This bant Eldrazi deck is attempting to combine the explosiveness of the Channel Fireball Colorless list, Turn 1 Chalice of the Void, turn 2 Reality Smasher via Simian Spirit Guide, protection from problematic flyers and additional consistency through scion ramp via Eldrazi Skyspawner, late game removal dodging, re triggering Eldrazi Mimics, getting additional scions with Drowner of Hope and Eldrazi Skyspawner, and token removal via Eldrazi Displacer, World Breaker and Ulamog, the Ceaseless Hungerin the side board to get through problematic post board answers to the deck, Blood Moon, Worship, etc, as well as decks like Abzan Company that gain infinite life, and some non eldrazi colored sources based on the configuration of the Blue Red Eldrazi list that won the protour to cast colored eldrazi through Blood Moon, and to cast traditionally powerful sideboard cards Stony Silence, Hurkyl's Recall, and Stubborn Denial.
Now you may still be wondering, why does this deck exist? Isn't Colorless Eldrazi or Blue Red Eldrazi simply the way to go? Well, this deck is at it's heart attempting to take the strengths of those decks as demonstrated at Pro Tour Oath of the Gatewatch and synthesize them together while also creating a package that can interact with the absolutely massive amount of sideboard hate the deck is now attracting as well as patching up several poor matchups. Lets start with the absolutely necessary core inclusions for an Eldrazi deck. The pro tour lists show these to be as follows:
I think we can all agree for the most part that these 27-8 cards must exist in this list. 24 lands also seems to be the agreed upon choice by the pros, and I won't doubt them. Moving on, early testing showed me that the fast mana and early disruption packaged of Simian Spirit Guide and Chalice of the Void championed by the colorless list played by Team Channel Fireball is THE competitive highlight of this kind of deck against the current modern meta. While the original deck list for Bant Eldrazi maximized creatures in the main deck at the expense of Simian Spirit Guide and Chalice of the Void much like the Blue Red Eldrazi list, I simply don't think doing so is a competitive Eldrazi strategy unless you're playing a card like Vile Aggregate to both block early and smash through chump blockers, and even then with his inclusion you're still left weaker to uninteractive combo decks. I also believe that now that Eldrazi decks are a known and hated entity, simply creature swarming the board as efficiently and as quickly as possible with no plan b is probably unwise as it likely crumbles to side board hate. With that said, I think the highlight of the Blue Red Eldrazi deck was the way it utterly chumped the Colorless list by going bigger and taking to the skys via Eldrazi Sky Spawner, Drowner of Hope and Vile Aggregate, making Chalice of the Void totally dead in the maindeck, and swinging combat via Eldrazi Obligator. Now we've already identified that we want to run the disruption package of the colorless list to remain competitive against the modern field, so that immediately cuts 8 creature slots, making something like Vile Aggregate less consistently big and not worth inclusion, leaving Drowner of Hope, Eldrazi Sky Spawner, and Eldrazi Obligator left from the Blue Red list to bring in. Eldrazi Obligator, while excellent in the mirror, struggles against reactive decks that run few creatures which are on the rise as people identify straight board wipes as effective tech against the Eldrazi Menace, so he's out. That leaves Drowner of Hope and Eldrazi Sky Spawner, both blue, both excellent in the mirror. Drowner of Hope is also a great late game drop that gums up the final swing to win the game, and Eldrazi Sky Spawner serves as protection from problematic flyers from affinity and infect, as well as creating a scion upon entering the battlefield to make sure we're curving into something broken the next turn. Long story short, they're both great and both in. The next question I asked myself was, do I need Matter Reshaper? While it's certainly a good card, I don't think it's exactly what we want to be doing in such an aggressive list. What do I replace it with then? Well, I'm already wanting to force white into this deck for Stony Silence in sideboard to sure up a poor affinity match up, and Eldrazi Displacer gets my Eldrazi Mimics slightly beefier in the toughness area for early swings, and can probably take over the game late when he starts retriggering Eldrazi Mimics, getting rid of Lingering souls tokens, and helping my dudes dodge removal, so lets try him as a 2 of.
With some tweaking to the exact numbers, we now have out 36 nonland cards in our maindeck. But wait, there are matchups in modern that I just straight lose to due to problematic permanents like Ensnaring Bridge, Blood Moon when I'm not fast enough and infinite life gain combos from abzan company lists that I simply can't win through! Lets add World Breakers and an Ulamog, the Ceaseless Hunger to our side board to have outs to those decks.
