they gotta go down somehow.
I have 2 LtLH, Anger, and Night of Soul's Betrayal in my SB. I really like NoSB, but its tough since we generally want Bob in those matchups. But I guess its still the best and most worthwhile answer which is hard to remove.
I don't recommend surgical at all, usually these matchups are grindy as hell, and you really don't want surgical in such matchups. Never board it in in grindy matchups.
So, I am reporting back from the pptq I went today. Was satisfied with my finish of 3 wins, 1 loss and 1 draw to get into top 8. Unfortunately I was paired against an abysmal matchup in the top 8 and I lost the quarter finals.
Round 1 I played Grixis DS, which ended in a draw. I think I played correctly and properly, my opponent was a pretty good player, which meant it was a tough battle of exchanging resources. Gurmag and Tasigur were annoying but manageable with 4 LoTV and 3 Terminate. Since it was the first round I needed much time to consider my opnions and therefore we only finished game 2 2 min before extra turns, so we drawed then.
Round 2 I played 4 colour DS. It was basically Grixis DS with white splash for souls. The manabase was pretty greed you can imagine. I think the splash was hurting more than benefiting him, since he wanted to have a little bit of strength from each colour but overall the deck was just diluted because of this. My deck ran more smoothly and consistant for which reason I managed to win that one.
Round 3 I played Counters Company which felt incredibly easy. Ooze and loads of removal are such MVP in this matchup. My SB hate was also abysmal for my opponent: NoSB, 2 LtLH, Anger, Damnation. Felt really great nullifying my opponents Finks and E-Witts with my Ooze.
Round 4 I played BW Eldrazi, which is a tough matchup. They basically have Souls which is annoying as well as Smasher and TKS which also is hard to remove. Game 1 he beat me with 2 completey Lingering Souls. Game 2 I boarded in my Souls hate, but my opponent happened to have Smashers and TKS instead this time. I had NoSB on board but it didn't do enough. Quite sad.
Round 5 I played Burn which I won 2-0 pretty easily. I am feeling pretty comfortable playing Burn in the last few weeks, the matchups gets better and better for my record. My opponent did not have chance actually, I never had to dodge topdecks from my opponent which would kill me instantly.
At this point I got into top 8 at 5th place. I was paired against a 4 colour bring to light scapeshift, which I never ever expected. This matchup is just terrible, they have 8 scapeshifts, Remand for LoTV and my removal is all complete garbage. Discard is pretty bad against one card combo decks. You can't protect you against Topdecks through TS/IOK. Well, I did lost that one 0-2 unfortunately, but I couldn't blame my decisions, I think this matchup is close to Tron and that means something.
Overall I was satisfied, but I would have preferred it to at least go to semi finals or finals. But I do feel pretty confidant now about the mkm series which are coming up next week.
How do you guys choose to deal with Lingering Souls? I'm not a fan of sweepers as they just keep coming back at my opponent's leisure anyway.
Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
Your thoughts on Darkblast? Recurring removal at the expense of a draw step, but combines nicely with Bob and Tracker.
Illness in the Ranks - it's a narrow NOSB but it's cheap and it doesn't kill Bob while still hitting Souls, Goblins (Storm's main wincon against us) and fringe stuff like Faeries (good luck winning through it).
Perhaps Surgical Extraction is still the best option, I don't know. Either way, I'm tired of Souls and they gotta go down somehow.
I have 2 LtLH, Anger, and Night of Soul's Betrayal in my SB. I really like NoSB, but its tough since we generally want Bob in those matchups. But I guess its still the best and most worthwhile answer which is hard to remove.
I don't recommend surgical at all, usually these matchups are grindy as hell, and you really don't want surgical in such matchups. Never board it in in grindy matchups.
So, I am reporting back from the pptq I went today. Was satisfied with my finish of 3 wins, 1 loss and 1 draw to get into top 8. Unfortunately I was paired against an abysmal matchup in the top 8 and I lost the quarter finals.