Ok, we have all the colors we want, lets fill in the rest of the land base. Using the Blue Red Eldrazi list as reference, a deck shown to be capable of casting colored spells out of board, we fill in the rest of our slots. A Forest, Island, Plains, and Wastes to have an out to cast our spells through Blood Moon as well as provide us with basics to fetch when our dudes are pathed. Three Adarkar Wastes as Blue White Colorless Trilands. Four Cavern of Souls as quad lands in our list with the added benefit of negating letting our monsters plow through counterspells. Four fetchlands, this is hard as we're main deck Azorius, but we need access to a forest to cast World Breaker through Blood Moon. I've split it two Flooded Strand, two Windswept Heath. I'm not going to lie, it's difficult to splash green in this deck, with only three main deck draws able to grab a basic forest, but we don't need the mana until turn four at the earliest generally, and against most decks we aren't going to be bringing World Breaker in. One Hallowed Fountain for fetchable fixing completes the main deck.
The sideboard is obviously something to be tuned to your specific meta, but as we discuss there are certain matchups that this deck simply loses to hard if they get to do their thing, so Ulamog, The Ceaseless Hunger, World Breaker, and Stubborn Denial as catch alls, and Stony Silence, Hurkyl's Recall for Affinity. Ratchet Bomb is an slow answer to various decks that will always be castable, include some amount. Relic of Progenitus is great against graveyard and snapcaster decks, include some amount, Warping Wail has good utility and is flexible, I like a one of, and your fourth Chalice of the Void rounds out the list, as having 4 main board is a little bit of a gamble against an unknown meta, but having access to a full playset after board when you need them is awesome.
Please comment if you're interested, make suggestions, and discuss!
LSV's on Bant Eldrazi!! Seems that the MTGO meta is completely swamped with Eldrazi at the moment making Chalice of the Void a poor meta inclusion. I still plan on running it in my deck as my paper LGS isn't really Eldrazi town yet. LSV described Eldrazi Displacer as the real deal.
I've been testing with UW eldrazi (no green) - sorry if it is inappropriate here - however my list is as below. The list was inspired by matchups which can be problematic for Eldrazi.
1. Junk CoCo/Chord Combo: This deck appears to be decently favoured against Eldrazi and is gaining traction as the 'deck that beats eldrazi' - while the infinite life combo is an obvious issue the lifegain from the Angel and Wall of Roots really helps them stall until they can jam the combo or jam worship. To combat this i've added a slightly bigger removal package (PtE, Dismember, Ratchet Bomb) and sb cards to deal with Worship, all there instants and the gy combo (Disenchant, Swan Song, Stubborn Denial and Rest in Peace).
2. Griselbrand: they can kill turn 2 - but it will be a lot harder for them to do so if you can cut off there gy and hold up counters to Goryos and TTB (Swan Song, Stubborn Denial and Rest in Peace).
3. Affinity: Stony silence, disenchant, bomb, removal package are all great cards against affinity
4. Sweeper decks/Blue Moon: Ive found these decks much easier to beat then the above three as they generally dont apply much pressure; counterspells (sweepers except verdict, verdict decks are slow - deploy threats judiciously), bomb (for spreading seas, blood moon) and disenchant for blood moon (fetch your basic plains) are all good here. Cavern really wrecks the counters.
5. Lantern Control: Stony Silence, Ratchet Bomb, Disenchant, stubborn denial seem pretty good here
6. Mirror: Drowner, Endbringer and Displacer are all pretty good in the mirror..
//Lands
4 Eye of Ugin
4 Eldrazi Temple
4 Flooded Strand
4 Adarkar Wastes
4 Cavern of Souls
2 Hallowed Fountain
1 Island
1 Plains
//Removal
4 Path to Exile
1 Dismember
2 Ratchet Bomb
Hello - I built up a version of this, based on comparing 4 decks: the ones that got 18th, 19th and 30th at SCG Louisville Modern Open, and LSV's list he posted on Thursday.
Took it to a 32-person local event and went 4-0 with no practice. I kinda like this deck. Here's my list:
I loved it, obviously I won so I'm biased, but even with my mistakes, the raw power is there. I think World Breaker is worth the green splash, they (along with the sideboard Disenchants) answer all of the various eldrazi hate that people are talking about, such as Ensnaring Bridge, Worship, Blood Moon and Worship. I realize that I'm currently not able to cast it against maindeck blood moon in Game 1 so it's possible we need one basic forest, and even that is slow. The basic Waste is so we can still build our board, and the Plains are for Disenchant after board. I don't really think three basics is good, but I might test it.
Quick review of the matchups; the first three were fringe decks but the last one was a potentially sweet monored Eldrazi deck.
R1 - Soul Sisters 2-0. In G1 he got a Pridemate up to 12/12 and had over 30 life, but I finally drew Path and killed the big guy and steamrolled with the big fatties. Game 2 he landed a Ghostly Prison and I was still able to win because our guys are so big and Reality Smasher has trample. In either game I'd have been in trouble if he'd played Archangel of Thune, so I was holding a Dismember for a long time. This made me appreciate both removal spells.
R2 - Monoblack Devotion 2-1. This is a pretty good brew, and I kept a questionable hand G1. It was Eye of Ugin, Eldrazi Temple, Wastes, Dismember, Dismember, Path to Exile, Eldrazi Displacer. This seemed like it would be fine if I drew either colorless creatures or colored mana sources, but I drew neither. I also didn't know the opponent so I didn't realize my removal was mostly dead. For G2 I brought in the Relic of Progenitus/Oblivion Sower package. I took out Mimics because he had a lot of ways to kill small creatures, and some of my own removal. I learned that 4 Relics is overkill, but at least I was able to draw into what I needed to win through all his Lilianas and removal.
R3 - Artifact Combo with infinite mana 2-1. This was janky but effective. The guy has a cool combo but it's a lot of work and it took him a long time to beat me G1, even though I had Thought-Knot Seer'd one combo piece (Salvaging Station. It only took about 5 or 6 turns but it was like 30 minutes. G2 took about 2 minutes as I steam rolled him. In G2 he played Ensnaring Bridge THREE TIMES and I just built my board and waited for land and sideboard cards. When he had two Bridges up and was digging for combo, I played Disenchant on one Bridge and World Breaker'd the other one, then attacked and got him very low. He managed to return one from the graveyard to his hand and replay it, but I had the second Disenchant. GG! He definitely felt the consequences of my Affinity Sideboard.
R4 was finally a more "normal" metagame deck, but still a brew... RC Eldrazi 2-1. He was big on land destruction and brought in Surgical Extraction after sideboard. In G2 he GQ'd my Temple, Dismembered my Displacer, and then cast Surgical Extraction on my Temple. It seemed good but he should have named Eldrazi Displacer because that and Drowner of Hope won that game. In G3 he Surgically Extracted my Reality Smasher after killing it with a bad double-block. Again the Extraction just was bad, because I had plenty more threats in my deck. All games were fun and challenging, and my best sideboard card was Spellskite because it held off his Eldrazi Obligator tricks.
So, I learned a bit about the mana, and need a few more ways to cast Path to Exile in the main. All of the "colorful colorless creatures" are pretty easy to get out because in addition to the pain/fetch/shock/basic land base, we have Cavern of Souls which casts everything, and Corrupted Crossroads which is the poor man's Cavern. It is great but I will be getting two more Caverns before the GP next week. The changes I made were one more Adarkar Wastes instead of Yavimaya Coast, and a Temple Garden instead of the Breeding Pool. This should help with Path and also the sideboard cards.
I may need one more painland or fetchable land; need more testing. If so, it will probably replace a Corrupted Crossroads or the single Ghost Quarter. I like the QG a lot but it might have to go in the board.
I hope some folks will post results and conversation here! If you want my sideboard thoughts, post here...
Looks like Bant Eldrazi could be a thing. Will definitely work on getting the cards to try this list out. Only thing I'm not sure of, in this list, is the Goyf. What do you think?
Looks like Bant Eldrazi could be a thing. Will definitely work on getting the cards to try this list out. Only thing I'm not sure of, in this list, is the Goyf. What do you think?
I'm putting it together with Goyf, and will try it out this weekend. If you have it I think Goyf will definitely add something to the mix. We shall see how it evolves.
Yeah, I have the Goyf's, just need the Noble Hierarchs. Hopefully, I'll be able to try it out soon in the next few weeks. This deck reminds a of Midrange Zoo list with Eldrazi. Anyway, let me know how the deck does for you this weekend. Todd Steven's said the deck was better than he was, so that speaks to the potential of it.
I own goyfs, but I think that they're terrible in this shell. Only 4 total card types, and only 4 instants, and 4 sorceries total. Also we have no quick ways to fill the GY in the early turns. Plus it stops you from running Rest in Peace in the sideboard. Not only that, but this deck has plenty of P/T already.
I really think that we're probably weak to very quick decks going under us. I added the 4 Thalia, Guardian of Thraben instead of the goyfs to help mitigate that.