Round 1 I played Grixis DS, which ended in a draw. I think I played correctly and properly, my opponent was a pretty good player, which meant it was a tough battle of exchanging resources. Gurmag and Tasigur were annoying but manageable with 4 LoTV and 3 Terminate. Since it was the first round I needed much time to consider my opnions and therefore we only finished game 2 2 min before extra turns, so we drawed then.
Round 2 I played 4 colour DS. It was basically Grixis DS with white splash for souls. The manabase was pretty greed you can imagine. I think the splash was hurting more than benefiting him, since he wanted to have a little bit of strength from each colour but overall the deck was just diluted because of this. My deck ran more smoothly and consistant for which reason I managed to win that one.
Round 3 I played Counters Company which felt incredibly easy. Ooze and loads of removal are such MVP in this matchup. My SB hate was also abysmal for my opponent: NoSB, 2 LtLH, Anger, Damnation. Felt really great nullifying my opponents Finks and E-Witts with my Ooze.
Round 4 I played BW Eldrazi, which is a tough matchup. They basically have Souls which is annoying as well as Smasher and TKS which also is hard to remove. Game 1 he beat me with 2 completey Lingering Souls. Game 2 I boarded in my Souls hate, but my opponent happened to have Smashers and TKS instead this time. I had NoSB on board but it didn't do enough. Quite sad.
Round 5 I played Burn which I won 2-0 pretty easily. I am feeling pretty comfortable playing Burn in the last few weeks, the matchups gets better and better for my record. My opponent did not have chance actually, I never had to dodge topdecks from my opponent which would kill me instantly.
At this point I got into top 8 at 5th place. I was paired against a 4 colour bring to light scapeshift, which I never ever expected. This matchup is just terrible, they have 8 scapeshifts, Remand for LoTV and my removal is all complete garbage. Discard is pretty bad against one card combo decks. You can't protect you against Topdecks through TS/IOK. Well, I did lost that one 0-2 unfortunately, but I couldn't blame my decisions, I think this matchup is close to Tron and that means something.
Overall I was satisfied, but I would have preferred it to at least go to semi finals or finals. But I do feel pretty confidant now about the mkm series which are coming up next week.
Anoter PPTQ thi saturday with 140 players (yeah, modern is pretty popular around here) with 8 rounds of swiss.
I went 3-3 drop, after opening 2-0 against Grixis DS and some sort of MBC devotion, then I lost 1-2 against Eldrazi Tron, gosh..this deck is such a pain for us to beat, still it's a little more manageable then classic Tron.
I won 2-0 against Merfolk, then lost 0-2 against eldrazi again, this time it were the bant version.
Round 6 I've played against affinity and lost 1-2. Did nothing relevant on both games I've lost.
Some notes: Jund felt great. I'm very confortable playing with it, even tough it's very rough to play against any sort of Eldrazi deck.
For reference, this is the list that I've played with.
Some notes from my list:
Claim // Fame won me two games. It felt great every time i've casted it.
23 lands again. Flooded just once and missed land drop just once.
Again, fulminator mage were pretty mediocre. He's leaving my board entirelely.
Liliana, the Last Hope it's such a powerful walker after g1 and g2 against some strategies. Probably I'll add another copy.
Damnation and EE felt horrible all day long. Thinking to ditch damnation at least, don't know what to add though.
Leyline of the Void felt awkward this time around..I'm going back to Nihil Spellbomb for the next PPTQ.
No bolt, this is a strange move..but I were siding them out too often. 4 pushs and 4 terminates felt straight enough and dealt with almost every threat, did not miss bolt at all.
Huntmaster it's great, but I'm thinking to go back with Kalitas..because he helps more against Grixis DS and Eldrazi variations i believe.
2 grafdigger's cage
2 kitchen finks
1 obstinate baloth
1 night of souls betrayel
2 ancient grudge
1 huntmaster of the fells
2 anger of the gods
2 fulminator mage
1 collective brutality
1 damnation
I think about second kcomand instead of tarfire
Play 4th Verdant Catacomb over Wooded Foothills, I would play 3 Oozes, and probably no Kalitas right now. 2 is definitely too much, you can play 1 but not 2 I think. Tarfire is a really terrible card right now, cut it immediatly for KCommand like you said. 2 Pulse can work, I think its fine but a bit unusual.