I've tested a very similar GW Eldrazi list (more mana dorks but no ancient stirrings) extensively vs standard GR Tron, and I've found that the Thalias delay the T3 Karns long enough for Thought-Knot Seer to start disrupting their hand. I would have thought that this deck would be very weak to Tron, but it has over a 50% win rate. Maybe 55-45.
The sideboard could no doubt use some tweaking. I'd like to add some more colorless silver bullets that we could find with Ancient Stirrings.
Same here, pulling this in as another side deck as I have everything except for Caverns (fingers crossed for an eternal masters reprint...). The deck looked very solid on stream and I loved how streamlined and smooth the build looked.
The deck is good indeed. I ve been playtesting a bunch of game against random tier1/2 decks and it feels very comfortable and, of course, it wins..A Lot..
I never tried Wall of omens, still on the 'to do list' but Manynard might have gotten it right.
Spellskite is a beast. Period.
Extra dork to power TKS turn 2 with more consistency (thats our best play there).
Eldrazi Mímic i think it gives the deck more explosivness, so you can race combo or aggro.
The card that is getting in my mind is Matter Reshaper. It is very solid indeed. But im not sure if 4 is the right number. I need something that blocks in the air.. Almost like the only thing missing.
So my next builds i will try 2 or 3 eldrazi skyspawner which seems very solid too And helps against affinity which is a bad matchup pre-board. Something like 2 reshapers 2 spawners.
The other issue is that midrange like mardu And rock can tricky , And Matter does help a lot with its value.
I would love to hear from Pascal, im waiting for his CFB article!
The deck is good indeed. I ve been playtesting a bunch of game against random tier1/2 decks and it feels very comfortable and, of course, it wins..A Lot..
I never tried Wall of omens, still on the 'to do list' but Manynard might have gotten it right.
Spellskite is a beast. Period.
Extra dork to power TKS turn 2 with more consistency (thats our best play there).
Eldrazi Mímic i think it gives the deck more explosivness, so you can race combo or aggro.
The card that is getting in my mind is Matter Reshaper. It is very solid indeed. But im not sure if 4 is the right number. I need something that blocks in the air.. Almost like the only thing missing.
So my next builds i will try 2 or 3 eldrazi skyspawner which seems very solid too And helps against affinity which is a bad matchup pre-board. Something like 2 reshapers 2 spawners.
The other issue is that midrange like mardu And rock can tricky , And Matter does help a lot with its value.
I would love to hear from Pascal, im waiting for his CFB article!
I agree that I think Skyspawners are worth a shot. Honestly I don't like mimic because it's only a 1x in the main and 1x in the side. I think that is an exceedingly low chance of being any sort of value. At least sky spawner helps us ramp and race in addition to being evasive with flying and on the flip side, gives us a flying blocker against things like Inkmoth Nexus if we need it. To me Mimic is much like Endless One, a card that was fantastic value when it cost you nothing to put into play (or became an X+2/X+2 for X) with Eye of Ugin but without it just doesn't hold up value wise.
I need something that blocks in the air.. Almost like the only thing missing.
So my next builds i will try 2 or 3 eldrazi skyspawner which seems very solid too And helps against affinity which is a bad matchup pre-board. Something like 2 reshapers 2 spawners.
The other issue is that midrange like mardu And rock can tricky , And Matter does help a lot with its value.
So I totally agree with this deck needing something flying to block in the air. Unfortunately I highly doubt that we can fit Eldrazi Skyspawner into the list. The mana base in this deck is very badly stretched already. We need T1 green 100% of games, and access to very early white and waste mana. I don't think there's any way to get T2 blue consistently enough.
The deck seems nice, and the result is certainly there. However, is blue really that useful here? It's only there for Drowner of Hope and 2-3 counter-spells in the side. Is there something else we could use in the Drowner's spot and keep it in G/W/C? My initial thought would be World Breaker.
I need something that blocks in the air.. Almost like the only thing missing.
So my next builds i will try 2 or 3 eldrazi skyspawner which seems very solid too And helps against affinity which is a bad matchup pre-board. Something like 2 reshapers 2 spawners.
The other issue is that midrange like mardu And rock can tricky , And Matter does help a lot with its value.
So I totally agree with this deck needing something flying to block in the air. Unfortunately I highly doubt that we can fit Eldrazi Skyspawner into the list. The mana base in this deck is very badly stretched already. We need T1 green 100% of games, and access to very early white and waste mana. I don't think there's any way to get T2 blue consistently enough.
I mean Heirach taps for U so it doesn't seem like it'd be that rough all things considered. It's not even a 4x that we are talking but a 1-2x
The deck seems nice, and the result is certainly there. However, is blue really that useful here? It's only there for Drowner of Hope and 2-3 counter-spells in the side. Is there something else we could use in the Drowner's spot and keep it in G/W/C? My initial thought would be World Breaker.
Honestly I was thinking similar and if you wanted to go a different route other than U, go Black for Strangler. All in all though Drowner of Hope is very good. It can be blinked and can remove attackers and blockers for free.
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4 Endless One
4 Eldrazi Mimic
4 Eldrazi Skyspawner
2 Eldrazi Displacer
4 Thought-Knot Seer
4 Reality Smasher
3 Drowner of Hope
Interaction 7
4 Dismember
3 Chalice of the Void
Acceleration 4
4 Simian Spirit Guide
4 Eye of Ugin
4 Eldrazi Temple
4 Cavern of Souls
3 Adarkar Wastes
2 Flooded Strand
2 Windswept Heath
1 Hallowed Fountain
1 Island
1 Plains
1 Forest
1 Wastes
1 Chalice of the Void
3 Relic of Progenitus
2 Ratchet Bomb
2 Stubborn Denial
2 Stony Silence
1 Hurkyl's Recall
1 Warping Wail
2 World Breaker
1 Ulamog, the Ceaseless Hunger
This bant Eldrazi deck is attempting to combine the explosiveness of the Channel Fireball Colorless list, Turn 1 Chalice of the Void, turn 2 Reality Smasher via Simian Spirit Guide, protection from problematic flyers and additional consistency through scion ramp via Eldrazi Skyspawner, late game removal dodging, re triggering Eldrazi Mimics, getting additional scions with Drowner of Hope and Eldrazi Skyspawner, and token removal via Eldrazi Displacer, World Breaker and Ulamog, the Ceaseless Hungerin the side board to get through problematic post board answers to the deck, Blood Moon, Worship, etc, as well as decks like Abzan Company that gain infinite life, and some non eldrazi colored sources based on the configuration of the Blue Red Eldrazi list that won the protour to cast colored eldrazi through Blood Moon, and to cast traditionally powerful sideboard cards Stony Silence, Hurkyl's Recall, and Stubborn Denial.
Now you may still be wondering, why does this deck exist? Isn't Colorless Eldrazi or Blue Red Eldrazi simply the way to go? Well, this deck is at it's heart attempting to take the strengths of those decks as demonstrated at Pro Tour Oath of the Gatewatch and synthesize them together while also creating a package that can interact with the absolutely massive amount of sideboard hate the deck is now attracting as well as patching up several poor matchups. Lets start with the absolutely necessary core inclusions for an Eldrazi deck. The pro tour lists show these to be as follows:
4 Eye of Ugin
4 Eldrazi Temple
4 Endless One
4 Eldrazi Mimic
4 Thought-Knot Seer
4 Reality Smasher
I think we can all agree for the most part that these 27-8 cards must exist in this list. 24 lands also seems to be the agreed upon choice by the pros, and I won't doubt them. Moving on, early testing showed me that the fast mana and early disruption packaged of Simian Spirit Guide and Chalice of the Void championed by the colorless list played by Team Channel Fireball is THE competitive highlight of this kind of deck against the current modern meta. While the original deck list for Bant Eldrazi maximized creatures in the main deck at the expense of Simian Spirit Guide and Chalice of the Void much like the Blue Red Eldrazi list, I simply don't think doing so is a competitive Eldrazi strategy unless you're playing a card like Vile Aggregate to both block early and smash through chump blockers, and even then with his inclusion you're still left weaker to uninteractive combo decks. I also believe that now that Eldrazi decks are a known and hated entity, simply creature swarming the board as efficiently and as quickly as possible with no plan b is probably unwise as it likely crumbles to side board hate. With that said, I think the highlight of the Blue Red Eldrazi deck was the way it utterly chumped the Colorless list by going bigger and taking to the skys via Eldrazi Sky Spawner, Drowner of Hope and Vile Aggregate, making Chalice of the Void totally dead in the maindeck, and swinging combat via Eldrazi Obligator. Now we've already identified that we want to run the disruption package of the colorless list to remain competitive against the modern field, so that immediately cuts 8 creature slots, making something like Vile Aggregate less consistently big and not worth inclusion, leaving Drowner of Hope, Eldrazi Sky Spawner, and Eldrazi Obligator left from the Blue Red list to bring in. Eldrazi Obligator, while excellent in the mirror, struggles against reactive decks that run few creatures which are on the rise as people identify straight board wipes as effective tech against the Eldrazi Menace, so he's out. That leaves Drowner of Hope and Eldrazi Sky Spawner, both blue, both excellent in the mirror. Drowner of Hope is also a great late game drop that gums up the final swing to win the game, and Eldrazi Sky Spawner serves as protection from problematic flyers from affinity and infect, as well as creating a scion upon entering the battlefield to make sure we're curving into something broken the next turn. Long story short, they're both great and both in. The next question I asked myself was, do I need Matter Reshaper? While it's certainly a good card, I don't think it's exactly what we want to be doing in such an aggressive list. What do I replace it with then? Well, I'm already wanting to force white into this deck for Stony Silence in sideboard to sure up a poor affinity match up, and Eldrazi Displacer gets my Eldrazi Mimics slightly beefier in the toughness area for early swings, and can probably take over the game late when he starts retriggering Eldrazi Mimics, getting rid of Lingering souls tokens, and helping my dudes dodge removal, so lets try him as a 2 of.