For the SB, play a second CB at least. I would either cut Huntmaster or baloth for it.
Thanks for ge report. Bring to light scapeshift is not common at all so it was def bad luck.
Any changes that you would make to the deck? Would you get rid of the fulminators?
Were you happy with your graveyard hate? Was the 3 sqooze and 2 spellbomb a enough?
I am not sure about Fulminators yet. If you look at mtggoldfish, you can see there are 4 out of the first 8 decks you basically want fulminator. I think I am going to either play 2 or 3 now for a while and see how it goes.
GY hate was plenty yeah. If I need more I would add another spellbomb. Ooze was incredibly good for me. I would not go below 3 right now.
Just wondering how you guys sideboard against UW Control? I'm inclined to take out Abrupt Decays and Lightning Bolts but they would be useful against Rest in Peace / Planeswalkers. Do you cut terminates or discard?
I've been playing E-Tron, I would heavily advise against boarding in Fulminator mages against the deck, it's rarely good, the deck is playing 24 lands, 4 maps, 2 mind stones and 4 matter reshapers, you have to be a heavily dedicated land hate deck to disrupt its mana, which basically means its really only Ponza, DnT and 8 sea's merfolk decks which can disrupt it's mana.
The best way to beating E-tron is getting a big ass Goyf out with LOTV and holding mana up for a terminate if they try to thought-knot/smash LOTV.
Topdecking a mage is going to be extremely awful against them in any sort of grind game, jund needs a quick, aggressive and efficient hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Thanks for sharing. I look forward to your results.
I agree with your logic but Doesnt Jund want to provide upgrades to similar mainddvk cards by sideboarding? Big game hunter out of the board is stronger than terminate against grixis shadow and control because it hits the shadows and delve threats and can't be stubborn denialed.
Against grixis control it weakens their kcommands and hits the tasigurs.
Against Eldrazi decks it 1 for 1's the smasher and can also hit TKS and endbringer.
Perhaps sideboards are too tight to fit this in but it can make for an easy SB swap of 2 lightning bolts out for 2 big game hunters.
I have not tested this yet and it's all ideas right now so I could be totally wrong. I just think it's an idea worth exploring since the meta is not great for BGx right now.
Are you still testing out Anathemancer in the board? I'll have my Claim // Fame this week and will give the build a whirl then.
Well, there's this thing (Burn/Jund hybrid) http://tappedout.net/mtg-decks/swiftspear-stampede/ that the guy maintained was the best thing since sliced bread.
List felt good, it made me realize I like it far more than the traverse versions. You just have the reliability from your cards which traverse doesn't necessarily provide.
Tomorrow I will play at a local pptq, format is luckily modern, so I will see how it goes.
I will tweak my SB a bit and play my stock list of traditional Jund. Its just what I know best.
Did you play Fulminator Mage? If so, how often was it useful?
Yeah I did play 3 copies still but they were the worst cards in my SB, hands down. I think they have applications against Affinity and UW Control, but overall they were just meh. I am thinking about cutting them completely for tomorrow.
Lili Hope is great but if she dies or is discarded I'm left with no outs. Every Abzan game I'm firmly in the pilot's seat until Souls comes down and they grind me to a halt. As such, I've been weighing some pretty unorthodox sideboard options as I'm sick of losing to this card.
Your thoughts on Darkblast? Recurring removal at the expense of a draw step, but combines nicely with Bob and Tracker.
Illness in the Ranks - it's a narrow NOSB but it's cheap and it doesn't kill Bob while still hitting Souls, Goblins (Storm's main wincon against us) and fringe stuff like Faeries (good luck winning through it).
Perhaps Surgical Extraction is still the best option, I don't know. Either way, I'm tired of Souls and they gotta go down somehow.