With some tweaking to the exact numbers, we now have out 36 nonland cards in our maindeck. But wait, there are matchups in modern that I just straight lose to due to problematic permanents like Ensnaring Bridge, Blood Moon when I'm not fast enough and infinite life gain combos from abzan company lists that I simply can't win through! Lets add World Breakers and an Ulamog, the Ceaseless Hunger to our side board to have outs to those decks.
Ok, we have all the colors we want, lets fill in the rest of the land base. Using the Blue Red Eldrazi list as reference, a deck shown to be capable of casting colored spells out of board, we fill in the rest of our slots. A Forest, Island, Plains, and Wastes to have an out to cast our spells through Blood Moon as well as provide us with basics to fetch when our dudes are pathed. Three Adarkar Wastes as Blue White Colorless Trilands. Four Cavern of Souls as quad lands in our list with the added benefit of negating letting our monsters plow through counterspells. Four fetchlands, this is hard as we're main deck Azorius, but we need access to a forest to cast World Breaker through Blood Moon. I've split it two Flooded Strand, two Windswept Heath. I'm not going to lie, it's difficult to splash green in this deck, with only three main deck draws able to grab a basic forest, but we don't need the mana until turn four at the earliest generally, and against most decks we aren't going to be bringing World Breaker in. One Hallowed Fountain for fetchable fixing completes the main deck.
The sideboard is obviously something to be tuned to your specific meta, but as we discuss there are certain matchups that this deck simply loses to hard if they get to do their thing, so Ulamog, The Ceaseless Hunger, World Breaker, and Stubborn Denial as catch alls, and Stony Silence, Hurkyl's Recall for Affinity. Ratchet Bomb is an slow answer to various decks that will always be castable, include some amount. Relic of Progenitus is great against graveyard and snapcaster decks, include some amount, Warping Wail has good utility and is flexible, I like a one of, and your fourth Chalice of the Void rounds out the list, as having 4 main board is a little bit of a gamble against an unknown meta, but having access to a full playset after board when you need them is awesome.
Please comment if you're interested, make suggestions, and discuss!
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
1. Junk CoCo/Chord Combo: This deck appears to be decently favoured against Eldrazi and is gaining traction as the 'deck that beats eldrazi' - while the infinite life combo is an obvious issue the lifegain from the Angel and Wall of Roots really helps them stall until they can jam the combo or jam worship. To combat this i've added a slightly bigger removal package (PtE, Dismember, Ratchet Bomb) and sb cards to deal with Worship, all there instants and the gy combo (Disenchant, Swan Song, Stubborn Denial and Rest in Peace).
2. Griselbrand: they can kill turn 2 - but it will be a lot harder for them to do so if you can cut off there gy and hold up counters to Goryos and TTB (Swan Song, Stubborn Denial and Rest in Peace).
3. Affinity: Stony silence, disenchant, bomb, removal package are all great cards against affinity
4. Sweeper decks/Blue Moon: Ive found these decks much easier to beat then the above three as they generally dont apply much pressure; counterspells (sweepers except verdict, verdict decks are slow - deploy threats judiciously), bomb (for spreading seas, blood moon) and disenchant for blood moon (fetch your basic plains) are all good here. Cavern really wrecks the counters.
5. Lantern Control: Stony Silence, Ratchet Bomb, Disenchant, stubborn denial seem pretty good here
6. Mirror: Drowner, Endbringer and Displacer are all pretty good in the mirror..
//Lands
4 Eye of Ugin
4 Eldrazi Temple
4 Flooded Strand
4 Adarkar Wastes
4 Cavern of Souls
2 Hallowed Fountain
1 Island
1 Plains
//Removal
4 Path to Exile
1 Dismember
2 Ratchet Bomb
//Creatures
4 Reality Smasher
4 Thought-Knot Seer
4 Eldrazi Mimic
4 Eldrazi Displacer
4 Eldrazi Skyspawner
4 Endless One
4 Drowner of Hope
1 Endbringer
//Sideboard
SB: 3 Rest in Peace
SB: 3 Stony Silence
SB: 3 Disenchant
SB: 3 Stubborn Denial
SB: 2 Swan Song
SB: 1 Endbringer
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Took it to a 32-person local event and went 4-0 with no practice. I kinda like this deck. Here's my list:
4 Dismember
2 Path to Exile
Creatures (29):
4 Thought-Knot Seer
4 Reality Smasher
4 Endless One
4 Eldrazi Skyspawner
4 Eldrazi Mimic
4 Eldrazi Displacer
3 Drowner of Hope
2 World Breaker
Land (25):
4 Eldrazi Temple
4 Eye of Ugin
2 Cavern of Souls
4 Corrupted Crossroads
1 Ghost Quarter
1 Yavimaya Coast
1 Adarkar Wastes
4 Flooded Strand
1 Hallowed Fountain
1 Breeding Pool
1 Wastes
1 Plains
3 Disenchant
1 Hurkyl's Recall
2 Oblivion Sower
4 Relic of Progenitus
2 Spellskite
3 Stony Silence
I loved it, obviously I won so I'm biased, but even with my mistakes, the raw power is there. I think World Breaker is worth the green splash, they (along with the sideboard Disenchants) answer all of the various eldrazi hate that people are talking about, such as Ensnaring Bridge, Worship, Blood Moon and Worship. I realize that I'm currently not able to cast it against maindeck blood moon in Game 1 so it's possible we need one basic forest, and even that is slow. The basic Waste is so we can still build our board, and the Plains are for Disenchant after board. I don't really think three basics is good, but I might test it.
Quick review of the matchups; the first three were fringe decks but the last one was a potentially sweet monored Eldrazi deck.
R1 - Soul Sisters 2-0. In G1 he got a Pridemate up to 12/12 and had over 30 life, but I finally drew Path and killed the big guy and steamrolled with the big fatties. Game 2 he landed a Ghostly Prison and I was still able to win because our guys are so big and Reality Smasher has trample. In either game I'd have been in trouble if he'd played Archangel of Thune, so I was holding a Dismember for a long time. This made me appreciate both removal spells.
R2 - Monoblack Devotion 2-1. This is a pretty good brew, and I kept a questionable hand G1. It was Eye of Ugin, Eldrazi Temple, Wastes, Dismember, Dismember, Path to Exile, Eldrazi Displacer. This seemed like it would be fine if I drew either colorless creatures or colored mana sources, but I drew neither. I also didn't know the opponent so I didn't realize my removal was mostly dead. For G2 I brought in the Relic of Progenitus/Oblivion Sower package. I took out Mimics because he had a lot of ways to kill small creatures, and some of my own removal. I learned that 4 Relics is overkill, but at least I was able to draw into what I needed to win through all his Lilianas and removal.
R3 - Artifact Combo with infinite mana 2-1. This was janky but effective. The guy has a cool combo but it's a lot of work and it took him a long time to beat me G1, even though I had Thought-Knot Seer'd one combo piece (Salvaging Station. It only took about 5 or 6 turns but it was like 30 minutes. G2 took about 2 minutes as I steam rolled him. In G2 he played Ensnaring Bridge THREE TIMES and I just built my board and waited for land and sideboard cards. When he had two Bridges up and was digging for combo, I played Disenchant on one Bridge and World Breaker'd the other one, then attacked and got him very low. He managed to return one from the graveyard to his hand and replay it, but I had the second Disenchant. GG! He definitely felt the consequences of my Affinity Sideboard.
R4 was finally a more "normal" metagame deck, but still a brew... RC Eldrazi 2-1. He was big on land destruction and brought in Surgical Extraction after sideboard. In G2 he GQ'd my Temple, Dismembered my Displacer, and then cast Surgical Extraction on my Temple. It seemed good but he should have named Eldrazi Displacer because that and Drowner of Hope won that game. In G3 he Surgically Extracted my Reality Smasher after killing it with a bad double-block. Again the Extraction just was bad, because I had plenty more threats in my deck. All games were fun and challenging, and my best sideboard card was Spellskite because it held off his Eldrazi Obligator tricks.