Abzan Traverse / Traverse Shadow / UR Kiki
I don't play big sweepers like damnation. I don't like killing all of my creatures. I prefer removal that only hits some of my creatures like engineered explosives, flaying tendrils, anger of the gods, golgari charm.
More Maelstrom pulses would help. Also, Bitterblossom is underplayed in jund imo. Lack of protection from fliers is a weakness in the mainstream jund lists that can be alleviated by playing some number of Bitterblossom and/or Pia and Kiran Nalaar.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
It's a truly terrible topdeck in many situations, there's a reason it's underplayed.
Abzan Traverse / Traverse Shadow / UR Kiki
Na, Blood Moon is hurting yourself more than other decks nowadays. Right now its not good.
I have 2 LtLH, Anger, and Night of Soul's Betrayal in my SB. I really like NoSB, but its tough since we generally want Bob in those matchups. But I guess its still the best and most worthwhile answer which is hard to remove.
I don't recommend surgical at all, usually these matchups are grindy as hell, and you really don't want surgical in such matchups. Never board it in in grindy matchups.
So, I am reporting back from the pptq I went today. Was satisfied with my finish of 3 wins, 1 loss and 1 draw to get into top 8. Unfortunately I was paired against an abysmal matchup in the top 8 and I lost the quarter finals.
Round 1 I played Grixis DS, which ended in a draw. I think I played correctly and properly, my opponent was a pretty good player, which meant it was a tough battle of exchanging resources. Gurmag and Tasigur were annoying but manageable with 4 LoTV and 3 Terminate. Since it was the first round I needed much time to consider my opnions and therefore we only finished game 2 2 min before extra turns, so we drawed then.
Round 2 I played 4 colour DS. It was basically Grixis DS with white splash for souls. The manabase was pretty greed you can imagine. I think the splash was hurting more than benefiting him, since he wanted to have a little bit of strength from each colour but overall the deck was just diluted because of this. My deck ran more smoothly and consistant for which reason I managed to win that one.
Round 3 I played Counters Company which felt incredibly easy. Ooze and loads of removal are such MVP in this matchup. My SB hate was also abysmal for my opponent: NoSB, 2 LtLH, Anger, Damnation. Felt really great nullifying my opponents Finks and E-Witts with my Ooze.
Round 4 I played BW Eldrazi, which is a tough matchup. They basically have Souls which is annoying as well as Smasher and TKS which also is hard to remove. Game 1 he beat me with 2 completey Lingering Souls. Game 2 I boarded in my Souls hate, but my opponent happened to have Smashers and TKS instead this time. I had NoSB on board but it didn't do enough. Quite sad.
Round 5 I played Burn which I won 2-0 pretty easily. I am feeling pretty comfortable playing Burn in the last few weeks, the matchups gets better and better for my record. My opponent did not have chance actually, I never had to dodge topdecks from my opponent which would kill me instantly.
At this point I got into top 8 at 5th place. I was paired against a 4 colour bring to light scapeshift, which I never ever expected. This matchup is just terrible, they have 8 scapeshifts, Remand for LoTV and my removal is all complete garbage. Discard is pretty bad against one card combo decks. You can't protect you against Topdecks through TS/IOK. Well, I did lost that one 0-2 unfortunately, but I couldn't blame my decisions, I think this matchup is close to Tron and that means something.
Overall I was satisfied, but I would have preferred it to at least go to semi finals or finals. But I do feel pretty confidant now about the mkm series which are coming up next week.
EDIT: Oh and here is my decklist:
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
3 Blackcleave Cliffs
2 Blooming Marsh
2 Swamp
1 Forest
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
3 Raging Ravine
Creatures [13]
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
1 Grim Lavamancer
1 Olivia Voldaren
3 Inquisition of Kozilek
3 Thoughtseize
3 Fatal Push
2 Lightning Bolt
3 Terminate
2 Abrupt Decay
4 Liliana of the Veil
2 Kolaghan's Command
1 Maelstrom Pulse
3 Kitchen Finks
2 Fulminator Mage
2 Nihil Spellbomb
2 Liliana, the Last Hope
2 Collective Brutality
1 Night of Souls' Betrayal
1 Ancient Grudge
1 Damnation
1 Anger of the Gods
Thanks for ge report. Bring to light scapeshift is not common at all so it was def bad luck.
Any changes that you would make to the deck? Would you get rid of the fulminators?
Were you happy with your graveyard hate? Was the 3 sqooze and 2 spellbomb a enough?
I went 3-3 drop, after opening 2-0 against Grixis DS and some sort of MBC devotion, then I lost 1-2 against Eldrazi Tron, gosh..this deck is such a pain for us to beat, still it's a little more manageable then classic Tron.
I won 2-0 against Merfolk, then lost 0-2 against eldrazi again, this time it were the bant version.
Round 6 I've played against affinity and lost 1-2. Did nothing relevant on both games I've lost.
Some notes: Jund felt great. I'm very confortable playing with it, even tough it's very rough to play against any sort of Eldrazi deck.
For reference, this is the list that I've played with.
4 Dark Confidant
3 Scavenging Ooze
2 Huntmaster of the Fells
4 Liliana of the Veil
4 Terminate
2 Abrupt Decay
4 Fatal Push
2 Kolaghan's Command
1 Maelstrom Pulse
3 Inquisition of Kozilek
3 Thoughtseize
1 Claim // Fame
1 Wooded Foothills
3 Bloodstained Mire
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
4 Blackcleave Cliffs
2 Raging Ravine
2 Blooming Marsh
2 Swamp
1 Forest
1 Grafdigger's Cage
1 Engineered Explosives
2 Kitchen Finks
2 Fulminator Mage
1 Grim Lavamancer
2 Leyline of the Void
2 Ancient Grudge
1 Liliana, the Last Hope
2 Collective Brutality
1 Damnation
Some notes from my list:
Claim // Fame won me two games. It felt great every time i've casted it.
23 lands again. Flooded just once and missed land drop just once.
Again, fulminator mage were pretty mediocre. He's leaving my board entirelely.
Liliana, the Last Hope it's such a powerful walker after g1 and g2 against some strategies. Probably I'll add another copy.
Damnation and EE felt horrible all day long. Thinking to ditch damnation at least, don't know what to add though.
Leyline of the Void felt awkward this time around..I'm going back to Nihil Spellbomb for the next PPTQ.
No bolt, this is a strange move..but I were siding them out too often. 4 pushs and 4 terminates felt straight enough and dealt with almost every threat, did not miss bolt at all.
Huntmaster it's great, but I'm thinking to go back with Kalitas..because he helps more against Grixis DS and Eldrazi variations i believe.
That's it folks, tks for your reading.
Ps.: Sorry about any grammar mistake!
UR Twin - RIP
Play 4th Verdant Catacomb over Wooded Foothills, I would play 3 Oozes, and probably no Kalitas right now. 2 is definitely too much, you can play 1 but not 2 I think. Tarfire is a really terrible card right now, cut it immediatly for KCommand like you said. 2 Pulse can work, I think its fine but a bit unusual.
For the SB, play a second CB at least. I would either cut Huntmaster or baloth for it.
I am not sure about Fulminators yet. If you look at mtggoldfish, you can see there are 4 out of the first 8 decks you basically want fulminator. I think I am going to either play 2 or 3 now for a while and see how it goes.
GY hate was plenty yeah. If I need more I would add another spellbomb. Ooze was incredibly good for me. I would not go below 3 right now.
Abzan Traverse / Traverse Shadow / UR Kiki
I'm running Huntmaster and Olivia
The best way to beating E-tron is getting a big ass Goyf out with LOTV and holding mana up for a terminate if they try to thought-knot/smash LOTV.
Topdecking a mage is going to be extremely awful against them in any sort of grind game, jund needs a quick, aggressive and efficient hand.