So, I learned a bit about the mana, and need a few more ways to cast Path to Exile in the main. All of the "colorful colorless creatures" are pretty easy to get out because in addition to the pain/fetch/shock/basic land base, we have Cavern of Souls which casts everything, and Corrupted Crossroads which is the poor man's Cavern. It is great but I will be getting two more Caverns before the GP next week. The changes I made were one more Adarkar Wastes instead of Yavimaya Coast, and a Temple Garden instead of the Breeding Pool. This should help with Path and also the sideboard cards.
I may need one more painland or fetchable land; need more testing. If so, it will probably replace a Corrupted Crossroads or the single Ghost Quarter. I like the QG a lot but it might have to go in the board.
I hope some folks will post results and conversation here! If you want my sideboard thoughts, post here...
http://www.starcitygames.com/events/coverage/bant_eldrazi_with_todd_stevens.html
I'm putting it together with Goyf, and will try it out this weekend. If you have it I think Goyf will definitely add something to the mix. We shall see how it evolves.
I´ve been searching a fun deck that plays super unfair without being glass-cannon combo.
This is the deck. Turn 2 Thought-Knot Seer and picture me rollin.
However, in my testing (using Todd list from last SCG event), i found Goyfs are kinda lackluster.
I dont like them being 2/3 and Todd himself said they are there to give the deck some game against Aggro decks like Burn and Zoo.
So, instead of playing 180 dollar 2/3 walls, im going to test Wall of Omens; makes our draws smoother and comboes with Eldrazi Displacer.
I will come back here to leave some thoughts after that, i hope someone realizes this deck is very good and plays it at the GPs
1x Breeding Pool
4x Brushland
3x Cavern of Souls
4x Eldrazi Temple
1x Forest
1x Ghost Quarter
1x Horizon Canopy
1x Plains
1x Temple Garden
1x Wastes
4x Windswept Heath
2x Yavimaya Coast
3x Eldrazi Displacer
4x Matter Reshaper
4x Noble Hierarch
1x Qasali Pridemage
4x Reality Smasher
4x Thalia, Guardian of Thraben
4x Thought-Knot Seer
1x World Breaker
4x Path to Exile
1x Celestial Purge
2x Engineered Explosives
1x Grafdigger's Cage
2x Negate
2x Rest in Peace
2x Stony Silence
2x Sunlance
3x Timely Reinforcements
Modern -
http://www.mtggoldfish.com/deck/420687#paper
So pumped to be playing this soon!
Same here, pulling this in as another side deck as I have everything except for Caverns (fingers crossed for an eternal masters reprint...). The deck looked very solid on stream and I loved how streamlined and smooth the build looked.
I never tried Wall of omens, still on the 'to do list' but Manynard might have gotten it right.
Spellskite is a beast. Period.
Extra dork to power TKS turn 2 with more consistency (thats our best play there).
Eldrazi Mímic i think it gives the deck more explosivness, so you can race combo or aggro.
The card that is getting in my mind is Matter Reshaper. It is very solid indeed. But im not sure if 4 is the right number. I need something that blocks in the air.. Almost like the only thing missing.
So my next builds i will try 2 or 3 eldrazi skyspawner which seems very solid too And helps against affinity which is a bad matchup pre-board. Something like 2 reshapers 2 spawners.
The other issue is that midrange like mardu And rock can tricky , And Matter does help a lot with its value.
I would love to hear from Pascal, im waiting for his CFB article!
I agree that I think Skyspawners are worth a shot. Honestly I don't like mimic because it's only a 1x in the main and 1x in the side. I think that is an exceedingly low chance of being any sort of value. At least sky spawner helps us ramp and race in addition to being evasive with flying and on the flip side, gives us a flying blocker against things like Inkmoth Nexus if we need it. To me Mimic is much like Endless One, a card that was fantastic value when it cost you nothing to put into play (or became an X+2/X+2 for X) with Eye of Ugin but without it just doesn't hold up value wise.
IF he does an article about this deck (which i think he will) he will talk about this decision, and hopefully Skyspawner too.
Definitely, it was the one thing that raised my eyebrow and honestly I think it is the flex spot overall in the list.
So I totally agree with this deck needing something flying to block in the air. Unfortunately I highly doubt that we can fit Eldrazi Skyspawner into the list. The mana base in this deck is very badly stretched already. We need T1 green 100% of games, and access to very early white and waste mana. I don't think there's any way to get T2 blue consistently enough.
Modern -
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
I mean Heirach taps for U so it doesn't seem like it'd be that rough all things considered. It's not even a 4x that we are talking but a 1-2x
Honestly I was thinking similar and if you wanted to go a different route other than U, go Black for Strangler. All in all though Drowner of Hope is very good. It can be blinked and can remove attackers and blockers for free.